/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | Program.cpp | 345 ProgramBinary *programBinary = mProgramBinary.get(); in getProgramBinaryLength() local 346 if (programBinary) in getProgramBinaryLength() 348 return programBinary->getLength(); in getProgramBinaryLength() 398 ProgramBinary *programBinary = getProgramBinary(); in getActiveAttribute() local 399 if (programBinary) in getActiveAttribute() 401 programBinary->getActiveAttribute(index, bufsize, length, size, type, name); in getActiveAttribute() 422 ProgramBinary *programBinary = getProgramBinary(); in getActiveAttributeCount() local 423 if (programBinary) in getActiveAttributeCount() 425 return programBinary->getActiveAttributeCount(); in getActiveAttributeCount() 435 ProgramBinary *programBinary = getProgramBinary(); in getActiveAttributeMaxLength() local [all …]
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D | Context.cpp | 1379 void Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive) in applyShaders() argument 1384 …VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.getVertexAttribC… in applyShaders() 1388 …mRenderer->applyShaders(programBinary, inputLayout, fbo, mState.getRasterizerState().rasterizerDis… in applyShaders() 1390 programBinary->applyUniforms(); in applyShaders() 1393 void Context::generateSwizzles(ProgramBinary *programBinary, SamplerType type) in generateSwizzles() argument 1395 size_t samplerRange = programBinary->getUsedSamplerRange(type); in generateSwizzles() 1399 GLenum textureType = programBinary->getSamplerTextureType(type, i); in generateSwizzles() 1400 GLint textureUnit = programBinary->getSamplerMapping(type, i, getCaps()); in generateSwizzles() 1412 void Context::generateSwizzles(ProgramBinary *programBinary) in generateSwizzles() argument 1414 generateSwizzles(programBinary, SAMPLER_VERTEX); in generateSwizzles() [all …]
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D | libGLESv2.cpp | 1943 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetAttribLocation() local 1944 if (!programObject->isLinked() || !programBinary) in glGetAttribLocation() 1950 return programBinary->getAttributeLocation(name); in glGetAttribLocation() 3176 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetnUniformfvEXT() local 3177 ASSERT(programBinary); in glGetnUniformfvEXT() 3179 programBinary->getUniformfv(location, params); in glGetnUniformfvEXT() 3197 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetUniformfv() local 3198 ASSERT(programBinary); in glGetUniformfv() 3200 programBinary->getUniformfv(location, params); in glGetUniformfv() 3219 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in glGetnUniformivEXT() local [all …]
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D | Context.h | 236 void applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive); 237 …void applyTextures(ProgramBinary *programBinary, SamplerType shaderType, const FramebufferTextureS… 239 void applyTextures(ProgramBinary *programBinary); 252 void generateSwizzles(ProgramBinary *programBinary, SamplerType type); 253 void generateSwizzles(ProgramBinary *programBinary);
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D | validationES.cpp | 1053 gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); in ValidateUniformCommonBase() local 1054 if (!programBinary) in ValidateUniformCommonBase() 1066 if (!programBinary->isValidUniformLocation(location)) in ValidateUniformCommonBase() 1072 LinkedUniform *uniform = programBinary->getUniformByLocation(location); in ValidateUniformCommonBase() 1462 gl::ProgramBinary *programBinary = state.getCurrentProgramBinary(); in ValidateDrawBase() local 1463 if (!programBinary->validateSamplers(NULL, context->getCaps())) in ValidateDrawBase() 1474 bool attribActive = (programBinary->getSemanticIndex(attributeIndex) != -1); in ValidateDrawBase() 1568 gl::ProgramBinary *programBinary = state.getCurrentProgramBinary(); in ValidateDrawInstancedANGLE() local 1574 bool active = (programBinary->getSemanticIndex(attributeIndex) != -1); in ValidateDrawInstancedANGLE() 1867 gl::ProgramBinary *programBinary = programObject->getProgramBinary(); in ValidateGetUniformBase() local [all …]
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D | angletypes.cpp | 150 ProgramBinary *programBinary, in GetInputLayout() argument 156 int semanticIndex = programBinary->getSemanticIndex(attributeIndex); in GetInputLayout()
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D | angletypes.h | 231 ProgramBinary *programBinary,
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
D | InputLayoutCache.cpp | 89 gl::ProgramBinary *programBinary) in applyVertexBuffers() argument 92 programBinary->sortAttributesByLayout(attributes, sortedSemanticIndices); in applyVertexBuffers() 115 …programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.elements[ilK… in applyVertexBuffers() 140 …ShaderExecutable11 *shader = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexEx… in applyVertexBuffers()
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D | InputLayoutCache.h | 42 gl::ProgramBinary *programBinary);
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D | Renderer11.h | 80 …virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], … 82 virtual void applyUniforms(const gl::ProgramBinary &programBinary); 83 …virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute ve…
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D | Renderer11.cpp | 936 gl::Error Renderer11::applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute… in applyVertexBuffer() argument 940 …VertexDataManager->prepareVertexData(vertexAttributes, currentValues, programBinary, first, count,… in applyVertexBuffer() 946 return mInputLayoutCache.applyVertexBuffers(attributes, programBinary); in applyVertexBuffer() 1325 void Renderer11::applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[… in applyShaders() argument 1328 ShaderExecutable *vertexExe = programBinary->getVertexExecutableForInputLayout(inputLayout); in applyShaders() 1329 ShaderExecutable *pixelExe = programBinary->getPixelExecutableForFramebuffer(framebuffer); in applyShaders() 1330 ShaderExecutable *geometryExe = programBinary->getGeometryExecutable(); in applyShaders() 1385 programBinary->dirtyAllUniforms(); in applyShaders() 1389 void Renderer11::applyUniforms(const gl::ProgramBinary &programBinary) in applyUniforms() argument 1391 const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms(); in applyUniforms() [all …]
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
D | VertexDeclarationCache.h | 29 …Device9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei insta…
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D | VertexDeclarationCache.cpp | 43 …Device9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei insta… in applyDeclaration() argument 158 element->UsageIndex = programBinary->getSemanticIndex(i); in applyDeclaration()
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D | Renderer9.h | 80 …virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], … 82 virtual void applyUniforms(const gl::ProgramBinary &programBinary); 84 …virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute ve…
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D | Renderer9.cpp | 1263 gl::Error Renderer9::applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute … in applyVertexBuffer() argument 1267 …VertexDataManager->prepareVertexData(vertexAttributes, currentValues, programBinary, first, count,… in applyVertexBuffer() 1273 …return mVertexDeclarationCache.applyDeclaration(mDevice, attributes, programBinary, instances, &mR… in applyVertexBuffer() 1668 void Renderer9::applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[]… in applyShaders() argument 1674 ShaderExecutable *vertexExe = programBinary->getVertexExecutableForInputLayout(inputLayout); in applyShaders() 1675 ShaderExecutable *pixelExe = programBinary->getPixelExecutableForFramebuffer(framebuffer); in applyShaders() 1697 unsigned int programSerial = programBinary->getSerial(); in applyShaders() 1700 programBinary->dirtyAllUniforms(); in applyShaders() 1706 void Renderer9::applyUniforms(const gl::ProgramBinary &programBinary) in applyUniforms() argument 1708 const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms(); in applyUniforms()
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | Renderer.h | 129 …virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], … 131 virtual void applyUniforms(const gl::ProgramBinary &programBinary) = 0; 133 …virtual gl::Error applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute ve…
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/ |
D | VertexDataManager.h | 56 …gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *outAttribs, GLs…
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D | VertexDataManager.cpp | 86 …gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLs… in prepareVertexData() argument 96 translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1); in prepareVertexData()
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 243 dst->programBinary = src.programBinary;
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 243 gl->programBinary = &glProgramBinary;
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D | glwFunctions.inl | 403 glProgramBinaryFunc programBinary; variable
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D | glwInitES30.inl | 243 gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
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D | glwInitES31.inl | 243 gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
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D | glwInitGL41.inl | 401 gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 403 gl->programBinary = glProgramBinary;
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