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Searched refs:Asset (Results 1 – 25 of 39) sorted by relevance

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/frameworks/base/include/androidfw/
DAsset.h45 class Asset {
47 virtual ~Asset(void);
122 Asset(void); // constructor; only invoked indirectly
134 Asset(const Asset& src);
135 Asset& operator=(const Asset& src);
143 static Asset* createFromFile(const char* fileName, AccessMode mode);
148 static Asset* createFromCompressedFile(const char* fileName,
158 static Asset* createFromFileSegment(int fd, off64_t offset, size_t length,
171 static Asset* createFromCompressedData(int fd, off64_t offset,
181 static Asset* createFromUncompressedMap(FileMap* dataMap, AccessMode mode);
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DAssetManager.h53 class Asset; // fwd decl for things that include Asset.h first variable
143 typedef Asset::AccessMode AccessMode; // typing shortcut
154 Asset* open(const char* fileName, AccessMode mode);
164 Asset* openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie = NULL);
170 Asset* openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode);
244 Asset* openInPathLocked(const char* fileName, AccessMode mode,
246 Asset* openNonAssetInPathLocked(const char* fileName, AccessMode mode,
248 Asset* openInLocaleVendorLocked(const char* fileName, AccessMode mode,
257 Asset* openAssetFromFileLocked(const String8& fileName, AccessMode mode);
258 Asset* openAssetFromZipLocked(const ZipFileRO* pZipFile,
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DResourceTypes.h1520 status_t add(Asset* asset, const int32_t cookie=-1, bool copyData=false);
1521 status_t add(Asset* asset, Asset* idmapAsset, const int32_t cookie=-1, bool copyData=false);
/frameworks/base/docs/html/training/wearables/data-layer/
Dassets.jd10 <li><a href="#TransferAsset">Transfer an Asset</a></li>
11 <li><a href="#ReceiveAsset">Receive an Asset</a></li>
19 <a href="{@docRoot}reference/com/google/android/gms/wearable/Asset.html"><code>Asset</code></a> to a
35 <h2 id="TransferAsset">Transfer an Asset</h2>
37 <a href="{@docRoot}reference/com/google/android/gms/wearable/Asset.html"><code>Asset</code></a> cla…
39 <a href="{@docRoot}reference/com/google/android/gms/wearable/Asset.html#createFromBytes(byte[])"><c…
44 private static Asset createAssetFromBitmap(Bitmap bitmap) {
47 return Asset.createFromBytes(byteStream.toByteArray());
62 Asset asset = createAssetFromBitmap(bitmap);
71 Asset asset = createAssetFromBitmap(bitmap);
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Dindex.jd40 <dt><b>Asset</b></dt>
41 …<dd><a href="{@docRoot}reference/com/google/android/gms/wearable/Asset.html"><code>Asset</code></a…
/frameworks/base/libs/androidfw/
DAsset.cpp50 static Asset* gHead = NULL;
51 static Asset* gTail = NULL;
53 int32_t Asset::getGlobalCount() in getGlobalCount()
59 String8 Asset::getAssetAllocations() in getAssetAllocations()
63 Asset* cur = gHead; in getAssetAllocations()
79 Asset::Asset(void) in Asset() function in Asset
95 Asset::~Asset(void) in ~Asset()
121 /*static*/ Asset* Asset::createFromFile(const char* fileName, AccessMode mode) in createFromFile()
177 /*static*/ Asset* Asset::createFromCompressedFile(const char* fileName, in createFromCompressedFile()
235 /*static*/ Asset* Asset::createFromFileSegment(int fd, off64_t offset,
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DAssetManager.cpp81 static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
210 Asset* manifestAsset = const_cast<AssetManager*>(this)->openNonAssetInPathLocked( in addAssetPath()
211 kAndroidManifest, Asset::ACCESS_BUFFER, ap); in addAssetPath()
254 Asset* idmap = NULL; in addOverlayPath()
255 if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) { in addOverlayPath()
313 Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap); in createIdmap()
489 Asset* AssetManager::open(const char* fileName, AccessMode mode) in open()
511 Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i)); in open()
526 Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie) in openNonAsset()
544 Asset* pAsset = openNonAssetInPathLocked( in openNonAsset()
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DAndroid.mk21 Asset.cpp \
/frameworks/base/native/android/
Dasset_manager.cpp49 Asset* mAsset;
51 AAsset(Asset* asset) : mAsset(asset) { } in AAsset()
89 Asset::AccessMode amMode; in AAssetManager_open()
92 amMode = Asset::ACCESS_UNKNOWN; in AAssetManager_open()
95 amMode = Asset::ACCESS_RANDOM; in AAssetManager_open()
98 amMode = Asset::ACCESS_STREAMING; in AAssetManager_open()
101 amMode = Asset::ACCESS_BUFFER; in AAssetManager_open()
108 Asset* asset = mgr->open(filename, amMode); in AAssetManager_open()
/frameworks/base/core/jni/android/graphics/
DUtils.h45 AssetStreamAdaptor(Asset*, OwnAsset, HasMemoryBase);
58 Asset* fAsset;
69 SkMemoryStream* CopyAssetToStream(Asset*);
DUtils.cpp22 AssetStreamAdaptor::AssetStreamAdaptor(Asset* asset, OwnAsset ownAsset, in AssetStreamAdaptor()
95 SkMemoryStream* android::CopyAssetToStream(Asset* asset) { in CopyAssetToStream()
DFontFamily.cpp96 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); in FontFamily_addFontFromAsset()
DMovie.cpp85 android::Asset* asset = reinterpret_cast<android::Asset*>(native_asset); in movie_decodeAsset()
DBitmapRegionDecoder.cpp155 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nativeNewInstanceFromAsset()
DBitmapFactory.cpp529 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nativeDecodeAsset()
/frameworks/rs/
DrsFileA3D.h29 class Asset; variable
63 bool load(Asset *asset);
88 Asset *mAsset;
DrsFileA3D.cpp94 bool FileA3D::load(Asset *asset) { in load()
450 Asset *asset = static_cast<Asset *>(_asset); in rsaFileA3DCreateFromAsset()
/frameworks/base/core/jni/
Dandroid_util_AssetManager.cpp207 if (mode != Asset::ACCESS_UNKNOWN && mode != Asset::ACCESS_RANDOM in android_content_AssetManager_openAsset()
208 && mode != Asset::ACCESS_STREAMING && mode != Asset::ACCESS_BUFFER) { in android_content_AssetManager_openAsset()
213 Asset* a = am->open(fileName8.c_str(), (Asset::AccessMode)mode); in android_content_AssetManager_openAsset()
225 static jobject returnParcelFileDescriptor(JNIEnv* env, Asset* a, jlongArray outOffsets) in returnParcelFileDescriptor()
272 Asset* a = am->open(fileName8.c_str(), Asset::ACCESS_RANDOM); in android_content_AssetManager_openAssetFd()
301 if (mode != Asset::ACCESS_UNKNOWN && mode != Asset::ACCESS_RANDOM in android_content_AssetManager_openNonAssetNative()
302 && mode != Asset::ACCESS_STREAMING && mode != Asset::ACCESS_BUFFER) { in android_content_AssetManager_openNonAssetNative()
307 Asset* a = cookie in android_content_AssetManager_openNonAssetNative()
309 (Asset::AccessMode)mode) in android_content_AssetManager_openNonAssetNative()
310 : am->openNonAsset(fileName8.c_str(), (Asset::AccessMode)mode); in android_content_AssetManager_openNonAssetNative()
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/frameworks/base/tools/split-select/
DMain.cpp131 Asset* asset = assetManager.openNonAsset(cookie, "AndroidManifest.xml", Asset::ACCESS_BUFFER); in getAppInfo()
/frameworks/base/tools/aapt/
DCommand.cpp228 Asset* manifestAsset = assets.openNonAsset("AndroidManifest.xml", in doList()
229 Asset::ACCESS_BUFFER); in doList()
394 Asset* aidAsset = assets.openNonAsset(xmlPath, Asset::ACCESS_BUFFER); in getNfcAidCategories()
635 Asset* asset = NULL; in doDump()
655 asset = assets.openNonAsset(assetsCookie, resname, Asset::ACCESS_BUFFER); in doDump()
681 asset = assets.openNonAsset(assetsCookie, resname, Asset::ACCESS_BUFFER); in doDump()
699 asset = assets.openNonAsset(assetsCookie, "AndroidManifest.xml", Asset::ACCESS_BUFFER); in doDump()
/frameworks/base/docs/html/training/wearables/apps/
Dpackaging.jd14 <li><a href="#AssetCompression">Turn off Asset Compression</a></li>
132 <h2 id="AssetCompression">Turn off Asset Compression</h2>
/frameworks/base/rs/jni/
Dandroid_renderscript_RenderScript.cpp828 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nFileA3DCreateFromAssetStream()
844 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); in nFileA3DCreateFromAsset()
912 Asset* asset = reinterpret_cast<Asset*>(native_asset); in nFontCreateFromAssetStream()
932 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); in nFontCreateFromAsset()
/frameworks/base/cmds/bootanimation/
DBootAnimation.cpp110 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); in initTexture()
/frameworks/base/docs/html/guide/practices/ui_guidelines/
Dicon_design_menu.jd125 <li>Full Asset: 72 x 72 px</li>
141 <li>Full Asset: 48 x 48 px</li>
158 <li>Full Asset: 36 x 36 px</li>
Dicon_design_tab.jd171 <li>Full Asset: 48 x 48 px</li>
186 <li>Full Asset: 32 x 32 px</li>
202 <li>Full Asset: 24 x 24 px</li>

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