/external/deqp/framework/opengl/ |
D | gluPixelTransfer.cpp | 87 void texImage3D (const RenderContext& context, deUint32 target, int level, deUint32 internalFormat,… in texImage3D() function 100 …gl.texImage3D(target, level, internalFormat, width, height, depth, 0, format.format, format.dataTy… in texImage3D()
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D | gluPixelTransfer.hpp | 44 void texImage3D (const RenderContext& context, deUint32 target, int level, deUint32 internalFormat…
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D | gluTexture.cpp | 545 if (!gl.texImage3D) in upload() 563 …gl.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), acce… in upload() 605 if (!gl.texImage3D) in upload() 623 …gl.texImage3D(GL_TEXTURE_3D, levelNdx, m_format, access.getWidth(), access.getHeight(), access.get… in upload() 665 if (!gl.texImage3D) in upload() 683 …gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight()… in upload()
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D | gluStateReset.cpp | 193 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateES() 216 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateES() 697 gl.texImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateGLCore() 721 gl.texImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateGLCore()
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D | gluES3PlusWrapperFuncs.inl | 148 dst->texImage3D = src.texImage3D;
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 148 gl->texImage3D = &glTexImage3D;
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D | glwFunctions.inl | 71 glTexImage3DFunc texImage3D; variable
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D | glwInitES30.inl | 148 gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D");
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D | glwInitGL30.inl | 69 gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D");
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D | glwInitGL31.inl | 69 gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D");
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D | glwInitGL32.inl | 69 gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D");
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D | glwInitES31.inl | 148 gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D");
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D | glwInitGL33.inl | 69 gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D");
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D | glwInitGL40.inl | 69 gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D");
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D | glwInitGL41.inl | 69 gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D");
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D | glwInitGL42.inl | 69 gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D");
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 79 …virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, i…
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D | sglrContext.hpp | 67 …virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int h…
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D | sglrContextWrapper.cpp | 131 …m_curCtx->texImage3D(target, level, (deUint32)internalFormat, width, height, depth, border, format… in glTexImage3D()
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D | sglrReferenceContext.hpp | 625 …virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int …
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D | sglrGLContext.cpp | 275 void GLContext::texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int hei… in texImage3D() function in sglr::GLContext
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/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 419 …gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTextur… in createTexture3D() 942 …gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTextur… in createTexture3D()
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D | glsFboUtil.cpp | 195 gl.texImage3D(glTarget(cfg), level, cfg.internalFormat.format, w, h, depth, 0, in glInitLayered()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureUnitTests.cpp | 1126 …context.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_textureParams[texNdx].internalFormat, width, h… in upload2dArrayTexture() 1152 …context.texImage3D(GL_TEXTURE_3D, levelNdx, m_textureParams[texNdx].internalFormat, width, height,… in upload3dTexture()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 71 gl->texImage3D = glTexImage3D;
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