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1 /*
2  * [The "BSD licence"]
3  * Copyright (c) 2005-2008 Terence Parr
4  * All rights reserved.
5  *
6  * Conversion to C#:
7  * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
8  * All rights reserved.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  * 3. The name of the author may not be used to endorse or promote products
19  *    derived from this software without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
22  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
23  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
24  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
25  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
26  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
30  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 namespace Antlr.Runtime
34 {
35     using Encoding = System.Text.Encoding;
36     using File = System.IO.File;
37 
38     /** <summary>
39      *  This is a char buffer stream that is loaded from a file
40      *  all at once when you construct the object.  This looks very
41      *  much like an ANTLReader or ANTLRInputStream, but it's a special case
42      *  since we know the exact size of the object to load.  We can avoid lots
43      *  of data copying.
44      *  </summary>
45      */
46     [System.Serializable]
47     [System.Security.Permissions.FileIOPermission(System.Security.Permissions.SecurityAction.Demand, Unrestricted = true)]
48     public class ANTLRFileStream : ANTLRStringStream
49     {
50         protected string fileName;
51 
ANTLRFileStream( string fileName )52         public ANTLRFileStream( string fileName )
53             : this( fileName, null )
54         {
55         }
56 
ANTLRFileStream( string fileName, Encoding encoding )57         public ANTLRFileStream( string fileName, Encoding encoding )
58         {
59             this.fileName = fileName;
60             Load( fileName, encoding );
61         }
62 
Load( string fileName, Encoding encoding )63         public virtual void Load( string fileName, Encoding encoding )
64         {
65             if ( fileName == null )
66             {
67                 return;
68             }
69 
70             string text;
71             if (encoding == null)
72                 text = File.ReadAllText(fileName);
73             else
74                 text = File.ReadAllText(fileName, encoding);
75 
76             data = text.ToCharArray();
77             n = data.Length;
78         }
79 
80         public override string SourceName
81         {
82             get
83             {
84                 return fileName;
85             }
86         }
87     }
88 }
89