Searched refs:num_verts_per_prim (Results 1 – 2 of 2) sorted by relevance
178 unsigned num_verts_per_prim = machine->Primitives[prim_idx]; in draw_geometry_fetch_outputs() local181 shader->emitted_vertices += num_verts_per_prim; in draw_geometry_fetch_outputs()182 for (j = 0; j < num_verts_per_prim; j++) { in draw_geometry_fetch_outputs()183 int idx = (prim_idx * num_verts_per_prim + j) * in draw_geometry_fetch_outputs()