/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | RenderEngine.cpp | 105 EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE }; in create() local 106 EGLSurface dummy = eglCreatePbufferSurface(display, dummyConfig, attribs); in create() 375 EGLAttributeVector attribs; in selectEGLConfig() local 377 attribs[EGL_RENDERABLE_TYPE] = renderableType; in selectEGLConfig() 378 attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; in selectEGLConfig() 379 attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT|EGL_PBUFFER_BIT; in selectEGLConfig() 380 attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; in selectEGLConfig() 381 attribs[EGL_RED_SIZE] = 8; in selectEGLConfig() 382 attribs[EGL_GREEN_SIZE] = 8; in selectEGLConfig() 383 attribs[EGL_BLUE_SIZE] = 8; in selectEGLConfig() [all …]
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/frameworks/rs/driver/ |
D | rsdPath.cpp | 152 RsdVertexArray::Attrib attribs[2]; in draw() local 153 attribs[0].set(GL_FLOAT, 2, 8, false, (size_t)vtx, "ATTRIB_position"); in draw() 154 attribs[1].set(GL_FLOAT, 4, 16, false, (size_t)color, "ATTRIB_color"); in draw() 155 RsdVertexArray va(attribs, 2); in draw()
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D | rsdVertexArray.cpp | 31 RsdVertexArray::RsdVertexArray(const Attrib *attribs, uint32_t numAttribs) { in RsdVertexArray() argument 32 mAttribs = attribs; in RsdVertexArray()
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D | rsdVertexArray.h | 49 RsdVertexArray(const Attrib *attribs, uint32_t numAttribs);
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D | rsdGL.cpp | 543 RsdVertexArray::Attrib attribs[2]; in rsdGLDrawQuadTexCoords() local 545 attribs[0].set(GL_FLOAT, 3, 12, false, (size_t)vtx, "ATTRIB_position"); in rsdGLDrawQuadTexCoords() 546 attribs[1].set(GL_FLOAT, 2, 8, false, (size_t)tex, "ATTRIB_texture0"); in rsdGLDrawQuadTexCoords() 548 RsdVertexArray va(attribs, 2); in rsdGLDrawQuadTexCoords()
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D | rsdRuntimeStubs.cpp | 329 RsdVertexArray::Attrib attribs[2]; in SC_DrawQuadTexCoords() local 330 attribs[0].set(GL_FLOAT, 3, 12, false, (size_t)vtx, "ATTRIB_position"); in SC_DrawQuadTexCoords() 331 attribs[1].set(GL_FLOAT, 2, 8, false, (size_t)tex, "ATTRIB_texture0"); in SC_DrawQuadTexCoords() 333 RsdVertexArray va(attribs, 2); in SC_DrawQuadTexCoords()
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/frameworks/base/libs/hwui/renderthread/ |
D | EglManager.cpp | 121 EGLint attribs[] = { in loadConfig() local 135 if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs) in loadConfig() 150 EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE }; in createContext() local 151 mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs); in createContext() 188 EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; in usePBufferSurface() local 189 mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs); in usePBufferSurface()
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/frameworks/native/opengl/tests/filter/ |
D | filter.cpp | 58 EGLint attribs[] = { EGL_WIDTH, 320, EGL_HEIGHT, 480, EGL_NONE }; in main() local 59 surface = eglCreatePbufferSurface(dpy, config, attribs); in main()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | RenderTarget.java | 392 int[] attribs = { EGL10.EGL_WIDTH, width, EGL10.EGL_HEIGHT, height, EGL10.EGL_NONE }; in createSurface() local 393 return egl.eglCreatePbufferSurface(display, eglConfig, attribs); in createSurface()
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/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.cpp | 251 const EGLint attribs[] = { in readyToRun() local 267 eglChooseConfig(display, attribs, &config, 1, &numConfigs); in readyToRun()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
D | ImageWallpaper.java | 680 int attribs[] = { in initGL() local 685 EGLSurface tmpSurface = mEgl.eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs); in initGL()
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 949 EGLint attribs[] = { in doGLFenceWaitLocked() local 954 EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); in doGLFenceWaitLocked()
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