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Searched refs:zTranslatedNodes (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DRenderNode.cpp640 Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { in buildZSortedChildList() argument
649 zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp)); in buildZSortedChildList()
658 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); in buildZSortedChildList()
721 const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, in issueOperationsOf3dChildren() argument
723 const int size = zTranslatedNodes.size(); in issueOperationsOf3dChildren()
725 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f) in issueOperationsOf3dChildren()
726 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { in issueOperationsOf3dChildren()
743 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); in issueOperationsOf3dChildren()
761 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; in issueOperationsOf3dChildren()
763 const float casterZ = zTranslatedNodes[shadowIndex].key; in issueOperationsOf3dChildren()
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DRenderNode.h206 Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes);
213 const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,