Searched refs:wasDestroyed (Results 1 – 25 of 27) sorted by relevance
12
18 if (!this->wasDestroyed()) { in onRelease()31 if (!this->wasDestroyed()) { in onMap()39 if (!this->wasDestroyed()) { in onUnmap()45 if (!this->wasDestroyed()) { in onUpdateData()
29 if (!this->wasDestroyed()) { in bind()44 SkASSERT(!this->wasDestroyed()); in getGpuGL()
2587 if (NULL == fVBOVertexArray || fVBOVertexArray->wasDestroyed()) { in bindArrayAndBuffersToDraw()
17 if (!this->wasDestroyed()) { in onRelease()30 if (!this->wasDestroyed()) { in onMap()38 if (!this->wasDestroyed()) { in onUnmap()44 if (!this->wasDestroyed()) { in onUpdateData()
19 SkASSERT(!resource->wasDestroyed()); in insertResource()39 SkASSERT(!head->wasDestroyed()); in abandonAll()50 SkASSERT(!head->wasDestroyed()); in releaseAll()
49 SkASSERT(this->wasDestroyed()); in ~GrGpuResource()
44 !back->fLastMask.texture()->wasDestroyed() && in canReuse()
164 if (NULL == fSurface || fSurface->wasDestroyed()) { in onReadPixels()
111 SkASSERT(!this->wasDestroyed()); in abandonReleaseCommon()
288 if (!entry->resource()->wasDestroyed()) { in makeNonExclusive()
261 if (NULL == fQuadIndexBuffer || fQuadIndexBuffer->wasDestroyed()) { in getQuadIndexBuffer()
549 if (texture->wasDestroyed()) { in unlockScratchTexture()
138 if (NULL == surface->asRenderTarget() || surface->wasDestroyed()) { in Create()
46 bool wasDestroyed() const { return NULL == fGpu; } in wasDestroyed() function75 virtual bool isValidOnGpu() const SK_OVERRIDE { return !this->wasDestroyed(); } in isValidOnGpu()
27 SkASSERT(this->wasDestroyed()); in ~GrGpuObject()
163 if (NULL == fSurface || fSurface->wasDestroyed()) { in onReadPixels()
64 SkASSERT(NULL == fQuadIndexBuffer || fQuadIndexBuffer->wasDestroyed()); in abandonResources()80 SkASSERT(NULL == fQuadIndexBuffer || fQuadIndexBuffer->wasDestroyed()); in releaseResources()
71 static void wasDestroyed(Element*);
134 void CustomElement::wasDestroyed(Element* element) in wasDestroyed() function in blink::CustomElement
157 bool wasDestroyed() const { return NULL == fGpu; } in wasDestroyed() function