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1 /*
2  * Copyright (C) 2009 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.example.android.apis.graphics;
18 
19 import android.app.Activity;
20 import android.opengl.GLSurfaceView;
21 import android.os.Bundle;
22 
23 /**
24  * This sample shows how to implement a Matrix Palette
25  */
26 public class MatrixPaletteActivity extends Activity {
27     @Override
onCreate(Bundle savedInstanceState)28     protected void onCreate(Bundle savedInstanceState) {
29         super.onCreate(savedInstanceState);
30         mGLSurfaceView = new GLSurfaceView(this);
31         mGLSurfaceView.setRenderer(new MatrixPaletteRenderer(this));
32         setContentView(mGLSurfaceView);
33     }
34 
35     @Override
onResume()36     protected void onResume() {
37         // Ideally a game should implement onResume() and onPause()
38         // to take appropriate action when the activity looses focus
39         super.onResume();
40         mGLSurfaceView.onResume();
41     }
42 
43     @Override
onPause()44     protected void onPause() {
45         // Ideally a game should implement onResume() and onPause()
46         // to take appropriate action when the activity looses focus
47         super.onPause();
48         mGLSurfaceView.onPause();
49     }
50 
51     private GLSurfaceView mGLSurfaceView;
52 }
53