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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define ATRACE_TAG ATRACE_TAG_VIEW
18 #define LOG_TAG "OpenGLRenderer"
19 
20 #include "RenderNode.h"
21 
22 #include <algorithm>
23 #include <string>
24 
25 #include <SkCanvas.h>
26 #include <algorithm>
27 
28 
29 #include "DamageAccumulator.h"
30 #include "Debug.h"
31 #include "DisplayListOp.h"
32 #include "DisplayListLogBuffer.h"
33 #include "LayerRenderer.h"
34 #include "OpenGLRenderer.h"
35 #include "utils/MathUtils.h"
36 #include "utils/TraceUtils.h"
37 #include "renderthread/CanvasContext.h"
38 
39 namespace android {
40 namespace uirenderer {
41 
outputLogBuffer(int fd)42 void RenderNode::outputLogBuffer(int fd) {
43     DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
44     if (logBuffer.isEmpty()) {
45         return;
46     }
47 
48     FILE *file = fdopen(fd, "a");
49 
50     fprintf(file, "\nRecent DisplayList operations\n");
51     logBuffer.outputCommands(file);
52 
53     if (Caches::hasInstance()) {
54         String8 cachesLog;
55         Caches::getInstance().dumpMemoryUsage(cachesLog);
56         fprintf(file, "\nCaches:\n%s\n", cachesLog.string());
57     } else {
58         fprintf(file, "\nNo caches instance.\n");
59     }
60 
61     fflush(file);
62 }
63 
debugDumpLayers(const char * prefix)64 void RenderNode::debugDumpLayers(const char* prefix) {
65     if (mLayer) {
66         ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)",
67                 prefix, this, getName(), mLayer, mLayer->getFbo(),
68                 mLayer->wasBuildLayered ? "true" : "false");
69     }
70     if (mDisplayListData) {
71         for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
72             mDisplayListData->children()[i]->mRenderNode->debugDumpLayers(prefix);
73         }
74     }
75 }
76 
RenderNode()77 RenderNode::RenderNode()
78         : mDirtyPropertyFields(0)
79         , mNeedsDisplayListDataSync(false)
80         , mDisplayListData(0)
81         , mStagingDisplayListData(0)
82         , mAnimatorManager(*this)
83         , mLayer(0)
84         , mParentCount(0) {
85 }
86 
~RenderNode()87 RenderNode::~RenderNode() {
88     deleteDisplayListData();
89     delete mStagingDisplayListData;
90     if (mLayer) {
91         ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer);
92         mLayer->postDecStrong();
93         mLayer = 0;
94     }
95 }
96 
setStagingDisplayList(DisplayListData * data)97 void RenderNode::setStagingDisplayList(DisplayListData* data) {
98     mNeedsDisplayListDataSync = true;
99     delete mStagingDisplayListData;
100     mStagingDisplayListData = data;
101 }
102 
103 /**
104  * This function is a simplified version of replay(), where we simply retrieve and log the
105  * display list. This function should remain in sync with the replay() function.
106  */
output(uint32_t level)107 void RenderNode::output(uint32_t level) {
108     ALOGD("%*sStart display list (%p, %s%s%s%s)", (level - 1) * 2, "", this,
109             getName(),
110             (properties().hasShadow() ? ", casting shadow" : ""),
111             (isRenderable() ? "" : ", empty"),
112             (mLayer != NULL ? ", on HW Layer" : ""));
113     ALOGD("%*s%s %d", level * 2, "", "Save",
114             SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
115 
116     properties().debugOutputProperties(level);
117     int flags = DisplayListOp::kOpLogFlag_Recurse;
118     if (mDisplayListData) {
119         // TODO: consider printing the chunk boundaries here
120         for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
121             mDisplayListData->displayListOps[i]->output(level, flags);
122         }
123     }
124 
125     ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName());
126 }
127 
getDebugSize()128 int RenderNode::getDebugSize() {
129     int size = sizeof(RenderNode);
130     if (mStagingDisplayListData) {
131         size += mStagingDisplayListData->getUsedSize();
132     }
133     if (mDisplayListData && mDisplayListData != mStagingDisplayListData) {
134         size += mDisplayListData->getUsedSize();
135     }
136     return size;
137 }
138 
prepareTree(TreeInfo & info)139 void RenderNode::prepareTree(TreeInfo& info) {
140     ATRACE_CALL();
141     LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
142 
143     prepareTreeImpl(info);
144 }
145 
addAnimator(const sp<BaseRenderNodeAnimator> & animator)146 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
147     mAnimatorManager.addAnimator(animator);
148 }
149 
damageSelf(TreeInfo & info)150 void RenderNode::damageSelf(TreeInfo& info) {
151     if (isRenderable()) {
152         if (properties().getClipDamageToBounds()) {
153             info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
154         } else {
155             // Hope this is big enough?
156             // TODO: Get this from the display list ops or something
157             info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX);
158         }
159     }
160 }
161 
prepareLayer(TreeInfo & info,uint32_t dirtyMask)162 void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
163     LayerType layerType = properties().layerProperties().type();
164     if (CC_UNLIKELY(layerType == kLayerTypeRenderLayer)) {
165         // Damage applied so far needs to affect our parent, but does not require
166         // the layer to be updated. So we pop/push here to clear out the current
167         // damage and get a clean state for display list or children updates to
168         // affect, which will require the layer to be updated
169         info.damageAccumulator->popTransform();
170         info.damageAccumulator->pushTransform(this);
171         if (dirtyMask & DISPLAY_LIST) {
172             damageSelf(info);
173         }
174     }
175 }
176 
pushLayerUpdate(TreeInfo & info)177 void RenderNode::pushLayerUpdate(TreeInfo& info) {
178     LayerType layerType = properties().layerProperties().type();
179     // If we are not a layer OR we cannot be rendered (eg, view was detached)
180     // we need to destroy any Layers we may have had previously
181     if (CC_LIKELY(layerType != kLayerTypeRenderLayer) || CC_UNLIKELY(!isRenderable())) {
182         if (CC_UNLIKELY(mLayer)) {
183             LayerRenderer::destroyLayer(mLayer);
184             mLayer = NULL;
185         }
186         return;
187     }
188 
189     bool transformUpdateNeeded = false;
190     if (!mLayer) {
191         mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight());
192         applyLayerPropertiesToLayer(info);
193         damageSelf(info);
194         transformUpdateNeeded = true;
195     } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) {
196         if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) {
197             LayerRenderer::destroyLayer(mLayer);
198             mLayer = 0;
199         }
200         damageSelf(info);
201         transformUpdateNeeded = true;
202     }
203 
204     SkRect dirty;
205     info.damageAccumulator->peekAtDirty(&dirty);
206 
207     if (!mLayer) {
208         Caches::getInstance().dumpMemoryUsage();
209         if (info.errorHandler) {
210             std::string msg = "Unable to create layer for ";
211             msg += getName();
212             info.errorHandler->onError(msg);
213         }
214         return;
215     }
216 
217     if (transformUpdateNeeded) {
218         // update the transform in window of the layer to reset its origin wrt light source position
219         Matrix4 windowTransform;
220         info.damageAccumulator->computeCurrentTransform(&windowTransform);
221         mLayer->setWindowTransform(windowTransform);
222     }
223 
224     if (dirty.intersect(0, 0, getWidth(), getHeight())) {
225         dirty.roundOut();
226         mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom);
227     }
228     // This is not inside the above if because we may have called
229     // updateDeferred on a previous prepare pass that didn't have a renderer
230     if (info.renderer && mLayer->deferredUpdateScheduled) {
231         info.renderer->pushLayerUpdate(mLayer);
232     }
233 
234     if (CC_UNLIKELY(info.canvasContext)) {
235         // If canvasContext is not null that means there are prefetched layers
236         // that need to be accounted for. That might be us, so tell CanvasContext
237         // that this layer is in the tree and should not be destroyed.
238         info.canvasContext->markLayerInUse(this);
239     }
240 }
241 
prepareTreeImpl(TreeInfo & info)242 void RenderNode::prepareTreeImpl(TreeInfo& info) {
243     info.damageAccumulator->pushTransform(this);
244 
245     if (info.mode == TreeInfo::MODE_FULL) {
246         pushStagingPropertiesChanges(info);
247     }
248     uint32_t animatorDirtyMask = 0;
249     if (CC_LIKELY(info.runAnimations)) {
250         animatorDirtyMask = mAnimatorManager.animate(info);
251     }
252     prepareLayer(info, animatorDirtyMask);
253     if (info.mode == TreeInfo::MODE_FULL) {
254         pushStagingDisplayListChanges(info);
255     }
256     prepareSubTree(info, mDisplayListData);
257     pushLayerUpdate(info);
258 
259     info.damageAccumulator->popTransform();
260 }
261 
pushStagingPropertiesChanges(TreeInfo & info)262 void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
263     // Push the animators first so that setupStartValueIfNecessary() is called
264     // before properties() is trampled by stagingProperties(), as they are
265     // required by some animators.
266     if (CC_LIKELY(info.runAnimations)) {
267         mAnimatorManager.pushStaging();
268     }
269     if (mDirtyPropertyFields) {
270         mDirtyPropertyFields = 0;
271         damageSelf(info);
272         info.damageAccumulator->popTransform();
273         mProperties = mStagingProperties;
274         applyLayerPropertiesToLayer(info);
275         // We could try to be clever and only re-damage if the matrix changed.
276         // However, we don't need to worry about that. The cost of over-damaging
277         // here is only going to be a single additional map rect of this node
278         // plus a rect join(). The parent's transform (and up) will only be
279         // performed once.
280         info.damageAccumulator->pushTransform(this);
281         damageSelf(info);
282     }
283 }
284 
applyLayerPropertiesToLayer(TreeInfo & info)285 void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) {
286     if (CC_LIKELY(!mLayer)) return;
287 
288     const LayerProperties& props = properties().layerProperties();
289     mLayer->setAlpha(props.alpha(), props.xferMode());
290     mLayer->setColorFilter(props.colorFilter());
291     mLayer->setBlend(props.needsBlending());
292 }
293 
pushStagingDisplayListChanges(TreeInfo & info)294 void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) {
295     if (mNeedsDisplayListDataSync) {
296         mNeedsDisplayListDataSync = false;
297         // Make sure we inc first so that we don't fluctuate between 0 and 1,
298         // which would thrash the layer cache
299         if (mStagingDisplayListData) {
300             for (size_t i = 0; i < mStagingDisplayListData->children().size(); i++) {
301                 mStagingDisplayListData->children()[i]->mRenderNode->incParentRefCount();
302             }
303         }
304         // Damage with the old display list first then the new one to catch any
305         // changes in isRenderable or, in the future, bounds
306         damageSelf(info);
307         deleteDisplayListData();
308         // TODO: Remove this caches stuff
309         if (mStagingDisplayListData && mStagingDisplayListData->functors.size()) {
310             Caches::getInstance().registerFunctors(mStagingDisplayListData->functors.size());
311         }
312         mDisplayListData = mStagingDisplayListData;
313         mStagingDisplayListData = NULL;
314         if (mDisplayListData) {
315             for (size_t i = 0; i < mDisplayListData->functors.size(); i++) {
316                 (*mDisplayListData->functors[i])(DrawGlInfo::kModeSync, NULL);
317             }
318         }
319         damageSelf(info);
320     }
321 }
322 
deleteDisplayListData()323 void RenderNode::deleteDisplayListData() {
324     if (mDisplayListData) {
325         for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
326             mDisplayListData->children()[i]->mRenderNode->decParentRefCount();
327         }
328         if (mDisplayListData->functors.size()) {
329             Caches::getInstance().unregisterFunctors(mDisplayListData->functors.size());
330         }
331     }
332     delete mDisplayListData;
333     mDisplayListData = NULL;
334 }
335 
prepareSubTree(TreeInfo & info,DisplayListData * subtree)336 void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) {
337     if (subtree) {
338         TextureCache& cache = Caches::getInstance().textureCache;
339         info.out.hasFunctors |= subtree->functors.size();
340         // TODO: Fix ownedBitmapResources to not require disabling prepareTextures
341         // and thus falling out of async drawing path.
342         if (subtree->ownedBitmapResources.size()) {
343             info.prepareTextures = false;
344         }
345         for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) {
346             info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]);
347         }
348         for (size_t i = 0; i < subtree->children().size(); i++) {
349             DrawRenderNodeOp* op = subtree->children()[i];
350             RenderNode* childNode = op->mRenderNode;
351             info.damageAccumulator->pushTransform(&op->mTransformFromParent);
352             childNode->prepareTreeImpl(info);
353             info.damageAccumulator->popTransform();
354         }
355     }
356 }
357 
destroyHardwareResources()358 void RenderNode::destroyHardwareResources() {
359     if (mLayer) {
360         LayerRenderer::destroyLayer(mLayer);
361         mLayer = NULL;
362     }
363     if (mDisplayListData) {
364         for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
365             mDisplayListData->children()[i]->mRenderNode->destroyHardwareResources();
366         }
367         if (mNeedsDisplayListDataSync) {
368             // Next prepare tree we are going to push a new display list, so we can
369             // drop our current one now
370             deleteDisplayListData();
371         }
372     }
373 }
374 
decParentRefCount()375 void RenderNode::decParentRefCount() {
376     LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
377     mParentCount--;
378     if (!mParentCount) {
379         // If a child of ours is being attached to our parent then this will incorrectly
380         // destroy its hardware resources. However, this situation is highly unlikely
381         // and the failure is "just" that the layer is re-created, so this should
382         // be safe enough
383         destroyHardwareResources();
384     }
385 }
386 
387 /*
388  * For property operations, we pass a savecount of 0, since the operations aren't part of the
389  * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
390  * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
391  */
392 #define PROPERTY_SAVECOUNT 0
393 
394 template <class T>
setViewProperties(OpenGLRenderer & renderer,T & handler)395 void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
396 #if DEBUG_DISPLAY_LIST
397     properties().debugOutputProperties(handler.level() + 1);
398 #endif
399     if (properties().getLeft() != 0 || properties().getTop() != 0) {
400         renderer.translate(properties().getLeft(), properties().getTop());
401     }
402     if (properties().getStaticMatrix()) {
403         renderer.concatMatrix(*properties().getStaticMatrix());
404     } else if (properties().getAnimationMatrix()) {
405         renderer.concatMatrix(*properties().getAnimationMatrix());
406     }
407     if (properties().hasTransformMatrix()) {
408         if (properties().isTransformTranslateOnly()) {
409             renderer.translate(properties().getTranslationX(), properties().getTranslationY());
410         } else {
411             renderer.concatMatrix(*properties().getTransformMatrix());
412         }
413     }
414     const bool isLayer = properties().layerProperties().type() != kLayerTypeNone;
415     int clipFlags = properties().getClippingFlags();
416     if (properties().getAlpha() < 1) {
417         if (isLayer) {
418             clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
419 
420             renderer.setOverrideLayerAlpha(properties().getAlpha());
421         } else if (!properties().getHasOverlappingRendering()) {
422             renderer.scaleAlpha(properties().getAlpha());
423         } else {
424             Rect layerBounds(0, 0, getWidth(), getHeight());
425             int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag;
426             if (clipFlags) {
427                 saveFlags |= SkCanvas::kClipToLayer_SaveFlag;
428                 properties().getClippingRectForFlags(clipFlags, &layerBounds);
429                 clipFlags = 0; // all clipping done by saveLayer
430             }
431 
432             ATRACE_FORMAT("%s alpha caused %ssaveLayer %dx%d",
433                     getName(), clipFlags ? "" : "unclipped ",
434                     (int)layerBounds.getWidth(), (int)layerBounds.getHeight());
435 
436             SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
437                     layerBounds.left, layerBounds.top, layerBounds.right, layerBounds.bottom,
438                     properties().getAlpha() * 255, saveFlags);
439             handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
440         }
441     }
442     if (clipFlags) {
443         Rect clipRect;
444         properties().getClippingRectForFlags(clipFlags, &clipRect);
445         ClipRectOp* op = new (handler.allocator()) ClipRectOp(
446                 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
447                 SkRegion::kIntersect_Op);
448         handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
449     }
450 
451     // TODO: support nesting round rect clips
452     if (mProperties.getRevealClip().willClip()) {
453         Rect bounds;
454         mProperties.getRevealClip().getBounds(&bounds);
455         renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius());
456     } else if (mProperties.getOutline().willClip()) {
457         renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline()));
458     }
459 }
460 
461 /**
462  * Apply property-based transformations to input matrix
463  *
464  * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
465  * matrix computation instead of the Skia 3x3 matrix + camera hackery.
466  */
applyViewPropertyTransforms(mat4 & matrix,bool true3dTransform) const467 void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
468     if (properties().getLeft() != 0 || properties().getTop() != 0) {
469         matrix.translate(properties().getLeft(), properties().getTop());
470     }
471     if (properties().getStaticMatrix()) {
472         mat4 stat(*properties().getStaticMatrix());
473         matrix.multiply(stat);
474     } else if (properties().getAnimationMatrix()) {
475         mat4 anim(*properties().getAnimationMatrix());
476         matrix.multiply(anim);
477     }
478 
479     bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
480     if (properties().hasTransformMatrix() || applyTranslationZ) {
481         if (properties().isTransformTranslateOnly()) {
482             matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
483                     true3dTransform ? properties().getZ() : 0.0f);
484         } else {
485             if (!true3dTransform) {
486                 matrix.multiply(*properties().getTransformMatrix());
487             } else {
488                 mat4 true3dMat;
489                 true3dMat.loadTranslate(
490                         properties().getPivotX() + properties().getTranslationX(),
491                         properties().getPivotY() + properties().getTranslationY(),
492                         properties().getZ());
493                 true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
494                 true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
495                 true3dMat.rotate(properties().getRotation(), 0, 0, 1);
496                 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
497                 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
498 
499                 matrix.multiply(true3dMat);
500             }
501         }
502     }
503 }
504 
505 /**
506  * Organizes the DisplayList hierarchy to prepare for background projection reordering.
507  *
508  * This should be called before a call to defer() or drawDisplayList()
509  *
510  * Each DisplayList that serves as a 3d root builds its list of composited children,
511  * which are flagged to not draw in the standard draw loop.
512  */
computeOrdering()513 void RenderNode::computeOrdering() {
514     ATRACE_CALL();
515     mProjectedNodes.clear();
516 
517     // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
518     // transform properties are applied correctly to top level children
519     if (mDisplayListData == NULL) return;
520     for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
521         DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
522         childOp->mRenderNode->computeOrderingImpl(childOp,
523                 properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity());
524     }
525 }
526 
computeOrderingImpl(DrawRenderNodeOp * opState,const SkPath * outlineOfProjectionSurface,Vector<DrawRenderNodeOp * > * compositedChildrenOfProjectionSurface,const mat4 * transformFromProjectionSurface)527 void RenderNode::computeOrderingImpl(
528         DrawRenderNodeOp* opState,
529         const SkPath* outlineOfProjectionSurface,
530         Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
531         const mat4* transformFromProjectionSurface) {
532     mProjectedNodes.clear();
533     if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return;
534 
535     // TODO: should avoid this calculation in most cases
536     // TODO: just calculate single matrix, down to all leaf composited elements
537     Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
538     localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
539 
540     if (properties().getProjectBackwards()) {
541         // composited projectee, flag for out of order draw, save matrix, and store in proj surface
542         opState->mSkipInOrderDraw = true;
543         opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
544         compositedChildrenOfProjectionSurface->add(opState);
545     } else {
546         // standard in order draw
547         opState->mSkipInOrderDraw = false;
548     }
549 
550     if (mDisplayListData->children().size() > 0) {
551         const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
552         bool haveAppliedPropertiesToProjection = false;
553         for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
554             DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
555             RenderNode* child = childOp->mRenderNode;
556 
557             const SkPath* projectionOutline = NULL;
558             Vector<DrawRenderNodeOp*>* projectionChildren = NULL;
559             const mat4* projectionTransform = NULL;
560             if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
561                 // if receiving projections, collect projecting descendent
562 
563                 // Note that if a direct descendent is projecting backwards, we pass it's
564                 // grandparent projection collection, since it shouldn't project onto it's
565                 // parent, where it will already be drawing.
566                 projectionOutline = properties().getOutline().getPath();
567                 projectionChildren = &mProjectedNodes;
568                 projectionTransform = &mat4::identity();
569             } else {
570                 if (!haveAppliedPropertiesToProjection) {
571                     applyViewPropertyTransforms(localTransformFromProjectionSurface);
572                     haveAppliedPropertiesToProjection = true;
573                 }
574                 projectionOutline = outlineOfProjectionSurface;
575                 projectionChildren = compositedChildrenOfProjectionSurface;
576                 projectionTransform = &localTransformFromProjectionSurface;
577             }
578             child->computeOrderingImpl(childOp,
579                     projectionOutline, projectionChildren, projectionTransform);
580         }
581     }
582 }
583 
584 class DeferOperationHandler {
585 public:
DeferOperationHandler(DeferStateStruct & deferStruct,int level)586     DeferOperationHandler(DeferStateStruct& deferStruct, int level)
587         : mDeferStruct(deferStruct), mLevel(level) {}
operator ()(DisplayListOp * operation,int saveCount,bool clipToBounds)588     inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
589         operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
590     }
allocator()591     inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
startMark(const char * name)592     inline void startMark(const char* name) {} // do nothing
endMark()593     inline void endMark() {}
level()594     inline int level() { return mLevel; }
replayFlags()595     inline int replayFlags() { return mDeferStruct.mReplayFlags; }
allocPathForFrame()596     inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); }
597 
598 private:
599     DeferStateStruct& mDeferStruct;
600     const int mLevel;
601 };
602 
defer(DeferStateStruct & deferStruct,const int level)603 void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
604     DeferOperationHandler handler(deferStruct, level);
605     issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
606 }
607 
608 class ReplayOperationHandler {
609 public:
ReplayOperationHandler(ReplayStateStruct & replayStruct,int level)610     ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
611         : mReplayStruct(replayStruct), mLevel(level) {}
operator ()(DisplayListOp * operation,int saveCount,bool clipToBounds)612     inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
613 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
614         mReplayStruct.mRenderer.eventMark(operation->name());
615 #endif
616         operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
617     }
allocator()618     inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
startMark(const char * name)619     inline void startMark(const char* name) {
620         mReplayStruct.mRenderer.startMark(name);
621     }
endMark()622     inline void endMark() {
623         mReplayStruct.mRenderer.endMark();
624     }
level()625     inline int level() { return mLevel; }
replayFlags()626     inline int replayFlags() { return mReplayStruct.mReplayFlags; }
allocPathForFrame()627     inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); }
628 
629 private:
630     ReplayStateStruct& mReplayStruct;
631     const int mLevel;
632 };
633 
replay(ReplayStateStruct & replayStruct,const int level)634 void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
635     ReplayOperationHandler handler(replayStruct, level);
636     issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
637 }
638 
buildZSortedChildList(const DisplayListData::Chunk & chunk,Vector<ZDrawRenderNodeOpPair> & zTranslatedNodes)639 void RenderNode::buildZSortedChildList(const DisplayListData::Chunk& chunk,
640         Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) {
641     if (chunk.beginChildIndex == chunk.endChildIndex) return;
642 
643     for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
644         DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
645         RenderNode* child = childOp->mRenderNode;
646         float childZ = child->properties().getZ();
647 
648         if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
649             zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp));
650             childOp->mSkipInOrderDraw = true;
651         } else if (!child->properties().getProjectBackwards()) {
652             // regular, in order drawing DisplayList
653             childOp->mSkipInOrderDraw = false;
654         }
655     }
656 
657     // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
658     std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
659 }
660 
661 template <class T>
issueDrawShadowOperation(const Matrix4 & transformFromParent,T & handler)662 void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
663     if (properties().getAlpha() <= 0.0f
664             || properties().getOutline().getAlpha() <= 0.0f
665             || !properties().getOutline().getPath()) {
666         // no shadow to draw
667         return;
668     }
669 
670     mat4 shadowMatrixXY(transformFromParent);
671     applyViewPropertyTransforms(shadowMatrixXY);
672 
673     // Z matrix needs actual 3d transformation, so mapped z values will be correct
674     mat4 shadowMatrixZ(transformFromParent);
675     applyViewPropertyTransforms(shadowMatrixZ, true);
676 
677     const SkPath* casterOutlinePath = properties().getOutline().getPath();
678     const SkPath* revealClipPath = properties().getRevealClip().getPath();
679     if (revealClipPath && revealClipPath->isEmpty()) return;
680 
681     float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha();
682 
683 
684     // holds temporary SkPath to store the result of intersections
685     SkPath* frameAllocatedPath = NULL;
686     const SkPath* outlinePath = casterOutlinePath;
687 
688     // intersect the outline with the reveal clip, if present
689     if (revealClipPath) {
690         frameAllocatedPath = handler.allocPathForFrame();
691 
692         Op(*outlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath);
693         outlinePath = frameAllocatedPath;
694     }
695 
696     // intersect the outline with the clipBounds, if present
697     if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
698         if (!frameAllocatedPath) {
699             frameAllocatedPath = handler.allocPathForFrame();
700         }
701 
702         Rect clipBounds;
703         properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
704         SkPath clipBoundsPath;
705         clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
706                 clipBounds.right, clipBounds.bottom);
707 
708         Op(*outlinePath, clipBoundsPath, kIntersect_PathOp, frameAllocatedPath);
709         outlinePath = frameAllocatedPath;
710     }
711 
712     DisplayListOp* shadowOp  = new (handler.allocator()) DrawShadowOp(
713             shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath);
714     handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
715 }
716 
717 #define SHADOW_DELTA 0.1f
718 
719 template <class T>
issueOperationsOf3dChildren(ChildrenSelectMode mode,const Matrix4 & initialTransform,const Vector<ZDrawRenderNodeOpPair> & zTranslatedNodes,OpenGLRenderer & renderer,T & handler)720 void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode,
721         const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
722         OpenGLRenderer& renderer, T& handler) {
723     const int size = zTranslatedNodes.size();
724     if (size == 0
725             || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f)
726             || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
727         // no 3d children to draw
728         return;
729     }
730 
731     // Apply the base transform of the parent of the 3d children. This isolates
732     // 3d children of the current chunk from transformations made in previous chunks.
733     int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
734     renderer.setMatrix(initialTransform);
735 
736     /**
737      * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
738      * with very similar Z heights to draw together.
739      *
740      * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
741      * underneath both, and neither's shadow is drawn on top of the other.
742      */
743     const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
744     size_t drawIndex, shadowIndex, endIndex;
745     if (mode == kNegativeZChildren) {
746         drawIndex = 0;
747         endIndex = nonNegativeIndex;
748         shadowIndex = endIndex; // draw no shadows
749     } else {
750         drawIndex = nonNegativeIndex;
751         endIndex = size;
752         shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
753     }
754 
755     DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "",
756             endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive");
757 
758     float lastCasterZ = 0.0f;
759     while (shadowIndex < endIndex || drawIndex < endIndex) {
760         if (shadowIndex < endIndex) {
761             DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value;
762             RenderNode* caster = casterOp->mRenderNode;
763             const float casterZ = zTranslatedNodes[shadowIndex].key;
764             // attempt to render the shadow if the caster about to be drawn is its caster,
765             // OR if its caster's Z value is similar to the previous potential caster
766             if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
767                 caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler);
768 
769                 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
770                 shadowIndex++;
771                 continue;
772             }
773         }
774 
775         // only the actual child DL draw needs to be in save/restore,
776         // since it modifies the renderer's matrix
777         int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
778 
779         DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
780         RenderNode* child = childOp->mRenderNode;
781 
782         renderer.concatMatrix(childOp->mTransformFromParent);
783         childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
784         handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
785         childOp->mSkipInOrderDraw = true;
786 
787         renderer.restoreToCount(restoreTo);
788         drawIndex++;
789     }
790     renderer.restoreToCount(rootRestoreTo);
791 }
792 
793 template <class T>
issueOperationsOfProjectedChildren(OpenGLRenderer & renderer,T & handler)794 void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) {
795     DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size());
796     const SkPath* projectionReceiverOutline = properties().getOutline().getPath();
797     int restoreTo = renderer.getSaveCount();
798 
799     LinearAllocator& alloc = handler.allocator();
800     handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
801             PROPERTY_SAVECOUNT, properties().getClipToBounds());
802 
803     // Transform renderer to match background we're projecting onto
804     // (by offsetting canvas by translationX/Y of background rendernode, since only those are set)
805     const DisplayListOp* op =
806             (mDisplayListData->displayListOps[mDisplayListData->projectionReceiveIndex]);
807     const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op);
808     const RenderProperties& backgroundProps = backgroundOp->mRenderNode->properties();
809     renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY());
810 
811     // If the projection reciever has an outline, we mask each of the projected rendernodes to it
812     // Either with clipRect, or special saveLayer masking
813     if (projectionReceiverOutline != NULL) {
814         const SkRect& outlineBounds = projectionReceiverOutline->getBounds();
815         if (projectionReceiverOutline->isRect(NULL)) {
816             // mask to the rect outline simply with clipRect
817             ClipRectOp* clipOp = new (alloc) ClipRectOp(
818                     outlineBounds.left(), outlineBounds.top(),
819                     outlineBounds.right(), outlineBounds.bottom(), SkRegion::kIntersect_Op);
820             handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
821         } else {
822             // wrap the projected RenderNodes with a SaveLayer that will mask to the outline
823             SaveLayerOp* op = new (alloc) SaveLayerOp(
824                     outlineBounds.left(), outlineBounds.top(),
825                     outlineBounds.right(), outlineBounds.bottom(),
826                     255, SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag | SkCanvas::kARGB_ClipLayer_SaveFlag);
827             op->setMask(projectionReceiverOutline);
828             handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
829 
830             /* TODO: add optimizations here to take advantage of placement/size of projected
831              * children (which may shrink saveLayer area significantly). This is dependent on
832              * passing actual drawing/dirtying bounds of projected content down to native.
833              */
834         }
835     }
836 
837     // draw projected nodes
838     for (size_t i = 0; i < mProjectedNodes.size(); i++) {
839         DrawRenderNodeOp* childOp = mProjectedNodes[i];
840 
841         // matrix save, concat, and restore can be done safely without allocating operations
842         int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
843         renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
844         childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
845         handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
846         childOp->mSkipInOrderDraw = true;
847         renderer.restoreToCount(restoreTo);
848     }
849 
850     if (projectionReceiverOutline != NULL) {
851         handler(new (alloc) RestoreToCountOp(restoreTo),
852                 PROPERTY_SAVECOUNT, properties().getClipToBounds());
853     }
854 }
855 
856 /**
857  * This function serves both defer and replay modes, and will organize the displayList's component
858  * operations for a single frame:
859  *
860  * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
861  * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
862  * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
863  * defer vs replay logic, per operation
864  */
865 template <class T>
issueOperations(OpenGLRenderer & renderer,T & handler)866 void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
867     const int level = handler.level();
868     if (mDisplayListData->isEmpty()) {
869         DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName());
870         return;
871     }
872 
873     const bool drawLayer = (mLayer && (&renderer != mLayer->renderer));
874     // If we are updating the contents of mLayer, we don't want to apply any of
875     // the RenderNode's properties to this issueOperations pass. Those will all
876     // be applied when the layer is drawn, aka when this is true.
877     const bool useViewProperties = (!mLayer || drawLayer);
878     if (useViewProperties) {
879         const Outline& outline = properties().getOutline();
880         if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) {
881             DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", level * 2, "", this, getName());
882             return;
883         }
884     }
885 
886     handler.startMark(getName());
887 
888 #if DEBUG_DISPLAY_LIST
889     const Rect& clipRect = renderer.getLocalClipBounds();
890     DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f",
891             level * 2, "", this, getName(),
892             clipRect.left, clipRect.top, clipRect.right, clipRect.bottom);
893 #endif
894 
895     LinearAllocator& alloc = handler.allocator();
896     int restoreTo = renderer.getSaveCount();
897     handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
898             PROPERTY_SAVECOUNT, properties().getClipToBounds());
899 
900     DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
901             SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
902 
903     if (useViewProperties) {
904         setViewProperties<T>(renderer, handler);
905     }
906 
907     bool quickRejected = properties().getClipToBounds()
908             && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
909     if (!quickRejected) {
910         Matrix4 initialTransform(*(renderer.currentTransform()));
911 
912         if (drawLayer) {
913             handler(new (alloc) DrawLayerOp(mLayer, 0, 0),
914                     renderer.getSaveCount() - 1, properties().getClipToBounds());
915         } else {
916             const int saveCountOffset = renderer.getSaveCount() - 1;
917             const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
918             DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
919             for (size_t chunkIndex = 0; chunkIndex < mDisplayListData->getChunks().size(); chunkIndex++) {
920                 const DisplayListData::Chunk& chunk = mDisplayListData->getChunks()[chunkIndex];
921 
922                 Vector<ZDrawRenderNodeOpPair> zTranslatedNodes;
923                 buildZSortedChildList(chunk, zTranslatedNodes);
924 
925                 issueOperationsOf3dChildren(kNegativeZChildren,
926                         initialTransform, zTranslatedNodes, renderer, handler);
927 
928 
929                 for (int opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
930                     DisplayListOp *op = mDisplayListData->displayListOps[opIndex];
931 #if DEBUG_DISPLAY_LIST
932                     op->output(level + 1);
933 #endif
934                     logBuffer.writeCommand(level, op->name());
935                     handler(op, saveCountOffset, properties().getClipToBounds());
936 
937                     if (CC_UNLIKELY(!mProjectedNodes.isEmpty() && opIndex == projectionReceiveIndex)) {
938                         issueOperationsOfProjectedChildren(renderer, handler);
939                     }
940                 }
941 
942                 issueOperationsOf3dChildren(kPositiveZChildren,
943                         initialTransform, zTranslatedNodes, renderer, handler);
944             }
945         }
946     }
947 
948     DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
949     handler(new (alloc) RestoreToCountOp(restoreTo),
950             PROPERTY_SAVECOUNT, properties().getClipToBounds());
951     renderer.setOverrideLayerAlpha(1.0f);
952 
953     DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName());
954     handler.endMark();
955 }
956 
957 } /* namespace uirenderer */
958 } /* namespace android */
959