Searched refs:output_primitive (Results 1 – 12 of 12) sorted by relevance
109 gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP; in draw_create_geometry_shader()118 gs->output_primitive = gs->info.properties[i].data[0]; in draw_create_geometry_shader()408 unsigned max_out_prims = u_gs_prims_for_vertices(shader->output_primitive, in draw_geometry_shader_run()427 shader->output_primitive, in draw_geometry_shader_run()459 output_prims->prim = shader->output_primitive; in draw_geometry_shader_run()
55 unsigned output_primitive; member
101 draw->gs.geometry_shader->output_primitive : in fetch_emit_prepare()
66 draw->gs.geometry_shader->output_primitive : in fetch_pipeline_prepare()
75 draw->gs.geometry_shader->output_primitive : in llvm_middle_end_prepare()
76 draw->gs.geometry_shader->output_primitive : in draw_pt_arrays()