/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 60 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 63 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 66 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 81 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 83 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 87 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 89 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 97 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 100 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 103 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() [all …]
|
D | SRGB_test.cpp | 136 ASSERT_EQ(GL_NO_ERROR, glGetError()); in fillTexture() 166 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 170 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 181 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 183 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 186 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 188 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 192 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 194 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 197 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() [all …]
|
D | GLTest.cpp | 108 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 180 GLenum err = glGetError(); in checkPixel() 183 while ((err = glGetError()) != GL_NO_ERROR) { in checkPixel() 255 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 258 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 260 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 263 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 267 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 308 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram() 311 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram() [all …]
|
D | SurfaceTextureFBO.h | 32 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 39 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 45 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
|
D | SurfaceTextureMultiContextGL_test.cpp | 167 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F() 197 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F() 228 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F() 320 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F() 358 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
|
D | MultiTextureConsumer_test.cpp | 118 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
|
/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 95 ALOGE("Attrib/uniform lookup failed: %#x", glGetError()); in setup() 141 ALOGE("glCreateShader error: %#x", glGetError()); in compileShader() 172 ALOGE("glCreateProgram error: %#x", glGetError()); in linkShaderProgram() 286 if ((glErr = glGetError()) != GL_NO_ERROR) { in beforeDraw() 301 if ((glErr = glGetError()) != GL_NO_ERROR) { in afterDraw()
|
D | FrameOutput.cpp | 66 ALOGE("glGenTextures failed: %#x", glGetError()); in createInputSurface() 140 if ((glErr = glGetError()) != GL_NO_ERROR) { in copyFrame()
|
D | TextRenderer.cpp | 87 ALOGE("glGenTextures failed: %#x", glGetError()); in loadIntoTexture() 129 GLint glErr = glGetError(); in loadIntoTexture()
|
/frameworks/native/cmds/flatland/ |
D | Renderers.cpp | 116 if (glGetError() != GL_NO_ERROR) { in drawGradient() 123 if (glGetError() != GL_NO_ERROR) { in drawGradient() 134 if (glGetError() != GL_NO_ERROR) { in drawGradient()
|
D | GLHelper.cpp | 162 fprintf(stderr, "glGenTextures error: %#x\n", glGetError()); in createSurfaceTexture() 308 fprintf(stderr, "glCreateShader error: %#x\n", glGetError()); in compileShader() 378 fprintf(stderr, "glCreateProgram error: %#x\n", glGetError()); in linkShaderProgram()
|
/frameworks/av/media/libstagefright/tests/ |
D | SurfaceMediaSource_test.cpp | 140 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 199 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 202 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 204 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 207 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 211 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 256 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram() 259 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram() 261 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram() 296 GLenum err = glGetError(); in checkPixel() [all …]
|
/frameworks/native/opengl/tests/lib/ |
D | glTestLib.cpp | 63 for (GLint error = glGetError(); error; error in glTestCheckGlError() 64 = glGetError()) { in glTestCheckGlError()
|
/frameworks/base/libs/hwui/ |
D | LayerRenderer.cpp | 241 if (glGetError() != GL_NO_ERROR) { in createRenderLayer() 413 if ((error = glGetError()) != GL_NO_ERROR) goto error; in copyLayer() 428 if ((error = glGetError()) != GL_NO_ERROR) goto error; in copyLayer() 432 if ((error = glGetError()) != GL_NO_ERROR) goto error; in copyLayer() 451 if ((error = glGetError()) != GL_NO_ERROR) goto error; in copyLayer() 461 if ((error = glGetError()) != GL_NO_ERROR) goto error; in copyLayer()
|
D | Image.cpp | 46 while ((status = glGetError()) != GL_NO_ERROR) { in Image()
|
D | Layer.cpp | 144 if (glGetError() != GL_NO_ERROR) { in resize() 154 if (glGetError() != GL_NO_ERROR) { in resize()
|
/frameworks/native/opengl/tests/gl_perf/ |
D | gl2_perf.cpp | 48 for (GLint error = glGetError(); error; error in checkGlError() 49 = glGetError()) { in checkGlError()
|
D | fill_common.cpp | 27 for (GLint error = glGetError(); error; error in checkGlError() 28 = glGetError()) { in checkGlError()
|
/frameworks/base/libs/hwui/utils/ |
D | GLUtils.cpp | 31 while ((status = glGetError()) != GL_NO_ERROR) { in dumpGLErrors()
|
/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 21 for (GLint error = glGetError(); error; error in checkGlError() 22 = glGetError()) { in checkGlError()
|
/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 21 for (GLint error = glGetError(); error; error in checkGlError() 22 = glGetError()) { in checkGlError()
|
/frameworks/base/services/core/jni/ |
D | com_android_server_AssetAtlasService.cpp | 179 if (glGetError() != GL_NO_ERROR) { in com_android_server_AssetAtlasService_upload() 188 if (glGetError() != GL_NO_ERROR) { in com_android_server_AssetAtlasService_upload()
|
/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 60 for (GLint error = glGetError(); error; error in checkGlError() 61 = glGetError()) { in checkGlError()
|
/frameworks/base/media/mca/filterfw/native/core/ |
D | gl_env.cpp | 304 for (GLint error = glGetError(); error; error = glGetError()) { in CheckGLError()
|
/frameworks/native/opengl/tests/gl_yuvtex/ |
D | gl_yuvtex.cpp | 62 for (GLint error = glGetError(); error; error in checkGlError() 63 = glGetError()) { in checkGlError()
|