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Searched refs:ReplayStateStruct (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DDisplayList.h99 class ReplayStateStruct : public PlaybackStateStruct {
101 ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags) in ReplayStateStruct() function
DRenderNode.h112 void replay(ReplayStateStruct& replayStruct, const int level);
DRenderNode.cpp610 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) in ReplayOperationHandler()
630 ReplayStateStruct& mReplayStruct;
634 void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { in replay()
DDisplayListOp.h81 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
107 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay()
130 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay()
1486 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay()
DOpenGLRenderer.cpp1910 ReplayStateStruct replayStruct(*this, dirty, replayFlags);