Searched refs:mHaveNewSurface (Results 1 – 2 of 2) sorted by relevance
49 , mHaveNewSurface(false) in CanvasContext()90 mHaveNewSurface = true; in setSurface()101 mHaveNewSurface = false; in swapBuffers()144 mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface); in makeCurrent()216 } else if (!mBufferPreserved || mHaveNewSurface) { in draw()
129 bool mHaveNewSurface; variable