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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.example.android.bouncer;
18 
19 import android.animation.ValueAnimator;
20 import android.animation.ValueAnimator.AnimatorUpdateListener;
21 import android.app.Activity;
22 import android.content.Context;
23 import android.graphics.Bitmap;
24 import android.graphics.BitmapFactory;
25 import android.graphics.Canvas;
26 import android.graphics.Paint;
27 import android.os.Bundle;
28 import android.util.AttributeSet;
29 import android.view.View;
30 
31 /**
32  * See the comments in Bouncer for the overall functionality of this app. Changes for this
33  * variation are down in the animation setup code.
34  */
35 public class Bouncer1 extends Activity {
36 
37     @Override
onCreate(Bundle savedInstanceState)38     public void onCreate(Bundle savedInstanceState) {
39         super.onCreate(savedInstanceState);
40         setContentView(R.layout.activity_bouncer1);
41     }
42 
43     static class MyView extends View {
44 
45         Bitmap mBitmap;
46         Paint paint = new Paint();
47         int mShapeX, mShapeY;
48         int mShapeW, mShapeH;
49 
MyView(Context context, AttributeSet attrs, int defStyle)50         public MyView(Context context, AttributeSet attrs, int defStyle) {
51             super(context, attrs, defStyle);
52             setupShape();
53         }
54 
MyView(Context context, AttributeSet attrs)55         public MyView(Context context, AttributeSet attrs) {
56             super(context, attrs);
57             setupShape();
58         }
59 
MyView(Context context)60         public MyView(Context context) {
61             super(context);
62             setupShape();
63         }
64 
setShapeX(int shapeX)65         public void setShapeX(int shapeX) {
66             int minX = mShapeX;
67             int maxX = mShapeX + mShapeW;
68             mShapeX = shapeX;
69             minX = Math.min(mShapeX, minX);
70             maxX = Math.max(mShapeX + mShapeW, maxX);
71             invalidate(minX, mShapeY, maxX, mShapeY + mShapeH);
72         }
73 
setShapeY(int shapeY)74         public void setShapeY(int shapeY) {
75             int minY = mShapeY;
76             int maxY = mShapeY + mShapeH;
77             mShapeY = shapeY;
78             minY = Math.min(mShapeY, minY);
79             maxY = Math.max(mShapeY + mShapeH, maxY);
80             invalidate(mShapeX, minY, mShapeX + mShapeW, maxY);
81         }
82 
setupShape()83         private void setupShape() {
84             mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.electricsheep);
85             mShapeW = mBitmap.getWidth();
86             mShapeH = mBitmap.getHeight();
87             setOnClickListener(new View.OnClickListener() {
88                 @Override
89                 public void onClick(View v) {
90                     startAnimation();
91                 }
92             });
93         }
94 
95         @Override
onSizeChanged(int w, int h, int oldw, int oldh)96         protected void onSizeChanged(int w, int h, int oldw, int oldh) {
97             mShapeX = (w - mBitmap.getWidth()) / 2;
98             mShapeY = 0;
99         }
100 
101         @Override
onDraw(Canvas canvas)102         protected void onDraw(Canvas canvas) {
103             canvas.drawBitmap(mBitmap, mShapeX, mShapeY, paint);
104         }
105 
startAnimation()106         void startAnimation() {
107             ValueAnimator anim = getValueAnimator();
108             // In this variation, we put the shape into an infinite bounce, where it keeps moving
109             // up and down. Note that it's still not actually "bouncing" because it just uses
110             // default time interpolation.
111             anim.setRepeatCount(ValueAnimator.INFINITE);
112             anim.setRepeatMode(ValueAnimator.REVERSE);
113             anim.start();
114         }
115 
getValueAnimator()116         ValueAnimator getValueAnimator() {
117             ValueAnimator anim = ValueAnimator.ofFloat(0, 1);
118             anim.addUpdateListener(new AnimatorUpdateListener() {
119                 @Override
120                 public void onAnimationUpdate(ValueAnimator animation) {
121                     setShapeY((int) (animation.getAnimatedFraction() * (getHeight() - mShapeH)));
122                 }
123             });
124             return anim;
125         }
126 
127     }
128 }
129