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Searched refs:numSamplers (Results 1 – 11 of 11) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/
DGrGLProgramEffects.cpp67 int numSamplers = samplers.count(); in initSamplers() local
68 for (int s = 0; s < numSamplers; ++s) { in initSamplers()
78 int numSamplers = samplers.count(); in bindTextures() local
79 SkASSERT(numSamplers == effect.numTextures()); in bindTextures()
80 for (int s = 0; s < numSamplers; ++s) { in bindTextures()
/external/deqp/modules/gles31/functional/
Des31fOpaqueTypeIndexingTests.cpp325 …void getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const int* lookupInd…
353 void SamplerIndexingCase::getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const i… in getShaderSpec() argument
372 …"uniform highp " << getDataTypeName(m_samplerType) << " " << samplersName << "[" << numSamplers <<… in getShaderSpec()
434 const int numSamplers = 8; in iterate() local
443 vector<deUint8> texData (numSamplers * texFormat.getPixelSize()); in iterate()
444 const tcu::PixelBufferAccess refTexAccess (texFormat, numSamplers, 1, 1, &texData[0]); in iterate()
449 lookupIndices[ndx] = rnd.getInt(0, numSamplers-1); in iterate()
451 getShaderSpec(&shaderSpec, numSamplers, numLookups, &lookupIndices[0]); in iterate()
474 TextureVector textures (renderCtx, numSamplers); in iterate()
488 for (int samplerNdx = 0; samplerNdx < numSamplers; samplerNdx++) in iterate()
Des31fProgramInterfaceDefinitionUtil.hpp117 int numSamplers; member
Des31fProgramInterfaceQueryTestCase.cpp2018 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage()
2047 { GL_MAX_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage()
2073 { GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, usage.numSamplers }, in checkShaderResourceUsage()
Des31fProgramInterfaceDefinitionUtil.cpp1331 …retVal.numSamplers = getNumTypeInstances(shader, glu::STORAGE_UNIFORM, glu::isDataTypeSampler… in getShaderResourceUsage()
/external/skia/src/gpu/gl/
DGrGLProgramEffects.cpp238 int numSamplers = samplers.count(); in initSamplers() local
239 for (int s = 0; s < numSamplers; ++s) { in initSamplers()
249 int numSamplers = samplers.count(); in bindTextures() local
250 SkASSERT(numSamplers == effect->numTextures()); in bindTextures()
251 for (int s = 0; s < numSamplers; ++s) { in bindTextures()
/external/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_exec.h351 uint numSamplers,
Dtgsi_exec.c631 uint numSamplers, in tgsi_exec_machine_bind_shader() argument
647 if (numSamplers) { in tgsi_exec_machine_bind_shader()
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/tgsi/
Dtgsi_exec.h351 uint numSamplers,
Dtgsi_exec.c631 uint numSamplers, in tgsi_exec_machine_bind_shader() argument
647 if (numSamplers) { in tgsi_exec_machine_bind_shader()
/external/deqp/framework/randomshaders/
DrsgExpression.cpp1395 int numSamplers = 0; in countSamplers() local
1401 numSamplers += 1; in countSamplers()
1403 return numSamplers; in countSamplers()