Searched refs:ReplayStateStruct (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
D | DisplayList.h | 99 class ReplayStateStruct : public PlaybackStateStruct { 101 ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags) in ReplayStateStruct() function
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D | RenderNode.h | 112 void replay(ReplayStateStruct& replayStruct, const int level);
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D | RenderNode.cpp | 610 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) in ReplayOperationHandler() 630 ReplayStateStruct& mReplayStruct; 634 void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { in replay()
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D | DisplayListOp.h | 81 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, 107 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay() 130 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay() 1486 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay()
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D | OpenGLRenderer.cpp | 1910 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
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