/external/skia/src/core/ |
D | SkBlitter_ARGB32.cpp | 278 const SkPaint& paint, SkShader::Context* shaderContext) in SkARGB32_Shader_Blitter() argument 279 : INHERITED(device, paint, shaderContext) in SkARGB32_Shader_Blitter() 287 if (!(shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag)) { in SkARGB32_Shader_Blitter() 297 if (shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) { in SkARGB32_Shader_Blitter() 310 fConstInY = SkToBool(shaderContext->getFlags() & SkShader::kConstInY32_Flag); in SkARGB32_Shader_Blitter() 342 SkShader::Context* shaderContext = fShaderContext; in blitRect() local 348 shaderContext->shadeSpan(x, y, device, width); in blitRect() 355 shaderContext->shadeSpan(x, y, span, width); in blitRect() 377 SkShader::Context::ShadeProc shadeProc = shaderContext->asAShadeProc(&ctx); in blitRect() 386 shaderContext->shadeSpan(x, y, device, width); in blitRect() [all …]
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D | SkBlitter_RGB16.cpp | 111 SkShader::Context* shaderContext); 134 SkShader::Context* shaderContext); 147 SkShader::Context* shaderContext); 686 SkShader::Context* shaderContext) in SkRGB16_Shader16_Blitter() argument 687 : SkRGB16_Shader_Blitter(device, paint, shaderContext) { in SkRGB16_Shader16_Blitter() 695 SkShader::Context* shaderContext = fShaderContext; in blitH() local 697 int alpha = shaderContext->getSpan16Alpha(); in blitH() 699 shaderContext->shadeSpan16(x, y, device, width); in blitH() 702 shaderContext->shadeSpan16(x, y, span16, width); in blitH() 708 SkShader::Context* shaderContext = fShaderContext; in blitRect() local [all …]
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D | SkFilterShader.cpp | 60 SkShader::Context* shaderContext = fShader->createContext(rec, shaderContextStorage); in onCreateContext() local 61 if (NULL == shaderContext) { in onCreateContext() 64 return SkNEW_PLACEMENT_ARGS(storage, FilterShaderContext, (*this, shaderContext, rec)); in onCreateContext() 72 SkShader::Context* shaderContext, in FilterShaderContext() argument 75 , fShaderContext(shaderContext) {} in FilterShaderContext()
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D | SkBlitter_A8.cpp | 232 SkShader::Context* shaderContext) in SkA8_Shader_Blitter() argument 233 : INHERITED(device, paint, shaderContext) { in SkA8_Shader_Blitter() 254 SkShader::Context* shaderContext = fShaderContext; in blitH() local 256 if ((shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) { in blitH() 261 shaderContext->shadeSpan(x, y, span, width); in blitH() 287 SkShader::Context* shaderContext = fShaderContext; in blitAntiH() local 292 int opaque = shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag; in blitAntiH() 304 shaderContext->shadeSpan(x, y, span, count); in blitAntiH() 334 SkShader::Context* shaderContext = fShaderContext; in blitMask() local 339 shaderContext->shadeSpan(x, y, span, width); in blitMask()
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D | SkCoreBlitters.h | 36 SkShader::Context* shaderContext); 95 SkShader::Context* shaderContext); 162 SkShader::Context* shaderContext); 200 SkShader::Context* shaderContext,
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D | SkBlitter.cpp | 740 Sk3DBlitter(SkBlitter* proxy, SkShader::Context* shaderContext) in Sk3DBlitter() argument 742 , fShaderContext(shaderContext) in Sk3DBlitter() 930 SkShader::Context* shaderContext; in Choose() local 935 shaderContext = shader->createContext(rec, storage); in Choose() 936 if (!shaderContext) { in Choose() 941 SkASSERT(shaderContext); in Choose() 942 SkASSERT((void*) shaderContext == storage); in Choose() 944 shaderContext = NULL; in Choose() 955 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint, shaderContext); in Choose() 962 blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, allocator); in Choose() [all …]
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D | SkDraw.cpp | 2211 SkShader::Context* shaderContext = blitter->getShaderContext(); in drawVertices() local 2212 SkASSERT(shaderContext); in drawVertices() 2215 static_cast<SkTriColorShader::TriColorShaderContext*>(shaderContext); in drawVertices() 2221 static_cast<SkComposeShader::ComposeShaderContext*>(shaderContext); in drawVertices()
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/external/chromium_org/third_party/skia/src/core/ |
D | SkBlitter_ARGB32.cpp | 278 const SkPaint& paint, SkShader::Context* shaderContext) in SkARGB32_Shader_Blitter() argument 279 : INHERITED(device, paint, shaderContext) in SkARGB32_Shader_Blitter() 287 if (!(shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag)) { in SkARGB32_Shader_Blitter() 297 if (shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) { in SkARGB32_Shader_Blitter() 310 fConstInY = SkToBool(shaderContext->getFlags() & SkShader::kConstInY32_Flag); in SkARGB32_Shader_Blitter() 342 SkShader::Context* shaderContext = fShaderContext; in blitRect() local 348 shaderContext->shadeSpan(x, y, device, width); in blitRect() 355 shaderContext->shadeSpan(x, y, span, width); in blitRect() 377 SkShader::Context::ShadeProc shadeProc = shaderContext->asAShadeProc(&ctx); in blitRect() 386 shaderContext->shadeSpan(x, y, device, width); in blitRect() [all …]
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D | SkBlitter_RGB16.cpp | 117 SkShader::Context* shaderContext); 140 SkShader::Context* shaderContext); 153 SkShader::Context* shaderContext); 696 SkShader::Context* shaderContext) in SkRGB16_Shader16_Blitter() argument 697 : SkRGB16_Shader_Blitter(device, paint, shaderContext) { in SkRGB16_Shader16_Blitter() 705 SkShader::Context* shaderContext = fShaderContext; in blitH() local 707 int alpha = shaderContext->getSpan16Alpha(); in blitH() 709 shaderContext->shadeSpan16(x, y, device, width); in blitH() 712 shaderContext->shadeSpan16(x, y, span16, width); in blitH() 718 SkShader::Context* shaderContext = fShaderContext; in blitRect() local [all …]
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D | SkFilterShader.cpp | 69 SkShader::Context* shaderContext = fShader->createContext(rec, shaderContextStorage); in onCreateContext() local 70 if (NULL == shaderContext) { in onCreateContext() 73 return SkNEW_PLACEMENT_ARGS(storage, FilterShaderContext, (*this, shaderContext, rec)); in onCreateContext() 81 SkShader::Context* shaderContext, in FilterShaderContext() argument 84 , fShaderContext(shaderContext) {} in FilterShaderContext()
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D | SkBlitter_A8.cpp | 232 SkShader::Context* shaderContext) in SkA8_Shader_Blitter() argument 233 : INHERITED(device, paint, shaderContext) { in SkA8_Shader_Blitter() 254 SkShader::Context* shaderContext = fShaderContext; in blitH() local 256 if ((shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag) && !fXfermode) { in blitH() 261 shaderContext->shadeSpan(x, y, span, width); in blitH() 287 SkShader::Context* shaderContext = fShaderContext; in blitAntiH() local 292 int opaque = shaderContext->getFlags() & SkShader::kOpaqueAlpha_Flag; in blitAntiH() 304 shaderContext->shadeSpan(x, y, span, count); in blitAntiH() 334 SkShader::Context* shaderContext = fShaderContext; in blitMask() local 339 shaderContext->shadeSpan(x, y, span, width); in blitMask()
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D | SkCoreBlitters.h | 36 SkShader::Context* shaderContext); 95 SkShader::Context* shaderContext); 162 SkShader::Context* shaderContext); 200 SkShader::Context* shaderContext,
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D | SkBlitter.cpp | 743 Sk3DBlitter(SkBlitter* proxy, SkShader::Context* shaderContext) in Sk3DBlitter() argument 745 , fShaderContext(shaderContext) in Sk3DBlitter() 933 SkShader::Context* shaderContext; in Choose() local 938 shaderContext = shader->createContext(rec, storage); in Choose() 939 if (!shaderContext) { in Choose() 944 SkASSERT(shaderContext); in Choose() 945 SkASSERT((void*) shaderContext == storage); in Choose() 947 shaderContext = NULL; in Choose() 958 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint, shaderContext); in Choose() 965 blitter = SkBlitter_ChooseD565(device, *paint, shaderContext, allocator); in Choose() [all …]
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D | SkDraw.cpp | 2222 SkShader::Context* shaderContext = blitter->getShaderContext(); in drawVertices() local 2223 SkASSERT(shaderContext); in drawVertices() 2226 static_cast<SkTriColorShader::TriColorShaderContext*>(shaderContext); in drawVertices() 2232 static_cast<SkComposeShader::ComposeShaderContext*>(shaderContext); in drawVertices()
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