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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "draw_gs.h"
29 
30 #include "draw_private.h"
31 #include "draw_context.h"
32 
33 #include "tgsi/tgsi_parse.h"
34 #include "tgsi/tgsi_exec.h"
35 
36 #include "pipe/p_shader_tokens.h"
37 
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
40 #include "util/u_prim.h"
41 
42 /* fixme: move it from here */
43 #define MAX_PRIMITIVES 64
44 
45 boolean
draw_gs_init(struct draw_context * draw)46 draw_gs_init( struct draw_context *draw )
47 {
48    draw->gs.tgsi.machine = tgsi_exec_machine_create();
49    if (!draw->gs.tgsi.machine)
50       return FALSE;
51 
52    draw->gs.tgsi.machine->Primitives = align_malloc(
53       MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
54    if (!draw->gs.tgsi.machine->Primitives)
55       return FALSE;
56    memset(draw->gs.tgsi.machine->Primitives, 0,
57           MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
58 
59    return TRUE;
60 }
61 
draw_gs_destroy(struct draw_context * draw)62 void draw_gs_destroy( struct draw_context *draw )
63 {
64    if (!draw->gs.tgsi.machine)
65       return;
66 
67    align_free(draw->gs.tgsi.machine->Primitives);
68 
69    tgsi_exec_machine_destroy(draw->gs.tgsi.machine);
70 }
71 
72 void
draw_gs_set_constants(struct draw_context * draw,unsigned slot,const void * constants,unsigned size)73 draw_gs_set_constants(struct draw_context *draw,
74                       unsigned slot,
75                       const void *constants,
76                       unsigned size)
77 {
78    /* noop. added here for symmetry with the VS
79     * code and in case we'll ever want to allign
80     * the constants, e.g. when we'll change to a
81     * different interpreter */
82 }
83 
84 
85 struct draw_geometry_shader *
draw_create_geometry_shader(struct draw_context * draw,const struct pipe_shader_state * state)86 draw_create_geometry_shader(struct draw_context *draw,
87                             const struct pipe_shader_state *state)
88 {
89    struct draw_geometry_shader *gs;
90    int i;
91 
92    gs = CALLOC_STRUCT(draw_geometry_shader);
93 
94    if (!gs)
95       return NULL;
96 
97    gs->draw = draw;
98    gs->state = *state;
99    gs->state.tokens = tgsi_dup_tokens(state->tokens);
100    if (!gs->state.tokens) {
101       FREE(gs);
102       return NULL;
103    }
104 
105    tgsi_scan_shader(state->tokens, &gs->info);
106 
107    /* setup the defaults */
108    gs->input_primitive = PIPE_PRIM_TRIANGLES;
109    gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP;
110    gs->max_output_vertices = 32;
111 
112    for (i = 0; i < gs->info.num_properties; ++i) {
113       if (gs->info.properties[i].name ==
114           TGSI_PROPERTY_GS_INPUT_PRIM)
115          gs->input_primitive = gs->info.properties[i].data[0];
116       else if (gs->info.properties[i].name ==
117                TGSI_PROPERTY_GS_OUTPUT_PRIM)
118          gs->output_primitive = gs->info.properties[i].data[0];
119       else if (gs->info.properties[i].name ==
120                TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES)
121          gs->max_output_vertices = gs->info.properties[i].data[0];
122    }
123 
124    gs->machine = draw->gs.tgsi.machine;
125 
126    if (gs)
127    {
128       uint i;
129       for (i = 0; i < gs->info.num_outputs; i++) {
130          if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
131              gs->info.output_semantic_index[i] == 0)
132             gs->position_output = i;
133       }
134    }
135 
136    return gs;
137 }
138 
draw_bind_geometry_shader(struct draw_context * draw,struct draw_geometry_shader * dgs)139 void draw_bind_geometry_shader(struct draw_context *draw,
140                                struct draw_geometry_shader *dgs)
141 {
142    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
143 
144    if (dgs) {
145       draw->gs.geometry_shader = dgs;
146       draw->gs.num_gs_outputs = dgs->info.num_outputs;
147       draw->gs.position_output = dgs->position_output;
148       draw_geometry_shader_prepare(dgs, draw);
149    }
150    else {
151       draw->gs.geometry_shader = NULL;
152       draw->gs.num_gs_outputs = 0;
153    }
154 }
155 
draw_delete_geometry_shader(struct draw_context * draw,struct draw_geometry_shader * dgs)156 void draw_delete_geometry_shader(struct draw_context *draw,
157                                  struct draw_geometry_shader *dgs)
158 {
159    FREE(dgs);
160 }
161 
162 /*#define DEBUG_OUTPUTS 1*/
163 static INLINE void
draw_geometry_fetch_outputs(struct draw_geometry_shader * shader,int num_primitives,float (** p_output)[4])164 draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
165                             int num_primitives,
166                             float (**p_output)[4])
167 {
168    struct tgsi_exec_machine *machine = shader->machine;
169    unsigned prim_idx, j, slot;
170    float (*output)[4];
171 
172    output = *p_output;
173 
174    /* Unswizzle all output results.
175     */
176 
177    for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
178       unsigned num_verts_per_prim = machine->Primitives[prim_idx];
179       shader->primitive_lengths[prim_idx +   shader->emitted_primitives] =
180          machine->Primitives[prim_idx];
181       shader->emitted_vertices += num_verts_per_prim;
182       for (j = 0; j < num_verts_per_prim; j++) {
183          int idx = (prim_idx * num_verts_per_prim + j) *
184                    shader->info.num_outputs;
185 #ifdef DEBUG_OUTPUTS
186          debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
187 #endif
188          for (slot = 0; slot < shader->info.num_outputs; slot++) {
189             output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0];
190             output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0];
191             output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0];
192             output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0];
193 #ifdef DEBUG_OUTPUTS
194             debug_printf("\t%d: %f %f %f %f\n", slot,
195                          output[slot][0],
196                          output[slot][1],
197                          output[slot][2],
198                          output[slot][3]);
199 #endif
200             debug_assert(!util_is_inf_or_nan(output[slot][0]));
201          }
202          output = (float (*)[4])((char *)output + shader->vertex_size);
203       }
204    }
205    *p_output = output;
206          shader->emitted_primitives += num_primitives;
207 }
208 
209 /*#define DEBUG_INPUTS 1*/
draw_fetch_gs_input(struct draw_geometry_shader * shader,unsigned * indices,unsigned num_vertices,unsigned prim_idx)210 static void draw_fetch_gs_input(struct draw_geometry_shader *shader,
211                                 unsigned *indices,
212                                 unsigned num_vertices,
213                                 unsigned prim_idx)
214 {
215    struct tgsi_exec_machine *machine = shader->machine;
216    unsigned slot, vs_slot, i;
217    unsigned input_vertex_stride = shader->input_vertex_stride;
218    const float (*input_ptr)[4];
219 
220    input_ptr = shader->input;
221 
222    for (i = 0; i < num_vertices; ++i) {
223       const float (*input)[4];
224 #if DEBUG_INPUTS
225       debug_printf("%d) vertex index = %d (prim idx = %d)\n",
226                    i, indices[i], prim_idx);
227 #endif
228       input = (const float (*)[4])(
229          (const char *)input_ptr + (indices[i] * input_vertex_stride));
230       for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
231          unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
232          if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
233             machine->Inputs[idx].xyzw[0].f[prim_idx] =
234                (float)shader->in_prim_idx;
235             machine->Inputs[idx].xyzw[1].f[prim_idx] =
236                (float)shader->in_prim_idx;
237             machine->Inputs[idx].xyzw[2].f[prim_idx] =
238                (float)shader->in_prim_idx;
239             machine->Inputs[idx].xyzw[3].f[prim_idx] =
240                (float)shader->in_prim_idx;
241          } else {
242 #if DEBUG_INPUTS
243             debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
244                          slot, vs_slot, idx);
245 #endif
246 #if 1
247             assert(!util_is_inf_or_nan(input[vs_slot][0]));
248             assert(!util_is_inf_or_nan(input[vs_slot][1]));
249             assert(!util_is_inf_or_nan(input[vs_slot][2]));
250             assert(!util_is_inf_or_nan(input[vs_slot][3]));
251 #endif
252             machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
253             machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
254             machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
255             machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
256 #if DEBUG_INPUTS
257             debug_printf("\t\t%f %f %f %f\n",
258                          machine->Inputs[idx].xyzw[0].f[prim_idx],
259                          machine->Inputs[idx].xyzw[1].f[prim_idx],
260                          machine->Inputs[idx].xyzw[2].f[prim_idx],
261                          machine->Inputs[idx].xyzw[3].f[prim_idx]);
262 #endif
263             ++vs_slot;
264          }
265       }
266    }
267 }
268 
gs_flush(struct draw_geometry_shader * shader,unsigned input_primitives)269 static void gs_flush(struct draw_geometry_shader *shader,
270                      unsigned input_primitives)
271 {
272    unsigned out_prim_count;
273    struct tgsi_exec_machine *machine = shader->machine;
274 
275    debug_assert(input_primitives > 0 &&
276                 input_primitives < 4);
277 
278    tgsi_set_exec_mask(machine,
279                       1,
280                       input_primitives > 1,
281                       input_primitives > 2,
282                       input_primitives > 3);
283 
284    /* run interpreter */
285    tgsi_exec_machine_run(machine);
286 
287    out_prim_count =
288       machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
289 
290 #if 0
291    debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
292                 shader->emitted_primitives, shader->emitted_vertices,
293                 out_prim_count);
294 #endif
295    draw_geometry_fetch_outputs(shader, out_prim_count,
296                                &shader->tmp_output);
297 }
298 
gs_point(struct draw_geometry_shader * shader,int idx)299 static void gs_point(struct draw_geometry_shader *shader,
300                      int idx)
301 {
302    unsigned indices[1];
303 
304    indices[0] = idx;
305 
306    draw_fetch_gs_input(shader, indices, 1, 0);
307    ++shader->in_prim_idx;
308 
309    gs_flush(shader, 1);
310 }
311 
gs_line(struct draw_geometry_shader * shader,int i0,int i1)312 static void gs_line(struct draw_geometry_shader *shader,
313                     int i0, int i1)
314 {
315    unsigned indices[2];
316 
317    indices[0] = i0;
318    indices[1] = i1;
319 
320    draw_fetch_gs_input(shader, indices, 2, 0);
321    ++shader->in_prim_idx;
322 
323    gs_flush(shader, 1);
324 }
325 
gs_line_adj(struct draw_geometry_shader * shader,int i0,int i1,int i2,int i3)326 static void gs_line_adj(struct draw_geometry_shader *shader,
327                         int i0, int i1, int i2, int i3)
328 {
329    unsigned indices[4];
330 
331    indices[0] = i0;
332    indices[1] = i1;
333    indices[2] = i2;
334    indices[3] = i3;
335 
336    draw_fetch_gs_input(shader, indices, 4, 0);
337    ++shader->in_prim_idx;
338 
339    gs_flush(shader, 1);
340 }
341 
gs_tri(struct draw_geometry_shader * shader,int i0,int i1,int i2)342 static void gs_tri(struct draw_geometry_shader *shader,
343                    int i0, int i1, int i2)
344 {
345    unsigned indices[3];
346 
347    indices[0] = i0;
348    indices[1] = i1;
349    indices[2] = i2;
350 
351    draw_fetch_gs_input(shader, indices, 3, 0);
352    ++shader->in_prim_idx;
353 
354    gs_flush(shader, 1);
355 }
356 
gs_tri_adj(struct draw_geometry_shader * shader,int i0,int i1,int i2,int i3,int i4,int i5)357 static void gs_tri_adj(struct draw_geometry_shader *shader,
358                        int i0, int i1, int i2,
359                        int i3, int i4, int i5)
360 {
361    unsigned indices[6];
362 
363    indices[0] = i0;
364    indices[1] = i1;
365    indices[2] = i2;
366    indices[3] = i3;
367    indices[4] = i4;
368    indices[5] = i5;
369 
370    draw_fetch_gs_input(shader, indices, 6, 0);
371    ++shader->in_prim_idx;
372 
373    gs_flush(shader, 1);
374 }
375 
376 #define FUNC         gs_run
377 #define GET_ELT(idx) (idx)
378 #include "draw_gs_tmp.h"
379 
380 
381 #define FUNC         gs_run_elts
382 #define LOCAL_VARS   const ushort *elts = input_prims->elts;
383 #define GET_ELT(idx) (elts[idx])
384 #include "draw_gs_tmp.h"
385 
386 
387 /**
388  * Execute geometry shader using TGSI interpreter.
389  */
draw_geometry_shader_run(struct draw_geometry_shader * shader,const void * constants[PIPE_MAX_CONSTANT_BUFFERS],const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],const struct draw_vertex_info * input_verts,const struct draw_prim_info * input_prim,struct draw_vertex_info * output_verts,struct draw_prim_info * output_prims)390 int draw_geometry_shader_run(struct draw_geometry_shader *shader,
391                              const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
392                              const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
393                              const struct draw_vertex_info *input_verts,
394                              const struct draw_prim_info *input_prim,
395                              struct draw_vertex_info *output_verts,
396                              struct draw_prim_info *output_prims )
397 {
398    const float (*input)[4] = (const float (*)[4])input_verts->verts->data;
399    unsigned input_stride = input_verts->vertex_size;
400    unsigned vertex_size = input_verts->vertex_size;
401    struct tgsi_exec_machine *machine = shader->machine;
402    unsigned num_input_verts = input_prim->linear ?
403                               input_verts->count :
404                               input_prim->count;
405    unsigned num_in_primitives =
406       MAX2(u_gs_prims_for_vertices(input_prim->prim, num_input_verts),
407            u_gs_prims_for_vertices(shader->input_primitive, num_input_verts));
408    unsigned max_out_prims = u_gs_prims_for_vertices(shader->output_primitive,
409                                                     shader->max_output_vertices)
410                             * num_in_primitives;
411 
412    output_verts->vertex_size = input_verts->vertex_size;
413    output_verts->stride = input_verts->vertex_size;
414    output_verts->verts =
415       (struct vertex_header *)MALLOC(input_verts->vertex_size *
416                                      num_in_primitives *
417                                      shader->max_output_vertices);
418 
419 
420 #if 0
421    debug_printf("%s count = %d (in prims # = %d)\n",
422                 __FUNCTION__, num_input_verts, num_in_primitives);
423    debug_printf("\tlinear = %d, prim_info->count = %d\n",
424                 input_prim->linear, input_prim->count);
425    debug_printf("\tprimt pipe = %d, shader in = %d, shader out = %d, max out = %d\n",
426                 input_prim->prim, shader->input_primitive,
427                 shader->output_primitive,
428                 shader->max_output_vertices);
429 #endif
430 
431    shader->emitted_vertices = 0;
432    shader->emitted_primitives = 0;
433    shader->vertex_size = vertex_size;
434    shader->tmp_output = (float (*)[4])output_verts->verts->data;
435    shader->in_prim_idx = 0;
436    shader->input_vertex_stride = input_stride;
437    shader->input = input;
438    if (shader->primitive_lengths) {
439       FREE(shader->primitive_lengths);
440    }
441    shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned));
442 
443    tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
444                                   constants, constants_size);
445 
446    if (input_prim->linear)
447       gs_run(shader, input_prim, input_verts,
448              output_prims, output_verts);
449    else
450       gs_run_elts(shader, input_prim, input_verts,
451                   output_prims, output_verts);
452 
453    /* Update prim_info:
454     */
455    output_prims->linear = TRUE;
456    output_prims->elts = NULL;
457    output_prims->start = 0;
458    output_prims->count = shader->emitted_vertices;
459    output_prims->prim = shader->output_primitive;
460    output_prims->flags = 0x0;
461    output_prims->primitive_lengths = shader->primitive_lengths;
462    output_prims->primitive_count = shader->emitted_primitives;
463    output_verts->count = shader->emitted_vertices;
464 
465 #if 0
466    debug_printf("GS finished, prims = %d, verts = %d\n",
467                 output_prims->primitive_count,
468                 output_verts->count);
469 #endif
470 
471    return shader->emitted_vertices;
472 }
473 
draw_geometry_shader_delete(struct draw_geometry_shader * shader)474 void draw_geometry_shader_delete(struct draw_geometry_shader *shader)
475 {
476    FREE((void*) shader->state.tokens);
477    FREE(shader);
478 }
479 
draw_geometry_shader_prepare(struct draw_geometry_shader * shader,struct draw_context * draw)480 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
481                                   struct draw_context *draw)
482 {
483    if (shader && shader->machine->Tokens != shader->state.tokens) {
484       tgsi_exec_machine_bind_shader(shader->machine,
485                                     shader->state.tokens,
486                                     draw->gs.tgsi.num_samplers,
487                                     draw->gs.tgsi.samplers);
488    }
489 }
490