Searched refs:numSamplers (Results 1 – 11 of 11) sorted by relevance
/external/chromium_org/third_party/skia/src/gpu/gl/ |
D | GrGLProgramEffects.cpp | 67 int numSamplers = samplers.count(); in initSamplers() local 68 for (int s = 0; s < numSamplers; ++s) { in initSamplers() 78 int numSamplers = samplers.count(); in bindTextures() local 79 SkASSERT(numSamplers == effect.numTextures()); in bindTextures() 80 for (int s = 0; s < numSamplers; ++s) { in bindTextures()
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/external/deqp/modules/gles31/functional/ |
D | es31fOpaqueTypeIndexingTests.cpp | 325 …void getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const int* lookupInd… 353 void SamplerIndexingCase::getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const i… in getShaderSpec() argument 372 …"uniform highp " << getDataTypeName(m_samplerType) << " " << samplersName << "[" << numSamplers <<… in getShaderSpec() 434 const int numSamplers = 8; in iterate() local 443 vector<deUint8> texData (numSamplers * texFormat.getPixelSize()); in iterate() 444 const tcu::PixelBufferAccess refTexAccess (texFormat, numSamplers, 1, 1, &texData[0]); in iterate() 449 lookupIndices[ndx] = rnd.getInt(0, numSamplers-1); in iterate() 451 getShaderSpec(&shaderSpec, numSamplers, numLookups, &lookupIndices[0]); in iterate() 474 TextureVector textures (renderCtx, numSamplers); in iterate() 488 for (int samplerNdx = 0; samplerNdx < numSamplers; samplerNdx++) in iterate()
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D | es31fProgramInterfaceDefinitionUtil.hpp | 117 int numSamplers; member
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D | es31fProgramInterfaceQueryTestCase.cpp | 2018 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage() 2047 { GL_MAX_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage() 2073 { GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage()
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D | es31fProgramInterfaceDefinitionUtil.cpp | 1331 …retVal.numSamplers = getNumTypeInstances(shader, glu::STORAGE_UNIFORM, glu::isDataTypeSampler… in getShaderResourceUsage()
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/external/skia/src/gpu/gl/ |
D | GrGLProgramEffects.cpp | 238 int numSamplers = samplers.count(); in initSamplers() local 239 for (int s = 0; s < numSamplers; ++s) { in initSamplers() 249 int numSamplers = samplers.count(); in bindTextures() local 250 SkASSERT(numSamplers == effect->numTextures()); in bindTextures() 251 for (int s = 0; s < numSamplers; ++s) { in bindTextures()
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_exec.h | 351 uint numSamplers,
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D | tgsi_exec.c | 631 uint numSamplers, in tgsi_exec_machine_bind_shader() argument 647 if (numSamplers) { in tgsi_exec_machine_bind_shader()
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/tgsi/ |
D | tgsi_exec.h | 351 uint numSamplers,
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D | tgsi_exec.c | 631 uint numSamplers, in tgsi_exec_machine_bind_shader() argument 647 if (numSamplers) { in tgsi_exec_machine_bind_shader()
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/external/deqp/framework/randomshaders/ |
D | rsgExpression.cpp | 1395 int numSamplers = 0; in countSamplers() local 1401 numSamplers += 1; in countSamplers() 1403 return numSamplers; in countSamplers()
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