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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 
18 #include <android_native_app_glue.h>
19 
20 #include <errno.h>
21 #include <jni.h>
22 #include <sys/time.h>
23 #include <time.h>
24 #include <android/log.h>
25 
26 #include <stdio.h>
27 #include <stdlib.h>
28 #include <math.h>
29 
30 #define  LOG_TAG    "libplasma"
31 #define  LOGI(...)  __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
32 #define  LOGW(...)  __android_log_print(ANDROID_LOG_WARN,LOG_TAG,__VA_ARGS__)
33 #define  LOGE(...)  __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
34 
35 /* Set to 1 to enable debug log traces. */
36 #define DEBUG 0
37 
38 /* Set to 1 to optimize memory stores when generating plasma. */
39 #define OPTIMIZE_WRITES  1
40 
41 /* Return current time in milliseconds */
now_ms(void)42 static double now_ms(void)
43 {
44     struct timeval tv;
45     gettimeofday(&tv, NULL);
46     return tv.tv_sec*1000. + tv.tv_usec/1000.;
47 }
48 
49 /* We're going to perform computations for every pixel of the target
50  * bitmap. floating-point operations are very slow on ARMv5, and not
51  * too bad on ARMv7 with the exception of trigonometric functions.
52  *
53  * For better performance on all platforms, we're going to use fixed-point
54  * arithmetic and all kinds of tricks
55  */
56 
57 typedef int32_t  Fixed;
58 
59 #define  FIXED_BITS           16
60 #define  FIXED_ONE            (1 << FIXED_BITS)
61 #define  FIXED_AVERAGE(x,y)   (((x) + (y)) >> 1)
62 
63 #define  FIXED_FROM_INT(x)    ((x) << FIXED_BITS)
64 #define  FIXED_TO_INT(x)      ((x) >> FIXED_BITS)
65 
66 #define  FIXED_FROM_FLOAT(x)  ((Fixed)((x)*FIXED_ONE))
67 #define  FIXED_TO_FLOAT(x)    ((x)/(1.*FIXED_ONE))
68 
69 #define  FIXED_MUL(x,y)       (((int64_t)(x) * (y)) >> FIXED_BITS)
70 #define  FIXED_DIV(x,y)       (((int64_t)(x) * FIXED_ONE) / (y))
71 
72 #define  FIXED_DIV2(x)        ((x) >> 1)
73 #define  FIXED_AVERAGE(x,y)   (((x) + (y)) >> 1)
74 
75 #define  FIXED_FRAC(x)        ((x) & ((1 << FIXED_BITS)-1))
76 #define  FIXED_TRUNC(x)       ((x) & ~((1 << FIXED_BITS)-1))
77 
78 #define  FIXED_FROM_INT_FLOAT(x,f)   (Fixed)((x)*(FIXED_ONE*(f)))
79 
80 typedef int32_t  Angle;
81 
82 #define  ANGLE_BITS              9
83 
84 #if ANGLE_BITS < 8
85 #  error ANGLE_BITS must be at least 8
86 #endif
87 
88 #define  ANGLE_2PI               (1 << ANGLE_BITS)
89 #define  ANGLE_PI                (1 << (ANGLE_BITS-1))
90 #define  ANGLE_PI2               (1 << (ANGLE_BITS-2))
91 #define  ANGLE_PI4               (1 << (ANGLE_BITS-3))
92 
93 #define  ANGLE_FROM_FLOAT(x)   (Angle)((x)*ANGLE_PI/M_PI)
94 #define  ANGLE_TO_FLOAT(x)     ((x)*M_PI/ANGLE_PI)
95 
96 #if ANGLE_BITS <= FIXED_BITS
97 #  define  ANGLE_FROM_FIXED(x)     (Angle)((x) >> (FIXED_BITS - ANGLE_BITS))
98 #  define  ANGLE_TO_FIXED(x)       (Fixed)((x) << (FIXED_BITS - ANGLE_BITS))
99 #else
100 #  define  ANGLE_FROM_FIXED(x)     (Angle)((x) << (ANGLE_BITS - FIXED_BITS))
101 #  define  ANGLE_TO_FIXED(x)       (Fixed)((x) >> (ANGLE_BITS - FIXED_BITS))
102 #endif
103 
104 static Fixed  angle_sin_tab[ANGLE_2PI+1];
105 
init_angles(void)106 static void init_angles(void)
107 {
108     int  nn;
109     for (nn = 0; nn < ANGLE_2PI+1; nn++) {
110         double  radians = nn*M_PI/ANGLE_PI;
111         angle_sin_tab[nn] = FIXED_FROM_FLOAT(sin(radians));
112     }
113 }
114 
angle_sin(Angle a)115 static __inline__ Fixed angle_sin( Angle  a )
116 {
117     return angle_sin_tab[(uint32_t)a & (ANGLE_2PI-1)];
118 }
119 
angle_cos(Angle a)120 static __inline__ Fixed angle_cos( Angle  a )
121 {
122     return angle_sin(a + ANGLE_PI2);
123 }
124 
fixed_sin(Fixed f)125 static __inline__ Fixed fixed_sin( Fixed  f )
126 {
127     return angle_sin(ANGLE_FROM_FIXED(f));
128 }
129 
fixed_cos(Fixed f)130 static __inline__ Fixed  fixed_cos( Fixed  f )
131 {
132     return angle_cos(ANGLE_FROM_FIXED(f));
133 }
134 
135 /* Color palette used for rendering the plasma */
136 #define  PALETTE_BITS   8
137 #define  PALETTE_SIZE   (1 << PALETTE_BITS)
138 
139 #if PALETTE_BITS > FIXED_BITS
140 #  error PALETTE_BITS must be smaller than FIXED_BITS
141 #endif
142 
143 static uint16_t  palette[PALETTE_SIZE];
144 
make565(int red,int green,int blue)145 static uint16_t  make565(int red, int green, int blue)
146 {
147     return (uint16_t)( ((red   << 8) & 0xf800) |
148                        ((green << 2) & 0x03e0) |
149                        ((blue  >> 3) & 0x001f) );
150 }
151 
init_palette(void)152 static void init_palette(void)
153 {
154     int  nn, mm = 0;
155     /* fun with colors */
156     for (nn = 0; nn < PALETTE_SIZE/4; nn++) {
157         int  jj = (nn-mm)*4*255/PALETTE_SIZE;
158         palette[nn] = make565(255, jj, 255-jj);
159     }
160 
161     for ( mm = nn; nn < PALETTE_SIZE/2; nn++ ) {
162         int  jj = (nn-mm)*4*255/PALETTE_SIZE;
163         palette[nn] = make565(255-jj, 255, jj);
164     }
165 
166     for ( mm = nn; nn < PALETTE_SIZE*3/4; nn++ ) {
167         int  jj = (nn-mm)*4*255/PALETTE_SIZE;
168         palette[nn] = make565(0, 255-jj, 255);
169     }
170 
171     for ( mm = nn; nn < PALETTE_SIZE; nn++ ) {
172         int  jj = (nn-mm)*4*255/PALETTE_SIZE;
173         palette[nn] = make565(jj, 0, 255);
174     }
175 }
176 
palette_from_fixed(Fixed x)177 static __inline__ uint16_t  palette_from_fixed( Fixed  x )
178 {
179     if (x < 0) x = -x;
180     if (x >= FIXED_ONE) x = FIXED_ONE-1;
181     int  idx = FIXED_FRAC(x) >> (FIXED_BITS - PALETTE_BITS);
182     return palette[idx & (PALETTE_SIZE-1)];
183 }
184 
185 /* Angles expressed as fixed point radians */
186 
init_tables(void)187 static void init_tables(void)
188 {
189     init_palette();
190     init_angles();
191 }
192 
fill_plasma(ANativeWindow_Buffer * buffer,double t)193 static void fill_plasma(ANativeWindow_Buffer* buffer, double  t)
194 {
195     Fixed yt1 = FIXED_FROM_FLOAT(t/1230.);
196     Fixed yt2 = yt1;
197     Fixed xt10 = FIXED_FROM_FLOAT(t/3000.);
198     Fixed xt20 = xt10;
199 
200 #define  YT1_INCR   FIXED_FROM_FLOAT(1/100.)
201 #define  YT2_INCR   FIXED_FROM_FLOAT(1/163.)
202 
203     void* pixels = buffer->bits;
204     //LOGI("width=%d height=%d stride=%d format=%d", buffer->width, buffer->height,
205     //        buffer->stride, buffer->format);
206 
207     int  yy;
208     for (yy = 0; yy < buffer->height; yy++) {
209         uint16_t*  line = (uint16_t*)pixels;
210         Fixed      base = fixed_sin(yt1) + fixed_sin(yt2);
211         Fixed      xt1 = xt10;
212         Fixed      xt2 = xt20;
213 
214         yt1 += YT1_INCR;
215         yt2 += YT2_INCR;
216 
217 #define  XT1_INCR  FIXED_FROM_FLOAT(1/173.)
218 #define  XT2_INCR  FIXED_FROM_FLOAT(1/242.)
219 
220 #if OPTIMIZE_WRITES
221         /* optimize memory writes by generating one aligned 32-bit store
222          * for every pair of pixels.
223          */
224         uint16_t*  line_end = line + buffer->width;
225 
226         if (line < line_end) {
227             if (((uint32_t)(uintptr_t)line & 3) != 0) {
228                 Fixed ii = base + fixed_sin(xt1) + fixed_sin(xt2);
229 
230                 xt1 += XT1_INCR;
231                 xt2 += XT2_INCR;
232 
233                 line[0] = palette_from_fixed(ii >> 2);
234                 line++;
235             }
236 
237             while (line + 2 <= line_end) {
238                 Fixed i1 = base + fixed_sin(xt1) + fixed_sin(xt2);
239                 xt1 += XT1_INCR;
240                 xt2 += XT2_INCR;
241 
242                 Fixed i2 = base + fixed_sin(xt1) + fixed_sin(xt2);
243                 xt1 += XT1_INCR;
244                 xt2 += XT2_INCR;
245 
246                 uint32_t  pixel = ((uint32_t)palette_from_fixed(i1 >> 2) << 16) |
247                                    (uint32_t)palette_from_fixed(i2 >> 2);
248 
249                 ((uint32_t*)line)[0] = pixel;
250                 line += 2;
251             }
252 
253             if (line < line_end) {
254                 Fixed ii = base + fixed_sin(xt1) + fixed_sin(xt2);
255                 line[0] = palette_from_fixed(ii >> 2);
256                 line++;
257             }
258         }
259 #else /* !OPTIMIZE_WRITES */
260         int xx;
261         for (xx = 0; xx < buffer->width; xx++) {
262 
263             Fixed ii = base + fixed_sin(xt1) + fixed_sin(xt2);
264 
265             xt1 += XT1_INCR;
266             xt2 += XT2_INCR;
267 
268             line[xx] = palette_from_fixed(ii / 4);
269         }
270 #endif /* !OPTIMIZE_WRITES */
271 
272         // go to next line
273         pixels = (uint16_t*)pixels + buffer->stride;
274     }
275 }
276 
277 /* simple stats management */
278 typedef struct {
279     double  renderTime;
280     double  frameTime;
281 } FrameStats;
282 
283 #define  MAX_FRAME_STATS  200
284 #define  MAX_PERIOD_MS    1500
285 
286 typedef struct {
287     double  firstTime;
288     double  lastTime;
289     double  frameTime;
290 
291     int         firstFrame;
292     int         numFrames;
293     FrameStats  frames[ MAX_FRAME_STATS ];
294 } Stats;
295 
296 static void
stats_init(Stats * s)297 stats_init( Stats*  s )
298 {
299     s->lastTime = now_ms();
300     s->firstTime = 0.;
301     s->firstFrame = 0;
302     s->numFrames  = 0;
303 }
304 
305 static void
stats_startFrame(Stats * s)306 stats_startFrame( Stats*  s )
307 {
308     s->frameTime = now_ms();
309 }
310 
311 static void
stats_endFrame(Stats * s)312 stats_endFrame( Stats*  s )
313 {
314     double now = now_ms();
315     double renderTime = now - s->frameTime;
316     double frameTime  = now - s->lastTime;
317     int nn;
318 
319     if (now - s->firstTime >= MAX_PERIOD_MS) {
320         if (s->numFrames > 0) {
321             double minRender, maxRender, avgRender;
322             double minFrame, maxFrame, avgFrame;
323             int count;
324 
325             nn = s->firstFrame;
326             minRender = maxRender = avgRender = s->frames[nn].renderTime;
327             minFrame  = maxFrame  = avgFrame  = s->frames[nn].frameTime;
328             for (count = s->numFrames; count > 0; count-- ) {
329                 nn += 1;
330                 if (nn >= MAX_FRAME_STATS)
331                     nn -= MAX_FRAME_STATS;
332                 double render = s->frames[nn].renderTime;
333                 if (render < minRender) minRender = render;
334                 if (render > maxRender) maxRender = render;
335                 double frame = s->frames[nn].frameTime;
336                 if (frame < minFrame) minFrame = frame;
337                 if (frame > maxFrame) maxFrame = frame;
338                 avgRender += render;
339                 avgFrame  += frame;
340             }
341             avgRender /= s->numFrames;
342             avgFrame  /= s->numFrames;
343 
344             LOGI("frame/s (avg,min,max) = (%.1f,%.1f,%.1f) "
345                  "render time ms (avg,min,max) = (%.1f,%.1f,%.1f)\n",
346                  1000./avgFrame, 1000./maxFrame, 1000./minFrame,
347                  avgRender, minRender, maxRender);
348         }
349         s->numFrames  = 0;
350         s->firstFrame = 0;
351         s->firstTime  = now;
352     }
353 
354     nn = s->firstFrame + s->numFrames;
355     if (nn >= MAX_FRAME_STATS)
356         nn -= MAX_FRAME_STATS;
357 
358     s->frames[nn].renderTime = renderTime;
359     s->frames[nn].frameTime  = frameTime;
360 
361     if (s->numFrames < MAX_FRAME_STATS) {
362         s->numFrames += 1;
363     } else {
364         s->firstFrame += 1;
365         if (s->firstFrame >= MAX_FRAME_STATS)
366             s->firstFrame -= MAX_FRAME_STATS;
367     }
368 
369     s->lastTime = now;
370 }
371 
372 // ----------------------------------------------------------------------
373 
374 struct engine {
375     struct android_app* app;
376 
377     Stats stats;
378 
379     int animating;
380 };
381 
engine_draw_frame(struct engine * engine)382 static void engine_draw_frame(struct engine* engine) {
383     if (engine->app->window == NULL) {
384         // No window.
385         return;
386     }
387 
388     ANativeWindow_Buffer buffer;
389     if (ANativeWindow_lock(engine->app->window, &buffer, NULL) < 0) {
390         LOGW("Unable to lock window buffer");
391         return;
392     }
393 
394     stats_startFrame(&engine->stats);
395 
396     struct timespec t;
397     t.tv_sec = t.tv_nsec = 0;
398     clock_gettime(CLOCK_MONOTONIC, &t);
399     int64_t time_ms = (((int64_t)t.tv_sec)*1000000000LL + t.tv_nsec)/1000000;
400 
401     /* Now fill the values with a nice little plasma */
402     fill_plasma(&buffer, time_ms);
403 
404     ANativeWindow_unlockAndPost(engine->app->window);
405 
406     stats_endFrame(&engine->stats);
407 }
408 
engine_term_display(struct engine * engine)409 static void engine_term_display(struct engine* engine) {
410     engine->animating = 0;
411 }
412 
engine_handle_input(struct android_app * app,AInputEvent * event)413 static int32_t engine_handle_input(struct android_app* app, AInputEvent* event) {
414     struct engine* engine = (struct engine*)app->userData;
415     if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
416         engine->animating = 1;
417         return 1;
418     } else if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY) {
419         LOGI("Key event: action=%d keyCode=%d metaState=0x%x",
420                 AKeyEvent_getAction(event),
421                 AKeyEvent_getKeyCode(event),
422                 AKeyEvent_getMetaState(event));
423     }
424 
425     return 0;
426 }
427 
engine_handle_cmd(struct android_app * app,int32_t cmd)428 static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
429     struct engine* engine = (struct engine*)app->userData;
430     switch (cmd) {
431         case APP_CMD_INIT_WINDOW:
432             if (engine->app->window != NULL) {
433                 engine_draw_frame(engine);
434             }
435             break;
436         case APP_CMD_TERM_WINDOW:
437             engine_term_display(engine);
438             break;
439         case APP_CMD_LOST_FOCUS:
440             engine->animating = 0;
441             engine_draw_frame(engine);
442             break;
443     }
444 }
445 
android_main(struct android_app * state)446 void android_main(struct android_app* state) {
447     static int init;
448 
449     struct engine engine;
450 
451     // Make sure glue isn't stripped.
452     app_dummy();
453 
454     memset(&engine, 0, sizeof(engine));
455     state->userData = &engine;
456     state->onAppCmd = engine_handle_cmd;
457     state->onInputEvent = engine_handle_input;
458     engine.app = state;
459 
460     if (!init) {
461         init_tables();
462         init = 1;
463     }
464 
465     stats_init(&engine.stats);
466 
467     // loop waiting for stuff to do.
468 
469     while (1) {
470         // Read all pending events.
471         int ident;
472         int events;
473         struct android_poll_source* source;
474 
475         // If not animating, we will block forever waiting for events.
476         // If animating, we loop until all events are read, then continue
477         // to draw the next frame of animation.
478         while ((ident=ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events,
479                 (void**)&source)) >= 0) {
480 
481             // Process this event.
482             if (source != NULL) {
483                 source->process(state, source);
484             }
485 
486             // Check if we are exiting.
487             if (state->destroyRequested != 0) {
488                 LOGI("Engine thread destroy requested!");
489                 engine_term_display(&engine);
490                 return;
491             }
492         }
493 
494         if (engine.animating) {
495             engine_draw_frame(&engine);
496         }
497     }
498 }
499