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Searched refs:glGetError (Results 1 – 25 of 79) sorted by relevance

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/frameworks/native/libs/gui/tests/
DTextureRenderer.cpp60 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
63 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
66 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
81 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
83 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
87 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
89 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
97 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
100 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
103 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
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DSRGB_test.cpp136 ASSERT_EQ(GL_NO_ERROR, glGetError()); in fillTexture()
166 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
170 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
181 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
183 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
186 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
188 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
192 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
194 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
197 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
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DGLTest.cpp108 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
180 GLenum err = glGetError(); in checkPixel()
183 while ((err = glGetError()) != GL_NO_ERROR) { in checkPixel()
255 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
258 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
260 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
263 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
267 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
308 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
311 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
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DSurfaceTextureFBO.h32 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
39 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
45 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
DSurfaceTextureMultiContextGL_test.cpp167 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
197 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
228 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
320 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
358 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
DMultiTextureConsumer_test.cpp118 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
/frameworks/av/cmds/screenrecord/
DProgram.cpp95 ALOGE("Attrib/uniform lookup failed: %#x", glGetError()); in setup()
141 ALOGE("glCreateShader error: %#x", glGetError()); in compileShader()
172 ALOGE("glCreateProgram error: %#x", glGetError()); in linkShaderProgram()
286 if ((glErr = glGetError()) != GL_NO_ERROR) { in beforeDraw()
301 if ((glErr = glGetError()) != GL_NO_ERROR) { in afterDraw()
DFrameOutput.cpp66 ALOGE("glGenTextures failed: %#x", glGetError()); in createInputSurface()
140 if ((glErr = glGetError()) != GL_NO_ERROR) { in copyFrame()
DTextRenderer.cpp87 ALOGE("glGenTextures failed: %#x", glGetError()); in loadIntoTexture()
129 GLint glErr = glGetError(); in loadIntoTexture()
/frameworks/native/cmds/flatland/
DRenderers.cpp116 if (glGetError() != GL_NO_ERROR) { in drawGradient()
123 if (glGetError() != GL_NO_ERROR) { in drawGradient()
134 if (glGetError() != GL_NO_ERROR) { in drawGradient()
DGLHelper.cpp162 fprintf(stderr, "glGenTextures error: %#x\n", glGetError()); in createSurfaceTexture()
308 fprintf(stderr, "glCreateShader error: %#x\n", glGetError()); in compileShader()
378 fprintf(stderr, "glCreateProgram error: %#x\n", glGetError()); in linkShaderProgram()
/frameworks/av/media/libstagefright/tests/
DSurfaceMediaSource_test.cpp140 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
199 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
202 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
204 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
207 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
211 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
256 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
259 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
261 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
296 GLenum err = glGetError(); in checkPixel()
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/frameworks/native/opengl/tests/lib/
DglTestLib.cpp63 for (GLint error = glGetError(); error; error in glTestCheckGlError()
64 = glGetError()) { in glTestCheckGlError()
/frameworks/base/libs/hwui/
DLayerRenderer.cpp241 if (glGetError() != GL_NO_ERROR) { in createRenderLayer()
413 if ((error = glGetError()) != GL_NO_ERROR) goto error; in copyLayer()
428 if ((error = glGetError()) != GL_NO_ERROR) goto error; in copyLayer()
432 if ((error = glGetError()) != GL_NO_ERROR) goto error; in copyLayer()
451 if ((error = glGetError()) != GL_NO_ERROR) goto error; in copyLayer()
461 if ((error = glGetError()) != GL_NO_ERROR) goto error; in copyLayer()
DImage.cpp46 while ((status = glGetError()) != GL_NO_ERROR) { in Image()
DLayer.cpp144 if (glGetError() != GL_NO_ERROR) { in resize()
154 if (glGetError() != GL_NO_ERROR) { in resize()
/frameworks/native/opengl/tests/gl_perf/
Dgl2_perf.cpp48 for (GLint error = glGetError(); error; error in checkGlError()
49 = glGetError()) { in checkGlError()
Dfill_common.cpp27 for (GLint error = glGetError(); error; error in checkGlError()
28 = glGetError()) { in checkGlError()
/frameworks/base/libs/hwui/utils/
DGLUtils.cpp31 while ((status = glGetError()) != GL_NO_ERROR) { in dumpGLErrors()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp21 for (GLint error = glGetError(); error; error in checkGlError()
22 = glGetError()) { in checkGlError()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp21 for (GLint error = glGetError(); error; error in checkGlError()
22 = glGetError()) { in checkGlError()
/frameworks/base/services/core/jni/
Dcom_android_server_AssetAtlasService.cpp179 if (glGetError() != GL_NO_ERROR) { in com_android_server_AssetAtlasService_upload()
188 if (glGetError() != GL_NO_ERROR) { in com_android_server_AssetAtlasService_upload()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp60 for (GLint error = glGetError(); error; error in checkGlError()
61 = glGetError()) { in checkGlError()
/frameworks/base/media/mca/filterfw/native/core/
Dgl_env.cpp304 for (GLint error = glGetError(); error; error = glGetError()) { in CheckGLError()
/frameworks/native/opengl/tests/gl_yuvtex/
Dgl_yuvtex.cpp62 for (GLint error = glGetError(); error; error in checkGlError()
63 = glGetError()) { in checkGlError()

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