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Searched refs:programBinary (Results 1 – 25 of 30) sorted by relevance

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/external/chromium_org/third_party/angle/src/libGLESv2/
DProgram.cpp345 ProgramBinary *programBinary = mProgramBinary.get(); in getProgramBinaryLength() local
346 if (programBinary) in getProgramBinaryLength()
348 return programBinary->getLength(); in getProgramBinaryLength()
398 ProgramBinary *programBinary = getProgramBinary(); in getActiveAttribute() local
399 if (programBinary) in getActiveAttribute()
401 programBinary->getActiveAttribute(index, bufsize, length, size, type, name); in getActiveAttribute()
422 ProgramBinary *programBinary = getProgramBinary(); in getActiveAttributeCount() local
423 if (programBinary) in getActiveAttributeCount()
425 return programBinary->getActiveAttributeCount(); in getActiveAttributeCount()
435 ProgramBinary *programBinary = getProgramBinary(); in getActiveAttributeMaxLength() local
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DContext.cpp1379 void Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive) in applyShaders() argument
1384 …VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.getVertexAttribC… in applyShaders()
1388 …mRenderer->applyShaders(programBinary, inputLayout, fbo, mState.getRasterizerState().rasterizerDis… in applyShaders()
1390 programBinary->applyUniforms(); in applyShaders()
1393 void Context::generateSwizzles(ProgramBinary *programBinary, SamplerType type) in generateSwizzles() argument
1395 size_t samplerRange = programBinary->getUsedSamplerRange(type); in generateSwizzles()
1399 GLenum textureType = programBinary->getSamplerTextureType(type, i); in generateSwizzles()
1400 GLint textureUnit = programBinary->getSamplerMapping(type, i, getCaps()); in generateSwizzles()
1412 void Context::generateSwizzles(ProgramBinary *programBinary) in generateSwizzles() argument
1414 generateSwizzles(programBinary, SAMPLER_VERTEX); in generateSwizzles()
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DlibGLESv2.cpp1943 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetAttribLocation() local
1944 if (!programObject->isLinked() || !programBinary) in glGetAttribLocation()
1950 return programBinary->getAttributeLocation(name); in glGetAttribLocation()
3176 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetnUniformfvEXT() local
3177 ASSERT(programBinary); in glGetnUniformfvEXT()
3179 programBinary->getUniformfv(location, params); in glGetnUniformfvEXT()
3197 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetUniformfv() local
3198 ASSERT(programBinary); in glGetUniformfv()
3200 programBinary->getUniformfv(location, params); in glGetUniformfv()
3219 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetnUniformivEXT() local
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DContext.h236 void applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive);
237 …void applyTextures(ProgramBinary *programBinary, SamplerType shaderType, const FramebufferTextureS…
239 void applyTextures(ProgramBinary *programBinary);
252 void generateSwizzles(ProgramBinary *programBinary, SamplerType type);
253 void generateSwizzles(ProgramBinary *programBinary);
DvalidationES.cpp1053 gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); in ValidateUniformCommonBase() local
1054 if (!programBinary) in ValidateUniformCommonBase()
1066 if (!programBinary->isValidUniformLocation(location)) in ValidateUniformCommonBase()
1072 LinkedUniform *uniform = programBinary->getUniformByLocation(location); in ValidateUniformCommonBase()
1462 gl::ProgramBinary *programBinary = state.getCurrentProgramBinary(); in ValidateDrawBase() local
1463 if (!programBinary->validateSamplers(NULL, context->getCaps())) in ValidateDrawBase()
1474 bool attribActive = (programBinary->getSemanticIndex(attributeIndex) != -1); in ValidateDrawBase()
1568 gl::ProgramBinary *programBinary = state.getCurrentProgramBinary(); in ValidateDrawInstancedANGLE() local
1574 bool active = (programBinary->getSemanticIndex(attributeIndex) != -1); in ValidateDrawInstancedANGLE()
1867 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in ValidateGetUniformBase() local
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Dangletypes.cpp150 ProgramBinary *programBinary, in GetInputLayout() argument
156 int semanticIndex = programBinary->getSemanticIndex(attributeIndex); in GetInputLayout()
Dangletypes.h231 ProgramBinary *programBinary,
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
DInputLayoutCache.cpp89 gl::ProgramBinary *programBinary) in applyVertexBuffers() argument
92 programBinary->sortAttributesByLayout(attributes, sortedSemanticIndices); in applyVertexBuffers()
115programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.elements[ilK… in applyVertexBuffers()
140 …ShaderExecutable11 *shader = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexEx… in applyVertexBuffers()
DInputLayoutCache.h42 gl::ProgramBinary *programBinary);
DRenderer11.h80 …virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], …
82 virtual void applyUniforms(const gl::ProgramBinary &programBinary);
83 …virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute ve…
DRenderer11.cpp936 gl::Error Renderer11::applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute… in applyVertexBuffer() argument
940 …VertexDataManager->prepareVertexData(vertexAttributes, currentValues, programBinary, first, count,… in applyVertexBuffer()
946 return mInputLayoutCache.applyVertexBuffers(attributes, programBinary); in applyVertexBuffer()
1325 void Renderer11::applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[… in applyShaders() argument
1328 ShaderExecutable *vertexExe = programBinary->getVertexExecutableForInputLayout(inputLayout); in applyShaders()
1329 ShaderExecutable *pixelExe = programBinary->getPixelExecutableForFramebuffer(framebuffer); in applyShaders()
1330 ShaderExecutable *geometryExe = programBinary->getGeometryExecutable(); in applyShaders()
1385 programBinary->dirtyAllUniforms(); in applyShaders()
1389 void Renderer11::applyUniforms(const gl::ProgramBinary &programBinary) in applyUniforms() argument
1391 const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms(); in applyUniforms()
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
DVertexDeclarationCache.h29 …Device9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei insta…
DVertexDeclarationCache.cpp43 …Device9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei insta… in applyDeclaration() argument
158 element->UsageIndex = programBinary->getSemanticIndex(i); in applyDeclaration()
DRenderer9.h80 …virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], …
82 virtual void applyUniforms(const gl::ProgramBinary &programBinary);
84 …virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute ve…
DRenderer9.cpp1263 gl::Error Renderer9::applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute … in applyVertexBuffer() argument
1267 …VertexDataManager->prepareVertexData(vertexAttributes, currentValues, programBinary, first, count,… in applyVertexBuffer()
1273 …return mVertexDeclarationCache.applyDeclaration(mDevice, attributes, programBinary, instances, &mR… in applyVertexBuffer()
1668 void Renderer9::applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[]… in applyShaders() argument
1674 ShaderExecutable *vertexExe = programBinary->getVertexExecutableForInputLayout(inputLayout); in applyShaders()
1675 ShaderExecutable *pixelExe = programBinary->getPixelExecutableForFramebuffer(framebuffer); in applyShaders()
1697 unsigned int programSerial = programBinary->getSerial(); in applyShaders()
1700 programBinary->dirtyAllUniforms(); in applyShaders()
1706 void Renderer9::applyUniforms(const gl::ProgramBinary &programBinary) in applyUniforms() argument
1708 const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms(); in applyUniforms()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
DRenderer.h129 …virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], …
131 virtual void applyUniforms(const gl::ProgramBinary &programBinary) = 0;
133 …virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute ve…
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
DVertexDataManager.h56 …gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *outAttribs, GLs…
DVertexDataManager.cpp86 …gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLs… in prepareVertexData() argument
96 translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1); in prepareVertexData()
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl243 dst->programBinary = src.programBinary;
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl243 gl->programBinary = &glProgramBinary;
DglwFunctions.inl403 glProgramBinaryFunc programBinary; variable
DglwInitES30.inl243 gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
DglwInitES31.inl243 gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
DglwInitGL41.inl401 gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl403 gl->programBinary = glProgramBinary;

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