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Searched refs:mBufferPreserved (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp45 , mBufferPreserved(false) in CanvasContext()
89 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer); in setSurface()
216 } else if (!mBufferPreserved || mHaveNewSurface) { in draw()
DCanvasContext.h124 bool mBufferPreserved; variable