• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "cc/input/top_controls_manager.h"
6 
7 #include <algorithm>
8 
9 #include "base/logging.h"
10 #include "cc/animation/keyframed_animation_curve.h"
11 #include "cc/animation/timing_function.h"
12 #include "cc/input/top_controls_manager_client.h"
13 #include "cc/output/begin_frame_args.h"
14 #include "cc/trees/layer_tree_impl.h"
15 #include "ui/gfx/frame_time.h"
16 #include "ui/gfx/transform.h"
17 #include "ui/gfx/vector2d_f.h"
18 
19 namespace cc {
20 namespace {
21 // These constants were chosen empirically for their visually pleasant behavior.
22 // Contact tedchoc@chromium.org for questions about changing these values.
23 const int64 kShowHideMaxDurationMs = 200;
24 }
25 
26 // static
Create(TopControlsManagerClient * client,float top_controls_height,float top_controls_show_threshold,float top_controls_hide_threshold)27 scoped_ptr<TopControlsManager> TopControlsManager::Create(
28     TopControlsManagerClient* client,
29     float top_controls_height,
30     float top_controls_show_threshold,
31     float top_controls_hide_threshold) {
32   return make_scoped_ptr(new TopControlsManager(client,
33                                                 top_controls_height,
34                                                 top_controls_show_threshold,
35                                                 top_controls_hide_threshold));
36 }
37 
TopControlsManager(TopControlsManagerClient * client,float top_controls_height,float top_controls_show_threshold,float top_controls_hide_threshold)38 TopControlsManager::TopControlsManager(TopControlsManagerClient* client,
39                                        float top_controls_height,
40                                        float top_controls_show_threshold,
41                                        float top_controls_hide_threshold)
42     : client_(client),
43       animation_direction_(NO_ANIMATION),
44       permitted_state_(BOTH),
45       top_controls_height_(top_controls_height),
46       current_scroll_delta_(0.f),
47       controls_scroll_begin_offset_(0.f),
48       top_controls_show_height_(
49           top_controls_height * top_controls_hide_threshold),
50       top_controls_hide_height_(
51           top_controls_height * (1.f - top_controls_show_threshold)),
52       pinch_gesture_active_(false) {
53   CHECK(client_);
54 }
55 
~TopControlsManager()56 TopControlsManager::~TopControlsManager() {
57 }
58 
ControlsTopOffset()59 float TopControlsManager::ControlsTopOffset() {
60   return client_->ControlsTopOffset();
61 }
62 
ContentTopOffset()63 float TopControlsManager::ContentTopOffset() {
64   return client_->ControlsTopOffset() + top_controls_height_;
65 }
66 
UpdateTopControlsState(TopControlsState constraints,TopControlsState current,bool animate)67 void TopControlsManager::UpdateTopControlsState(TopControlsState constraints,
68                                                 TopControlsState current,
69                                                 bool animate) {
70   DCHECK(!(constraints == SHOWN && current == HIDDEN));
71   DCHECK(!(constraints == HIDDEN && current == SHOWN));
72 
73   permitted_state_ = constraints;
74 
75   // Don't do anything if it doesn't matter which state the controls are in.
76   if (constraints == BOTH && current == BOTH)
77     return;
78 
79   // Don't do anything if there is no change in offset.
80   float final_controls_position = 0.f;
81   if (constraints == HIDDEN || current == HIDDEN) {
82     final_controls_position = -top_controls_height_;
83   }
84   if (final_controls_position == client_->ControlsTopOffset()) {
85     return;
86   }
87 
88   AnimationDirection animation_direction = SHOWING_CONTROLS;
89   if (constraints == HIDDEN || current == HIDDEN)
90     animation_direction = HIDING_CONTROLS;
91   ResetAnimations();
92   if (animate) {
93     SetupAnimation(animation_direction);
94   } else {
95     client_->SetControlsTopOffset(final_controls_position);
96   }
97   client_->DidChangeTopControlsPosition();
98 }
99 
ScrollBegin()100 void TopControlsManager::ScrollBegin() {
101   DCHECK(!pinch_gesture_active_);
102   ResetAnimations();
103   current_scroll_delta_ = 0.f;
104   controls_scroll_begin_offset_ = client_->ControlsTopOffset();
105 }
106 
ScrollBy(const gfx::Vector2dF & pending_delta)107 gfx::Vector2dF TopControlsManager::ScrollBy(
108     const gfx::Vector2dF& pending_delta) {
109   if (pinch_gesture_active_)
110     return pending_delta;
111 
112   if (permitted_state_ == SHOWN && pending_delta.y() > 0)
113     return pending_delta;
114   else if (permitted_state_ == HIDDEN && pending_delta.y() < 0)
115     return pending_delta;
116 
117   current_scroll_delta_ += pending_delta.y();
118 
119   float old_offset = client_->ControlsTopOffset();
120   SetControlsTopOffset(controls_scroll_begin_offset_ - current_scroll_delta_);
121 
122   // If the controls are fully visible, treat the current position as the
123   // new baseline even if the gesture didn't end.
124   if (client_->ControlsTopOffset() == 0.f) {
125     current_scroll_delta_ = 0.f;
126     controls_scroll_begin_offset_ = 0.f;
127   }
128 
129   ResetAnimations();
130 
131   gfx::Vector2dF applied_delta(0.f, old_offset - client_->ControlsTopOffset());
132   return pending_delta - applied_delta;
133 }
134 
ScrollEnd()135 void TopControlsManager::ScrollEnd() {
136   DCHECK(!pinch_gesture_active_);
137   StartAnimationIfNecessary();
138 }
139 
PinchBegin()140 void TopControlsManager::PinchBegin() {
141   DCHECK(!pinch_gesture_active_);
142   pinch_gesture_active_ = true;
143   StartAnimationIfNecessary();
144 }
145 
PinchEnd()146 void TopControlsManager::PinchEnd() {
147   DCHECK(pinch_gesture_active_);
148   // Pinch{Begin,End} will always occur within the scope of Scroll{Begin,End},
149   // so return to a state expected by the remaining scroll sequence.
150   pinch_gesture_active_ = false;
151   ScrollBegin();
152 }
153 
SetControlsTopOffset(float controls_top_offset)154 void TopControlsManager::SetControlsTopOffset(float controls_top_offset) {
155   controls_top_offset = std::max(controls_top_offset, -top_controls_height_);
156   controls_top_offset = std::min(controls_top_offset, 0.f);
157 
158   if (client_->ControlsTopOffset() == controls_top_offset)
159     return;
160 
161   client_->SetControlsTopOffset(controls_top_offset);
162 
163   client_->DidChangeTopControlsPosition();
164 }
165 
Animate(base::TimeTicks monotonic_time)166 gfx::Vector2dF TopControlsManager::Animate(base::TimeTicks monotonic_time) {
167   if (!top_controls_animation_ || !client_->HaveRootScrollLayer())
168     return gfx::Vector2dF();
169 
170   double time = (monotonic_time - base::TimeTicks()).InMillisecondsF();
171 
172   float old_offset = client_->ControlsTopOffset();
173   SetControlsTopOffset(top_controls_animation_->GetValue(time));
174 
175   if (IsAnimationCompleteAtTime(monotonic_time))
176     ResetAnimations();
177 
178   gfx::Vector2dF scroll_delta(0.f, client_->ControlsTopOffset() - old_offset);
179   return scroll_delta;
180 }
181 
ResetAnimations()182 void TopControlsManager::ResetAnimations() {
183   if (top_controls_animation_)
184     top_controls_animation_.reset();
185 
186   animation_direction_ = NO_ANIMATION;
187 }
188 
SetupAnimation(AnimationDirection direction)189 void TopControlsManager::SetupAnimation(AnimationDirection direction) {
190   DCHECK(direction != NO_ANIMATION);
191 
192   if (direction == SHOWING_CONTROLS && client_->ControlsTopOffset() == 0)
193     return;
194 
195   if (direction == HIDING_CONTROLS &&
196       client_->ControlsTopOffset() == -top_controls_height_) {
197     return;
198   }
199 
200   if (top_controls_animation_ && animation_direction_ == direction)
201     return;
202 
203   top_controls_animation_ = KeyframedFloatAnimationCurve::Create();
204   double start_time =
205       (gfx::FrameTime::Now() - base::TimeTicks()).InMillisecondsF();
206   top_controls_animation_->AddKeyframe(
207       FloatKeyframe::Create(start_time, client_->ControlsTopOffset(),
208                             scoped_ptr<TimingFunction>()));
209   float max_ending_offset =
210       (direction == SHOWING_CONTROLS ? 1 : -1) * top_controls_height_;
211   top_controls_animation_->AddKeyframe(
212       FloatKeyframe::Create(start_time + kShowHideMaxDurationMs,
213                             client_->ControlsTopOffset() + max_ending_offset,
214                             EaseTimingFunction::Create()));
215   animation_direction_ = direction;
216   client_->DidChangeTopControlsPosition();
217 }
218 
StartAnimationIfNecessary()219 void TopControlsManager::StartAnimationIfNecessary() {
220   if (client_->ControlsTopOffset() != 0
221       && client_->ControlsTopOffset() != -top_controls_height_) {
222     AnimationDirection show_controls = NO_ANIMATION;
223 
224     if (client_->ControlsTopOffset() >= -top_controls_show_height_) {
225       // If we're showing so much that the hide threshold won't trigger, show.
226       show_controls = SHOWING_CONTROLS;
227     } else if (client_->ControlsTopOffset() <= -top_controls_hide_height_) {
228       // If we're showing so little that the show threshold won't trigger, hide.
229       show_controls = HIDING_CONTROLS;
230     } else {
231       // If we could be either showing or hiding, we determine which one to
232       // do based on whether or not the total scroll delta was moving up or
233       // down.
234       show_controls = current_scroll_delta_ <= 0.f ?
235           SHOWING_CONTROLS : HIDING_CONTROLS;
236     }
237 
238     if (show_controls != NO_ANIMATION)
239       SetupAnimation(show_controls);
240   }
241 }
242 
IsAnimationCompleteAtTime(base::TimeTicks time)243 bool TopControlsManager::IsAnimationCompleteAtTime(base::TimeTicks time) {
244   if (!top_controls_animation_)
245     return true;
246 
247   double time_ms = (time - base::TimeTicks()).InMillisecondsF();
248   float new_offset = top_controls_animation_->GetValue(time_ms);
249 
250   if ((animation_direction_ == SHOWING_CONTROLS && new_offset >= 0) ||
251       (animation_direction_ == HIDING_CONTROLS
252           && new_offset <= -top_controls_height_)) {
253     return true;
254   }
255   return false;
256 }
257 
258 }  // namespace cc
259