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Searched refs:SOURCE_SCRATCH (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp64 mSource[SOURCE_SCRATCH] = bqProducer; in VirtualDisplaySurface()
221 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); in onFrameCommitted()
430 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); in queueBuffer()
431 result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO); in queueBuffer()
445 mFbProducerSlot = mapSource2ProducerSlot(SOURCE_SCRATCH, item.mBuf); in queueBuffer()
568 if (source == SOURCE_SCRATCH) { in mapSource2ProducerSlot()
580 return type == COMPOSITION_MIXED ? SOURCE_SCRATCH : SOURCE_SINK; in fbSourceForCompositionType()
597 case SOURCE_SCRATCH: return "SCRATCH"; in dbgSourceStr()
DVirtualDisplaySurface.h93 enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1}; enumerator