Searched refs:memoryBarrier (Results 1 – 15 of 15) sorted by relevance
150 inline void memoryBarrier() in memoryBarrier() function156 #define MEMORY_BARRIER() memoryBarrier()
31 memoryBarrier()91 then, in the same shader, after a call to memoryBarrier() and barrier(), pixels
306 dst->memoryBarrier = src.memoryBarrier;
3633 m_gl.memoryBarrier(param0);
258 gl.memoryBarrier(GL_COMMAND_BARRIER_BIT); in createCmdBufferCompute()
1481 gl.memoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT); in runCommand()1486 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in runCommand()2714 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()2855 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in readWorkImage()
764 gl.memoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT); in iterate()1410 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()
1170 gl.memoryBarrier(barriers); in iterate()
493 glMemoryBarrierFunc memoryBarrier; variable
306 gl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier");
491 gl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier");
3922 gl->memoryBarrier(barriers);
493 gl->memoryBarrier = glMemoryBarrier;