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1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 // #define LOG_NDEBUG 0
18 #include "VirtualDisplaySurface.h"
19 #include "HWComposer.h"
20 
21 // ---------------------------------------------------------------------------
22 namespace android {
23 // ---------------------------------------------------------------------------
24 
25 #if defined(FORCE_HWC_COPY_FOR_VIRTUAL_DISPLAYS)
26 static const bool sForceHwcCopy = true;
27 #else
28 static const bool sForceHwcCopy = false;
29 #endif
30 
31 #define VDS_LOGE(msg, ...) ALOGE("[%s] " msg, \
32         mDisplayName.string(), ##__VA_ARGS__)
33 #define VDS_LOGW_IF(cond, msg, ...) ALOGW_IF(cond, "[%s] " msg, \
34         mDisplayName.string(), ##__VA_ARGS__)
35 #define VDS_LOGV(msg, ...) ALOGV("[%s] " msg, \
36         mDisplayName.string(), ##__VA_ARGS__)
37 
dbgCompositionTypeStr(DisplaySurface::CompositionType type)38 static const char* dbgCompositionTypeStr(DisplaySurface::CompositionType type) {
39     switch (type) {
40         case DisplaySurface::COMPOSITION_UNKNOWN: return "UNKNOWN";
41         case DisplaySurface::COMPOSITION_GLES:    return "GLES";
42         case DisplaySurface::COMPOSITION_HWC:     return "HWC";
43         case DisplaySurface::COMPOSITION_MIXED:   return "MIXED";
44         default:                                  return "<INVALID>";
45     }
46 }
47 
VirtualDisplaySurface(HWComposer & hwc,int32_t dispId,const sp<IGraphicBufferProducer> & sink,const sp<IGraphicBufferProducer> & bqProducer,const sp<IGraphicBufferConsumer> & bqConsumer,const String8 & name)48 VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
49         const sp<IGraphicBufferProducer>& sink,
50         const sp<IGraphicBufferProducer>& bqProducer,
51         const sp<IGraphicBufferConsumer>& bqConsumer,
52         const String8& name)
53 :   ConsumerBase(bqConsumer),
54     mHwc(hwc),
55     mDisplayId(dispId),
56     mDisplayName(name),
57     mOutputUsage(GRALLOC_USAGE_HW_COMPOSER),
58     mProducerSlotSource(0),
59     mDbgState(DBG_STATE_IDLE),
60     mDbgLastCompositionType(COMPOSITION_UNKNOWN),
61     mMustRecompose(false)
62 {
63     mSource[SOURCE_SINK] = sink;
64     mSource[SOURCE_SCRATCH] = bqProducer;
65 
66     resetPerFrameState();
67 
68     int sinkWidth, sinkHeight;
69     sink->query(NATIVE_WINDOW_WIDTH, &sinkWidth);
70     sink->query(NATIVE_WINDOW_HEIGHT, &sinkHeight);
71     mSinkBufferWidth = sinkWidth;
72     mSinkBufferHeight = sinkHeight;
73 
74     // Pick the buffer format to request from the sink when not rendering to it
75     // with GLES. If the consumer needs CPU access, use the default format
76     // set by the consumer. Otherwise allow gralloc to decide the format based
77     // on usage bits.
78     int sinkUsage;
79     sink->query(NATIVE_WINDOW_CONSUMER_USAGE_BITS, &sinkUsage);
80     if (sinkUsage & (GRALLOC_USAGE_SW_READ_MASK | GRALLOC_USAGE_SW_WRITE_MASK)) {
81         int sinkFormat;
82         sink->query(NATIVE_WINDOW_FORMAT, &sinkFormat);
83         mDefaultOutputFormat = sinkFormat;
84     } else {
85         mDefaultOutputFormat = HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED;
86     }
87     mOutputFormat = mDefaultOutputFormat;
88 
89     ConsumerBase::mName = String8::format("VDS: %s", mDisplayName.string());
90     mConsumer->setConsumerName(ConsumerBase::mName);
91     mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
92     mConsumer->setDefaultBufferSize(sinkWidth, sinkHeight);
93     mConsumer->setDefaultMaxBufferCount(2);
94 }
95 
~VirtualDisplaySurface()96 VirtualDisplaySurface::~VirtualDisplaySurface() {
97 }
98 
beginFrame(bool mustRecompose)99 status_t VirtualDisplaySurface::beginFrame(bool mustRecompose) {
100     if (mDisplayId < 0)
101         return NO_ERROR;
102 
103     mMustRecompose = mustRecompose;
104 
105     VDS_LOGW_IF(mDbgState != DBG_STATE_IDLE,
106             "Unexpected beginFrame() in %s state", dbgStateStr());
107     mDbgState = DBG_STATE_BEGUN;
108 
109     return refreshOutputBuffer();
110 }
111 
prepareFrame(CompositionType compositionType)112 status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) {
113     if (mDisplayId < 0)
114         return NO_ERROR;
115 
116     VDS_LOGW_IF(mDbgState != DBG_STATE_BEGUN,
117             "Unexpected prepareFrame() in %s state", dbgStateStr());
118     mDbgState = DBG_STATE_PREPARED;
119 
120     mCompositionType = compositionType;
121     if (sForceHwcCopy && mCompositionType == COMPOSITION_GLES) {
122         // Some hardware can do RGB->YUV conversion more efficiently in hardware
123         // controlled by HWC than in hardware controlled by the video encoder.
124         // Forcing GLES-composed frames to go through an extra copy by the HWC
125         // allows the format conversion to happen there, rather than passing RGB
126         // directly to the consumer.
127         //
128         // On the other hand, when the consumer prefers RGB or can consume RGB
129         // inexpensively, this forces an unnecessary copy.
130         mCompositionType = COMPOSITION_MIXED;
131     }
132 
133     if (mCompositionType != mDbgLastCompositionType) {
134         VDS_LOGV("prepareFrame: composition type changed to %s",
135                 dbgCompositionTypeStr(mCompositionType));
136         mDbgLastCompositionType = mCompositionType;
137     }
138 
139     if (mCompositionType != COMPOSITION_GLES &&
140             (mOutputFormat != mDefaultOutputFormat ||
141              mOutputUsage != GRALLOC_USAGE_HW_COMPOSER)) {
142         // We must have just switched from GLES-only to MIXED or HWC
143         // composition. Stop using the format and usage requested by the GLES
144         // driver; they may be suboptimal when HWC is writing to the output
145         // buffer. For example, if the output is going to a video encoder, and
146         // HWC can write directly to YUV, some hardware can skip a
147         // memory-to-memory RGB-to-YUV conversion step.
148         //
149         // If we just switched *to* GLES-only mode, we'll change the
150         // format/usage and get a new buffer when the GLES driver calls
151         // dequeueBuffer().
152         mOutputFormat = mDefaultOutputFormat;
153         mOutputUsage = GRALLOC_USAGE_HW_COMPOSER;
154         refreshOutputBuffer();
155     }
156 
157     return NO_ERROR;
158 }
159 
compositionComplete()160 status_t VirtualDisplaySurface::compositionComplete() {
161     return NO_ERROR;
162 }
163 
advanceFrame()164 status_t VirtualDisplaySurface::advanceFrame() {
165     if (mDisplayId < 0)
166         return NO_ERROR;
167 
168     if (mCompositionType == COMPOSITION_HWC) {
169         VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED,
170                 "Unexpected advanceFrame() in %s state on HWC frame",
171                 dbgStateStr());
172     } else {
173         VDS_LOGW_IF(mDbgState != DBG_STATE_GLES_DONE,
174                 "Unexpected advanceFrame() in %s state on GLES/MIXED frame",
175                 dbgStateStr());
176     }
177     mDbgState = DBG_STATE_HWC;
178 
179     if (mOutputProducerSlot < 0 ||
180             (mCompositionType != COMPOSITION_HWC && mFbProducerSlot < 0)) {
181         // Last chance bailout if something bad happened earlier. For example,
182         // in a GLES configuration, if the sink disappears then dequeueBuffer
183         // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger
184         // will soldier on. So we end up here without a buffer. There should
185         // be lots of scary messages in the log just before this.
186         VDS_LOGE("advanceFrame: no buffer, bailing out");
187         return NO_MEMORY;
188     }
189 
190     sp<GraphicBuffer> fbBuffer = mFbProducerSlot >= 0 ?
191             mProducerBuffers[mFbProducerSlot] : sp<GraphicBuffer>(NULL);
192     sp<GraphicBuffer> outBuffer = mProducerBuffers[mOutputProducerSlot];
193     VDS_LOGV("advanceFrame: fb=%d(%p) out=%d(%p)",
194             mFbProducerSlot, fbBuffer.get(),
195             mOutputProducerSlot, outBuffer.get());
196 
197     // At this point we know the output buffer acquire fence,
198     // so update HWC state with it.
199     mHwc.setOutputBuffer(mDisplayId, mOutputFence, outBuffer);
200 
201     status_t result = NO_ERROR;
202     if (fbBuffer != NULL) {
203         result = mHwc.fbPost(mDisplayId, mFbFence, fbBuffer);
204     }
205 
206     return result;
207 }
208 
onFrameCommitted()209 void VirtualDisplaySurface::onFrameCommitted() {
210     if (mDisplayId < 0)
211         return;
212 
213     VDS_LOGW_IF(mDbgState != DBG_STATE_HWC,
214             "Unexpected onFrameCommitted() in %s state", dbgStateStr());
215     mDbgState = DBG_STATE_IDLE;
216 
217     sp<Fence> fbFence = mHwc.getAndResetReleaseFence(mDisplayId);
218     if (mCompositionType == COMPOSITION_MIXED && mFbProducerSlot >= 0) {
219         // release the scratch buffer back to the pool
220         Mutex::Autolock lock(mMutex);
221         int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot);
222         VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot);
223         addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence);
224         releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot],
225                 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
226     }
227 
228     if (mOutputProducerSlot >= 0) {
229         int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot);
230         QueueBufferOutput qbo;
231         sp<Fence> outFence = mHwc.getLastRetireFence(mDisplayId);
232         VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot);
233         if (mMustRecompose) {
234             status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot,
235                     QueueBufferInput(
236                         systemTime(), false /* isAutoTimestamp */,
237                         Rect(mSinkBufferWidth, mSinkBufferHeight),
238                         NATIVE_WINDOW_SCALING_MODE_FREEZE, 0 /* transform */,
239                         true /* async*/,
240                         outFence),
241                     &qbo);
242             if (result == NO_ERROR) {
243                 updateQueueBufferOutput(qbo);
244             }
245         } else {
246             // If the surface hadn't actually been updated, then we only went
247             // through the motions of updating the display to keep our state
248             // machine happy. We cancel the buffer to avoid triggering another
249             // re-composition and causing an infinite loop.
250             mSource[SOURCE_SINK]->cancelBuffer(sslot, outFence);
251         }
252     }
253 
254     resetPerFrameState();
255 }
256 
dump(String8 &) const257 void VirtualDisplaySurface::dump(String8& /* result */) const {
258 }
259 
resizeBuffers(const uint32_t w,const uint32_t h)260 void VirtualDisplaySurface::resizeBuffers(const uint32_t w, const uint32_t h) {
261     uint32_t tmpW, tmpH, transformHint, numPendingBuffers;
262     mQueueBufferOutput.deflate(&tmpW, &tmpH, &transformHint, &numPendingBuffers);
263     mQueueBufferOutput.inflate(w, h, transformHint, numPendingBuffers);
264 
265     mSinkBufferWidth = w;
266     mSinkBufferHeight = h;
267 }
268 
requestBuffer(int pslot,sp<GraphicBuffer> * outBuf)269 status_t VirtualDisplaySurface::requestBuffer(int pslot,
270         sp<GraphicBuffer>* outBuf) {
271     if (mDisplayId < 0)
272         return mSource[SOURCE_SINK]->requestBuffer(pslot, outBuf);
273 
274     VDS_LOGW_IF(mDbgState != DBG_STATE_GLES,
275             "Unexpected requestBuffer pslot=%d in %s state",
276             pslot, dbgStateStr());
277 
278     *outBuf = mProducerBuffers[pslot];
279     return NO_ERROR;
280 }
281 
setBufferCount(int bufferCount)282 status_t VirtualDisplaySurface::setBufferCount(int bufferCount) {
283     return mSource[SOURCE_SINK]->setBufferCount(bufferCount);
284 }
285 
dequeueBuffer(Source source,uint32_t format,uint32_t usage,int * sslot,sp<Fence> * fence)286 status_t VirtualDisplaySurface::dequeueBuffer(Source source,
287         uint32_t format, uint32_t usage, int* sslot, sp<Fence>* fence) {
288     LOG_FATAL_IF(mDisplayId < 0, "mDisplayId=%d but should not be < 0.", mDisplayId);
289     // Don't let a slow consumer block us
290     bool async = (source == SOURCE_SINK);
291 
292     status_t result = mSource[source]->dequeueBuffer(sslot, fence, async,
293             mSinkBufferWidth, mSinkBufferHeight, format, usage);
294     if (result < 0)
295         return result;
296     int pslot = mapSource2ProducerSlot(source, *sslot);
297     VDS_LOGV("dequeueBuffer(%s): sslot=%d pslot=%d result=%d",
298             dbgSourceStr(source), *sslot, pslot, result);
299     uint64_t sourceBit = static_cast<uint64_t>(source) << pslot;
300 
301     if ((mProducerSlotSource & (1ULL << pslot)) != sourceBit) {
302         // This slot was previously dequeued from the other source; must
303         // re-request the buffer.
304         result |= BUFFER_NEEDS_REALLOCATION;
305         mProducerSlotSource &= ~(1ULL << pslot);
306         mProducerSlotSource |= sourceBit;
307     }
308 
309     if (result & RELEASE_ALL_BUFFERS) {
310         for (uint32_t i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
311             if ((mProducerSlotSource & (1ULL << i)) == sourceBit)
312                 mProducerBuffers[i].clear();
313         }
314     }
315     if (result & BUFFER_NEEDS_REALLOCATION) {
316         result = mSource[source]->requestBuffer(*sslot, &mProducerBuffers[pslot]);
317         if (result < 0) {
318             mProducerBuffers[pslot].clear();
319             mSource[source]->cancelBuffer(*sslot, *fence);
320             return result;
321         }
322         VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p fmt=%d usage=%#x",
323                 dbgSourceStr(source), pslot, mProducerBuffers[pslot].get(),
324                 mProducerBuffers[pslot]->getPixelFormat(),
325                 mProducerBuffers[pslot]->getUsage());
326     }
327 
328     return result;
329 }
330 
dequeueBuffer(int * pslot,sp<Fence> * fence,bool async,uint32_t w,uint32_t h,uint32_t format,uint32_t usage)331 status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
332         uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
333     if (mDisplayId < 0)
334         return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, async, w, h, format, usage);
335 
336     VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED,
337             "Unexpected dequeueBuffer() in %s state", dbgStateStr());
338     mDbgState = DBG_STATE_GLES;
339 
340     VDS_LOGW_IF(!async, "EGL called dequeueBuffer with !async despite eglSwapInterval(0)");
341     VDS_LOGV("dequeueBuffer %dx%d fmt=%d usage=%#x", w, h, format, usage);
342 
343     status_t result = NO_ERROR;
344     Source source = fbSourceForCompositionType(mCompositionType);
345 
346     if (source == SOURCE_SINK) {
347 
348         if (mOutputProducerSlot < 0) {
349             // Last chance bailout if something bad happened earlier. For example,
350             // in a GLES configuration, if the sink disappears then dequeueBuffer
351             // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger
352             // will soldier on. So we end up here without a buffer. There should
353             // be lots of scary messages in the log just before this.
354             VDS_LOGE("dequeueBuffer: no buffer, bailing out");
355             return NO_MEMORY;
356         }
357 
358         // We already dequeued the output buffer. If the GLES driver wants
359         // something incompatible, we have to cancel and get a new one. This
360         // will mean that HWC will see a different output buffer between
361         // prepare and set, but since we're in GLES-only mode already it
362         // shouldn't matter.
363 
364         usage |= GRALLOC_USAGE_HW_COMPOSER;
365         const sp<GraphicBuffer>& buf = mProducerBuffers[mOutputProducerSlot];
366         if ((usage & ~buf->getUsage()) != 0 ||
367                 (format != 0 && format != (uint32_t)buf->getPixelFormat()) ||
368                 (w != 0 && w != mSinkBufferWidth) ||
369                 (h != 0 && h != mSinkBufferHeight)) {
370             VDS_LOGV("dequeueBuffer: dequeueing new output buffer: "
371                     "want %dx%d fmt=%d use=%#x, "
372                     "have %dx%d fmt=%d use=%#x",
373                     w, h, format, usage,
374                     mSinkBufferWidth, mSinkBufferHeight,
375                     buf->getPixelFormat(), buf->getUsage());
376             mOutputFormat = format;
377             mOutputUsage = usage;
378             result = refreshOutputBuffer();
379             if (result < 0)
380                 return result;
381         }
382     }
383 
384     if (source == SOURCE_SINK) {
385         *pslot = mOutputProducerSlot;
386         *fence = mOutputFence;
387     } else {
388         int sslot;
389         result = dequeueBuffer(source, format, usage, &sslot, fence);
390         if (result >= 0) {
391             *pslot = mapSource2ProducerSlot(source, sslot);
392         }
393     }
394     return result;
395 }
396 
detachBuffer(int)397 status_t VirtualDisplaySurface::detachBuffer(int /* slot */) {
398     VDS_LOGE("detachBuffer is not available for VirtualDisplaySurface");
399     return INVALID_OPERATION;
400 }
401 
detachNextBuffer(sp<GraphicBuffer> *,sp<Fence> *)402 status_t VirtualDisplaySurface::detachNextBuffer(
403         sp<GraphicBuffer>* /* outBuffer */, sp<Fence>* /* outFence */) {
404     VDS_LOGE("detachNextBuffer is not available for VirtualDisplaySurface");
405     return INVALID_OPERATION;
406 }
407 
attachBuffer(int *,const sp<GraphicBuffer> &)408 status_t VirtualDisplaySurface::attachBuffer(int* /* outSlot */,
409         const sp<GraphicBuffer>& /* buffer */) {
410     VDS_LOGE("attachBuffer is not available for VirtualDisplaySurface");
411     return INVALID_OPERATION;
412 }
413 
queueBuffer(int pslot,const QueueBufferInput & input,QueueBufferOutput * output)414 status_t VirtualDisplaySurface::queueBuffer(int pslot,
415         const QueueBufferInput& input, QueueBufferOutput* output) {
416     if (mDisplayId < 0)
417         return mSource[SOURCE_SINK]->queueBuffer(pslot, input, output);
418 
419     VDS_LOGW_IF(mDbgState != DBG_STATE_GLES,
420             "Unexpected queueBuffer(pslot=%d) in %s state", pslot,
421             dbgStateStr());
422     mDbgState = DBG_STATE_GLES_DONE;
423 
424     VDS_LOGV("queueBuffer pslot=%d", pslot);
425 
426     status_t result;
427     if (mCompositionType == COMPOSITION_MIXED) {
428         // Queue the buffer back into the scratch pool
429         QueueBufferOutput scratchQBO;
430         int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot);
431         result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO);
432         if (result != NO_ERROR)
433             return result;
434 
435         // Now acquire the buffer from the scratch pool -- should be the same
436         // slot and fence as we just queued.
437         Mutex::Autolock lock(mMutex);
438         BufferQueue::BufferItem item;
439         result = acquireBufferLocked(&item, 0);
440         if (result != NO_ERROR)
441             return result;
442         VDS_LOGW_IF(item.mBuf != sslot,
443                 "queueBuffer: acquired sslot %d from SCRATCH after queueing sslot %d",
444                 item.mBuf, sslot);
445         mFbProducerSlot = mapSource2ProducerSlot(SOURCE_SCRATCH, item.mBuf);
446         mFbFence = mSlots[item.mBuf].mFence;
447 
448     } else {
449         LOG_FATAL_IF(mCompositionType != COMPOSITION_GLES,
450                 "Unexpected queueBuffer in state %s for compositionType %s",
451                 dbgStateStr(), dbgCompositionTypeStr(mCompositionType));
452 
453         // Extract the GLES release fence for HWC to acquire
454         int64_t timestamp;
455         bool isAutoTimestamp;
456         Rect crop;
457         int scalingMode;
458         uint32_t transform;
459         bool async;
460         input.deflate(&timestamp, &isAutoTimestamp, &crop, &scalingMode,
461                 &transform, &async, &mFbFence);
462 
463         mFbProducerSlot = pslot;
464         mOutputFence = mFbFence;
465     }
466 
467     *output = mQueueBufferOutput;
468     return NO_ERROR;
469 }
470 
cancelBuffer(int pslot,const sp<Fence> & fence)471 void VirtualDisplaySurface::cancelBuffer(int pslot, const sp<Fence>& fence) {
472     if (mDisplayId < 0)
473         return mSource[SOURCE_SINK]->cancelBuffer(mapProducer2SourceSlot(SOURCE_SINK, pslot), fence);
474 
475     VDS_LOGW_IF(mDbgState != DBG_STATE_GLES,
476             "Unexpected cancelBuffer(pslot=%d) in %s state", pslot,
477             dbgStateStr());
478     VDS_LOGV("cancelBuffer pslot=%d", pslot);
479     Source source = fbSourceForCompositionType(mCompositionType);
480     return mSource[source]->cancelBuffer(
481             mapProducer2SourceSlot(source, pslot), fence);
482 }
483 
query(int what,int * value)484 int VirtualDisplaySurface::query(int what, int* value) {
485     switch (what) {
486         case NATIVE_WINDOW_WIDTH:
487             *value = mSinkBufferWidth;
488             break;
489         case NATIVE_WINDOW_HEIGHT:
490             *value = mSinkBufferHeight;
491             break;
492         default:
493             return mSource[SOURCE_SINK]->query(what, value);
494     }
495     return NO_ERROR;
496 }
497 
connect(const sp<IProducerListener> & listener,int api,bool producerControlledByApp,QueueBufferOutput * output)498 status_t VirtualDisplaySurface::connect(const sp<IProducerListener>& listener,
499         int api, bool producerControlledByApp,
500         QueueBufferOutput* output) {
501     QueueBufferOutput qbo;
502     status_t result = mSource[SOURCE_SINK]->connect(listener, api,
503             producerControlledByApp, &qbo);
504     if (result == NO_ERROR) {
505         updateQueueBufferOutput(qbo);
506         *output = mQueueBufferOutput;
507     }
508     return result;
509 }
510 
disconnect(int api)511 status_t VirtualDisplaySurface::disconnect(int api) {
512     return mSource[SOURCE_SINK]->disconnect(api);
513 }
514 
setSidebandStream(const sp<NativeHandle> &)515 status_t VirtualDisplaySurface::setSidebandStream(const sp<NativeHandle>& /*stream*/) {
516     return INVALID_OPERATION;
517 }
518 
allocateBuffers(bool,uint32_t,uint32_t,uint32_t,uint32_t)519 void VirtualDisplaySurface::allocateBuffers(bool /* async */,
520         uint32_t /* width */, uint32_t /* height */, uint32_t /* format */,
521         uint32_t /* usage */) {
522     // TODO: Should we actually allocate buffers for a virtual display?
523 }
524 
updateQueueBufferOutput(const QueueBufferOutput & qbo)525 void VirtualDisplaySurface::updateQueueBufferOutput(
526         const QueueBufferOutput& qbo) {
527     uint32_t w, h, transformHint, numPendingBuffers;
528     qbo.deflate(&w, &h, &transformHint, &numPendingBuffers);
529     mQueueBufferOutput.inflate(w, h, 0, numPendingBuffers);
530 }
531 
resetPerFrameState()532 void VirtualDisplaySurface::resetPerFrameState() {
533     mCompositionType = COMPOSITION_UNKNOWN;
534     mFbFence = Fence::NO_FENCE;
535     mOutputFence = Fence::NO_FENCE;
536     mOutputProducerSlot = -1;
537     mFbProducerSlot = -1;
538 }
539 
refreshOutputBuffer()540 status_t VirtualDisplaySurface::refreshOutputBuffer() {
541     if (mOutputProducerSlot >= 0) {
542         mSource[SOURCE_SINK]->cancelBuffer(
543                 mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot),
544                 mOutputFence);
545     }
546 
547     int sslot;
548     status_t result = dequeueBuffer(SOURCE_SINK, mOutputFormat, mOutputUsage,
549             &sslot, &mOutputFence);
550     if (result < 0)
551         return result;
552     mOutputProducerSlot = mapSource2ProducerSlot(SOURCE_SINK, sslot);
553 
554     // On GLES-only frames, we don't have the right output buffer acquire fence
555     // until after GLES calls queueBuffer(). So here we just set the buffer
556     // (for use in HWC prepare) but not the fence; we'll call this again with
557     // the proper fence once we have it.
558     result = mHwc.setOutputBuffer(mDisplayId, Fence::NO_FENCE,
559             mProducerBuffers[mOutputProducerSlot]);
560 
561     return result;
562 }
563 
564 // This slot mapping function is its own inverse, so two copies are unnecessary.
565 // Both are kept to make the intent clear where the function is called, and for
566 // the (unlikely) chance that we switch to a different mapping function.
mapSource2ProducerSlot(Source source,int sslot)567 int VirtualDisplaySurface::mapSource2ProducerSlot(Source source, int sslot) {
568     if (source == SOURCE_SCRATCH) {
569         return BufferQueue::NUM_BUFFER_SLOTS - sslot - 1;
570     } else {
571         return sslot;
572     }
573 }
mapProducer2SourceSlot(Source source,int pslot)574 int VirtualDisplaySurface::mapProducer2SourceSlot(Source source, int pslot) {
575     return mapSource2ProducerSlot(source, pslot);
576 }
577 
578 VirtualDisplaySurface::Source
fbSourceForCompositionType(CompositionType type)579 VirtualDisplaySurface::fbSourceForCompositionType(CompositionType type) {
580     return type == COMPOSITION_MIXED ? SOURCE_SCRATCH : SOURCE_SINK;
581 }
582 
dbgStateStr() const583 const char* VirtualDisplaySurface::dbgStateStr() const {
584     switch (mDbgState) {
585         case DBG_STATE_IDLE:      return "IDLE";
586         case DBG_STATE_PREPARED:  return "PREPARED";
587         case DBG_STATE_GLES:      return "GLES";
588         case DBG_STATE_GLES_DONE: return "GLES_DONE";
589         case DBG_STATE_HWC:       return "HWC";
590         default:                  return "INVALID";
591     }
592 }
593 
dbgSourceStr(Source s)594 const char* VirtualDisplaySurface::dbgSourceStr(Source s) {
595     switch (s) {
596         case SOURCE_SINK:    return "SINK";
597         case SOURCE_SCRATCH: return "SCRATCH";
598         default:             return "INVALID";
599     }
600 }
601 
602 // ---------------------------------------------------------------------------
603 } // namespace android
604 // ---------------------------------------------------------------------------
605