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Searched refs:swapBehavior (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DEglManager.cpp120 EGLint swapBehavior = mCanSetPreserveBuffer ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; in loadConfig() local
130 EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior, in loadConfig()
301 EGLint swapBehavior; in setPreserveBuffer() local
302 if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) { in setPreserveBuffer()
303 preserved = (swapBehavior == EGL_BUFFER_PRESERVED); in setPreserveBuffer()
DRenderProxy.cpp106 CREATE_BRIDGE2(setSwapBehavior, CanvasContext* context, SwapBehavior swapBehavior) { in CREATE_BRIDGE2() argument
107 args->context->setSwapBehavior(args->swapBehavior); in CREATE_BRIDGE2()
111 void RenderProxy::setSwapBehavior(SwapBehavior swapBehavior) { in setSwapBehavior() argument
114 args->swapBehavior = swapBehavior; in setSwapBehavior()
DCanvasContext.h66 void setSwapBehavior(SwapBehavior swapBehavior);
DRenderProxy.h67 ANDROID_API void setSwapBehavior(SwapBehavior swapBehavior);
DCanvasContext.cpp110 void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) { in setSwapBehavior() argument
111 mSwapBehavior = swapBehavior; in setSwapBehavior()