Searched refs:maxTextureUnits (Results 1 – 2 of 2) sorted by relevance
140 GLint maxTextureUnits; in initConstraints() local141 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); in initConstraints()142 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { in initConstraints()
577 public static int maxTextureUnits() { in maxTextureUnits() method in ImageShader681 if (count > maxTextureUnits()) { in checkTexCount()683 + "maximum number of allowed texture units (" + maxTextureUnits() + ")!"); in checkTexCount()