/external/deqp/modules/gles31/stress/ |
D | es31sTessellationGeometryInteractionTests.cpp | 95 int m_numLayers; member in deqp::gles31::Stress::__anon16dacbf00111::GridRenderCase 102 , m_numLayers (1) in GridRenderCase() 297 std::vector<tcu::Surface> renderedLayers (m_numLayers); in iterate() 300 for (int ndx = 0; ndx < m_numLayers; ++ndx) in iterate() 322 for (int ndx = 0; ndx < m_numLayers; ++ndx) in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fTessellationGeometryInteractionTests.cpp | 2119 int m_numLayers; member in deqp::gles31::Functional::__anon7f95ea720111::GridRenderCase 2127 , m_numLayers (1) in GridRenderCase() 2169 m_numLayers = 8; in init() 2171 …::TestLog::Message << "Rendering to 2d texture array, numLayers = " << m_numLayers << tcu::TestLog… in init() 2175 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, RENDER_SIZE, RENDER_SIZE, m_numLayers); in init() 2367 std::vector<tcu::Surface> renderedLayers (m_numLayers); in iterate() 2370 for (int ndx = 0; ndx < m_numLayers; ++ndx) in iterate() 2392 for (int ndx = 0; ndx < m_numLayers; ++ndx) in iterate() 2434 for (int layerNdx = 0; layerNdx < m_numLayers; ++layerNdx) in renderTo() 2477 for (int layerNdx = 0; layerNdx < m_numLayers; ++layerNdx) in renderTo() [all …]
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D | es31fGeometryShaderTests.cpp | 2593 const int m_numLayers; member in deqp::gles31::Functional::__anon90cb2df20111::LayeredRenderCase 2615 , m_numLayers (getTargetLayers(target)) in LayeredRenderCase() 2616 , m_targetLayer (m_numLayers / 2) in LayeredRenderCase() 2756 for (int layerNdx = 2; layerNdx < m_numLayers; ++layerNdx) in iterate() 2782 if (layerNdx < m_numLayers-1) in iterate() 2959 …const int maxVertices = (m_test == TEST_DIFFERENT_LAYERS) ? ((2 + m_numLayers-1) * m_numLayers)… in genGeometrySource() 2960 (m_test == TEST_ALL_LAYERS || m_test == TEST_LAYER_ID) ? (m_numLayers * 4) : in genGeometrySource() 2970 buf << "layout(points, invocations=" << m_numLayers << ") in;\n"; in genGeometrySource() 3018 DE_ASSERT(m_numLayers <= 6); in genGeometrySource() 3027 " for (mediump int layerNdx = 0; layerNdx < " << m_numLayers << "; ++layerNdx)\n" in genGeometrySource() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureFilteringTests.cpp | 677 const int m_numLayers; member in deqp::gles3::Functional::Texture2DArrayFilteringCase 718 , m_numLayers (numLayers) in Texture2DArrayFilteringCase() 742 …lu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers); in init() 743 …lu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers); in init() 760 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++) in init() 777 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++) in init() 779 const deUint32 step = 0x00ffffff / (numLevels*m_numLayers - 1); in init() 794 …x, tcu::Vec2( 1.5f, 2.8f ), tcu::Vec2(-1.0f, -2.7f), tcu::Vec2(-0.5f, float(m_numLayers)+0.5f))); in init() 795 …, tcu::Vec2( 0.2f, 0.175f), tcu::Vec2(-2.0f, -3.7f), tcu::Vec2(-0.5f, float(m_numLayers)+0.5f))); in init() 796 …, tcu::Vec2(-0.8f, -2.3f ), tcu::Vec2( 0.2f, -0.1f), tcu::Vec2(float(m_numLayers)+0.5f, -0.5f))); in init()
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D | es3fTextureSpecificationTests.cpp | 432 int m_numLayers; member in deqp::gles3::Functional::Texture2DArraySpecCase 442 , m_numLayers (numLayers) in Texture2DArraySpecCase() 474 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++) in verifyTexture() 763 levelData.setSize(levelW, levelH, m_numLayers); in createTexture() 766 …glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, transferF… in createTexture() 2211 …lTexStorage3D (GL_TEXTURE_2D_ARRAY, m_numLevels, m_internalFormat, m_width, m_height, m_numLayers); in createTexture() 2222 levelData.setSize(levelW, levelH, m_numLayers); in createTexture() 2225 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, ndx, 0, 0, 0, levelW, levelH, m_numLayers, transferFmt.format… in createTexture() 2471 data.resize(slicePitch*(m_numLayers+m_skipImages) + m_offset); in createTexture() 2478 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers, rowPitch, sl… in createTexture() [all …]
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D | es3fTextureShadowTests.cpp | 715 const int m_numLayers; member in deqp::gles3::Functional::Texture2DArrayShadowCase 759 , m_numLayers (numLayers) in Texture2DArrayShadowCase() 784 … = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers); in init() 785 … = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers); in init() 849 const float maxLayer = (float)m_numLayers; in init()
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D | es3fTextureFormatTests.cpp | 439 int m_numLayers; member in deqp::gles3::Functional::Texture2DArrayFormatCase 454 , m_numLayers (numLayers) in Texture2DArrayFormatCase() 468 , m_numLayers (numLayers) in Texture2DArrayFormatCase() 483 …? new glu::Texture2DArray(m_renderCtx, m_format, m_dataType, m_width, m_height, m_numLayers) // Im… in init() 484 …: new glu::Texture2DArray(m_renderCtx, m_format, m_width, m_height, m_numLayers); // Explicit i… in init()
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/external/deqp/framework/common/ |
D | tcuTexture.hpp | 823 int getNumLayers (void) const { return m_numLayers; } in getNumLayers() 844 int m_numLayers; member in tcu::Texture1DArray 880 int getNumLayers (void) const { return m_numLayers; } in getNumLayers() 905 int m_numLayers; member in tcu::Texture2DArray
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D | tcuTexture.cpp | 3345 , m_numLayers (numLayers) in Texture1DArray() 3353 , m_numLayers (other.m_numLayers) in Texture1DArray() 3366 m_numLayers = other.m_numLayers; in operator =() 3382 TextureLevelPyramid::allocLevel(levelNdx, width, m_numLayers, 1); in allocLevel() 3391 , m_numLayers (numLayers) in Texture2DArray() 3400 , m_numLayers (other.m_numLayers) in Texture2DArray() 3414 m_numLayers = other.m_numLayers; in operator =() 3431 TextureLevelPyramid::allocLevel(levelNdx, width, height, m_numLayers); in allocLevel()
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