1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "cc/output/overlay_strategy_single_on_top.h" 6 7 #include "cc/quads/draw_quad.h" 8 #include "cc/quads/texture_draw_quad.h" 9 #include "ui/gfx/geometry/rect_conversions.h" 10 #include "ui/gfx/transform.h" 11 12 namespace cc { 13 OverlayStrategySingleOnTop(OverlayCandidateValidator * capability_checker,ResourceProvider * resource_provider)14OverlayStrategySingleOnTop::OverlayStrategySingleOnTop( 15 OverlayCandidateValidator* capability_checker, 16 ResourceProvider* resource_provider) 17 : capability_checker_(capability_checker), 18 resource_provider_(resource_provider) {} 19 Attempt(RenderPassList * render_passes_in_draw_order,OverlayCandidateList * candidate_list)20bool OverlayStrategySingleOnTop::Attempt( 21 RenderPassList* render_passes_in_draw_order, 22 OverlayCandidateList* candidate_list) { 23 // Only attempt to handle very simple case for now. 24 if (!capability_checker_) 25 return false; 26 27 RenderPass* root_render_pass = render_passes_in_draw_order->back(); 28 DCHECK(root_render_pass); 29 30 QuadList& quad_list = root_render_pass->quad_list; 31 QuadList::Iterator candidate_iterator = quad_list.end(); 32 for (QuadList::Iterator it = quad_list.begin(); it != quad_list.end(); ++it) { 33 const DrawQuad* draw_quad = &*it; 34 if (draw_quad->material == DrawQuad::TEXTURE_CONTENT) { 35 const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(draw_quad); 36 if (!resource_provider_->AllowOverlay(quad.resource_id)) { 37 continue; 38 } 39 // Check that no prior quads overlap it. 40 bool intersects = false; 41 gfx::RectF rect = draw_quad->rect; 42 draw_quad->quadTransform().TransformRect(&rect); 43 for (QuadList::Iterator overlap_iter = quad_list.begin(); 44 overlap_iter != it; 45 ++overlap_iter) { 46 gfx::RectF overlap_rect = overlap_iter->rect; 47 overlap_iter->quadTransform().TransformRect(&overlap_rect); 48 if (rect.Intersects(overlap_rect)) { 49 intersects = true; 50 break; 51 } 52 } 53 if (intersects) 54 continue; 55 candidate_iterator = it; 56 break; 57 } 58 } 59 if (candidate_iterator == quad_list.end()) 60 return false; 61 const TextureDrawQuad& quad = 62 *TextureDrawQuad::MaterialCast(&*candidate_iterator); 63 64 // Simple quads only. 65 gfx::OverlayTransform overlay_transform = 66 OverlayCandidate::GetOverlayTransform(quad.quadTransform(), quad.flipped); 67 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID || 68 !quad.quadTransform().IsIdentityOrTranslation() || quad.needs_blending || 69 quad.shared_quad_state->opacity != 1.f || 70 quad.shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode || 71 quad.premultiplied_alpha || quad.background_color != SK_ColorTRANSPARENT) 72 return false; 73 74 // Add our primary surface. 75 OverlayCandidateList candidates; 76 OverlayCandidate main_image; 77 main_image.display_rect = root_render_pass->output_rect; 78 main_image.format = RGBA_8888; 79 candidates.push_back(main_image); 80 81 // Add the overlay. 82 OverlayCandidate candidate; 83 candidate.transform = overlay_transform; 84 candidate.display_rect = 85 OverlayCandidate::GetOverlayRect(quad.quadTransform(), quad.rect); 86 candidate.uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); 87 candidate.format = RGBA_8888; 88 candidate.resource_id = quad.resource_id; 89 candidate.plane_z_order = 1; 90 candidates.push_back(candidate); 91 92 // Check for support. 93 capability_checker_->CheckOverlaySupport(&candidates); 94 95 // If the candidate can be handled by an overlay, create a pass for it. 96 if (candidates[1].overlay_handled) { 97 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); 98 candidate_list->swap(candidates); 99 return true; 100 } 101 return false; 102 } 103 104 } // namespace cc 105