Searched refs:SOURCE_SCRATCH (Results 1 – 2 of 2) sorted by relevance
64 mSource[SOURCE_SCRATCH] = bqProducer; in VirtualDisplaySurface()221 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); in onFrameCommitted()430 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); in queueBuffer()431 result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO); in queueBuffer()445 mFbProducerSlot = mapSource2ProducerSlot(SOURCE_SCRATCH, item.mBuf); in queueBuffer()568 if (source == SOURCE_SCRATCH) { in mapSource2ProducerSlot()580 return type == COMPOSITION_MIXED ? SOURCE_SCRATCH : SOURCE_SINK; in fbSourceForCompositionType()597 case SOURCE_SCRATCH: return "SCRATCH"; in dbgSourceStr()
93 enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1}; enumerator