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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 
19 #include <utils/JenkinsHash.h>
20 
21 #include "Caches.h"
22 #include "Debug.h"
23 #include "TextDropShadowCache.h"
24 #include "Properties.h"
25 
26 namespace android {
27 namespace uirenderer {
28 
29 ///////////////////////////////////////////////////////////////////////////////
30 // Cache support
31 ///////////////////////////////////////////////////////////////////////////////
32 
hash() const33 hash_t ShadowText::hash() const {
34     uint32_t charCount = len / sizeof(char16_t);
35     uint32_t hash = JenkinsHashMix(0, len);
36     hash = JenkinsHashMix(hash, android::hash_type(radius));
37     hash = JenkinsHashMix(hash, android::hash_type(textSize));
38     hash = JenkinsHashMix(hash, android::hash_type(typeface));
39     hash = JenkinsHashMix(hash, flags);
40     hash = JenkinsHashMix(hash, android::hash_type(italicStyle));
41     hash = JenkinsHashMix(hash, android::hash_type(scaleX));
42     if (text) {
43         hash = JenkinsHashMixShorts(hash, text, charCount);
44     }
45     if (positions) {
46         for (uint32_t i = 0; i < charCount * 2; i++) {
47             hash = JenkinsHashMix(hash, android::hash_type(positions[i]));
48         }
49     }
50     return JenkinsHashWhiten(hash);
51 }
52 
compare(const ShadowText & lhs,const ShadowText & rhs)53 int ShadowText::compare(const ShadowText& lhs, const ShadowText& rhs) {
54     int deltaInt = int(lhs.len) - int(rhs.len);
55     if (deltaInt != 0) return deltaInt;
56 
57     deltaInt = lhs.flags - rhs.flags;
58     if (deltaInt != 0) return deltaInt;
59 
60     if (lhs.radius < rhs.radius) return -1;
61     if (lhs.radius > rhs.radius) return +1;
62 
63     if (lhs.typeface < rhs.typeface) return -1;
64     if (lhs.typeface > rhs.typeface) return +1;
65 
66     if (lhs.textSize < rhs.textSize) return -1;
67     if (lhs.textSize > rhs.textSize) return +1;
68 
69     if (lhs.italicStyle < rhs.italicStyle) return -1;
70     if (lhs.italicStyle > rhs.italicStyle) return +1;
71 
72     if (lhs.scaleX < rhs.scaleX) return -1;
73     if (lhs.scaleX > rhs.scaleX) return +1;
74 
75     if (lhs.text != rhs.text) {
76         if (!lhs.text) return -1;
77         if (!rhs.text) return +1;
78 
79         deltaInt = memcmp(lhs.text, rhs.text, lhs.len);
80         if (deltaInt != 0) return deltaInt;
81     }
82 
83     if (lhs.positions != rhs.positions) {
84         if (!lhs.positions) return -1;
85         if (!rhs.positions) return +1;
86 
87         return memcmp(lhs.positions, rhs.positions, lhs.len << 2);
88     }
89 
90     return 0;
91 }
92 
93 ///////////////////////////////////////////////////////////////////////////////
94 // Constructors/destructor
95 ///////////////////////////////////////////////////////////////////////////////
96 
TextDropShadowCache()97 TextDropShadowCache::TextDropShadowCache():
98         mCache(LruCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
99         mSize(0), mMaxSize(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
100     char property[PROPERTY_VALUE_MAX];
101     if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) {
102         INIT_LOGD("  Setting drop shadow cache size to %sMB", property);
103         setMaxSize(MB(atof(property)));
104     } else {
105         INIT_LOGD("  Using default drop shadow cache size of %.2fMB",
106                 DEFAULT_DROP_SHADOW_CACHE_SIZE);
107     }
108 
109     init();
110 }
111 
TextDropShadowCache(uint32_t maxByteSize)112 TextDropShadowCache::TextDropShadowCache(uint32_t maxByteSize):
113         mCache(LruCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
114         mSize(0), mMaxSize(maxByteSize) {
115     init();
116 }
117 
~TextDropShadowCache()118 TextDropShadowCache::~TextDropShadowCache() {
119     mCache.clear();
120 }
121 
init()122 void TextDropShadowCache::init() {
123     mCache.setOnEntryRemovedListener(this);
124     mDebugEnabled = readDebugLevel() & kDebugMoreCaches;
125 }
126 
127 ///////////////////////////////////////////////////////////////////////////////
128 // Size management
129 ///////////////////////////////////////////////////////////////////////////////
130 
getSize()131 uint32_t TextDropShadowCache::getSize() {
132     return mSize;
133 }
134 
getMaxSize()135 uint32_t TextDropShadowCache::getMaxSize() {
136     return mMaxSize;
137 }
138 
setMaxSize(uint32_t maxSize)139 void TextDropShadowCache::setMaxSize(uint32_t maxSize) {
140     mMaxSize = maxSize;
141     while (mSize > mMaxSize) {
142         mCache.removeOldest();
143     }
144 }
145 
146 ///////////////////////////////////////////////////////////////////////////////
147 // Callbacks
148 ///////////////////////////////////////////////////////////////////////////////
149 
operator ()(ShadowText &,ShadowTexture * & texture)150 void TextDropShadowCache::operator()(ShadowText&, ShadowTexture*& texture) {
151     if (texture) {
152         mSize -= texture->bitmapSize;
153 
154         if (mDebugEnabled) {
155             ALOGD("Shadow texture deleted, size = %d", texture->bitmapSize);
156         }
157 
158         texture->deleteTexture();
159         delete texture;
160     }
161 }
162 
163 ///////////////////////////////////////////////////////////////////////////////
164 // Caching
165 ///////////////////////////////////////////////////////////////////////////////
166 
clear()167 void TextDropShadowCache::clear() {
168     mCache.clear();
169 }
170 
get(const SkPaint * paint,const char * text,uint32_t len,int numGlyphs,float radius,const float * positions)171 ShadowTexture* TextDropShadowCache::get(const SkPaint* paint, const char* text, uint32_t len,
172         int numGlyphs, float radius, const float* positions) {
173     ShadowText entry(paint, radius, len, text, positions);
174     ShadowTexture* texture = mCache.get(entry);
175 
176     if (!texture) {
177         SkPaint paintCopy(*paint);
178         paintCopy.setTextAlign(SkPaint::kLeft_Align);
179         FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(&paintCopy, text, 0,
180                 len, numGlyphs, radius, positions);
181 
182         if (!shadow.image) {
183             return NULL;
184         }
185 
186         Caches& caches = Caches::getInstance();
187 
188         texture = new ShadowTexture(caches);
189         texture->left = shadow.penX;
190         texture->top = shadow.penY;
191         texture->width = shadow.width;
192         texture->height = shadow.height;
193         texture->generation = 0;
194         texture->blend = true;
195 
196         const uint32_t size = shadow.width * shadow.height;
197         texture->bitmapSize = size;
198 
199         // Don't even try to cache a bitmap that's bigger than the cache
200         if (size < mMaxSize) {
201             while (mSize + size > mMaxSize) {
202                 mCache.removeOldest();
203             }
204         }
205 
206         glGenTextures(1, &texture->id);
207 
208         caches.bindTexture(texture->id);
209         // Textures are Alpha8
210         glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
211 
212         glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
213                 GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image);
214 
215         texture->setFilter(GL_LINEAR);
216         texture->setWrap(GL_CLAMP_TO_EDGE);
217 
218         if (size < mMaxSize) {
219             if (mDebugEnabled) {
220                 ALOGD("Shadow texture created, size = %d", texture->bitmapSize);
221             }
222 
223             entry.copyTextLocally();
224 
225             mSize += size;
226             mCache.put(entry, texture);
227         } else {
228             texture->cleanup = true;
229         }
230 
231         // Cleanup shadow
232         free(shadow.image);
233     }
234 
235     return texture;
236 }
237 
238 }; // namespace uirenderer
239 }; // namespace android
240