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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrGLVertexBuffer.h"
9 #include "GrGpuGL.h"
10 
GrGLVertexBuffer(GrGpuGL * gpu,const Desc & desc)11 GrGLVertexBuffer::GrGLVertexBuffer(GrGpuGL* gpu, const Desc& desc)
12     : INHERITED(gpu, desc.fIsWrapped, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID)
13     , fImpl(gpu, desc, GR_GL_ARRAY_BUFFER) {
14 }
15 
onRelease()16 void GrGLVertexBuffer::onRelease() {
17     if (!this->wasDestroyed()) {
18         fImpl.release(this->getGpuGL());
19     }
20 
21     INHERITED::onRelease();
22 }
23 
onAbandon()24 void GrGLVertexBuffer::onAbandon() {
25     fImpl.abandon();
26     INHERITED::onAbandon();
27 }
28 
onMap()29 void* GrGLVertexBuffer::onMap() {
30     if (!this->wasDestroyed()) {
31         return fImpl.map(this->getGpuGL());
32     } else {
33         return NULL;
34     }
35 }
36 
onUnmap()37 void GrGLVertexBuffer::onUnmap() {
38     if (!this->wasDestroyed()) {
39         fImpl.unmap(this->getGpuGL());
40     }
41 }
42 
onUpdateData(const void * src,size_t srcSizeInBytes)43 bool GrGLVertexBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) {
44     if (!this->wasDestroyed()) {
45         return fImpl.updateData(this->getGpuGL(), src, srcSizeInBytes);
46     } else {
47         return false;
48     }
49 }
50