Searched refs:textureAccess (Results 1 – 10 of 10) sorted by relevance
101 const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; } in textureAccess() function104 GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); } in texture()141 void addTextureAccess(const GrTextureAccess* textureAccess);
82 const GrTextureAccess& textureAccess = effect.textureAccess(s); in bindTextures() local84 textureAccess.getParams(), in bindTextures()85 static_cast<GrGLTexture*>(textureAccess.getTexture())); in bindTextures()
103 const GrTextureAccess& access = effect->textureAccess(t); in gen_texture_key()
88 SkASSERT(this->textureAccess(i) == other.textureAccess(i)); in assertEquality()
111 SkASSERT(this->textureAccess(i) == other.textureAccess(i)); in assertEquality()
145 const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; } in textureAccess() function148 GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); } in texture()222 void addTextureAccess(const GrTextureAccess* textureAccess);
200 const GrTextureAccess& access = (*drawEffect.effect())->textureAccess(t); in GenTextureKey()229 (samplers[t].fUniform, effect->textureAccess(t))); in emitSamplers()253 const GrTextureAccess& textureAccess = effect->textureAccess(s); in bindTextures() local255 textureAccess.getParams(), in bindTextures()256 static_cast<GrGLTexture*>(textureAccess.getTexture())); in bindTextures()
167 return this->textureAccess(0) == s.textureAccess(0) && in onIsEqual()
156 return this->textureAccess(0) == s.textureAccess(0) && in onIsEqual()
226 (samplers[t].fUniform, effect.textureAccess(t))); in emitSamplers()