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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_NDEBUG 0
18 #define LOG_TAG "BootAnimation"
19 
20 #include <stdint.h>
21 #include <sys/types.h>
22 #include <math.h>
23 #include <fcntl.h>
24 #include <utils/misc.h>
25 #include <signal.h>
26 
27 #include <cutils/properties.h>
28 
29 #include <androidfw/AssetManager.h>
30 #include <binder/IPCThreadState.h>
31 #include <utils/Atomic.h>
32 #include <utils/Errors.h>
33 #include <utils/Log.h>
34 
35 #include <ui/PixelFormat.h>
36 #include <ui/Rect.h>
37 #include <ui/Region.h>
38 #include <ui/DisplayInfo.h>
39 
40 #include <gui/ISurfaceComposer.h>
41 #include <gui/Surface.h>
42 #include <gui/SurfaceComposerClient.h>
43 
44 #include <SkBitmap.h>
45 #include <SkStream.h>
46 #include <SkImageDecoder.h>
47 
48 #include <GLES/gl.h>
49 #include <GLES/glext.h>
50 #include <EGL/eglext.h>
51 
52 #include "BootAnimation.h"
53 #include "AudioPlayer.h"
54 
55 #define OEM_BOOTANIMATION_FILE "/oem/media/bootanimation.zip"
56 #define SYSTEM_BOOTANIMATION_FILE "/system/media/bootanimation.zip"
57 #define SYSTEM_ENCRYPTED_BOOTANIMATION_FILE "/system/media/bootanimation-encrypted.zip"
58 #define EXIT_PROP_NAME "service.bootanim.exit"
59 
60 extern "C" int clock_nanosleep(clockid_t clock_id, int flags,
61                            const struct timespec *request,
62                            struct timespec *remain);
63 
64 namespace android {
65 
66 static const int ANIM_ENTRY_NAME_MAX = 256;
67 
68 // ---------------------------------------------------------------------------
69 
BootAnimation()70 BootAnimation::BootAnimation() : Thread(false), mZip(NULL)
71 {
72     mSession = new SurfaceComposerClient();
73 }
74 
~BootAnimation()75 BootAnimation::~BootAnimation() {
76     if (mZip != NULL) {
77         delete mZip;
78     }
79 }
80 
onFirstRef()81 void BootAnimation::onFirstRef() {
82     status_t err = mSession->linkToComposerDeath(this);
83     ALOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err));
84     if (err == NO_ERROR) {
85         run("BootAnimation", PRIORITY_DISPLAY);
86     }
87 }
88 
session() const89 sp<SurfaceComposerClient> BootAnimation::session() const {
90     return mSession;
91 }
92 
93 
binderDied(const wp<IBinder> &)94 void BootAnimation::binderDied(const wp<IBinder>&)
95 {
96     // woah, surfaceflinger died!
97     ALOGD("SurfaceFlinger died, exiting...");
98 
99     // calling requestExit() is not enough here because the Surface code
100     // might be blocked on a condition variable that will never be updated.
101     kill( getpid(), SIGKILL );
102     requestExit();
103     if (mAudioPlayer != NULL) {
104         mAudioPlayer->requestExit();
105     }
106 }
107 
initTexture(Texture * texture,AssetManager & assets,const char * name)108 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
109         const char* name) {
110     Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
111     if (!asset)
112         return NO_INIT;
113     SkBitmap bitmap;
114     SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(),
115             &bitmap, kUnknown_SkColorType, SkImageDecoder::kDecodePixels_Mode);
116     asset->close();
117     delete asset;
118 
119     // ensure we can call getPixels(). No need to call unlock, since the
120     // bitmap will go out of scope when we return from this method.
121     bitmap.lockPixels();
122 
123     const int w = bitmap.width();
124     const int h = bitmap.height();
125     const void* p = bitmap.getPixels();
126 
127     GLint crop[4] = { 0, h, w, -h };
128     texture->w = w;
129     texture->h = h;
130 
131     glGenTextures(1, &texture->name);
132     glBindTexture(GL_TEXTURE_2D, texture->name);
133 
134     switch (bitmap.colorType()) {
135         case kAlpha_8_SkColorType:
136             glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
137                     GL_UNSIGNED_BYTE, p);
138             break;
139         case kARGB_4444_SkColorType:
140             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
141                     GL_UNSIGNED_SHORT_4_4_4_4, p);
142             break;
143         case kN32_SkColorType:
144             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
145                     GL_UNSIGNED_BYTE, p);
146             break;
147         case kRGB_565_SkColorType:
148             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
149                     GL_UNSIGNED_SHORT_5_6_5, p);
150             break;
151         default:
152             break;
153     }
154 
155     glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
156     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
157     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
158     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
159     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
160     return NO_ERROR;
161 }
162 
initTexture(const Animation::Frame & frame)163 status_t BootAnimation::initTexture(const Animation::Frame& frame)
164 {
165     //StopWatch watch("blah");
166 
167     SkBitmap bitmap;
168     SkMemoryStream  stream(frame.map->getDataPtr(), frame.map->getDataLength());
169     SkImageDecoder* codec = SkImageDecoder::Factory(&stream);
170     if (codec) {
171         codec->setDitherImage(false);
172         codec->decode(&stream, &bitmap,
173                 kN32_SkColorType,
174                 SkImageDecoder::kDecodePixels_Mode);
175         delete codec;
176     }
177 
178     // FileMap memory is never released until application exit.
179     // Release it now as the texture is already loaded and the memory used for
180     // the packed resource can be released.
181     frame.map->release();
182 
183     // ensure we can call getPixels(). No need to call unlock, since the
184     // bitmap will go out of scope when we return from this method.
185     bitmap.lockPixels();
186 
187     const int w = bitmap.width();
188     const int h = bitmap.height();
189     const void* p = bitmap.getPixels();
190 
191     GLint crop[4] = { 0, h, w, -h };
192     int tw = 1 << (31 - __builtin_clz(w));
193     int th = 1 << (31 - __builtin_clz(h));
194     if (tw < w) tw <<= 1;
195     if (th < h) th <<= 1;
196 
197     switch (bitmap.colorType()) {
198         case kN32_SkColorType:
199             if (tw != w || th != h) {
200                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
201                         GL_UNSIGNED_BYTE, 0);
202                 glTexSubImage2D(GL_TEXTURE_2D, 0,
203                         0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p);
204             } else {
205                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
206                         GL_UNSIGNED_BYTE, p);
207             }
208             break;
209 
210         case kRGB_565_SkColorType:
211             if (tw != w || th != h) {
212                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
213                         GL_UNSIGNED_SHORT_5_6_5, 0);
214                 glTexSubImage2D(GL_TEXTURE_2D, 0,
215                         0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p);
216             } else {
217                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
218                         GL_UNSIGNED_SHORT_5_6_5, p);
219             }
220             break;
221         default:
222             break;
223     }
224 
225     glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
226 
227     return NO_ERROR;
228 }
229 
readyToRun()230 status_t BootAnimation::readyToRun() {
231     mAssets.addDefaultAssets();
232 
233     sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
234             ISurfaceComposer::eDisplayIdMain));
235     DisplayInfo dinfo;
236     status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo);
237     if (status)
238         return -1;
239 
240     // create the native surface
241     sp<SurfaceControl> control = session()->createSurface(String8("BootAnimation"),
242             dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565);
243 
244     SurfaceComposerClient::openGlobalTransaction();
245     control->setLayer(0x40000000);
246     SurfaceComposerClient::closeGlobalTransaction();
247 
248     sp<Surface> s = control->getSurface();
249 
250     // initialize opengl and egl
251     const EGLint attribs[] = {
252             EGL_RED_SIZE,   8,
253             EGL_GREEN_SIZE, 8,
254             EGL_BLUE_SIZE,  8,
255             EGL_DEPTH_SIZE, 0,
256             EGL_NONE
257     };
258     EGLint w, h, dummy;
259     EGLint numConfigs;
260     EGLConfig config;
261     EGLSurface surface;
262     EGLContext context;
263 
264     EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
265 
266     eglInitialize(display, 0, 0);
267     eglChooseConfig(display, attribs, &config, 1, &numConfigs);
268     surface = eglCreateWindowSurface(display, config, s.get(), NULL);
269     context = eglCreateContext(display, config, NULL, NULL);
270     eglQuerySurface(display, surface, EGL_WIDTH, &w);
271     eglQuerySurface(display, surface, EGL_HEIGHT, &h);
272 
273     if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
274         return NO_INIT;
275 
276     mDisplay = display;
277     mContext = context;
278     mSurface = surface;
279     mWidth = w;
280     mHeight = h;
281     mFlingerSurfaceControl = control;
282     mFlingerSurface = s;
283 
284     // If the device has encryption turned on or is in process
285     // of being encrypted we show the encrypted boot animation.
286     char decrypt[PROPERTY_VALUE_MAX];
287     property_get("vold.decrypt", decrypt, "");
288 
289     bool encryptedAnimation = atoi(decrypt) != 0 || !strcmp("trigger_restart_min_framework", decrypt);
290 
291     ZipFileRO* zipFile = NULL;
292     if ((encryptedAnimation &&
293             (access(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE, R_OK) == 0) &&
294             ((zipFile = ZipFileRO::open(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE)) != NULL)) ||
295 
296             ((access(OEM_BOOTANIMATION_FILE, R_OK) == 0) &&
297             ((zipFile = ZipFileRO::open(OEM_BOOTANIMATION_FILE)) != NULL)) ||
298 
299             ((access(SYSTEM_BOOTANIMATION_FILE, R_OK) == 0) &&
300             ((zipFile = ZipFileRO::open(SYSTEM_BOOTANIMATION_FILE)) != NULL))) {
301         mZip = zipFile;
302     }
303 
304     return NO_ERROR;
305 }
306 
threadLoop()307 bool BootAnimation::threadLoop()
308 {
309     bool r;
310     // We have no bootanimation file, so we use the stock android logo
311     // animation.
312     if (mZip == NULL) {
313         r = android();
314     } else {
315         r = movie();
316     }
317 
318     eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
319     eglDestroyContext(mDisplay, mContext);
320     eglDestroySurface(mDisplay, mSurface);
321     mFlingerSurface.clear();
322     mFlingerSurfaceControl.clear();
323     eglTerminate(mDisplay);
324     IPCThreadState::self()->stopProcess();
325     return r;
326 }
327 
android()328 bool BootAnimation::android()
329 {
330     initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
331     initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
332 
333     // clear screen
334     glShadeModel(GL_FLAT);
335     glDisable(GL_DITHER);
336     glDisable(GL_SCISSOR_TEST);
337     glClearColor(0,0,0,1);
338     glClear(GL_COLOR_BUFFER_BIT);
339     eglSwapBuffers(mDisplay, mSurface);
340 
341     glEnable(GL_TEXTURE_2D);
342     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
343 
344     const GLint xc = (mWidth  - mAndroid[0].w) / 2;
345     const GLint yc = (mHeight - mAndroid[0].h) / 2;
346     const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
347 
348     glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
349             updateRect.height());
350 
351     // Blend state
352     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
353     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
354 
355     const nsecs_t startTime = systemTime();
356     do {
357         nsecs_t now = systemTime();
358         double time = now - startTime;
359         float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w;
360         GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w;
361         GLint x = xc - offset;
362 
363         glDisable(GL_SCISSOR_TEST);
364         glClear(GL_COLOR_BUFFER_BIT);
365 
366         glEnable(GL_SCISSOR_TEST);
367         glDisable(GL_BLEND);
368         glBindTexture(GL_TEXTURE_2D, mAndroid[1].name);
369         glDrawTexiOES(x,                 yc, 0, mAndroid[1].w, mAndroid[1].h);
370         glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h);
371 
372         glEnable(GL_BLEND);
373         glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
374         glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h);
375 
376         EGLBoolean res = eglSwapBuffers(mDisplay, mSurface);
377         if (res == EGL_FALSE)
378             break;
379 
380         // 12fps: don't animate too fast to preserve CPU
381         const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now);
382         if (sleepTime > 0)
383             usleep(sleepTime);
384 
385         checkExit();
386     } while (!exitPending());
387 
388     glDeleteTextures(1, &mAndroid[0].name);
389     glDeleteTextures(1, &mAndroid[1].name);
390     return false;
391 }
392 
393 
checkExit()394 void BootAnimation::checkExit() {
395     // Allow surface flinger to gracefully request shutdown
396     char value[PROPERTY_VALUE_MAX];
397     property_get(EXIT_PROP_NAME, value, "0");
398     int exitnow = atoi(value);
399     if (exitnow) {
400         requestExit();
401         if (mAudioPlayer != NULL) {
402             mAudioPlayer->requestExit();
403         }
404     }
405 }
406 
407 // Parse a color represented as an HTML-style 'RRGGBB' string: each pair of
408 // characters in str is a hex number in [0, 255], which are converted to
409 // floating point values in the range [0.0, 1.0] and placed in the
410 // corresponding elements of color.
411 //
412 // If the input string isn't valid, parseColor returns false and color is
413 // left unchanged.
parseColor(const char str[7],float color[3])414 static bool parseColor(const char str[7], float color[3]) {
415     float tmpColor[3];
416     for (int i = 0; i < 3; i++) {
417         int val = 0;
418         for (int j = 0; j < 2; j++) {
419             val *= 16;
420             char c = str[2*i + j];
421             if      (c >= '0' && c <= '9') val += c - '0';
422             else if (c >= 'A' && c <= 'F') val += (c - 'A') + 10;
423             else if (c >= 'a' && c <= 'f') val += (c - 'a') + 10;
424             else                           return false;
425         }
426         tmpColor[i] = static_cast<float>(val) / 255.0f;
427     }
428     memcpy(color, tmpColor, sizeof(tmpColor));
429     return true;
430 }
431 
readFile(const char * name,String8 & outString)432 bool BootAnimation::readFile(const char* name, String8& outString)
433 {
434     ZipEntryRO entry = mZip->findEntryByName(name);
435     ALOGE_IF(!entry, "couldn't find %s", name);
436     if (!entry) {
437         return false;
438     }
439 
440     FileMap* entryMap = mZip->createEntryFileMap(entry);
441     mZip->releaseEntry(entry);
442     ALOGE_IF(!entryMap, "entryMap is null");
443     if (!entryMap) {
444         return false;
445     }
446 
447     outString.setTo((char const*)entryMap->getDataPtr(), entryMap->getDataLength());
448     entryMap->release();
449     return true;
450 }
451 
movie()452 bool BootAnimation::movie()
453 {
454     String8 desString;
455 
456     if (!readFile("desc.txt", desString)) {
457         return false;
458     }
459     char const* s = desString.string();
460 
461     // Create and initialize an AudioPlayer if we have an audio_conf.txt file
462     String8 audioConf;
463     if (readFile("audio_conf.txt", audioConf)) {
464         mAudioPlayer = new AudioPlayer;
465         if (!mAudioPlayer->init(audioConf.string())) {
466             ALOGE("mAudioPlayer.init failed");
467             mAudioPlayer = NULL;
468         }
469     }
470 
471     Animation animation;
472 
473     // Parse the description file
474     for (;;) {
475         const char* endl = strstr(s, "\n");
476         if (!endl) break;
477         String8 line(s, endl - s);
478         const char* l = line.string();
479         int fps, width, height, count, pause;
480         char path[ANIM_ENTRY_NAME_MAX];
481         char color[7] = "000000"; // default to black if unspecified
482 
483         char pathType;
484         if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) {
485             // ALOGD("> w=%d, h=%d, fps=%d", width, height, fps);
486             animation.width = width;
487             animation.height = height;
488             animation.fps = fps;
489         }
490         else if (sscanf(l, " %c %d %d %s #%6s", &pathType, &count, &pause, path, color) >= 4) {
491             // ALOGD("> type=%c, count=%d, pause=%d, path=%s, color=%s", pathType, count, pause, path, color);
492             Animation::Part part;
493             part.playUntilComplete = pathType == 'c';
494             part.count = count;
495             part.pause = pause;
496             part.path = path;
497             part.audioFile = NULL;
498             if (!parseColor(color, part.backgroundColor)) {
499                 ALOGE("> invalid color '#%s'", color);
500                 part.backgroundColor[0] = 0.0f;
501                 part.backgroundColor[1] = 0.0f;
502                 part.backgroundColor[2] = 0.0f;
503             }
504             animation.parts.add(part);
505         }
506 
507         s = ++endl;
508     }
509 
510     // read all the data structures
511     const size_t pcount = animation.parts.size();
512     void *cookie = NULL;
513     if (!mZip->startIteration(&cookie)) {
514         return false;
515     }
516 
517     ZipEntryRO entry;
518     char name[ANIM_ENTRY_NAME_MAX];
519     while ((entry = mZip->nextEntry(cookie)) != NULL) {
520         const int foundEntryName = mZip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX);
521         if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) {
522             ALOGE("Error fetching entry file name");
523             continue;
524         }
525 
526         const String8 entryName(name);
527         const String8 path(entryName.getPathDir());
528         const String8 leaf(entryName.getPathLeaf());
529         if (leaf.size() > 0) {
530             for (size_t j=0 ; j<pcount ; j++) {
531                 if (path == animation.parts[j].path) {
532                     int method;
533                     // supports only stored png files
534                     if (mZip->getEntryInfo(entry, &method, NULL, NULL, NULL, NULL, NULL)) {
535                         if (method == ZipFileRO::kCompressStored) {
536                             FileMap* map = mZip->createEntryFileMap(entry);
537                             if (map) {
538                                 Animation::Part& part(animation.parts.editItemAt(j));
539                                 if (leaf == "audio.wav") {
540                                     // a part may have at most one audio file
541                                     part.audioFile = map;
542                                 } else {
543                                     Animation::Frame frame;
544                                     frame.name = leaf;
545                                     frame.map = map;
546                                     part.frames.add(frame);
547                                 }
548                             }
549                         }
550                     }
551                 }
552             }
553         }
554     }
555 
556     mZip->endIteration(cookie);
557 
558     // clear screen
559     glShadeModel(GL_FLAT);
560     glDisable(GL_DITHER);
561     glDisable(GL_SCISSOR_TEST);
562     glDisable(GL_BLEND);
563     glClearColor(0,0,0,1);
564     glClear(GL_COLOR_BUFFER_BIT);
565 
566     eglSwapBuffers(mDisplay, mSurface);
567 
568     glBindTexture(GL_TEXTURE_2D, 0);
569     glEnable(GL_TEXTURE_2D);
570     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
571     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
572     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
573     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
574     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
575 
576     const int xc = (mWidth - animation.width) / 2;
577     const int yc = ((mHeight - animation.height) / 2);
578     nsecs_t lastFrame = systemTime();
579     nsecs_t frameDuration = s2ns(1) / animation.fps;
580 
581     Region clearReg(Rect(mWidth, mHeight));
582     clearReg.subtractSelf(Rect(xc, yc, xc+animation.width, yc+animation.height));
583 
584     for (size_t i=0 ; i<pcount ; i++) {
585         const Animation::Part& part(animation.parts[i]);
586         const size_t fcount = part.frames.size();
587         glBindTexture(GL_TEXTURE_2D, 0);
588 
589         for (int r=0 ; !part.count || r<part.count ; r++) {
590             // Exit any non playuntil complete parts immediately
591             if(exitPending() && !part.playUntilComplete)
592                 break;
593 
594             // only play audio file the first time we animate the part
595             if (r == 0 && mAudioPlayer != NULL && part.audioFile) {
596                 mAudioPlayer->playFile(part.audioFile);
597             }
598 
599             glClearColor(
600                     part.backgroundColor[0],
601                     part.backgroundColor[1],
602                     part.backgroundColor[2],
603                     1.0f);
604 
605             for (size_t j=0 ; j<fcount && (!exitPending() || part.playUntilComplete) ; j++) {
606                 const Animation::Frame& frame(part.frames[j]);
607                 nsecs_t lastFrame = systemTime();
608 
609                 if (r > 0) {
610                     glBindTexture(GL_TEXTURE_2D, frame.tid);
611                 } else {
612                     if (part.count != 1) {
613                         glGenTextures(1, &frame.tid);
614                         glBindTexture(GL_TEXTURE_2D, frame.tid);
615                         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
616                         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
617                     }
618                     initTexture(frame);
619                 }
620 
621                 if (!clearReg.isEmpty()) {
622                     Region::const_iterator head(clearReg.begin());
623                     Region::const_iterator tail(clearReg.end());
624                     glEnable(GL_SCISSOR_TEST);
625                     while (head != tail) {
626                         const Rect& r(*head++);
627                         glScissor(r.left, mHeight - r.bottom,
628                                 r.width(), r.height());
629                         glClear(GL_COLOR_BUFFER_BIT);
630                     }
631                     glDisable(GL_SCISSOR_TEST);
632                 }
633                 glDrawTexiOES(xc, yc, 0, animation.width, animation.height);
634                 eglSwapBuffers(mDisplay, mSurface);
635 
636                 nsecs_t now = systemTime();
637                 nsecs_t delay = frameDuration - (now - lastFrame);
638                 //ALOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay));
639                 lastFrame = now;
640 
641                 if (delay > 0) {
642                     struct timespec spec;
643                     spec.tv_sec  = (now + delay) / 1000000000;
644                     spec.tv_nsec = (now + delay) % 1000000000;
645                     int err;
646                     do {
647                         err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, NULL);
648                     } while (err<0 && errno == EINTR);
649                 }
650 
651                 checkExit();
652             }
653 
654             usleep(part.pause * ns2us(frameDuration));
655 
656             // For infinite parts, we've now played them at least once, so perhaps exit
657             if(exitPending() && !part.count)
658                 break;
659         }
660 
661         // free the textures for this part
662         if (part.count != 1) {
663             for (size_t j=0 ; j<fcount ; j++) {
664                 const Animation::Frame& frame(part.frames[j]);
665                 glDeleteTextures(1, &frame.tid);
666             }
667         }
668     }
669 
670     return false;
671 }
672 
673 // ---------------------------------------------------------------------------
674 
675 }
676 ; // namespace android
677