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Searched refs:shaderSource (Results 1 – 25 of 48) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fShaderReturnTests.cpp78 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc…
82 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc… in ShaderReturnCase() argument
87 m_vertShaderSource = shaderSource; in ShaderReturnCase()
99 m_fragShaderSource = shaderSource; in ShaderReturnCase()
Des3fShaderDiscardTests.cpp55 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc…
68 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc… in ShaderDiscardCase() argument
73 m_fragShaderSource = shaderSource; in ShaderDiscardCase()
/external/deqp/modules/gles2/functional/
Des2fShaderReturnTests.cpp83 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc…
92 …t char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc… in ShaderReturnCase() argument
98 m_vertShaderSource = shaderSource; in ShaderReturnCase()
108 m_fragShaderSource = shaderSource; in ShaderReturnCase()
Des2fShaderDiscardTests.cpp61 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc…
74 …text& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc… in ShaderDiscardCase() argument
79 m_fragShaderSource = shaderSource; in ShaderDiscardCase()
Des2fShaderApiTests.cpp369 const char* shaderSource = getSimpleShaderSource(m_shaderType); in test() local
374 glShaderSource(shaderObject, 1, &shaderSource, 0); in test()
/external/deqp/framework/opengl/
DgluES3PlusWrapperContext.cpp350 static GLW_APICALL void GLW_APIENTRY shaderSource (deUint32 shader, deInt32 count, const char* cons… in shaderSource() function
363 context->gl.shaderSource(shader, 1, &srcPtr, DE_NULL); in shaderSource()
367 context->gl.shaderSource(shader, count, strings, length); in shaderSource()
427 dst->shaderSource = shaderSource; in initFunctions()
DgluShaderProgram.hpp296 … operator<< (const ShaderSource& shaderSource) { sources[shaderSource.shaderType].push_ba… in operator <<()
DgluES3PlusWrapperFuncs.inl102 dst->shaderSource = src.shaderSource;
DgluShaderProgram.cpp62 gl.shaderSource(m_shader, numSourceStrings, sourceStrings, lengths); in setSources()
/external/deqp/modules/glshared/
DglsShaderLibrary.hpp45 std::vector<tcu::TestNode*> parseShader (const char* shaderSource);
DglsShaderLibrary.cpp1440 vector<tcu::TestNode*> ShaderLibrary::parseShader (const char* shaderSource) in parseShader() argument
1443 vector<tcu::TestNode*> nodes = parser.parse(shaderSource); in parseShader()
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp153 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program()
157 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
DteglPreservingSwapTests.cpp152 m_gl.shaderSource(vtxShader, 1, &vertexShaderSource, DE_NULL); in GLES2Program()
153 m_gl.shaderSource(fragShader, 1, &fragmentShaderSource, DE_NULL); in GLES2Program()
DteglNativeColorMappingTests.cpp118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program()
122 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
DteglGLES2SharedRenderingPerfTests.cpp341 gl.shaderSource(vertexShader, 1, &vertexShaderSource, NULL); in createProgram()
343 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); in createProgram()
364 gl.shaderSource(vertexShader, 1, &vertexShaderSource, NULL); in createProgram()
366 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); in createProgram()
DteglNativeCoordMappingTests.cpp118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); in createGLES2Program()
122 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); in createGLES2Program()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl102 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
DglwInitES30Direct.inl102 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
DglwInitES20.inl102 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
DglwFunctions.inl143 glShaderSourceFunc shaderSource; variable
DglwInitES30.inl102 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp1706 gl.shaderSource(vertShader, 1, &vertShaderSourceCStr, DE_NULL); in setShaderSources()
1707 gl.shaderSource(fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources()
2396 gl.shaderSource(shaders.vertShader, 1, &vertShaderSourceCStr, DE_NULL); in setShaderSources()
2397 gl.shaderSource(shaders.fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp1726 gl.shaderSource(vertShader, 1, &vertShaderSourceCStr, DE_NULL); in setShaderSources()
1727 gl.shaderSource(fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources()
2416 gl.shaderSource(shaders.vertShader, 1, &vertShaderSourceCStr, DE_NULL); in setShaderSources()
2417 gl.shaderSource(shaders.fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources()
/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/
DMockWebGraphicsContext3D.h184 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { } in shaderSource() function
/external/chromium_org/content/shell/renderer/test_runner/
Dtest_plugin.cc535 context_->shaderSource(shader, source.data()); in LoadShader()

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