Searched refs:VDS_LOGW_IF (Results 1 – 1 of 1) sorted by relevance
/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | VirtualDisplaySurface.cpp | 33 #define VDS_LOGW_IF(cond, msg, ...) ALOGW_IF(cond, "[%s] " msg, \ macro 105 VDS_LOGW_IF(mDbgState != DBG_STATE_IDLE, in beginFrame() 116 VDS_LOGW_IF(mDbgState != DBG_STATE_BEGUN, in prepareFrame() 169 VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED, in advanceFrame() 173 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES_DONE, in advanceFrame() 213 VDS_LOGW_IF(mDbgState != DBG_STATE_HWC, in onFrameCommitted() 274 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, in requestBuffer() 336 VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED, in dequeueBuffer() 340 VDS_LOGW_IF(!async, "EGL called dequeueBuffer with !async despite eglSwapInterval(0)"); in dequeueBuffer() 419 VDS_LOGW_IF(mDbgState != DBG_STATE_GLES, in queueBuffer() [all …]
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