Searched refs:zTranslatedNodes (Results 1 – 2 of 2) sorted by relevance
640 Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { in buildZSortedChildList() argument649 zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp)); in buildZSortedChildList()658 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); in buildZSortedChildList()721 const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, in issueOperationsOf3dChildren() argument723 const int size = zTranslatedNodes.size(); in issueOperationsOf3dChildren()725 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f) in issueOperationsOf3dChildren()726 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { in issueOperationsOf3dChildren()743 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); in issueOperationsOf3dChildren()761 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; in issueOperationsOf3dChildren()763 const float casterZ = zTranslatedNodes[shadowIndex].key; in issueOperationsOf3dChildren()[all …]
206 Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes);213 const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,