/frameworks/base/libs/hwui/ |
D | TextDropShadowCache.cpp | 179 FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(&paintCopy, text, 0, in get() local 182 if (!shadow.image) { in get() 189 texture->left = shadow.penX; in get() 190 texture->top = shadow.penY; in get() 191 texture->width = shadow.width; in get() 192 texture->height = shadow.height; in get() 196 const uint32_t size = shadow.width * shadow.height; in get() 213 GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image); in get() 232 free(shadow.image); in get()
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D | DisplayListOp.h | 267 Rect shadow(mLocalBounds); in getLocalBounds() 268 shadow.translate(textShadow.dx, textShadow.dx); in getLocalBounds() 269 shadow.outset(textShadow.radius); in getLocalBounds() 270 localBounds.unionWith(shadow); in getLocalBounds()
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D | OpenGLRenderer.cpp | 2632 const ShadowTexture* shadow = mCaches.dropShadowCache.get( 2636 if (!shadow) return; 2637 const AutoTexture autoCleanup(shadow); 2639 const float sx = x - shadow->left + textShadow.dx; 2640 const float sy = y - shadow->top + textShadow.dy; 2655 sx, sy, sx + shadow->width, sy + shadow->height); 2656 setupDrawTexture(shadow->id);
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/frameworks/base/tools/layoutlib/bridge/src/android/view/ |
D | ViewGroup_Delegate.java | 70 BufferedImage shadow = null; in drawShadow() local 74 shadow = s.mShadow; in drawShadow() 77 shadow = getPathShadow(child, outline, canvas); in drawShadow() 79 if (shadow == null) { in drawShadow() 82 Bitmap bitmap = Bitmap_Delegate.createBitmap(shadow, false, in drawShadow() 94 BufferedImage shadow; in getRectShadow() local 105 shadow = new BufferedImage(clipBounds.width() + shadowSize, clipBounds.height(), in getRectShadow() 107 Graphics2D graphics = shadow.createGraphics(); in getRectShadow() 117 return new Shadow(shadow, shadowSize); in getRectShadow() 199 public Shadow(BufferedImage shadow, int shadowWidth) { in Shadow() argument [all …]
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/frameworks/base/docs/html-intl/intl/zh-cn/distribute/tools/promote/ |
D | device-art.jd | 34 <input type="checkbox" id="output-shadow" checked="checked" class="form-field-checkbutton"> 35 <label for="output-shadow">阴影</label><br> 175 landRes: ['shadow', 'back', 'fore'], 177 portRes: ['shadow', 'back', 'fore'], 188 landRes: ['shadow', 'back', 'fore'], 190 portRes: ['shadow', 'back', 'fore'], 202 landRes: ['shadow', 'back', 'fore'], 204 portRes: ['shadow', 'back', 'fore'], 216 landRes: ['shadow', 'back', 'fore'], 218 portRes: ['shadow', 'back', 'fore'], [all …]
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/frameworks/base/docs/html/guide/topics/ui/ |
D | drag-drop.jd | 38 The drag shadow</a> 130 being dragged. As the user's finger moves this representation (a "drag shadow") 133 Once the user releases the drag shadow, the system ends the drag operation. 190 drag shadow. 192 The system first responds by calling back to your application to get a drag shadow. It 193 then displays the drag shadow on the device. 216 The user continues the drag. As the drag shadow intersects the bounding box of a View 220 indicates that the drag shadow has entered the bounding box of the View 228 The user releases the drag shadow within the bounding box of a View that can accept the 236 Note that this step only occurs if the user drops the drag shadow within the bounding [all …]
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/frameworks/base/docs/html/reference/renderscript/ |
D | tabs.css | 37 text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9); 50 text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0); 58 text-shadow: 0px 1px 1px rgba(0, 0, 0, 1.0);
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D | doxygen.css | 165 box-shadow: 2px 2px 3px #999; 166 -webkit-box-shadow: 2px 2px 3px #999; 167 -moz-box-shadow: rgba(0, 0, 0, 0.15) 2px 2px 2px; 422 text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9); 424 box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); 428 -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; 432 -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); 451 box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); 455 -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; 460 -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); [all …]
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/frameworks/base/docs/html/distribute/tools/promote/ |
D | device-art.jd | 38 <input type="checkbox" id="output-shadow" checked="checked" class="form-field-checkbutton"> 39 <label for="output-shadow">Shadow</label><br> 193 landRes: ['shadow', 'back', 'fore'], 195 portRes: ['shadow', 'back', 'fore'], 206 landRes: ['shadow', 'back', 'fore'], 208 portRes: ['shadow', 'back', 'fore'], 220 landRes: ['shadow', 'back', 'fore'], 222 portRes: ['shadow', 'back', 'fore'], 234 landRes: ['shadow', 'back', 'fore'], 236 portRes: ['shadow', 'back', 'fore'], [all …]
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/frameworks/base/docs/html/channels/ |
D | io2013.jd | 68 box-shadow:inset 500px 500px 999px rgba(000, 000, 000, 0.2); 84 box-shadow:inset 500px 500px 999px rgba(255,255,255, 0.6); 87 text-shadow:1px 1px 0 rgba(0,0,0,0.8); 113 -moz-box-shadow: 0 2px 3px 2px rgba(000,000,000, 0.4); 114 -webkit-box-shadow: 0 2px 3px 2px rgba(000,000,000, 0.4); 115 box-shadow: 0 2px 3px 2px rgba(000,000,000, 0.4); 153 text-shadow: none;
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/frameworks/base/docs/html/training/material/ |
D | shadows-clipping.jd | 25 shadow: views with higher Z values cast larger, softer shadows. Views with higher Z values occlude 77 <p>The bounds of a view's background drawable determine the default shape of its shadow. 102 <p>The view casts a shadow with rounded corners, since the background drawable defines the 103 view's outline. Providing a custom outline overrides the default shape of a view's shadow.</p> 116 from the view's background. To prevent a view from casting a shadow, set its outline provider
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D | lists-cards.jd | 207 <p>To create a card with a shadow, use the <code>card_view:cardElevation</code> attribute. 209 (API level 21) and above and falls back to a programmatic shadow implementation on earlier versions.
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D | get-started.jd | 99 determines the size of its shadow and its drawing order. To set the elevation of a view, use the
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_list.jd | 40 <p>List view icons look a lot like dialog icons, but they use an inner shadow 139 <p>List view icons are flat and pictured face-on with an inner shadow. Built up 140 by a light gradient and inner shadow, they stand out well on a dark 155 …<tr><td><em>1.</em></td><td>Inner shadow:</td><td>black | 57 % opacity | angle 120° | blend mo…
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D | icon_design_dialog.jd | 41 shadow in order to stand out against a dark background.</p> 141 dark background, they are built up using a light gradient and inner shadow.</p> 156 …<tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 25% opacity | <br>angle -90° | dista…
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D | icon_design_menu.jd | 209 …<tr><td><em>3.</em></td><td nowrap>Inner shadow:</td><td><code>#000000</code>, 20% opacity<br>angl… 210 …g;<br>altitude 10°<br>highlight <code>#ffffff</code>, 70% opacity<br>shadow <code>#000000</cod… 316 …<tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 20 % opacity<br>angle 90° | distance 2px… 318 …n size 0px<br>angle 90° | altitude 10°<br>highlight white 70% opacity<br>shadow black 25% opacity<… 345 <td class="image-caption-c">Black<br>r 0 | g 0 | b 0<br>Used for inner shadow and bevel shadow.</td>
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D | icon_design_tab.jd | 319 inner shadow, and have the same front part gradient as 362 fainter inner shadow, and the same front part gradient as the dialog icons.</p> 377 …<tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 10 % opacity | angle 90° distance 2px | … 378 … | size 0px | angle 90° | altitude 10°<br>highlight white 70% opacity<br>shadow black 25% opacity<… 423 …<tr><td><em>2.</em></td><td>Inner shadow:</td><td>black | 20% opacity | <br>angle 90° | distance 2… 424 …ize 0px | angle 90° | <br>altitude 10°<br>highlight white 70% opacity<br>shadow black 25% opacity<…
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D | icon_design_launcher_archive.jd | 296 angle. A drop shadow is used to create a sense of depth. Launcher icons can use 301 drop shadow effect, as shown in Figure 6.</p> 315 …<tr><td><em>2.</em></td><td nowrap>Drop shadow:</td><td><code>#000000</code>, 75% opacity<br>angle… 444 and therefore the shadow expands to the right and back.</p> 458 …<tr><td><em>2.</em></td><td>Icon shadow:</td><td>black | 20px blur<br>50% opacity | angle 67°</td>… 460 <tr><td><em>4.</em></td><td>Detail shadow:</td><td>black | 10px blur<br>75% opacity</td></tr>
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D | icon_design_status_bar.jd | 355 …<tr><td><em>2.</em></td><td nowrap>Inner shadow:</td><td><code>#FFFFFF</code>, 10% opacity<br>angl… 452 …size 0px | angle 90° |<br>altitude 30°<br>highlight white 75% opacity<br>shadow black 75% opacity<… 454 …rection down | size 0px | angle 117° | <br>altitude 42° | highlight white 70% | no shadow</td></tr> 488 <td class="image-caption-c">Black<br>r 0 | g 0 | b 0<br>Used for bevel shadow.</td>
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/frameworks/base/docs/html/develop/ |
D | index.jd | 44 class="play no-shadow no-transform" /> 64 class="play no-shadow no-transform" /> 77 class="play no-shadow no-transform" style="margin:0 0 0 70px;height:230px;width:340px" /> 93 class="play no-shadow no-transform" style="margin:0 0 0 40px;max-height:250px;height:250px; 110 class="play no-shadow no-transform" style="margin:0 0 0 40px;max-height:250px;height:250px;
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/frameworks/base/docs/html/design/building-blocks/ |
D | tabs.jd | 31 <video width="400" class="with-shadow play-on-hover" autoplay>
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/frameworks/base/docs/html/design/style/ |
D | color.jd | 64 box-shadow: 0 5px 5px rgba(0,0,0,0.1);
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/frameworks/base/docs/html/design/tv/ |
D | patterns.jd | 20 what object is focused, so users can easily see what action they can take. Use scale, shadow
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/frameworks/base/docs/html/training/wearables/ui/ |
D | cards.jd | 25 a card-styled frame with a white background, rounded corners, and a light-drop shadow.
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/frameworks/base/docs/html/design/material/ |
D | index.jd | 116 <li>The size of the shadow: views with higher Z values cast bigger shadows.</li>
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