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Searched refs:mHaveNewSurface (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp49 , mHaveNewSurface(false) in CanvasContext()
90 mHaveNewSurface = true; in setSurface()
101 mHaveNewSurface = false; in swapBuffers()
144 mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface); in makeCurrent()
216 } else if (!mBufferPreserved || mHaveNewSurface) { in draw()
DCanvasContext.h129 bool mHaveNewSurface; variable