1<p>JetBoy is a sample game that demonstrates the use of the 2<a href="../../../reference/android/media/JetPlayer.html">android.media.JetPlayer</a> 3class to implement an interactive music soundtrack in an application. JetBoy uses 4<a href="../../../guide/topics/media/index.html#jet">JET content created with 5JetCreator</a> and game-generated events fed to JetPlayer 6to adapt the soundtrack to the user actions. Listen to how the melody picks 7up when you start shooting asteroids, how you are congratulated when you 8hit several asteroids in a row, or destroy enough of them in the allotted time.</p> 9 10<p>The JetBoyView.java file in JetBoy illustrates the loading of JET content 11(loading a file, queuing segments), its playback, and how to alter what 12is currently playing (use of clips and mute masks).</p> 13 14<p class="note"><strong>Note:</strong> 15The <code>JETBOY_content/</code> directory is empty in this online presentation of 16the application. For complete access to all the JetBoy files, see the sample code included 17in the SDK, located at <code><sdk>/platforms/<platform>/samples/JetBoy/</code>. 18</p> 19 20<p><strong>See also:</strong><br/> 21<a href="../../../guide/topics/media/jet/jetcreator_manual.html">SONiVOX JETCreator User Manual</a><br/> 22<a href="../../../reference/android/media/JetPlayer.html">JetPlayer class</a></p> 23 24<img alt="" src="../images/JetBoy.png" /> 25