Searched refs:meshBuffer (Results 1 – 3 of 3) sorted by relevance
71 glGenBuffers(1, &meshBuffer); in init()72 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); in init()75 mCurrentBuffer = meshBuffer; in init()224 glDeleteBuffers(1, &meshBuffer); in terminate()378 return bindMeshBuffer(meshBuffer); in bindMeshBuffer()
317 GLuint meshBuffer; variable
1841 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);1879 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);