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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 
19 #include <utils/Log.h>
20 #include <utils/String8.h>
21 
22 #include "Caches.h"
23 #include "DisplayListRenderer.h"
24 #include "Properties.h"
25 #include "LayerRenderer.h"
26 #include "ShadowTessellator.h"
27 #include "RenderState.h"
28 
29 namespace android {
30 
31 #ifdef USE_OPENGL_RENDERER
32 using namespace uirenderer;
33 ANDROID_SINGLETON_STATIC_INSTANCE(Caches);
34 #endif
35 
36 namespace uirenderer {
37 
38 ///////////////////////////////////////////////////////////////////////////////
39 // Macros
40 ///////////////////////////////////////////////////////////////////////////////
41 
42 #if DEBUG_CACHE_FLUSH
43     #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__)
44 #else
45     #define FLUSH_LOGD(...)
46 #endif
47 
48 ///////////////////////////////////////////////////////////////////////////////
49 // Constructors/destructor
50 ///////////////////////////////////////////////////////////////////////////////
51 
Caches()52 Caches::Caches(): Singleton<Caches>(),
53         mExtensions(Extensions::getInstance()), mInitialized(false), mRenderState(NULL) {
54     init();
55     initFont();
56     initConstraints();
57     initProperties();
58     initStaticProperties();
59     initExtensions();
60     initTempProperties();
61 
62     mDebugLevel = readDebugLevel();
63     ALOGD("Enabling debug mode %d", mDebugLevel);
64 }
65 
init()66 bool Caches::init() {
67     if (mInitialized) return false;
68 
69     ATRACE_NAME("Caches::init");
70 
71     glGenBuffers(1, &meshBuffer);
72     glBindBuffer(GL_ARRAY_BUFFER, meshBuffer);
73     glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW);
74 
75     mCurrentBuffer = meshBuffer;
76     mCurrentIndicesBuffer = 0;
77     mCurrentPositionPointer = this;
78     mCurrentPositionStride = 0;
79     mCurrentTexCoordsPointer = this;
80     mCurrentPixelBuffer = 0;
81 
82     mTexCoordsArrayEnabled = false;
83 
84     glDisable(GL_SCISSOR_TEST);
85     scissorEnabled = false;
86     mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
87 
88     glActiveTexture(gTextureUnits[0]);
89     mTextureUnit = 0;
90 
91     mRegionMesh = NULL;
92     mMeshIndices = 0;
93     mShadowStripsIndices = 0;
94     blend = false;
95     lastSrcMode = GL_ZERO;
96     lastDstMode = GL_ZERO;
97     currentProgram = NULL;
98 
99     mFunctorsCount = 0;
100 
101     debugLayersUpdates = false;
102     debugOverdraw = false;
103     debugStencilClip = kStencilHide;
104 
105     patchCache.init(*this);
106 
107     mInitialized = true;
108 
109     resetBoundTextures();
110 
111     return true;
112 }
113 
initFont()114 void Caches::initFont() {
115     fontRenderer = GammaFontRenderer::createRenderer();
116 }
117 
initExtensions()118 void Caches::initExtensions() {
119     if (mExtensions.hasDebugMarker()) {
120         eventMark = glInsertEventMarkerEXT;
121 
122         startMark = glPushGroupMarkerEXT;
123         endMark = glPopGroupMarkerEXT;
124     } else {
125         eventMark = eventMarkNull;
126         startMark = startMarkNull;
127         endMark = endMarkNull;
128     }
129 
130     if (mExtensions.hasDebugLabel() && (drawDeferDisabled || drawReorderDisabled)) {
131         setLabel = glLabelObjectEXT;
132         getLabel = glGetObjectLabelEXT;
133     } else {
134         setLabel = setLabelNull;
135         getLabel = getLabelNull;
136     }
137 }
138 
initConstraints()139 void Caches::initConstraints() {
140     GLint maxTextureUnits;
141     glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
142     if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
143         ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
144     }
145 
146     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
147 }
148 
initStaticProperties()149 void Caches::initStaticProperties() {
150     gpuPixelBuffersEnabled = false;
151 
152     // OpenGL ES 3.0+ specific features
153     if (mExtensions.hasPixelBufferObjects()) {
154         char property[PROPERTY_VALUE_MAX];
155         if (property_get(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, property, "true") > 0) {
156             gpuPixelBuffersEnabled = !strcmp(property, "true");
157         }
158     }
159 }
160 
initProperties()161 bool Caches::initProperties() {
162     bool prevDebugLayersUpdates = debugLayersUpdates;
163     bool prevDebugOverdraw = debugOverdraw;
164     StencilClipDebug prevDebugStencilClip = debugStencilClip;
165 
166     char property[PROPERTY_VALUE_MAX];
167     if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, NULL) > 0) {
168         INIT_LOGD("  Layers updates debug enabled: %s", property);
169         debugLayersUpdates = !strcmp(property, "true");
170     } else {
171         debugLayersUpdates = false;
172     }
173 
174     debugOverdraw = false;
175     if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) {
176         INIT_LOGD("  Overdraw debug enabled: %s", property);
177         if (!strcmp(property, "show")) {
178             debugOverdraw = true;
179             mOverdrawDebugColorSet = kColorSet_Default;
180         } else if (!strcmp(property, "show_deuteranomaly")) {
181             debugOverdraw = true;
182             mOverdrawDebugColorSet = kColorSet_Deuteranomaly;
183         }
184     }
185 
186     // See Properties.h for valid values
187     if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, NULL) > 0) {
188         INIT_LOGD("  Stencil clip debug enabled: %s", property);
189         if (!strcmp(property, "hide")) {
190             debugStencilClip = kStencilHide;
191         } else if (!strcmp(property, "highlight")) {
192             debugStencilClip = kStencilShowHighlight;
193         } else if (!strcmp(property, "region")) {
194             debugStencilClip = kStencilShowRegion;
195         }
196     } else {
197         debugStencilClip = kStencilHide;
198     }
199 
200     if (property_get(PROPERTY_DISABLE_DRAW_DEFER, property, "false")) {
201         drawDeferDisabled = !strcasecmp(property, "true");
202         INIT_LOGD("  Draw defer %s", drawDeferDisabled ? "disabled" : "enabled");
203     } else {
204         drawDeferDisabled = false;
205         INIT_LOGD("  Draw defer enabled");
206     }
207 
208     if (property_get(PROPERTY_DISABLE_DRAW_REORDER, property, "false")) {
209         drawReorderDisabled = !strcasecmp(property, "true");
210         INIT_LOGD("  Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled");
211     } else {
212         drawReorderDisabled = false;
213         INIT_LOGD("  Draw reorder enabled");
214     }
215 
216     return (prevDebugLayersUpdates != debugLayersUpdates) ||
217             (prevDebugOverdraw != debugOverdraw) ||
218             (prevDebugStencilClip != debugStencilClip);
219 }
220 
terminate()221 void Caches::terminate() {
222     if (!mInitialized) return;
223 
224     glDeleteBuffers(1, &meshBuffer);
225     mCurrentBuffer = 0;
226 
227     glDeleteBuffers(1, &mMeshIndices);
228     delete[] mRegionMesh;
229     mMeshIndices = 0;
230     mRegionMesh = NULL;
231 
232     glDeleteBuffers(1, &mShadowStripsIndices);
233     mShadowStripsIndices = 0;
234 
235     fboCache.clear();
236 
237     programCache.clear();
238     currentProgram = NULL;
239 
240     patchCache.clear();
241 
242     clearGarbage();
243 
244     mInitialized = false;
245 }
246 
247 ///////////////////////////////////////////////////////////////////////////////
248 // Debug
249 ///////////////////////////////////////////////////////////////////////////////
250 
getOverdrawColor(uint32_t amount) const251 uint32_t Caches::getOverdrawColor(uint32_t amount) const {
252     static uint32_t sOverdrawColors[2][4] = {
253             { 0x2f0000ff, 0x2f00ff00, 0x3fff0000, 0x7fff0000 },
254             { 0x2f0000ff, 0x4fffff00, 0x5fff8ad8, 0x7fff0000 }
255     };
256     if (amount < 1) amount = 1;
257     if (amount > 4) amount = 4;
258     return sOverdrawColors[mOverdrawDebugColorSet][amount - 1];
259 }
260 
dumpMemoryUsage()261 void Caches::dumpMemoryUsage() {
262     String8 stringLog;
263     dumpMemoryUsage(stringLog);
264     ALOGD("%s", stringLog.string());
265 }
266 
dumpMemoryUsage(String8 & log)267 void Caches::dumpMemoryUsage(String8 &log) {
268     uint32_t total = 0;
269     log.appendFormat("Current memory usage / total memory usage (bytes):\n");
270     log.appendFormat("  TextureCache         %8d / %8d\n",
271             textureCache.getSize(), textureCache.getMaxSize());
272     log.appendFormat("  LayerCache           %8d / %8d (numLayers = %zu)\n",
273             layerCache.getSize(), layerCache.getMaxSize(), layerCache.getCount());
274     if (mRenderState) {
275         int memused = 0;
276         for (std::set<Layer*>::iterator it = mRenderState->mActiveLayers.begin();
277                 it != mRenderState->mActiveLayers.end(); it++) {
278             const Layer* layer = *it;
279             log.appendFormat("    Layer size %dx%d; isTextureLayer()=%d; texid=%u fbo=%u; refs=%d\n",
280                     layer->getWidth(), layer->getHeight(),
281                     layer->isTextureLayer(), layer->getTexture(),
282                     layer->getFbo(), layer->getStrongCount());
283             memused += layer->getWidth() * layer->getHeight() * 4;
284         }
285         log.appendFormat("  Layers total   %8d (numLayers = %zu)\n",
286                 memused, mRenderState->mActiveLayers.size());
287         total += memused;
288     }
289     log.appendFormat("  RenderBufferCache    %8d / %8d\n",
290             renderBufferCache.getSize(), renderBufferCache.getMaxSize());
291     log.appendFormat("  GradientCache        %8d / %8d\n",
292             gradientCache.getSize(), gradientCache.getMaxSize());
293     log.appendFormat("  PathCache            %8d / %8d\n",
294             pathCache.getSize(), pathCache.getMaxSize());
295     log.appendFormat("  TessellationCache    %8d / %8d\n",
296             tessellationCache.getSize(), tessellationCache.getMaxSize());
297     log.appendFormat("  TextDropShadowCache  %8d / %8d\n", dropShadowCache.getSize(),
298             dropShadowCache.getMaxSize());
299     log.appendFormat("  PatchCache           %8d / %8d\n",
300             patchCache.getSize(), patchCache.getMaxSize());
301     for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) {
302         const uint32_t sizeA8 = fontRenderer->getFontRendererSize(i, GL_ALPHA);
303         const uint32_t sizeRGBA = fontRenderer->getFontRendererSize(i, GL_RGBA);
304         log.appendFormat("  FontRenderer %d A8    %8d / %8d\n", i, sizeA8, sizeA8);
305         log.appendFormat("  FontRenderer %d RGBA  %8d / %8d\n", i, sizeRGBA, sizeRGBA);
306         log.appendFormat("  FontRenderer %d total %8d / %8d\n", i, sizeA8 + sizeRGBA,
307                 sizeA8 + sizeRGBA);
308     }
309     log.appendFormat("Other:\n");
310     log.appendFormat("  FboCache             %8d / %8d\n",
311             fboCache.getSize(), fboCache.getMaxSize());
312 
313     total += textureCache.getSize();
314     total += renderBufferCache.getSize();
315     total += gradientCache.getSize();
316     total += pathCache.getSize();
317     total += tessellationCache.getSize();
318     total += dropShadowCache.getSize();
319     total += patchCache.getSize();
320     for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) {
321         total += fontRenderer->getFontRendererSize(i, GL_ALPHA);
322         total += fontRenderer->getFontRendererSize(i, GL_RGBA);
323     }
324 
325     log.appendFormat("Total memory usage:\n");
326     log.appendFormat("  %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f);
327 }
328 
329 ///////////////////////////////////////////////////////////////////////////////
330 // Memory management
331 ///////////////////////////////////////////////////////////////////////////////
332 
clearGarbage()333 void Caches::clearGarbage() {
334     textureCache.clearGarbage();
335     pathCache.clearGarbage();
336     patchCache.clearGarbage();
337 }
338 
flush(FlushMode mode)339 void Caches::flush(FlushMode mode) {
340     FLUSH_LOGD("Flushing caches (mode %d)", mode);
341 
342     // We must stop tasks before clearing caches
343     if (mode > kFlushMode_Layers) {
344         tasks.stop();
345     }
346 
347     switch (mode) {
348         case kFlushMode_Full:
349             textureCache.clear();
350             patchCache.clear();
351             dropShadowCache.clear();
352             gradientCache.clear();
353             fontRenderer->clear();
354             fboCache.clear();
355             dither.clear();
356             // fall through
357         case kFlushMode_Moderate:
358             fontRenderer->flush();
359             textureCache.flush();
360             pathCache.clear();
361             tessellationCache.clear();
362             // fall through
363         case kFlushMode_Layers:
364             layerCache.clear();
365             renderBufferCache.clear();
366             break;
367     }
368 
369     clearGarbage();
370     glFinish();
371 }
372 
373 ///////////////////////////////////////////////////////////////////////////////
374 // VBO
375 ///////////////////////////////////////////////////////////////////////////////
376 
bindMeshBuffer()377 bool Caches::bindMeshBuffer() {
378     return bindMeshBuffer(meshBuffer);
379 }
380 
bindMeshBuffer(const GLuint buffer)381 bool Caches::bindMeshBuffer(const GLuint buffer) {
382     if (mCurrentBuffer != buffer) {
383         glBindBuffer(GL_ARRAY_BUFFER, buffer);
384         mCurrentBuffer = buffer;
385         return true;
386     }
387     return false;
388 }
389 
unbindMeshBuffer()390 bool Caches::unbindMeshBuffer() {
391     if (mCurrentBuffer) {
392         glBindBuffer(GL_ARRAY_BUFFER, 0);
393         mCurrentBuffer = 0;
394         return true;
395     }
396     return false;
397 }
398 
bindIndicesBufferInternal(const GLuint buffer)399 bool Caches::bindIndicesBufferInternal(const GLuint buffer) {
400     if (mCurrentIndicesBuffer != buffer) {
401         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
402         mCurrentIndicesBuffer = buffer;
403         return true;
404     }
405     return false;
406 }
407 
bindQuadIndicesBuffer()408 bool Caches::bindQuadIndicesBuffer() {
409     if (!mMeshIndices) {
410         uint16_t* regionIndices = new uint16_t[gMaxNumberOfQuads * 6];
411         for (uint32_t i = 0; i < gMaxNumberOfQuads; i++) {
412             uint16_t quad = i * 4;
413             int index = i * 6;
414             regionIndices[index    ] = quad;       // top-left
415             regionIndices[index + 1] = quad + 1;   // top-right
416             regionIndices[index + 2] = quad + 2;   // bottom-left
417             regionIndices[index + 3] = quad + 2;   // bottom-left
418             regionIndices[index + 4] = quad + 1;   // top-right
419             regionIndices[index + 5] = quad + 3;   // bottom-right
420         }
421 
422         glGenBuffers(1, &mMeshIndices);
423         bool force = bindIndicesBufferInternal(mMeshIndices);
424         glBufferData(GL_ELEMENT_ARRAY_BUFFER, gMaxNumberOfQuads * 6 * sizeof(uint16_t),
425                 regionIndices, GL_STATIC_DRAW);
426 
427         delete[] regionIndices;
428         return force;
429     }
430 
431     return bindIndicesBufferInternal(mMeshIndices);
432 }
433 
bindShadowIndicesBuffer()434 bool Caches::bindShadowIndicesBuffer() {
435     if (!mShadowStripsIndices) {
436         uint16_t* shadowIndices = new uint16_t[MAX_SHADOW_INDEX_COUNT];
437         ShadowTessellator::generateShadowIndices(shadowIndices);
438         glGenBuffers(1, &mShadowStripsIndices);
439         bool force = bindIndicesBufferInternal(mShadowStripsIndices);
440         glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_SHADOW_INDEX_COUNT * sizeof(uint16_t),
441             shadowIndices, GL_STATIC_DRAW);
442 
443         delete[] shadowIndices;
444         return force;
445     }
446 
447     return bindIndicesBufferInternal(mShadowStripsIndices);
448 }
449 
unbindIndicesBuffer()450 bool Caches::unbindIndicesBuffer() {
451     if (mCurrentIndicesBuffer) {
452         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
453         mCurrentIndicesBuffer = 0;
454         return true;
455     }
456     return false;
457 }
458 
459 ///////////////////////////////////////////////////////////////////////////////
460 // PBO
461 ///////////////////////////////////////////////////////////////////////////////
462 
bindPixelBuffer(const GLuint buffer)463 bool Caches::bindPixelBuffer(const GLuint buffer) {
464     if (mCurrentPixelBuffer != buffer) {
465         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
466         mCurrentPixelBuffer = buffer;
467         return true;
468     }
469     return false;
470 }
471 
unbindPixelBuffer()472 bool Caches::unbindPixelBuffer() {
473     if (mCurrentPixelBuffer) {
474         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
475         mCurrentPixelBuffer = 0;
476         return true;
477     }
478     return false;
479 }
480 
481 ///////////////////////////////////////////////////////////////////////////////
482 // Meshes and textures
483 ///////////////////////////////////////////////////////////////////////////////
484 
bindPositionVertexPointer(bool force,const GLvoid * vertices,GLsizei stride)485 void Caches::bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) {
486     if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) {
487         GLuint slot = currentProgram->position;
488         glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
489         mCurrentPositionPointer = vertices;
490         mCurrentPositionStride = stride;
491     }
492 }
493 
bindTexCoordsVertexPointer(bool force,const GLvoid * vertices,GLsizei stride)494 void Caches::bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) {
495     if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) {
496         GLuint slot = currentProgram->texCoords;
497         glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
498         mCurrentTexCoordsPointer = vertices;
499         mCurrentTexCoordsStride = stride;
500     }
501 }
502 
resetVertexPointers()503 void Caches::resetVertexPointers() {
504     mCurrentPositionPointer = this;
505     mCurrentTexCoordsPointer = this;
506 }
507 
resetTexCoordsVertexPointer()508 void Caches::resetTexCoordsVertexPointer() {
509     mCurrentTexCoordsPointer = this;
510 }
511 
enableTexCoordsVertexArray()512 void Caches::enableTexCoordsVertexArray() {
513     if (!mTexCoordsArrayEnabled) {
514         glEnableVertexAttribArray(Program::kBindingTexCoords);
515         mCurrentTexCoordsPointer = this;
516         mTexCoordsArrayEnabled = true;
517     }
518 }
519 
disableTexCoordsVertexArray()520 void Caches::disableTexCoordsVertexArray() {
521     if (mTexCoordsArrayEnabled) {
522         glDisableVertexAttribArray(Program::kBindingTexCoords);
523         mTexCoordsArrayEnabled = false;
524     }
525 }
526 
activeTexture(GLuint textureUnit)527 void Caches::activeTexture(GLuint textureUnit) {
528     if (mTextureUnit != textureUnit) {
529         glActiveTexture(gTextureUnits[textureUnit]);
530         mTextureUnit = textureUnit;
531     }
532 }
533 
resetActiveTexture()534 void Caches::resetActiveTexture() {
535     mTextureUnit = -1;
536 }
537 
bindTexture(GLuint texture)538 void Caches::bindTexture(GLuint texture) {
539     if (mBoundTextures[mTextureUnit] != texture) {
540         glBindTexture(GL_TEXTURE_2D, texture);
541         mBoundTextures[mTextureUnit] = texture;
542     }
543 }
544 
bindTexture(GLenum target,GLuint texture)545 void Caches::bindTexture(GLenum target, GLuint texture) {
546     if (target == GL_TEXTURE_2D) {
547         bindTexture(texture);
548     } else {
549         // GLConsumer directly calls glBindTexture() with
550         // target=GL_TEXTURE_EXTERNAL_OES, don't cache this target
551         // since the cached state could be stale
552         glBindTexture(target, texture);
553     }
554 }
555 
deleteTexture(GLuint texture)556 void Caches::deleteTexture(GLuint texture) {
557     // When glDeleteTextures() is called on a currently bound texture,
558     // OpenGL ES specifies that the texture is then considered unbound
559     // Consider the following series of calls:
560     //
561     // glGenTextures -> creates texture name 2
562     // glBindTexture(2)
563     // glDeleteTextures(2) -> 2 is now unbound
564     // glGenTextures -> can return 2 again
565     //
566     // If we don't call glBindTexture(2) after the second glGenTextures
567     // call, any texture operation will be performed on the default
568     // texture (name=0)
569 
570     unbindTexture(texture);
571 
572     glDeleteTextures(1, &texture);
573 }
574 
resetBoundTextures()575 void Caches::resetBoundTextures() {
576     memset(mBoundTextures, 0, REQUIRED_TEXTURE_UNITS_COUNT * sizeof(GLuint));
577 }
578 
unbindTexture(GLuint texture)579 void Caches::unbindTexture(GLuint texture) {
580     for (int i = 0; i < REQUIRED_TEXTURE_UNITS_COUNT; i++) {
581         if (mBoundTextures[i] == texture) {
582             mBoundTextures[i] = 0;
583         }
584     }
585 }
586 
587 ///////////////////////////////////////////////////////////////////////////////
588 // Scissor
589 ///////////////////////////////////////////////////////////////////////////////
590 
setScissor(GLint x,GLint y,GLint width,GLint height)591 bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) {
592     if (scissorEnabled && (x != mScissorX || y != mScissorY ||
593             width != mScissorWidth || height != mScissorHeight)) {
594 
595         if (x < 0) {
596             width += x;
597             x = 0;
598         }
599         if (y < 0) {
600             height += y;
601             y = 0;
602         }
603         if (width < 0) {
604             width = 0;
605         }
606         if (height < 0) {
607             height = 0;
608         }
609         glScissor(x, y, width, height);
610 
611         mScissorX = x;
612         mScissorY = y;
613         mScissorWidth = width;
614         mScissorHeight = height;
615 
616         return true;
617     }
618     return false;
619 }
620 
enableScissor()621 bool Caches::enableScissor() {
622     if (!scissorEnabled) {
623         glEnable(GL_SCISSOR_TEST);
624         scissorEnabled = true;
625         resetScissor();
626         return true;
627     }
628     return false;
629 }
630 
disableScissor()631 bool Caches::disableScissor() {
632     if (scissorEnabled) {
633         glDisable(GL_SCISSOR_TEST);
634         scissorEnabled = false;
635         return true;
636     }
637     return false;
638 }
639 
setScissorEnabled(bool enabled)640 void Caches::setScissorEnabled(bool enabled) {
641     if (scissorEnabled != enabled) {
642         if (enabled) glEnable(GL_SCISSOR_TEST);
643         else glDisable(GL_SCISSOR_TEST);
644         scissorEnabled = enabled;
645     }
646 }
647 
resetScissor()648 void Caches::resetScissor() {
649     mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
650 }
651 
652 ///////////////////////////////////////////////////////////////////////////////
653 // Tiling
654 ///////////////////////////////////////////////////////////////////////////////
655 
startTiling(GLuint x,GLuint y,GLuint width,GLuint height,bool discard)656 void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard) {
657     if (mExtensions.hasTiledRendering() && !debugOverdraw) {
658         glStartTilingQCOM(x, y, width, height, (discard ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM));
659     }
660 }
661 
endTiling()662 void Caches::endTiling() {
663     if (mExtensions.hasTiledRendering() && !debugOverdraw) {
664         glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM);
665     }
666 }
667 
hasRegisteredFunctors()668 bool Caches::hasRegisteredFunctors() {
669     return mFunctorsCount > 0;
670 }
671 
registerFunctors(uint32_t functorCount)672 void Caches::registerFunctors(uint32_t functorCount) {
673     mFunctorsCount += functorCount;
674 }
675 
unregisterFunctors(uint32_t functorCount)676 void Caches::unregisterFunctors(uint32_t functorCount) {
677     if (functorCount > mFunctorsCount) {
678         mFunctorsCount = 0;
679     } else {
680         mFunctorsCount -= functorCount;
681     }
682 }
683 
684 ///////////////////////////////////////////////////////////////////////////////
685 // Regions
686 ///////////////////////////////////////////////////////////////////////////////
687 
getRegionMesh()688 TextureVertex* Caches::getRegionMesh() {
689     // Create the mesh, 2 triangles and 4 vertices per rectangle in the region
690     if (!mRegionMesh) {
691         mRegionMesh = new TextureVertex[gMaxNumberOfQuads * 4];
692     }
693 
694     return mRegionMesh;
695 }
696 
697 ///////////////////////////////////////////////////////////////////////////////
698 // Temporary Properties
699 ///////////////////////////////////////////////////////////////////////////////
700 
initTempProperties()701 void Caches::initTempProperties() {
702     propertyLightDiameter = -1.0f;
703     propertyLightPosY = -1.0f;
704     propertyLightPosZ = -1.0f;
705     propertyAmbientRatio = -1.0f;
706     propertyAmbientShadowStrength = -1;
707     propertySpotShadowStrength = -1;
708 }
709 
setTempProperty(const char * name,const char * value)710 void Caches::setTempProperty(const char* name, const char* value) {
711     ALOGD("setting property %s to %s", name, value);
712     if (!strcmp(name, "ambientRatio")) {
713         propertyAmbientRatio = fmin(fmax(atof(value), 0.0), 10.0);
714         ALOGD("ambientRatio = %.2f", propertyAmbientRatio);
715         return;
716     } else if (!strcmp(name, "lightDiameter")) {
717         propertyLightDiameter = fmin(fmax(atof(value), 0.0), 3000.0);
718         ALOGD("lightDiameter = %.2f", propertyLightDiameter);
719         return;
720     } else if (!strcmp(name, "lightPosY")) {
721         propertyLightPosY = fmin(fmax(atof(value), 0.0), 3000.0);
722         ALOGD("lightPos Y = %.2f", propertyLightPosY);
723         return;
724     } else if (!strcmp(name, "lightPosZ")) {
725         propertyLightPosZ = fmin(fmax(atof(value), 0.0), 3000.0);
726         ALOGD("lightPos Z = %.2f", propertyLightPosZ);
727         return;
728     } else if (!strcmp(name, "ambientShadowStrength")) {
729         propertyAmbientShadowStrength = atoi(value);
730         ALOGD("ambient shadow strength = 0x%x out of 0xff", propertyAmbientShadowStrength);
731         return;
732     } else if (!strcmp(name, "spotShadowStrength")) {
733         propertySpotShadowStrength = atoi(value);
734         ALOGD("spot shadow strength = 0x%x out of 0xff", propertySpotShadowStrength);
735         return;
736     }
737     ALOGD("    failed");
738 }
739 
740 }; // namespace uirenderer
741 }; // namespace android
742