Searched refs:mBufferPreserved (Results 1 – 2 of 2) sorted by relevance
45 , mBufferPreserved(false) in CanvasContext()89 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer); in setSurface()216 } else if (!mBufferPreserved || mHaveNewSurface) { in draw()
124 bool mBufferPreserved; variable