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Searched refs:mProducerSlotSource (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp58 mProducerSlotSource(0), in VirtualDisplaySurface()
301 if ((mProducerSlotSource & (1ULL << pslot)) != sourceBit) { in dequeueBuffer()
305 mProducerSlotSource &= ~(1ULL << pslot); in dequeueBuffer()
306 mProducerSlotSource |= sourceBit; in dequeueBuffer()
311 if ((mProducerSlotSource & (1ULL << i)) == sourceBit) in dequeueBuffer()
DVirtualDisplaySurface.h164 uint64_t mProducerSlotSource; variable