1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/trees/layer_tree_host_common.h"
6
7 #include <algorithm>
8
9 #include "base/debug/trace_event.h"
10 #include "cc/base/math_util.h"
11 #include "cc/layers/heads_up_display_layer_impl.h"
12 #include "cc/layers/layer.h"
13 #include "cc/layers/layer_impl.h"
14 #include "cc/layers/layer_iterator.h"
15 #include "cc/layers/render_surface.h"
16 #include "cc/layers/render_surface_impl.h"
17 #include "cc/trees/layer_sorter.h"
18 #include "cc/trees/layer_tree_impl.h"
19 #include "ui/gfx/rect_conversions.h"
20 #include "ui/gfx/transform.h"
21
22 namespace cc {
23
ScrollAndScaleSet()24 ScrollAndScaleSet::ScrollAndScaleSet()
25 : page_scale_delta(1.f), top_controls_delta(0.f) {
26 }
27
~ScrollAndScaleSet()28 ScrollAndScaleSet::~ScrollAndScaleSet() {}
29
SortLayers(LayerList::iterator forst,LayerList::iterator end,void * layer_sorter)30 static void SortLayers(LayerList::iterator forst,
31 LayerList::iterator end,
32 void* layer_sorter) {
33 NOTREACHED();
34 }
35
SortLayers(LayerImplList::iterator first,LayerImplList::iterator end,LayerSorter * layer_sorter)36 static void SortLayers(LayerImplList::iterator first,
37 LayerImplList::iterator end,
38 LayerSorter* layer_sorter) {
39 DCHECK(layer_sorter);
40 TRACE_EVENT0("cc", "LayerTreeHostCommon::SortLayers");
41 layer_sorter->Sort(first, end);
42 }
43
44 template <typename LayerType>
GetEffectiveScrollDelta(LayerType * layer)45 static gfx::Vector2dF GetEffectiveScrollDelta(LayerType* layer) {
46 gfx::Vector2dF scroll_delta = layer->ScrollDelta();
47 // The scroll parent's scroll delta is the amount we've scrolled on the
48 // compositor thread since the commit for this layer tree's source frame.
49 // we last reported to the main thread. I.e., it's the discrepancy between
50 // a scroll parent's scroll delta and offset, so we must add it here.
51 if (layer->scroll_parent())
52 scroll_delta += layer->scroll_parent()->ScrollDelta();
53 return scroll_delta;
54 }
55
56 template <typename LayerType>
GetEffectiveTotalScrollOffset(LayerType * layer)57 static gfx::Vector2dF GetEffectiveTotalScrollOffset(LayerType* layer) {
58 gfx::Vector2dF offset = layer->TotalScrollOffset();
59 // The scroll parent's total scroll offset (scroll offset + scroll delta)
60 // can't be used because its scroll offset has already been applied to the
61 // scroll children's positions by the main thread layer positioning code.
62 if (layer->scroll_parent())
63 offset += layer->scroll_parent()->ScrollDelta();
64 return offset;
65 }
66
CalculateVisibleRectWithCachedLayerRect(const gfx::Rect & target_surface_rect,const gfx::Rect & layer_bound_rect,const gfx::Rect & layer_rect_in_target_space,const gfx::Transform & transform)67 inline gfx::Rect CalculateVisibleRectWithCachedLayerRect(
68 const gfx::Rect& target_surface_rect,
69 const gfx::Rect& layer_bound_rect,
70 const gfx::Rect& layer_rect_in_target_space,
71 const gfx::Transform& transform) {
72 if (layer_rect_in_target_space.IsEmpty())
73 return gfx::Rect();
74
75 // Is this layer fully contained within the target surface?
76 if (target_surface_rect.Contains(layer_rect_in_target_space))
77 return layer_bound_rect;
78
79 // If the layer doesn't fill up the entire surface, then find the part of
80 // the surface rect where the layer could be visible. This avoids trying to
81 // project surface rect points that are behind the projection point.
82 gfx::Rect minimal_surface_rect = target_surface_rect;
83 minimal_surface_rect.Intersect(layer_rect_in_target_space);
84
85 if (minimal_surface_rect.IsEmpty())
86 return gfx::Rect();
87
88 // Project the corners of the target surface rect into the layer space.
89 // This bounding rectangle may be larger than it needs to be (being
90 // axis-aligned), but is a reasonable filter on the space to consider.
91 // Non-invertible transforms will create an empty rect here.
92
93 gfx::Transform surface_to_layer(gfx::Transform::kSkipInitialization);
94 if (!transform.GetInverse(&surface_to_layer)) {
95 // Because we cannot use the surface bounds to determine what portion of
96 // the layer is visible, we must conservatively assume the full layer is
97 // visible.
98 return layer_bound_rect;
99 }
100
101 gfx::Rect layer_rect = MathUtil::ProjectEnclosingClippedRect(
102 surface_to_layer, minimal_surface_rect);
103 layer_rect.Intersect(layer_bound_rect);
104 return layer_rect;
105 }
106
CalculateVisibleRect(const gfx::Rect & target_surface_rect,const gfx::Rect & layer_bound_rect,const gfx::Transform & transform)107 gfx::Rect LayerTreeHostCommon::CalculateVisibleRect(
108 const gfx::Rect& target_surface_rect,
109 const gfx::Rect& layer_bound_rect,
110 const gfx::Transform& transform) {
111 gfx::Rect layer_in_surface_space =
112 MathUtil::MapEnclosingClippedRect(transform, layer_bound_rect);
113 return CalculateVisibleRectWithCachedLayerRect(
114 target_surface_rect, layer_bound_rect, layer_in_surface_space, transform);
115 }
116
117 template <typename LayerType>
NextTargetSurface(LayerType * layer)118 static LayerType* NextTargetSurface(LayerType* layer) {
119 return layer->parent() ? layer->parent()->render_target() : 0;
120 }
121
122 // Given two layers, this function finds their respective render targets and,
123 // computes a change of basis translation. It does this by accumulating the
124 // translation components of the draw transforms of each target between the
125 // ancestor and descendant. These transforms must be 2D translations, and this
126 // requirement is enforced at every step.
127 template <typename LayerType>
ComputeChangeOfBasisTranslation(const LayerType & ancestor_layer,const LayerType & descendant_layer)128 static gfx::Vector2dF ComputeChangeOfBasisTranslation(
129 const LayerType& ancestor_layer,
130 const LayerType& descendant_layer) {
131 DCHECK(descendant_layer.HasAncestor(&ancestor_layer));
132 const LayerType* descendant_target = descendant_layer.render_target();
133 DCHECK(descendant_target);
134 const LayerType* ancestor_target = ancestor_layer.render_target();
135 DCHECK(ancestor_target);
136
137 gfx::Vector2dF translation;
138 for (const LayerType* target = descendant_target; target != ancestor_target;
139 target = NextTargetSurface(target)) {
140 const gfx::Transform& trans = target->render_surface()->draw_transform();
141 // Ensure that this translation is truly 2d.
142 DCHECK(trans.IsIdentityOrTranslation());
143 DCHECK_EQ(0.f, trans.matrix().get(2, 3));
144 translation += trans.To2dTranslation();
145 }
146
147 return translation;
148 }
149
150 enum TranslateRectDirection {
151 TranslateRectDirectionToAncestor,
152 TranslateRectDirectionToDescendant
153 };
154
155 template <typename LayerType>
TranslateRectToTargetSpace(const LayerType & ancestor_layer,const LayerType & descendant_layer,const gfx::Rect & rect,TranslateRectDirection direction)156 static gfx::Rect TranslateRectToTargetSpace(const LayerType& ancestor_layer,
157 const LayerType& descendant_layer,
158 const gfx::Rect& rect,
159 TranslateRectDirection direction) {
160 gfx::Vector2dF translation = ComputeChangeOfBasisTranslation<LayerType>(
161 ancestor_layer, descendant_layer);
162 if (direction == TranslateRectDirectionToDescendant)
163 translation.Scale(-1.f);
164 return gfx::ToEnclosingRect(
165 gfx::RectF(rect.origin() + translation, rect.size()));
166 }
167
168 // Attempts to update the clip rects for the given layer. If the layer has a
169 // clip_parent, it may not inherit its immediate ancestor's clip.
170 template <typename LayerType>
UpdateClipRectsForClipChild(const LayerType * layer,gfx::Rect * clip_rect_in_parent_target_space,bool * subtree_should_be_clipped)171 static void UpdateClipRectsForClipChild(
172 const LayerType* layer,
173 gfx::Rect* clip_rect_in_parent_target_space,
174 bool* subtree_should_be_clipped) {
175 // If the layer has no clip_parent, or the ancestor is the same as its actual
176 // parent, then we don't need special clip rects. Bail now and leave the out
177 // parameters untouched.
178 const LayerType* clip_parent = layer->scroll_parent();
179
180 if (!clip_parent)
181 clip_parent = layer->clip_parent();
182
183 if (!clip_parent || clip_parent == layer->parent())
184 return;
185
186 // The root layer is never a clip child.
187 DCHECK(layer->parent());
188
189 // Grab the cached values.
190 *clip_rect_in_parent_target_space = clip_parent->clip_rect();
191 *subtree_should_be_clipped = clip_parent->is_clipped();
192
193 // We may have to project the clip rect into our parent's target space. Note,
194 // it must be our parent's target space, not ours. For one, we haven't
195 // computed our transforms, so we couldn't put it in our space yet even if we
196 // wanted to. But more importantly, this matches the expectations of
197 // CalculateDrawPropertiesInternal. If we, say, create a render surface, these
198 // clip rects will want to be in its target space, not ours.
199 if (clip_parent == layer->clip_parent()) {
200 *clip_rect_in_parent_target_space = TranslateRectToTargetSpace<LayerType>(
201 *clip_parent,
202 *layer->parent(),
203 *clip_rect_in_parent_target_space,
204 TranslateRectDirectionToDescendant);
205 } else {
206 // If we're being clipped by our scroll parent, we must translate through
207 // our common ancestor. This happens to be our parent, so it is sufficent to
208 // translate from our clip parent's space to the space of its ancestor (our
209 // parent).
210 *clip_rect_in_parent_target_space =
211 TranslateRectToTargetSpace<LayerType>(*layer->parent(),
212 *clip_parent,
213 *clip_rect_in_parent_target_space,
214 TranslateRectDirectionToAncestor);
215 }
216 }
217
218 // We collect an accumulated drawable content rect per render surface.
219 // Typically, a layer will contribute to only one surface, the surface
220 // associated with its render target. Clip children, however, may affect
221 // several surfaces since there may be several surfaces between the clip child
222 // and its parent.
223 //
224 // NB: we accumulate the layer's *clipped* drawable content rect.
225 template <typename LayerType>
226 struct AccumulatedSurfaceState {
AccumulatedSurfaceStatecc::AccumulatedSurfaceState227 explicit AccumulatedSurfaceState(LayerType* render_target)
228 : render_target(render_target) {}
229
230 // The accumulated drawable content rect for the surface associated with the
231 // given |render_target|.
232 gfx::Rect drawable_content_rect;
233
234 // The target owning the surface. (We hang onto the target rather than the
235 // surface so that we can DCHECK that the surface's draw transform is simply
236 // a translation when |render_target| reports that it has no unclipped
237 // descendants).
238 LayerType* render_target;
239 };
240
241 template <typename LayerType>
UpdateAccumulatedSurfaceState(LayerType * layer,const gfx::Rect & drawable_content_rect,std::vector<AccumulatedSurfaceState<LayerType>> * accumulated_surface_state)242 void UpdateAccumulatedSurfaceState(
243 LayerType* layer,
244 const gfx::Rect& drawable_content_rect,
245 std::vector<AccumulatedSurfaceState<LayerType> >*
246 accumulated_surface_state) {
247 if (IsRootLayer(layer))
248 return;
249
250 // We will apply our drawable content rect to the accumulated rects for all
251 // surfaces between us and |render_target| (inclusive). This is either our
252 // clip parent's target if we are a clip child, or else simply our parent's
253 // target. We use our parent's target because we're either the owner of a
254 // render surface and we'll want to add our rect to our *surface's* target, or
255 // we're not and our target is the same as our parent's. In both cases, the
256 // parent's target gives us what we want.
257 LayerType* render_target = layer->clip_parent()
258 ? layer->clip_parent()->render_target()
259 : layer->parent()->render_target();
260
261 // If the layer owns a surface, then the content rect is in the wrong space.
262 // Instead, we will use the surface's DrawableContentRect which is in target
263 // space as required.
264 gfx::Rect target_rect = drawable_content_rect;
265 if (layer->render_surface()) {
266 target_rect =
267 gfx::ToEnclosedRect(layer->render_surface()->DrawableContentRect());
268 }
269
270 if (render_target->is_clipped()) {
271 gfx::Rect clip_rect = render_target->clip_rect();
272 // If the layer has a clip parent, the clip rect may be in the wrong space,
273 // so we'll need to transform it before it is applied.
274 if (layer->clip_parent()) {
275 clip_rect = TranslateRectToTargetSpace<LayerType>(
276 *layer->clip_parent(),
277 *layer,
278 clip_rect,
279 TranslateRectDirectionToDescendant);
280 }
281 target_rect.Intersect(clip_rect);
282 }
283
284 // We must have at least one entry in the vector for the root.
285 DCHECK_LT(0ul, accumulated_surface_state->size());
286
287 typedef typename std::vector<AccumulatedSurfaceState<LayerType> >
288 AccumulatedSurfaceStateVector;
289 typedef typename AccumulatedSurfaceStateVector::reverse_iterator
290 AccumulatedSurfaceStateIterator;
291 AccumulatedSurfaceStateIterator current_state =
292 accumulated_surface_state->rbegin();
293
294 // Add this rect to the accumulated content rect for all surfaces until we
295 // reach the target surface.
296 bool found_render_target = false;
297 for (; current_state != accumulated_surface_state->rend(); ++current_state) {
298 current_state->drawable_content_rect.Union(target_rect);
299
300 // If we've reached |render_target| our work is done and we can bail.
301 if (current_state->render_target == render_target) {
302 found_render_target = true;
303 break;
304 }
305
306 // Transform rect from the current target's space to the next.
307 LayerType* current_target = current_state->render_target;
308 DCHECK(current_target->render_surface());
309 const gfx::Transform& current_draw_transform =
310 current_target->render_surface()->draw_transform();
311
312 // If we have unclipped descendants, the draw transform is a translation.
313 DCHECK(current_target->num_unclipped_descendants() == 0 ||
314 current_draw_transform.IsIdentityOrTranslation());
315
316 target_rect = gfx::ToEnclosingRect(
317 MathUtil::MapClippedRect(current_draw_transform, target_rect));
318 }
319
320 // It is an error to not reach |render_target|. If this happens, it means that
321 // either the clip parent is not an ancestor of the clip child or the surface
322 // state vector is empty, both of which should be impossible.
323 DCHECK(found_render_target);
324 }
325
IsRootLayer(LayerType * layer)326 template <typename LayerType> static inline bool IsRootLayer(LayerType* layer) {
327 return !layer->parent();
328 }
329
330 template <typename LayerType>
LayerIsInExisting3DRenderingContext(LayerType * layer)331 static inline bool LayerIsInExisting3DRenderingContext(LayerType* layer) {
332 return layer->Is3dSorted() && layer->parent() &&
333 layer->parent()->Is3dSorted();
334 }
335
336 template <typename LayerType>
IsRootLayerOfNewRenderingContext(LayerType * layer)337 static bool IsRootLayerOfNewRenderingContext(LayerType* layer) {
338 if (layer->parent())
339 return !layer->parent()->Is3dSorted() && layer->Is3dSorted();
340
341 return layer->Is3dSorted();
342 }
343
344 template <typename LayerType>
IsLayerBackFaceVisible(LayerType * layer)345 static bool IsLayerBackFaceVisible(LayerType* layer) {
346 // The current W3C spec on CSS transforms says that backface visibility should
347 // be determined differently depending on whether the layer is in a "3d
348 // rendering context" or not. For Chromium code, we can determine whether we
349 // are in a 3d rendering context by checking if the parent preserves 3d.
350
351 if (LayerIsInExisting3DRenderingContext(layer))
352 return layer->draw_transform().IsBackFaceVisible();
353
354 // In this case, either the layer establishes a new 3d rendering context, or
355 // is not in a 3d rendering context at all.
356 return layer->transform().IsBackFaceVisible();
357 }
358
359 template <typename LayerType>
IsSurfaceBackFaceVisible(LayerType * layer,const gfx::Transform & draw_transform)360 static bool IsSurfaceBackFaceVisible(LayerType* layer,
361 const gfx::Transform& draw_transform) {
362 if (LayerIsInExisting3DRenderingContext(layer))
363 return draw_transform.IsBackFaceVisible();
364
365 if (IsRootLayerOfNewRenderingContext(layer))
366 return layer->transform().IsBackFaceVisible();
367
368 // If the render_surface is not part of a new or existing rendering context,
369 // then the layers that contribute to this surface will decide back-face
370 // visibility for themselves.
371 return false;
372 }
373
374 template <typename LayerType>
LayerClipsSubtree(LayerType * layer)375 static inline bool LayerClipsSubtree(LayerType* layer) {
376 return layer->masks_to_bounds() || layer->mask_layer();
377 }
378
379 template <typename LayerType>
CalculateVisibleContentRect(LayerType * layer,const gfx::Rect & clip_rect_of_target_surface_in_target_space,const gfx::Rect & layer_rect_in_target_space)380 static gfx::Rect CalculateVisibleContentRect(
381 LayerType* layer,
382 const gfx::Rect& clip_rect_of_target_surface_in_target_space,
383 const gfx::Rect& layer_rect_in_target_space) {
384 DCHECK(layer->render_target());
385
386 // Nothing is visible if the layer bounds are empty.
387 if (!layer->DrawsContent() || layer->content_bounds().IsEmpty() ||
388 layer->drawable_content_rect().IsEmpty())
389 return gfx::Rect();
390
391 // Compute visible bounds in target surface space.
392 gfx::Rect visible_rect_in_target_surface_space =
393 layer->drawable_content_rect();
394
395 if (layer->render_target()->render_surface()->is_clipped()) {
396 // The |layer| L has a target T which owns a surface Ts. The surface Ts
397 // has a target TsT.
398 //
399 // In this case the target surface Ts does clip the layer L that contributes
400 // to it. So, we have to convert the clip rect of Ts from the target space
401 // of Ts (that is the space of TsT), to the current render target's space
402 // (that is the space of T). This conversion is done outside this function
403 // so that it can be cached instead of computing it redundantly for every
404 // layer.
405 visible_rect_in_target_surface_space.Intersect(
406 clip_rect_of_target_surface_in_target_space);
407 }
408
409 if (visible_rect_in_target_surface_space.IsEmpty())
410 return gfx::Rect();
411
412 return CalculateVisibleRectWithCachedLayerRect(
413 visible_rect_in_target_surface_space,
414 gfx::Rect(layer->content_bounds()),
415 layer_rect_in_target_space,
416 layer->draw_transform());
417 }
418
TransformToParentIsKnown(LayerImpl * layer)419 static inline bool TransformToParentIsKnown(LayerImpl* layer) { return true; }
420
TransformToParentIsKnown(Layer * layer)421 static inline bool TransformToParentIsKnown(Layer* layer) {
422 return !layer->TransformIsAnimating();
423 }
424
TransformToScreenIsKnown(LayerImpl * layer)425 static inline bool TransformToScreenIsKnown(LayerImpl* layer) { return true; }
426
TransformToScreenIsKnown(Layer * layer)427 static inline bool TransformToScreenIsKnown(Layer* layer) {
428 return !layer->screen_space_transform_is_animating();
429 }
430
431 template <typename LayerType>
LayerShouldBeSkipped(LayerType * layer,bool layer_is_drawn)432 static bool LayerShouldBeSkipped(LayerType* layer, bool layer_is_drawn) {
433 // Layers can be skipped if any of these conditions are met.
434 // - is not drawn due to it or one of its ancestors being hidden (or having
435 // no copy requests).
436 // - does not draw content.
437 // - is transparent.
438 // - has empty bounds
439 // - the layer is not double-sided, but its back face is visible.
440 //
441 // Some additional conditions need to be computed at a later point after the
442 // recursion is finished.
443 // - the intersection of render_surface content and layer clip_rect is empty
444 // - the visible_content_rect is empty
445 //
446 // Note, if the layer should not have been drawn due to being fully
447 // transparent, we would have skipped the entire subtree and never made it
448 // into this function, so it is safe to omit this check here.
449
450 if (!layer_is_drawn)
451 return true;
452
453 if (!layer->DrawsContent() || layer->bounds().IsEmpty())
454 return true;
455
456 LayerType* backface_test_layer = layer;
457 if (layer->use_parent_backface_visibility()) {
458 DCHECK(layer->parent());
459 DCHECK(!layer->parent()->use_parent_backface_visibility());
460 backface_test_layer = layer->parent();
461 }
462
463 // The layer should not be drawn if (1) it is not double-sided and (2) the
464 // back of the layer is known to be facing the screen.
465 if (!backface_test_layer->double_sided() &&
466 TransformToScreenIsKnown(backface_test_layer) &&
467 IsLayerBackFaceVisible(backface_test_layer))
468 return true;
469
470 return false;
471 }
472
473 template <typename LayerType>
HasInvertibleOrAnimatedTransform(LayerType * layer)474 static bool HasInvertibleOrAnimatedTransform(LayerType* layer) {
475 return layer->transform_is_invertible() || layer->TransformIsAnimating();
476 }
477
SubtreeShouldBeSkipped(LayerImpl * layer,bool layer_is_drawn)478 static inline bool SubtreeShouldBeSkipped(LayerImpl* layer,
479 bool layer_is_drawn) {
480 // If the layer transform is not invertible, it should not be drawn.
481 // TODO(ajuma): Correctly process subtrees with singular transform for the
482 // case where we may animate to a non-singular transform and wish to
483 // pre-raster.
484 if (!HasInvertibleOrAnimatedTransform(layer))
485 return true;
486
487 // When we need to do a readback/copy of a layer's output, we can not skip
488 // it or any of its ancestors.
489 if (layer->draw_properties().layer_or_descendant_has_copy_request)
490 return false;
491
492 // We cannot skip the the subtree if a descendant has a wheel or touch handler
493 // or the hit testing code will break (it requires fresh transforms, etc).
494 if (layer->draw_properties().layer_or_descendant_has_input_handler)
495 return false;
496
497 // If the layer is not drawn, then skip it and its subtree.
498 if (!layer_is_drawn)
499 return true;
500
501 // If layer is on the pending tree and opacity is being animated then
502 // this subtree can't be skipped as we need to create, prioritize and
503 // include tiles for this layer when deciding if tree can be activated.
504 if (layer->layer_tree_impl()->IsPendingTree() && layer->OpacityIsAnimating())
505 return false;
506
507 // The opacity of a layer always applies to its children (either implicitly
508 // via a render surface or explicitly if the parent preserves 3D), so the
509 // entire subtree can be skipped if this layer is fully transparent.
510 return !layer->opacity();
511 }
512
SubtreeShouldBeSkipped(Layer * layer,bool layer_is_drawn)513 static inline bool SubtreeShouldBeSkipped(Layer* layer, bool layer_is_drawn) {
514 // If the layer transform is not invertible, it should not be drawn.
515 if (!layer->transform_is_invertible() && !layer->TransformIsAnimating())
516 return true;
517
518 // When we need to do a readback/copy of a layer's output, we can not skip
519 // it or any of its ancestors.
520 if (layer->draw_properties().layer_or_descendant_has_copy_request)
521 return false;
522
523 // We cannot skip the the subtree if a descendant has a wheel or touch handler
524 // or the hit testing code will break (it requires fresh transforms, etc).
525 if (layer->draw_properties().layer_or_descendant_has_input_handler)
526 return false;
527
528 // If the layer is not drawn, then skip it and its subtree.
529 if (!layer_is_drawn)
530 return true;
531
532 // If the opacity is being animated then the opacity on the main thread is
533 // unreliable (since the impl thread may be using a different opacity), so it
534 // should not be trusted.
535 // In particular, it should not cause the subtree to be skipped.
536 // Similarly, for layers that might animate opacity using an impl-only
537 // animation, their subtree should also not be skipped.
538 return !layer->opacity() && !layer->OpacityIsAnimating() &&
539 !layer->OpacityCanAnimateOnImplThread();
540 }
541
SavePaintPropertiesLayer(LayerImpl * layer)542 static inline void SavePaintPropertiesLayer(LayerImpl* layer) {}
543
SavePaintPropertiesLayer(Layer * layer)544 static inline void SavePaintPropertiesLayer(Layer* layer) {
545 layer->SavePaintProperties();
546
547 if (layer->mask_layer())
548 layer->mask_layer()->SavePaintProperties();
549 if (layer->replica_layer() && layer->replica_layer()->mask_layer())
550 layer->replica_layer()->mask_layer()->SavePaintProperties();
551 }
552
553 template <typename LayerType>
SubtreeShouldRenderToSeparateSurface(LayerType * layer,bool axis_aligned_with_respect_to_parent)554 static bool SubtreeShouldRenderToSeparateSurface(
555 LayerType* layer,
556 bool axis_aligned_with_respect_to_parent) {
557 //
558 // A layer and its descendants should render onto a new RenderSurfaceImpl if
559 // any of these rules hold:
560 //
561
562 // The root layer owns a render surface, but it never acts as a contributing
563 // surface to another render target. Compositor features that are applied via
564 // a contributing surface can not be applied to the root layer. In order to
565 // use these effects, another child of the root would need to be introduced
566 // in order to act as a contributing surface to the root layer's surface.
567 bool is_root = IsRootLayer(layer);
568
569 // If the layer uses a mask.
570 if (layer->mask_layer()) {
571 DCHECK(!is_root);
572 return true;
573 }
574
575 // If the layer has a reflection.
576 if (layer->replica_layer()) {
577 DCHECK(!is_root);
578 return true;
579 }
580
581 // If the layer uses a CSS filter.
582 if (!layer->filters().IsEmpty() || !layer->background_filters().IsEmpty()) {
583 DCHECK(!is_root);
584 return true;
585 }
586
587 int num_descendants_that_draw_content =
588 layer->NumDescendantsThatDrawContent();
589
590 // If the layer flattens its subtree, but it is treated as a 3D object by its
591 // parent (i.e. parent participates in a 3D rendering context).
592 if (LayerIsInExisting3DRenderingContext(layer) &&
593 layer->should_flatten_transform() &&
594 num_descendants_that_draw_content > 0) {
595 TRACE_EVENT_INSTANT0(
596 "cc",
597 "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface flattening",
598 TRACE_EVENT_SCOPE_THREAD);
599 DCHECK(!is_root);
600 return true;
601 }
602
603 // If the layer has blending.
604 // TODO(rosca): this is temporary, until blending is implemented for other
605 // types of quads than RenderPassDrawQuad. Layers having descendants that draw
606 // content will still create a separate rendering surface.
607 if (!layer->uses_default_blend_mode()) {
608 TRACE_EVENT_INSTANT0(
609 "cc",
610 "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface blending",
611 TRACE_EVENT_SCOPE_THREAD);
612 DCHECK(!is_root);
613 return true;
614 }
615
616 // If the layer clips its descendants but it is not axis-aligned with respect
617 // to its parent.
618 bool layer_clips_external_content =
619 LayerClipsSubtree(layer) || layer->HasDelegatedContent();
620 if (layer_clips_external_content && !axis_aligned_with_respect_to_parent &&
621 num_descendants_that_draw_content > 0) {
622 TRACE_EVENT_INSTANT0(
623 "cc",
624 "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface clipping",
625 TRACE_EVENT_SCOPE_THREAD);
626 DCHECK(!is_root);
627 return true;
628 }
629
630 // If the layer has some translucency and does not have a preserves-3d
631 // transform style. This condition only needs a render surface if two or more
632 // layers in the subtree overlap. But checking layer overlaps is unnecessarily
633 // costly so instead we conservatively create a surface whenever at least two
634 // layers draw content for this subtree.
635 bool at_least_two_layers_in_subtree_draw_content =
636 num_descendants_that_draw_content > 0 &&
637 (layer->DrawsContent() || num_descendants_that_draw_content > 1);
638
639 if (layer->opacity() != 1.f && layer->should_flatten_transform() &&
640 at_least_two_layers_in_subtree_draw_content) {
641 TRACE_EVENT_INSTANT0(
642 "cc",
643 "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface opacity",
644 TRACE_EVENT_SCOPE_THREAD);
645 DCHECK(!is_root);
646 return true;
647 }
648
649 // The root layer should always have a render_surface.
650 if (is_root)
651 return true;
652
653 //
654 // These are allowed on the root surface, as they don't require the surface to
655 // be used as a contributing surface in order to apply correctly.
656 //
657
658 // If the layer has isolation.
659 // TODO(rosca): to be optimized - create separate rendering surface only when
660 // the blending descendants might have access to the content behind this layer
661 // (layer has transparent background or descendants overflow).
662 // https://code.google.com/p/chromium/issues/detail?id=301738
663 if (layer->is_root_for_isolated_group()) {
664 TRACE_EVENT_INSTANT0(
665 "cc",
666 "LayerTreeHostCommon::SubtreeShouldRenderToSeparateSurface isolation",
667 TRACE_EVENT_SCOPE_THREAD);
668 return true;
669 }
670
671 // If we force it.
672 if (layer->force_render_surface())
673 return true;
674
675 // If we'll make a copy of the layer's contents.
676 if (layer->HasCopyRequest())
677 return true;
678
679 return false;
680 }
681
682 // This function returns a translation matrix that can be applied on a vector
683 // that's in the layer's target surface coordinate, while the position offset is
684 // specified in some ancestor layer's coordinate.
ComputeSizeDeltaCompensation(LayerImpl * layer,LayerImpl * container,const gfx::Vector2dF & position_offset)685 gfx::Transform ComputeSizeDeltaCompensation(
686 LayerImpl* layer,
687 LayerImpl* container,
688 const gfx::Vector2dF& position_offset) {
689 gfx::Transform result_transform;
690
691 // To apply a translate in the container's layer space,
692 // the following steps need to be done:
693 // Step 1a. transform from target surface space to the container's target
694 // surface space
695 // Step 1b. transform from container's target surface space to the
696 // container's layer space
697 // Step 2. apply the compensation
698 // Step 3. transform back to target surface space
699
700 gfx::Transform target_surface_space_to_container_layer_space;
701 // Calculate step 1a
702 LayerImpl* container_target_surface = container->render_target();
703 for (LayerImpl* current_target_surface = NextTargetSurface(layer);
704 current_target_surface &&
705 current_target_surface != container_target_surface;
706 current_target_surface = NextTargetSurface(current_target_surface)) {
707 // Note: Concat is used here to convert the result coordinate space from
708 // current render surface to the next render surface.
709 target_surface_space_to_container_layer_space.ConcatTransform(
710 current_target_surface->render_surface()->draw_transform());
711 }
712 // Calculate step 1b
713 gfx::Transform container_layer_space_to_container_target_surface_space =
714 container->draw_transform();
715 container_layer_space_to_container_target_surface_space.Scale(
716 container->contents_scale_x(), container->contents_scale_y());
717
718 gfx::Transform container_target_surface_space_to_container_layer_space;
719 if (container_layer_space_to_container_target_surface_space.GetInverse(
720 &container_target_surface_space_to_container_layer_space)) {
721 // Note: Again, Concat is used to conver the result coordinate space from
722 // the container render surface to the container layer.
723 target_surface_space_to_container_layer_space.ConcatTransform(
724 container_target_surface_space_to_container_layer_space);
725 }
726
727 // Apply step 3
728 gfx::Transform container_layer_space_to_target_surface_space;
729 if (target_surface_space_to_container_layer_space.GetInverse(
730 &container_layer_space_to_target_surface_space)) {
731 result_transform.PreconcatTransform(
732 container_layer_space_to_target_surface_space);
733 } else {
734 // TODO(shawnsingh): A non-invertible matrix could still make meaningful
735 // projection. For example ScaleZ(0) is non-invertible but the layer is
736 // still visible.
737 return gfx::Transform();
738 }
739
740 // Apply step 2
741 result_transform.Translate(position_offset.x(), position_offset.y());
742
743 // Apply step 1
744 result_transform.PreconcatTransform(
745 target_surface_space_to_container_layer_space);
746
747 return result_transform;
748 }
749
ApplyPositionAdjustment(Layer * layer,Layer * container,const gfx::Transform & scroll_compensation,gfx::Transform * combined_transform)750 void ApplyPositionAdjustment(
751 Layer* layer,
752 Layer* container,
753 const gfx::Transform& scroll_compensation,
754 gfx::Transform* combined_transform) {}
ApplyPositionAdjustment(LayerImpl * layer,LayerImpl * container,const gfx::Transform & scroll_compensation,gfx::Transform * combined_transform)755 void ApplyPositionAdjustment(
756 LayerImpl* layer,
757 LayerImpl* container,
758 const gfx::Transform& scroll_compensation,
759 gfx::Transform* combined_transform) {
760 if (!layer->position_constraint().is_fixed_position())
761 return;
762
763 // Special case: this layer is a composited fixed-position layer; we need to
764 // explicitly compensate for all ancestors' nonzero scroll_deltas to keep
765 // this layer fixed correctly.
766 // Note carefully: this is Concat, not Preconcat
767 // (current_scroll_compensation * combined_transform).
768 combined_transform->ConcatTransform(scroll_compensation);
769
770 // For right-edge or bottom-edge anchored fixed position layers,
771 // the layer should relocate itself if the container changes its size.
772 bool fixed_to_right_edge =
773 layer->position_constraint().is_fixed_to_right_edge();
774 bool fixed_to_bottom_edge =
775 layer->position_constraint().is_fixed_to_bottom_edge();
776 gfx::Vector2dF position_offset = container->FixedContainerSizeDelta();
777 position_offset.set_x(fixed_to_right_edge ? position_offset.x() : 0);
778 position_offset.set_y(fixed_to_bottom_edge ? position_offset.y() : 0);
779 if (position_offset.IsZero())
780 return;
781
782 // Note: Again, this is Concat. The compensation matrix will be applied on
783 // the vector in target surface space.
784 combined_transform->ConcatTransform(
785 ComputeSizeDeltaCompensation(layer, container, position_offset));
786 }
787
ComputeScrollCompensationForThisLayer(LayerImpl * scrolling_layer,const gfx::Transform & parent_matrix,const gfx::Vector2dF & scroll_delta)788 gfx::Transform ComputeScrollCompensationForThisLayer(
789 LayerImpl* scrolling_layer,
790 const gfx::Transform& parent_matrix,
791 const gfx::Vector2dF& scroll_delta) {
792 // For every layer that has non-zero scroll_delta, we have to compute a
793 // transform that can undo the scroll_delta translation. In particular, we
794 // want this matrix to premultiply a fixed-position layer's parent_matrix, so
795 // we design this transform in three steps as follows. The steps described
796 // here apply from right-to-left, so Step 1 would be the right-most matrix:
797 //
798 // Step 1. transform from target surface space to the exact space where
799 // scroll_delta is actually applied.
800 // -- this is inverse of parent_matrix
801 // Step 2. undo the scroll_delta
802 // -- this is just a translation by scroll_delta.
803 // Step 3. transform back to target surface space.
804 // -- this transform is the parent_matrix
805 //
806 // These steps create a matrix that both start and end in target surface
807 // space. So this matrix can pre-multiply any fixed-position layer's
808 // draw_transform to undo the scroll_deltas -- as long as that fixed position
809 // layer is fixed onto the same render_target as this scrolling_layer.
810 //
811
812 gfx::Transform scroll_compensation_for_this_layer = parent_matrix; // Step 3
813 scroll_compensation_for_this_layer.Translate(
814 scroll_delta.x(),
815 scroll_delta.y()); // Step 2
816
817 gfx::Transform inverse_parent_matrix(gfx::Transform::kSkipInitialization);
818 if (!parent_matrix.GetInverse(&inverse_parent_matrix)) {
819 // TODO(shawnsingh): Either we need to handle uninvertible transforms
820 // here, or DCHECK that the transform is invertible.
821 }
822 scroll_compensation_for_this_layer.PreconcatTransform(
823 inverse_parent_matrix); // Step 1
824 return scroll_compensation_for_this_layer;
825 }
826
ComputeScrollCompensationMatrixForChildren(Layer * current_layer,const gfx::Transform & current_parent_matrix,const gfx::Transform & current_scroll_compensation,const gfx::Vector2dF & scroll_delta)827 gfx::Transform ComputeScrollCompensationMatrixForChildren(
828 Layer* current_layer,
829 const gfx::Transform& current_parent_matrix,
830 const gfx::Transform& current_scroll_compensation,
831 const gfx::Vector2dF& scroll_delta) {
832 // The main thread (i.e. Layer) does not need to worry about scroll
833 // compensation. So we can just return an identity matrix here.
834 return gfx::Transform();
835 }
836
ComputeScrollCompensationMatrixForChildren(LayerImpl * layer,const gfx::Transform & parent_matrix,const gfx::Transform & current_scroll_compensation_matrix,const gfx::Vector2dF & scroll_delta)837 gfx::Transform ComputeScrollCompensationMatrixForChildren(
838 LayerImpl* layer,
839 const gfx::Transform& parent_matrix,
840 const gfx::Transform& current_scroll_compensation_matrix,
841 const gfx::Vector2dF& scroll_delta) {
842 // "Total scroll compensation" is the transform needed to cancel out all
843 // scroll_delta translations that occurred since the nearest container layer,
844 // even if there are render_surfaces in-between.
845 //
846 // There are some edge cases to be aware of, that are not explicit in the
847 // code:
848 // - A layer that is both a fixed-position and container should not be its
849 // own container, instead, that means it is fixed to an ancestor, and is a
850 // container for any fixed-position descendants.
851 // - A layer that is a fixed-position container and has a render_surface
852 // should behave the same as a container without a render_surface, the
853 // render_surface is irrelevant in that case.
854 // - A layer that does not have an explicit container is simply fixed to the
855 // viewport. (i.e. the root render_surface.)
856 // - If the fixed-position layer has its own render_surface, then the
857 // render_surface is the one who gets fixed.
858 //
859 // This function needs to be called AFTER layers create their own
860 // render_surfaces.
861 //
862
863 // Scroll compensation restarts from identity under two possible conditions:
864 // - the current layer is a container for fixed-position descendants
865 // - the current layer is fixed-position itself, so any fixed-position
866 // descendants are positioned with respect to this layer. Thus, any
867 // fixed position descendants only need to compensate for scrollDeltas
868 // that occur below this layer.
869 bool current_layer_resets_scroll_compensation_for_descendants =
870 layer->IsContainerForFixedPositionLayers() ||
871 layer->position_constraint().is_fixed_position();
872
873 // Avoid the overheads (including stack allocation and matrix
874 // initialization/copy) if we know that the scroll compensation doesn't need
875 // to be reset or adjusted.
876 if (!current_layer_resets_scroll_compensation_for_descendants &&
877 scroll_delta.IsZero() && !layer->render_surface())
878 return current_scroll_compensation_matrix;
879
880 // Start as identity matrix.
881 gfx::Transform next_scroll_compensation_matrix;
882
883 // If this layer does not reset scroll compensation, then it inherits the
884 // existing scroll compensations.
885 if (!current_layer_resets_scroll_compensation_for_descendants)
886 next_scroll_compensation_matrix = current_scroll_compensation_matrix;
887
888 // If the current layer has a non-zero scroll_delta, then we should compute
889 // its local scroll compensation and accumulate it to the
890 // next_scroll_compensation_matrix.
891 if (!scroll_delta.IsZero()) {
892 gfx::Transform scroll_compensation_for_this_layer =
893 ComputeScrollCompensationForThisLayer(
894 layer, parent_matrix, scroll_delta);
895 next_scroll_compensation_matrix.PreconcatTransform(
896 scroll_compensation_for_this_layer);
897 }
898
899 // If the layer created its own render_surface, we have to adjust
900 // next_scroll_compensation_matrix. The adjustment allows us to continue
901 // using the scroll compensation on the next surface.
902 // Step 1 (right-most in the math): transform from the new surface to the
903 // original ancestor surface
904 // Step 2: apply the scroll compensation
905 // Step 3: transform back to the new surface.
906 if (layer->render_surface() &&
907 !next_scroll_compensation_matrix.IsIdentity()) {
908 gfx::Transform inverse_surface_draw_transform(
909 gfx::Transform::kSkipInitialization);
910 if (!layer->render_surface()->draw_transform().GetInverse(
911 &inverse_surface_draw_transform)) {
912 // TODO(shawnsingh): Either we need to handle uninvertible transforms
913 // here, or DCHECK that the transform is invertible.
914 }
915 next_scroll_compensation_matrix =
916 inverse_surface_draw_transform * next_scroll_compensation_matrix *
917 layer->render_surface()->draw_transform();
918 }
919
920 return next_scroll_compensation_matrix;
921 }
922
923 template <typename LayerType>
UpdateLayerScaleDrawProperties(LayerType * layer,float ideal_contents_scale,float maximum_animation_contents_scale,float page_scale_factor,float device_scale_factor)924 static inline void UpdateLayerScaleDrawProperties(
925 LayerType* layer,
926 float ideal_contents_scale,
927 float maximum_animation_contents_scale,
928 float page_scale_factor,
929 float device_scale_factor) {
930 layer->draw_properties().ideal_contents_scale = ideal_contents_scale;
931 layer->draw_properties().maximum_animation_contents_scale =
932 maximum_animation_contents_scale;
933 layer->draw_properties().page_scale_factor = page_scale_factor;
934 layer->draw_properties().device_scale_factor = device_scale_factor;
935 }
936
CalculateContentsScale(LayerImpl * layer,float contents_scale)937 static inline void CalculateContentsScale(LayerImpl* layer,
938 float contents_scale) {
939 // LayerImpl has all of its content scales and bounds pushed from the Main
940 // thread during commit and just uses those values as-is.
941 }
942
CalculateContentsScale(Layer * layer,float contents_scale)943 static inline void CalculateContentsScale(Layer* layer, float contents_scale) {
944 layer->CalculateContentsScale(contents_scale,
945 &layer->draw_properties().contents_scale_x,
946 &layer->draw_properties().contents_scale_y,
947 &layer->draw_properties().content_bounds);
948
949 Layer* mask_layer = layer->mask_layer();
950 if (mask_layer) {
951 mask_layer->CalculateContentsScale(
952 contents_scale,
953 &mask_layer->draw_properties().contents_scale_x,
954 &mask_layer->draw_properties().contents_scale_y,
955 &mask_layer->draw_properties().content_bounds);
956 }
957
958 Layer* replica_mask_layer =
959 layer->replica_layer() ? layer->replica_layer()->mask_layer() : NULL;
960 if (replica_mask_layer) {
961 replica_mask_layer->CalculateContentsScale(
962 contents_scale,
963 &replica_mask_layer->draw_properties().contents_scale_x,
964 &replica_mask_layer->draw_properties().contents_scale_y,
965 &replica_mask_layer->draw_properties().content_bounds);
966 }
967 }
968
UpdateLayerContentsScale(LayerImpl * layer,bool can_adjust_raster_scale,float ideal_contents_scale,float device_scale_factor,float page_scale_factor,bool animating_transform_to_screen)969 static inline void UpdateLayerContentsScale(
970 LayerImpl* layer,
971 bool can_adjust_raster_scale,
972 float ideal_contents_scale,
973 float device_scale_factor,
974 float page_scale_factor,
975 bool animating_transform_to_screen) {
976 CalculateContentsScale(layer, ideal_contents_scale);
977 }
978
UpdateLayerContentsScale(Layer * layer,bool can_adjust_raster_scale,float ideal_contents_scale,float device_scale_factor,float page_scale_factor,bool animating_transform_to_screen)979 static inline void UpdateLayerContentsScale(
980 Layer* layer,
981 bool can_adjust_raster_scale,
982 float ideal_contents_scale,
983 float device_scale_factor,
984 float page_scale_factor,
985 bool animating_transform_to_screen) {
986 if (can_adjust_raster_scale) {
987 float ideal_raster_scale =
988 ideal_contents_scale / (device_scale_factor * page_scale_factor);
989
990 bool need_to_set_raster_scale = layer->raster_scale_is_unknown();
991
992 // If we've previously saved a raster_scale but the ideal changes, things
993 // are unpredictable and we should just use 1.
994 if (!need_to_set_raster_scale && layer->raster_scale() != 1.f &&
995 ideal_raster_scale != layer->raster_scale()) {
996 ideal_raster_scale = 1.f;
997 need_to_set_raster_scale = true;
998 }
999
1000 if (need_to_set_raster_scale) {
1001 bool use_and_save_ideal_scale =
1002 ideal_raster_scale >= 1.f && !animating_transform_to_screen;
1003 if (use_and_save_ideal_scale)
1004 layer->set_raster_scale(ideal_raster_scale);
1005 }
1006 }
1007
1008 float raster_scale = 1.f;
1009 if (!layer->raster_scale_is_unknown())
1010 raster_scale = layer->raster_scale();
1011
1012 gfx::Size old_content_bounds = layer->content_bounds();
1013 float old_contents_scale_x = layer->contents_scale_x();
1014 float old_contents_scale_y = layer->contents_scale_y();
1015
1016 float contents_scale = raster_scale * device_scale_factor * page_scale_factor;
1017 CalculateContentsScale(layer, contents_scale);
1018
1019 if (layer->content_bounds() != old_content_bounds ||
1020 layer->contents_scale_x() != old_contents_scale_x ||
1021 layer->contents_scale_y() != old_contents_scale_y)
1022 layer->SetNeedsPushProperties();
1023 }
1024
CalculateAnimationContentsScale(Layer * layer,bool ancestor_is_animating_scale,float ancestor_maximum_animation_contents_scale,const gfx::Transform & parent_transform,const gfx::Transform & combined_transform,bool * combined_is_animating_scale,float * combined_maximum_animation_contents_scale)1025 static inline void CalculateAnimationContentsScale(
1026 Layer* layer,
1027 bool ancestor_is_animating_scale,
1028 float ancestor_maximum_animation_contents_scale,
1029 const gfx::Transform& parent_transform,
1030 const gfx::Transform& combined_transform,
1031 bool* combined_is_animating_scale,
1032 float* combined_maximum_animation_contents_scale) {
1033 *combined_is_animating_scale = false;
1034 *combined_maximum_animation_contents_scale = 0.f;
1035 }
1036
CalculateAnimationContentsScale(LayerImpl * layer,bool ancestor_is_animating_scale,float ancestor_maximum_animation_contents_scale,const gfx::Transform & ancestor_transform,const gfx::Transform & combined_transform,bool * combined_is_animating_scale,float * combined_maximum_animation_contents_scale)1037 static inline void CalculateAnimationContentsScale(
1038 LayerImpl* layer,
1039 bool ancestor_is_animating_scale,
1040 float ancestor_maximum_animation_contents_scale,
1041 const gfx::Transform& ancestor_transform,
1042 const gfx::Transform& combined_transform,
1043 bool* combined_is_animating_scale,
1044 float* combined_maximum_animation_contents_scale) {
1045 if (ancestor_is_animating_scale &&
1046 ancestor_maximum_animation_contents_scale == 0.f) {
1047 // We've already failed to compute a maximum animated scale at an
1048 // ancestor, so we'll continue to fail.
1049 *combined_maximum_animation_contents_scale = 0.f;
1050 *combined_is_animating_scale = true;
1051 return;
1052 }
1053
1054 if (!combined_transform.IsScaleOrTranslation()) {
1055 // Computing maximum animated scale in the presence of
1056 // non-scale/translation transforms isn't supported.
1057 *combined_maximum_animation_contents_scale = 0.f;
1058 *combined_is_animating_scale = true;
1059 return;
1060 }
1061
1062 // We currently only support computing maximum scale for combinations of
1063 // scales and translations. We treat all non-translations as potentially
1064 // affecting scale. Animations that include non-translation/scale components
1065 // will cause the computation of MaximumScale below to fail.
1066 bool layer_is_animating_scale =
1067 !layer->layer_animation_controller()->HasOnlyTranslationTransforms();
1068
1069 if (!layer_is_animating_scale && !ancestor_is_animating_scale) {
1070 *combined_maximum_animation_contents_scale = 0.f;
1071 *combined_is_animating_scale = false;
1072 return;
1073 }
1074
1075 // We don't attempt to accumulate animation scale from multiple nodes,
1076 // because of the risk of significant overestimation. For example, one node
1077 // may be increasing scale from 1 to 10 at the same time as a descendant is
1078 // decreasing scale from 10 to 1. Naively combining these scales would produce
1079 // a scale of 100.
1080 if (layer_is_animating_scale && ancestor_is_animating_scale) {
1081 *combined_maximum_animation_contents_scale = 0.f;
1082 *combined_is_animating_scale = true;
1083 return;
1084 }
1085
1086 // At this point, we know either the layer or an ancestor, but not both,
1087 // is animating scale.
1088 *combined_is_animating_scale = true;
1089 if (!layer_is_animating_scale) {
1090 gfx::Vector2dF layer_transform_scales =
1091 MathUtil::ComputeTransform2dScaleComponents(layer->transform(), 0.f);
1092 *combined_maximum_animation_contents_scale =
1093 ancestor_maximum_animation_contents_scale *
1094 std::max(layer_transform_scales.x(), layer_transform_scales.y());
1095 return;
1096 }
1097
1098 float layer_maximum_animated_scale = 0.f;
1099 if (!layer->layer_animation_controller()->MaximumTargetScale(
1100 &layer_maximum_animated_scale)) {
1101 *combined_maximum_animation_contents_scale = 0.f;
1102 return;
1103 }
1104 gfx::Vector2dF ancestor_transform_scales =
1105 MathUtil::ComputeTransform2dScaleComponents(ancestor_transform, 0.f);
1106 *combined_maximum_animation_contents_scale =
1107 layer_maximum_animated_scale *
1108 std::max(ancestor_transform_scales.x(), ancestor_transform_scales.y());
1109 }
1110
1111 template <typename LayerType>
CreateOrReuseRenderSurface(LayerType * layer)1112 static inline typename LayerType::RenderSurfaceType* CreateOrReuseRenderSurface(
1113 LayerType* layer) {
1114 if (!layer->render_surface()) {
1115 layer->CreateRenderSurface();
1116 return layer->render_surface();
1117 }
1118
1119 layer->render_surface()->ClearLayerLists();
1120 return layer->render_surface();
1121 }
1122
1123 template <typename LayerTypePtr>
MarkLayerWithRenderSurfaceLayerListId(LayerTypePtr layer,int current_render_surface_layer_list_id)1124 static inline void MarkLayerWithRenderSurfaceLayerListId(
1125 LayerTypePtr layer,
1126 int current_render_surface_layer_list_id) {
1127 layer->draw_properties().last_drawn_render_surface_layer_list_id =
1128 current_render_surface_layer_list_id;
1129 }
1130
1131 template <typename LayerTypePtr>
MarkMasksWithRenderSurfaceLayerListId(LayerTypePtr layer,int current_render_surface_layer_list_id)1132 static inline void MarkMasksWithRenderSurfaceLayerListId(
1133 LayerTypePtr layer,
1134 int current_render_surface_layer_list_id) {
1135 if (layer->mask_layer()) {
1136 MarkLayerWithRenderSurfaceLayerListId(layer->mask_layer(),
1137 current_render_surface_layer_list_id);
1138 }
1139 if (layer->replica_layer() && layer->replica_layer()->mask_layer()) {
1140 MarkLayerWithRenderSurfaceLayerListId(layer->replica_layer()->mask_layer(),
1141 current_render_surface_layer_list_id);
1142 }
1143 }
1144
1145 template <typename LayerListType>
MarkLayerListWithRenderSurfaceLayerListId(LayerListType * layer_list,int current_render_surface_layer_list_id)1146 static inline void MarkLayerListWithRenderSurfaceLayerListId(
1147 LayerListType* layer_list,
1148 int current_render_surface_layer_list_id) {
1149 for (typename LayerListType::iterator it = layer_list->begin();
1150 it != layer_list->end();
1151 ++it) {
1152 MarkLayerWithRenderSurfaceLayerListId(*it,
1153 current_render_surface_layer_list_id);
1154 MarkMasksWithRenderSurfaceLayerListId(*it,
1155 current_render_surface_layer_list_id);
1156 }
1157 }
1158
1159 template <typename LayerType>
RemoveSurfaceForEarlyExit(LayerType * layer_to_remove,typename LayerType::RenderSurfaceListType * render_surface_layer_list)1160 static inline void RemoveSurfaceForEarlyExit(
1161 LayerType* layer_to_remove,
1162 typename LayerType::RenderSurfaceListType* render_surface_layer_list) {
1163 DCHECK(layer_to_remove->render_surface());
1164 // Technically, we know that the layer we want to remove should be
1165 // at the back of the render_surface_layer_list. However, we have had
1166 // bugs before that added unnecessary layers here
1167 // (https://bugs.webkit.org/show_bug.cgi?id=74147), but that causes
1168 // things to crash. So here we proactively remove any additional
1169 // layers from the end of the list.
1170 while (render_surface_layer_list->back() != layer_to_remove) {
1171 MarkLayerListWithRenderSurfaceLayerListId(
1172 &render_surface_layer_list->back()->render_surface()->layer_list(), 0);
1173 MarkLayerWithRenderSurfaceLayerListId(render_surface_layer_list->back(), 0);
1174
1175 render_surface_layer_list->back()->ClearRenderSurfaceLayerList();
1176 render_surface_layer_list->pop_back();
1177 }
1178 DCHECK_EQ(render_surface_layer_list->back(), layer_to_remove);
1179 MarkLayerListWithRenderSurfaceLayerListId(
1180 &layer_to_remove->render_surface()->layer_list(), 0);
1181 MarkLayerWithRenderSurfaceLayerListId(layer_to_remove, 0);
1182 render_surface_layer_list->pop_back();
1183 layer_to_remove->ClearRenderSurfaceLayerList();
1184 }
1185
1186 struct PreCalculateMetaInformationRecursiveData {
1187 bool layer_or_descendant_has_copy_request;
1188 bool layer_or_descendant_has_input_handler;
1189 int num_unclipped_descendants;
1190
PreCalculateMetaInformationRecursiveDatacc::PreCalculateMetaInformationRecursiveData1191 PreCalculateMetaInformationRecursiveData()
1192 : layer_or_descendant_has_copy_request(false),
1193 layer_or_descendant_has_input_handler(false),
1194 num_unclipped_descendants(0) {}
1195
Mergecc::PreCalculateMetaInformationRecursiveData1196 void Merge(const PreCalculateMetaInformationRecursiveData& data) {
1197 layer_or_descendant_has_copy_request |=
1198 data.layer_or_descendant_has_copy_request;
1199 layer_or_descendant_has_input_handler |=
1200 data.layer_or_descendant_has_input_handler;
1201 num_unclipped_descendants +=
1202 data.num_unclipped_descendants;
1203 }
1204 };
1205
1206 // Recursively walks the layer tree to compute any information that is needed
1207 // before doing the main recursion.
1208 template <typename LayerType>
PreCalculateMetaInformation(LayerType * layer,PreCalculateMetaInformationRecursiveData * recursive_data)1209 static void PreCalculateMetaInformation(
1210 LayerType* layer,
1211 PreCalculateMetaInformationRecursiveData* recursive_data) {
1212
1213 layer->draw_properties().sorted_for_recursion = false;
1214 layer->draw_properties().has_child_with_a_scroll_parent = false;
1215
1216 if (!HasInvertibleOrAnimatedTransform(layer)) {
1217 // Layers with singular transforms should not be drawn, the whole subtree
1218 // can be skipped.
1219 return;
1220 }
1221
1222 if (layer->clip_parent())
1223 recursive_data->num_unclipped_descendants++;
1224
1225 for (size_t i = 0; i < layer->children().size(); ++i) {
1226 LayerType* child_layer =
1227 LayerTreeHostCommon::get_layer_as_raw_ptr(layer->children(), i);
1228
1229 PreCalculateMetaInformationRecursiveData data_for_child;
1230 PreCalculateMetaInformation(child_layer, &data_for_child);
1231
1232 if (child_layer->scroll_parent())
1233 layer->draw_properties().has_child_with_a_scroll_parent = true;
1234 recursive_data->Merge(data_for_child);
1235 }
1236
1237 if (layer->clip_children()) {
1238 int num_clip_children = layer->clip_children()->size();
1239 DCHECK_GE(recursive_data->num_unclipped_descendants, num_clip_children);
1240 recursive_data->num_unclipped_descendants -= num_clip_children;
1241 }
1242
1243 if (layer->HasCopyRequest())
1244 recursive_data->layer_or_descendant_has_copy_request = true;
1245
1246 if (!layer->touch_event_handler_region().IsEmpty() ||
1247 layer->have_wheel_event_handlers())
1248 recursive_data->layer_or_descendant_has_input_handler = true;
1249
1250 layer->draw_properties().num_unclipped_descendants =
1251 recursive_data->num_unclipped_descendants;
1252 layer->draw_properties().layer_or_descendant_has_copy_request =
1253 recursive_data->layer_or_descendant_has_copy_request;
1254 layer->draw_properties().layer_or_descendant_has_input_handler =
1255 recursive_data->layer_or_descendant_has_input_handler;
1256 }
1257
RoundTranslationComponents(gfx::Transform * transform)1258 static void RoundTranslationComponents(gfx::Transform* transform) {
1259 transform->matrix().set(0, 3, MathUtil::Round(transform->matrix().get(0, 3)));
1260 transform->matrix().set(1, 3, MathUtil::Round(transform->matrix().get(1, 3)));
1261 }
1262
1263 template <typename LayerType>
1264 struct SubtreeGlobals {
1265 LayerSorter* layer_sorter;
1266 int max_texture_size;
1267 float device_scale_factor;
1268 float page_scale_factor;
1269 const LayerType* page_scale_application_layer;
1270 bool can_adjust_raster_scales;
1271 bool can_render_to_separate_surface;
1272 };
1273
1274 template<typename LayerType>
1275 struct DataForRecursion {
1276 // The accumulated sequence of transforms a layer will use to determine its
1277 // own draw transform.
1278 gfx::Transform parent_matrix;
1279
1280 // The accumulated sequence of transforms a layer will use to determine its
1281 // own screen-space transform.
1282 gfx::Transform full_hierarchy_matrix;
1283
1284 // The transform that removes all scrolling that may have occurred between a
1285 // fixed-position layer and its container, so that the layer actually does
1286 // remain fixed.
1287 gfx::Transform scroll_compensation_matrix;
1288
1289 // The ancestor that would be the container for any fixed-position / sticky
1290 // layers.
1291 LayerType* fixed_container;
1292
1293 // This is the normal clip rect that is propagated from parent to child.
1294 gfx::Rect clip_rect_in_target_space;
1295
1296 // When the layer's children want to compute their visible content rect, they
1297 // want to know what their target surface's clip rect will be. BUT - they
1298 // want to know this clip rect represented in their own target space. This
1299 // requires inverse-projecting the surface's clip rect from the surface's
1300 // render target space down to the surface's own space. Instead of computing
1301 // this value redundantly for each child layer, it is computed only once
1302 // while dealing with the parent layer, and then this precomputed value is
1303 // passed down the recursion to the children that actually use it.
1304 gfx::Rect clip_rect_of_target_surface_in_target_space;
1305
1306 // The maximum amount by which this layer will be scaled during the lifetime
1307 // of currently running animations.
1308 float maximum_animation_contents_scale;
1309
1310 bool ancestor_is_animating_scale;
1311 bool ancestor_clips_subtree;
1312 typename LayerType::RenderSurfaceType*
1313 nearest_occlusion_immune_ancestor_surface;
1314 bool in_subtree_of_page_scale_application_layer;
1315 bool subtree_can_use_lcd_text;
1316 bool subtree_is_visible_from_ancestor;
1317 };
1318
1319 template <typename LayerType>
GetChildContainingLayer(const LayerType & parent,LayerType * layer)1320 static LayerType* GetChildContainingLayer(const LayerType& parent,
1321 LayerType* layer) {
1322 for (LayerType* ancestor = layer; ancestor; ancestor = ancestor->parent()) {
1323 if (ancestor->parent() == &parent)
1324 return ancestor;
1325 }
1326 NOTREACHED();
1327 return 0;
1328 }
1329
1330 template <typename LayerType>
AddScrollParentChain(std::vector<LayerType * > * out,const LayerType & parent,LayerType * layer)1331 static void AddScrollParentChain(std::vector<LayerType*>* out,
1332 const LayerType& parent,
1333 LayerType* layer) {
1334 // At a high level, this function walks up the chain of scroll parents
1335 // recursively, and once we reach the end of the chain, we add the child
1336 // of |parent| containing each scroll ancestor as we unwind. The result is
1337 // an ordering of parent's children that ensures that scroll parents are
1338 // visited before their descendants.
1339 // Take for example this layer tree:
1340 //
1341 // + stacking_context
1342 // + scroll_child (1)
1343 // + scroll_parent_graphics_layer (*)
1344 // | + scroll_parent_scrolling_layer
1345 // | + scroll_parent_scrolling_content_layer (2)
1346 // + scroll_grandparent_graphics_layer (**)
1347 // + scroll_grandparent_scrolling_layer
1348 // + scroll_grandparent_scrolling_content_layer (3)
1349 //
1350 // The scroll child is (1), its scroll parent is (2) and its scroll
1351 // grandparent is (3). Note, this doesn't mean that (2)'s scroll parent is
1352 // (3), it means that (*)'s scroll parent is (3). We don't want our list to
1353 // look like [ (3), (2), (1) ], even though that does have the ancestor chain
1354 // in the right order. Instead, we want [ (**), (*), (1) ]. That is, only want
1355 // (1)'s siblings in the list, but we want them to appear in such an order
1356 // that the scroll ancestors get visited in the correct order.
1357 //
1358 // So our first task at this step of the recursion is to determine the layer
1359 // that we will potentionally add to the list. That is, the child of parent
1360 // containing |layer|.
1361 LayerType* child = GetChildContainingLayer(parent, layer);
1362 if (child->draw_properties().sorted_for_recursion)
1363 return;
1364
1365 if (LayerType* scroll_parent = child->scroll_parent())
1366 AddScrollParentChain(out, parent, scroll_parent);
1367
1368 out->push_back(child);
1369 child->draw_properties().sorted_for_recursion = true;
1370 }
1371
1372 template <typename LayerType>
SortChildrenForRecursion(std::vector<LayerType * > * out,const LayerType & parent)1373 static bool SortChildrenForRecursion(std::vector<LayerType*>* out,
1374 const LayerType& parent) {
1375 out->reserve(parent.children().size());
1376 bool order_changed = false;
1377 for (size_t i = 0; i < parent.children().size(); ++i) {
1378 LayerType* current =
1379 LayerTreeHostCommon::get_layer_as_raw_ptr(parent.children(), i);
1380
1381 if (current->draw_properties().sorted_for_recursion) {
1382 order_changed = true;
1383 continue;
1384 }
1385
1386 AddScrollParentChain(out, parent, current);
1387 }
1388
1389 DCHECK_EQ(parent.children().size(), out->size());
1390 return order_changed;
1391 }
1392
1393 template <typename LayerType>
GetNewDescendantsStartIndexAndCount(LayerType * layer,size_t * start_index,size_t * count)1394 static void GetNewDescendantsStartIndexAndCount(LayerType* layer,
1395 size_t* start_index,
1396 size_t* count) {
1397 *start_index = layer->draw_properties().index_of_first_descendants_addition;
1398 *count = layer->draw_properties().num_descendants_added;
1399 }
1400
1401 template <typename LayerType>
GetNewRenderSurfacesStartIndexAndCount(LayerType * layer,size_t * start_index,size_t * count)1402 static void GetNewRenderSurfacesStartIndexAndCount(LayerType* layer,
1403 size_t* start_index,
1404 size_t* count) {
1405 *start_index = layer->draw_properties()
1406 .index_of_first_render_surface_layer_list_addition;
1407 *count = layer->draw_properties().num_render_surfaces_added;
1408 }
1409
1410 // We need to extract a list from the the two flavors of RenderSurfaceListType
1411 // for use in the sorting function below.
GetLayerListForSorting(RenderSurfaceLayerList * rsll)1412 static LayerList* GetLayerListForSorting(RenderSurfaceLayerList* rsll) {
1413 return &rsll->AsLayerList();
1414 }
1415
GetLayerListForSorting(LayerImplList * layer_list)1416 static LayerImplList* GetLayerListForSorting(LayerImplList* layer_list) {
1417 return layer_list;
1418 }
1419
1420 template <typename LayerType, typename GetIndexAndCountType>
SortLayerListContributions(const LayerType & parent,typename LayerType::LayerListType * unsorted,size_t start_index_for_all_contributions,GetIndexAndCountType get_index_and_count)1421 static void SortLayerListContributions(
1422 const LayerType& parent,
1423 typename LayerType::LayerListType* unsorted,
1424 size_t start_index_for_all_contributions,
1425 GetIndexAndCountType get_index_and_count) {
1426 typename LayerType::LayerListType buffer;
1427 for (size_t i = 0; i < parent.children().size(); ++i) {
1428 LayerType* child =
1429 LayerTreeHostCommon::get_layer_as_raw_ptr(parent.children(), i);
1430
1431 size_t start_index = 0;
1432 size_t count = 0;
1433 get_index_and_count(child, &start_index, &count);
1434 for (size_t j = start_index; j < start_index + count; ++j)
1435 buffer.push_back(unsorted->at(j));
1436 }
1437
1438 DCHECK_EQ(buffer.size(),
1439 unsorted->size() - start_index_for_all_contributions);
1440
1441 for (size_t i = 0; i < buffer.size(); ++i)
1442 (*unsorted)[i + start_index_for_all_contributions] = buffer[i];
1443 }
1444
1445 // Recursively walks the layer tree starting at the given node and computes all
1446 // the necessary transformations, clip rects, render surfaces, etc.
1447 template <typename LayerType>
CalculateDrawPropertiesInternal(LayerType * layer,const SubtreeGlobals<LayerType> & globals,const DataForRecursion<LayerType> & data_from_ancestor,typename LayerType::RenderSurfaceListType * render_surface_layer_list,typename LayerType::LayerListType * layer_list,std::vector<AccumulatedSurfaceState<LayerType>> * accumulated_surface_state,int current_render_surface_layer_list_id)1448 static void CalculateDrawPropertiesInternal(
1449 LayerType* layer,
1450 const SubtreeGlobals<LayerType>& globals,
1451 const DataForRecursion<LayerType>& data_from_ancestor,
1452 typename LayerType::RenderSurfaceListType* render_surface_layer_list,
1453 typename LayerType::LayerListType* layer_list,
1454 std::vector<AccumulatedSurfaceState<LayerType> >* accumulated_surface_state,
1455 int current_render_surface_layer_list_id) {
1456 // This function computes the new matrix transformations recursively for this
1457 // layer and all its descendants. It also computes the appropriate render
1458 // surfaces.
1459 // Some important points to remember:
1460 //
1461 // 0. Here, transforms are notated in Matrix x Vector order, and in words we
1462 // describe what the transform does from left to right.
1463 //
1464 // 1. In our terminology, the "layer origin" refers to the top-left corner of
1465 // a layer, and the positive Y-axis points downwards. This interpretation is
1466 // valid because the orthographic projection applied at draw time flips the Y
1467 // axis appropriately.
1468 //
1469 // 2. The anchor point, when given as a PointF object, is specified in "unit
1470 // layer space", where the bounds of the layer map to [0, 1]. However, as a
1471 // Transform object, the transform to the anchor point is specified in "layer
1472 // space", where the bounds of the layer map to [bounds.width(),
1473 // bounds.height()].
1474 //
1475 // 3. Definition of various transforms used:
1476 // M[parent] is the parent matrix, with respect to the nearest render
1477 // surface, passed down recursively.
1478 //
1479 // M[root] is the full hierarchy, with respect to the root, passed down
1480 // recursively.
1481 //
1482 // Tr[origin] is the translation matrix from the parent's origin to
1483 // this layer's origin.
1484 //
1485 // Tr[origin2anchor] is the translation from the layer's origin to its
1486 // anchor point
1487 //
1488 // Tr[origin2center] is the translation from the layer's origin to its
1489 // center
1490 //
1491 // M[layer] is the layer's matrix (applied at the anchor point)
1492 //
1493 // S[layer2content] is the ratio of a layer's content_bounds() to its
1494 // Bounds().
1495 //
1496 // Some composite transforms can help in understanding the sequence of
1497 // transforms:
1498 // composite_layer_transform = Tr[origin2anchor] * M[layer] *
1499 // Tr[origin2anchor].inverse()
1500 //
1501 // 4. When a layer (or render surface) is drawn, it is drawn into a "target
1502 // render surface". Therefore the draw transform does not necessarily
1503 // transform from screen space to local layer space. Instead, the draw
1504 // transform is the transform between the "target render surface space" and
1505 // local layer space. Note that render surfaces, except for the root, also
1506 // draw themselves into a different target render surface, and so their draw
1507 // transform and origin transforms are also described with respect to the
1508 // target.
1509 //
1510 // Using these definitions, then:
1511 //
1512 // The draw transform for the layer is:
1513 // M[draw] = M[parent] * Tr[origin] * composite_layer_transform *
1514 // S[layer2content] = M[parent] * Tr[layer->position() + anchor] *
1515 // M[layer] * Tr[anchor2origin] * S[layer2content]
1516 //
1517 // Interpreting the math left-to-right, this transforms from the
1518 // layer's render surface to the origin of the layer in content space.
1519 //
1520 // The screen space transform is:
1521 // M[screenspace] = M[root] * Tr[origin] * composite_layer_transform *
1522 // S[layer2content]
1523 // = M[root] * Tr[layer->position() + anchor] * M[layer]
1524 // * Tr[anchor2origin] * S[layer2content]
1525 //
1526 // Interpreting the math left-to-right, this transforms from the root
1527 // render surface's content space to the origin of the layer in content
1528 // space.
1529 //
1530 // The transform hierarchy that is passed on to children (i.e. the child's
1531 // parent_matrix) is:
1532 // M[parent]_for_child = M[parent] * Tr[origin] *
1533 // composite_layer_transform
1534 // = M[parent] * Tr[layer->position() + anchor] *
1535 // M[layer] * Tr[anchor2origin]
1536 //
1537 // and a similar matrix for the full hierarchy with respect to the
1538 // root.
1539 //
1540 // Finally, note that the final matrix used by the shader for the layer is P *
1541 // M[draw] * S . This final product is computed in drawTexturedQuad(), where:
1542 // P is the projection matrix
1543 // S is the scale adjustment (to scale up a canonical quad to the
1544 // layer's size)
1545 //
1546 // When a render surface has a replica layer, that layer's transform is used
1547 // to draw a second copy of the surface. gfx::Transforms named here are
1548 // relative to the surface, unless they specify they are relative to the
1549 // replica layer.
1550 //
1551 // We will denote a scale by device scale S[deviceScale]
1552 //
1553 // The render surface draw transform to its target surface origin is:
1554 // M[surfaceDraw] = M[owningLayer->Draw]
1555 //
1556 // The render surface origin transform to its the root (screen space) origin
1557 // is:
1558 // M[surface2root] = M[owningLayer->screenspace] *
1559 // S[deviceScale].inverse()
1560 //
1561 // The replica draw transform to its target surface origin is:
1562 // M[replicaDraw] = S[deviceScale] * M[surfaceDraw] *
1563 // Tr[replica->position() + replica->anchor()] * Tr[replica] *
1564 // Tr[origin2anchor].inverse() * S[contents_scale].inverse()
1565 //
1566 // The replica draw transform to the root (screen space) origin is:
1567 // M[replica2root] = M[surface2root] * Tr[replica->position()] *
1568 // Tr[replica] * Tr[origin2anchor].inverse()
1569 //
1570
1571 // It makes no sense to have a non-unit page_scale_factor without specifying
1572 // which layer roots the subtree the scale is applied to.
1573 DCHECK(globals.page_scale_application_layer ||
1574 (globals.page_scale_factor == 1.f));
1575
1576 DataForRecursion<LayerType> data_for_children;
1577 typename LayerType::RenderSurfaceType*
1578 nearest_occlusion_immune_ancestor_surface =
1579 data_from_ancestor.nearest_occlusion_immune_ancestor_surface;
1580 data_for_children.in_subtree_of_page_scale_application_layer =
1581 data_from_ancestor.in_subtree_of_page_scale_application_layer;
1582 data_for_children.subtree_can_use_lcd_text =
1583 data_from_ancestor.subtree_can_use_lcd_text;
1584
1585 // Layers that are marked as hidden will hide themselves and their subtree.
1586 // Exception: Layers with copy requests, whether hidden or not, must be drawn
1587 // anyway. In this case, we will inform their subtree they are visible to get
1588 // the right results.
1589 const bool layer_is_visible =
1590 data_from_ancestor.subtree_is_visible_from_ancestor &&
1591 !layer->hide_layer_and_subtree();
1592 const bool layer_is_drawn = layer_is_visible || layer->HasCopyRequest();
1593
1594 // The root layer cannot skip CalcDrawProperties.
1595 if (!IsRootLayer(layer) && SubtreeShouldBeSkipped(layer, layer_is_drawn)) {
1596 if (layer->render_surface())
1597 layer->ClearRenderSurfaceLayerList();
1598 return;
1599 }
1600
1601 // We need to circumvent the normal recursive flow of information for clip
1602 // children (they don't inherit their direct ancestor's clip information).
1603 // This is unfortunate, and would be unnecessary if we were to formally
1604 // separate the clipping hierarchy from the layer hierarchy.
1605 bool ancestor_clips_subtree = data_from_ancestor.ancestor_clips_subtree;
1606 gfx::Rect ancestor_clip_rect_in_target_space =
1607 data_from_ancestor.clip_rect_in_target_space;
1608
1609 // Update our clipping state. If we have a clip parent we will need to pull
1610 // from the clip state cache rather than using the clip state passed from our
1611 // immediate ancestor.
1612 UpdateClipRectsForClipChild<LayerType>(
1613 layer, &ancestor_clip_rect_in_target_space, &ancestor_clips_subtree);
1614
1615 // As this function proceeds, these are the properties for the current
1616 // layer that actually get computed. To avoid unnecessary copies
1617 // (particularly for matrices), we do computations directly on these values
1618 // when possible.
1619 DrawProperties<LayerType>& layer_draw_properties = layer->draw_properties();
1620
1621 gfx::Rect clip_rect_in_target_space;
1622 bool layer_or_ancestor_clips_descendants = false;
1623
1624 // This value is cached on the stack so that we don't have to inverse-project
1625 // the surface's clip rect redundantly for every layer. This value is the
1626 // same as the target surface's clip rect, except that instead of being
1627 // described in the target surface's target's space, it is described in the
1628 // current render target's space.
1629 gfx::Rect clip_rect_of_target_surface_in_target_space;
1630
1631 float accumulated_draw_opacity = layer->opacity();
1632 bool animating_opacity_to_target = layer->OpacityIsAnimating();
1633 bool animating_opacity_to_screen = animating_opacity_to_target;
1634 if (layer->parent()) {
1635 accumulated_draw_opacity *= layer->parent()->draw_opacity();
1636 animating_opacity_to_target |= layer->parent()->draw_opacity_is_animating();
1637 animating_opacity_to_screen |=
1638 layer->parent()->screen_space_opacity_is_animating();
1639 }
1640
1641 bool animating_transform_to_target = layer->TransformIsAnimating();
1642 bool animating_transform_to_screen = animating_transform_to_target;
1643 if (layer->parent()) {
1644 animating_transform_to_target |=
1645 layer->parent()->draw_transform_is_animating();
1646 animating_transform_to_screen |=
1647 layer->parent()->screen_space_transform_is_animating();
1648 }
1649 gfx::Point3F transform_origin = layer->transform_origin();
1650 gfx::Vector2dF scroll_offset = GetEffectiveTotalScrollOffset(layer);
1651 gfx::PointF position = layer->position() - scroll_offset;
1652 gfx::Transform combined_transform = data_from_ancestor.parent_matrix;
1653 if (!layer->transform().IsIdentity()) {
1654 // LT = Tr[origin] * Tr[origin2transformOrigin]
1655 combined_transform.Translate3d(position.x() + transform_origin.x(),
1656 position.y() + transform_origin.y(),
1657 transform_origin.z());
1658 // LT = Tr[origin] * Tr[origin2origin] * M[layer]
1659 combined_transform.PreconcatTransform(layer->transform());
1660 // LT = Tr[origin] * Tr[origin2origin] * M[layer] *
1661 // Tr[transformOrigin2origin]
1662 combined_transform.Translate3d(
1663 -transform_origin.x(), -transform_origin.y(), -transform_origin.z());
1664 } else {
1665 combined_transform.Translate(position.x(), position.y());
1666 }
1667
1668 gfx::Vector2dF effective_scroll_delta = GetEffectiveScrollDelta(layer);
1669 if (!animating_transform_to_target && layer->scrollable() &&
1670 combined_transform.IsScaleOrTranslation()) {
1671 // Align the scrollable layer's position to screen space pixels to avoid
1672 // blurriness. To avoid side-effects, do this only if the transform is
1673 // simple.
1674 gfx::Vector2dF previous_translation = combined_transform.To2dTranslation();
1675 RoundTranslationComponents(&combined_transform);
1676 gfx::Vector2dF current_translation = combined_transform.To2dTranslation();
1677
1678 // This rounding changes the scroll delta, and so must be included
1679 // in the scroll compensation matrix. The scaling converts from physical
1680 // coordinates to the scroll delta's CSS coordinates (using the parent
1681 // matrix instead of combined transform since scrolling is applied before
1682 // the layer's transform). For example, if we have a total scale factor of
1683 // 3.0, then 1 physical pixel is only 1/3 of a CSS pixel.
1684 gfx::Vector2dF parent_scales = MathUtil::ComputeTransform2dScaleComponents(
1685 data_from_ancestor.parent_matrix, 1.f);
1686 effective_scroll_delta -=
1687 gfx::ScaleVector2d(current_translation - previous_translation,
1688 1.f / parent_scales.x(),
1689 1.f / parent_scales.y());
1690 }
1691
1692 // Apply adjustment from position constraints.
1693 ApplyPositionAdjustment(layer, data_from_ancestor.fixed_container,
1694 data_from_ancestor.scroll_compensation_matrix, &combined_transform);
1695
1696 bool combined_is_animating_scale = false;
1697 float combined_maximum_animation_contents_scale = 0.f;
1698 if (globals.can_adjust_raster_scales) {
1699 CalculateAnimationContentsScale(
1700 layer,
1701 data_from_ancestor.ancestor_is_animating_scale,
1702 data_from_ancestor.maximum_animation_contents_scale,
1703 data_from_ancestor.parent_matrix,
1704 combined_transform,
1705 &combined_is_animating_scale,
1706 &combined_maximum_animation_contents_scale);
1707 }
1708 data_for_children.ancestor_is_animating_scale = combined_is_animating_scale;
1709 data_for_children.maximum_animation_contents_scale =
1710 combined_maximum_animation_contents_scale;
1711
1712 // Compute the 2d scale components of the transform hierarchy up to the target
1713 // surface. From there, we can decide on a contents scale for the layer.
1714 float layer_scale_factors = globals.device_scale_factor;
1715 if (data_from_ancestor.in_subtree_of_page_scale_application_layer)
1716 layer_scale_factors *= globals.page_scale_factor;
1717 gfx::Vector2dF combined_transform_scales =
1718 MathUtil::ComputeTransform2dScaleComponents(
1719 combined_transform,
1720 layer_scale_factors);
1721
1722 float ideal_contents_scale =
1723 globals.can_adjust_raster_scales
1724 ? std::max(combined_transform_scales.x(),
1725 combined_transform_scales.y())
1726 : layer_scale_factors;
1727 UpdateLayerContentsScale(
1728 layer,
1729 globals.can_adjust_raster_scales,
1730 ideal_contents_scale,
1731 globals.device_scale_factor,
1732 data_from_ancestor.in_subtree_of_page_scale_application_layer
1733 ? globals.page_scale_factor
1734 : 1.f,
1735 animating_transform_to_screen);
1736
1737 UpdateLayerScaleDrawProperties(
1738 layer,
1739 ideal_contents_scale,
1740 combined_maximum_animation_contents_scale,
1741 data_from_ancestor.in_subtree_of_page_scale_application_layer
1742 ? globals.page_scale_factor
1743 : 1.f,
1744 globals.device_scale_factor);
1745
1746 LayerType* mask_layer = layer->mask_layer();
1747 if (mask_layer) {
1748 UpdateLayerScaleDrawProperties(
1749 mask_layer,
1750 ideal_contents_scale,
1751 combined_maximum_animation_contents_scale,
1752 data_from_ancestor.in_subtree_of_page_scale_application_layer
1753 ? globals.page_scale_factor
1754 : 1.f,
1755 globals.device_scale_factor);
1756 }
1757
1758 LayerType* replica_mask_layer =
1759 layer->replica_layer() ? layer->replica_layer()->mask_layer() : NULL;
1760 if (replica_mask_layer) {
1761 UpdateLayerScaleDrawProperties(
1762 replica_mask_layer,
1763 ideal_contents_scale,
1764 combined_maximum_animation_contents_scale,
1765 data_from_ancestor.in_subtree_of_page_scale_application_layer
1766 ? globals.page_scale_factor
1767 : 1.f,
1768 globals.device_scale_factor);
1769 }
1770
1771 // The draw_transform that gets computed below is effectively the layer's
1772 // draw_transform, unless the layer itself creates a render_surface. In that
1773 // case, the render_surface re-parents the transforms.
1774 layer_draw_properties.target_space_transform = combined_transform;
1775 // M[draw] = M[parent] * LT * S[layer2content]
1776 layer_draw_properties.target_space_transform.Scale(
1777 SK_MScalar1 / layer->contents_scale_x(),
1778 SK_MScalar1 / layer->contents_scale_y());
1779
1780 // The layer's screen_space_transform represents the transform between root
1781 // layer's "screen space" and local content space.
1782 layer_draw_properties.screen_space_transform =
1783 data_from_ancestor.full_hierarchy_matrix;
1784 if (layer->should_flatten_transform())
1785 layer_draw_properties.screen_space_transform.FlattenTo2d();
1786 layer_draw_properties.screen_space_transform.PreconcatTransform
1787 (layer_draw_properties.target_space_transform);
1788
1789 // Adjusting text AA method during animation may cause repaints, which in-turn
1790 // causes jank.
1791 bool adjust_text_aa =
1792 !animating_opacity_to_screen && !animating_transform_to_screen;
1793 // To avoid color fringing, LCD text should only be used on opaque layers with
1794 // just integral translation.
1795 bool layer_can_use_lcd_text =
1796 data_from_ancestor.subtree_can_use_lcd_text &&
1797 accumulated_draw_opacity == 1.f &&
1798 layer_draw_properties.target_space_transform.
1799 IsIdentityOrIntegerTranslation();
1800
1801 gfx::Rect content_rect(layer->content_bounds());
1802
1803 // full_hierarchy_matrix is the matrix that transforms objects between screen
1804 // space (except projection matrix) and the most recent RenderSurfaceImpl's
1805 // space. next_hierarchy_matrix will only change if this layer uses a new
1806 // RenderSurfaceImpl, otherwise remains the same.
1807 data_for_children.full_hierarchy_matrix =
1808 data_from_ancestor.full_hierarchy_matrix;
1809
1810 // If the subtree will scale layer contents by the transform hierarchy, then
1811 // we should scale things into the render surface by the transform hierarchy
1812 // to take advantage of that.
1813 gfx::Vector2dF render_surface_sublayer_scale =
1814 globals.can_adjust_raster_scales
1815 ? combined_transform_scales
1816 : gfx::Vector2dF(layer_scale_factors, layer_scale_factors);
1817
1818 bool render_to_separate_surface;
1819 if (globals.can_render_to_separate_surface) {
1820 render_to_separate_surface = SubtreeShouldRenderToSeparateSurface(
1821 layer, combined_transform.Preserves2dAxisAlignment());
1822 } else {
1823 render_to_separate_surface = IsRootLayer(layer);
1824 }
1825 if (render_to_separate_surface) {
1826 // Check back-face visibility before continuing with this surface and its
1827 // subtree
1828 if (!layer->double_sided() && TransformToParentIsKnown(layer) &&
1829 IsSurfaceBackFaceVisible(layer, combined_transform)) {
1830 layer->ClearRenderSurfaceLayerList();
1831 return;
1832 }
1833
1834 typename LayerType::RenderSurfaceType* render_surface =
1835 CreateOrReuseRenderSurface(layer);
1836
1837 if (IsRootLayer(layer)) {
1838 // The root layer's render surface size is predetermined and so the root
1839 // layer can't directly support non-identity transforms. It should just
1840 // forward top-level transforms to the rest of the tree.
1841 data_for_children.parent_matrix = combined_transform;
1842
1843 // The root surface does not contribute to any other surface, it has no
1844 // target.
1845 layer->render_surface()->set_contributes_to_drawn_surface(false);
1846 } else {
1847 // The owning layer's draw transform has a scale from content to layer
1848 // space which we do not want; so here we use the combined_transform
1849 // instead of the draw_transform. However, we do need to add a different
1850 // scale factor that accounts for the surface's pixel dimensions.
1851 combined_transform.Scale(1.0 / render_surface_sublayer_scale.x(),
1852 1.0 / render_surface_sublayer_scale.y());
1853 render_surface->SetDrawTransform(combined_transform);
1854
1855 // The owning layer's transform was re-parented by the surface, so the
1856 // layer's new draw_transform only needs to scale the layer to surface
1857 // space.
1858 layer_draw_properties.target_space_transform.MakeIdentity();
1859 layer_draw_properties.target_space_transform.
1860 Scale(render_surface_sublayer_scale.x() / layer->contents_scale_x(),
1861 render_surface_sublayer_scale.y() / layer->contents_scale_y());
1862
1863 // Inside the surface's subtree, we scale everything to the owning layer's
1864 // scale. The sublayer matrix transforms layer rects into target surface
1865 // content space. Conceptually, all layers in the subtree inherit the
1866 // scale at the point of the render surface in the transform hierarchy,
1867 // but we apply it explicitly to the owning layer and the remainder of the
1868 // subtree independently.
1869 DCHECK(data_for_children.parent_matrix.IsIdentity());
1870 data_for_children.parent_matrix.Scale(render_surface_sublayer_scale.x(),
1871 render_surface_sublayer_scale.y());
1872
1873 // Even if the |layer_is_drawn|, it only contributes to a drawn surface
1874 // when the |layer_is_visible|.
1875 layer->render_surface()->set_contributes_to_drawn_surface(
1876 layer_is_visible);
1877 }
1878
1879 // The opacity value is moved from the layer to its surface, so that the
1880 // entire subtree properly inherits opacity.
1881 render_surface->SetDrawOpacity(accumulated_draw_opacity);
1882 render_surface->SetDrawOpacityIsAnimating(animating_opacity_to_target);
1883 animating_opacity_to_target = false;
1884 layer_draw_properties.opacity = 1.f;
1885 layer_draw_properties.opacity_is_animating = animating_opacity_to_target;
1886 layer_draw_properties.screen_space_opacity_is_animating =
1887 animating_opacity_to_screen;
1888
1889 render_surface->SetTargetSurfaceTransformsAreAnimating(
1890 animating_transform_to_target);
1891 render_surface->SetScreenSpaceTransformsAreAnimating(
1892 animating_transform_to_screen);
1893 animating_transform_to_target = false;
1894 layer_draw_properties.target_space_transform_is_animating =
1895 animating_transform_to_target;
1896 layer_draw_properties.screen_space_transform_is_animating =
1897 animating_transform_to_screen;
1898
1899 // Update the aggregate hierarchy matrix to include the transform of the
1900 // newly created RenderSurfaceImpl.
1901 data_for_children.full_hierarchy_matrix.PreconcatTransform(
1902 render_surface->draw_transform());
1903
1904 if (layer->mask_layer()) {
1905 DrawProperties<LayerType>& mask_layer_draw_properties =
1906 layer->mask_layer()->draw_properties();
1907 mask_layer_draw_properties.render_target = layer;
1908 mask_layer_draw_properties.visible_content_rect =
1909 gfx::Rect(layer->content_bounds());
1910 }
1911
1912 if (layer->replica_layer() && layer->replica_layer()->mask_layer()) {
1913 DrawProperties<LayerType>& replica_mask_draw_properties =
1914 layer->replica_layer()->mask_layer()->draw_properties();
1915 replica_mask_draw_properties.render_target = layer;
1916 replica_mask_draw_properties.visible_content_rect =
1917 gfx::Rect(layer->content_bounds());
1918 }
1919
1920 // Ignore occlusion from outside the surface when surface contents need to
1921 // be fully drawn. Layers with copy-request need to be complete.
1922 // We could be smarter about layers with replica and exclude regions
1923 // where both layer and the replica are occluded, but this seems like an
1924 // overkill. The same is true for layers with filters that move pixels.
1925 // TODO(senorblanco): make this smarter for the SkImageFilter case (check
1926 // for pixel-moving filters)
1927 if (layer->HasCopyRequest() ||
1928 layer->has_replica() ||
1929 layer->filters().HasReferenceFilter() ||
1930 layer->filters().HasFilterThatMovesPixels()) {
1931 nearest_occlusion_immune_ancestor_surface = render_surface;
1932 }
1933 render_surface->SetNearestOcclusionImmuneAncestor(
1934 nearest_occlusion_immune_ancestor_surface);
1935
1936 layer_or_ancestor_clips_descendants = false;
1937 bool subtree_is_clipped_by_surface_bounds = false;
1938 if (ancestor_clips_subtree) {
1939 // It may be the layer or the surface doing the clipping of the subtree,
1940 // but in either case, we'll be clipping to the projected clip rect of our
1941 // ancestor.
1942 gfx::Transform inverse_surface_draw_transform(
1943 gfx::Transform::kSkipInitialization);
1944 if (!render_surface->draw_transform().GetInverse(
1945 &inverse_surface_draw_transform)) {
1946 // TODO(shawnsingh): Either we need to handle uninvertible transforms
1947 // here, or DCHECK that the transform is invertible.
1948 }
1949
1950 gfx::Rect surface_clip_rect_in_target_space = gfx::IntersectRects(
1951 data_from_ancestor.clip_rect_of_target_surface_in_target_space,
1952 ancestor_clip_rect_in_target_space);
1953 gfx::Rect projected_surface_rect = MathUtil::ProjectEnclosingClippedRect(
1954 inverse_surface_draw_transform, surface_clip_rect_in_target_space);
1955
1956 if (layer_draw_properties.num_unclipped_descendants > 0) {
1957 // If we have unclipped descendants, we cannot count on the render
1958 // surface's bounds clipping our subtree: the unclipped descendants
1959 // could cause us to expand our bounds. In this case, we must rely on
1960 // layer clipping for correctess. NB: since we can only encounter
1961 // translations between a clip child and its clip parent, clipping is
1962 // guaranteed to be exact in this case.
1963 layer_or_ancestor_clips_descendants = true;
1964 clip_rect_in_target_space = projected_surface_rect;
1965 } else {
1966 // The new render_surface here will correctly clip the entire subtree.
1967 // So, we do not need to continue propagating the clipping state further
1968 // down the tree. This way, we can avoid transforming clip rects from
1969 // ancestor target surface space to current target surface space that
1970 // could cause more w < 0 headaches. The render surface clip rect is
1971 // expressed in the space where this surface draws, i.e. the same space
1972 // as clip_rect_from_ancestor_in_ancestor_target_space.
1973 render_surface->SetClipRect(ancestor_clip_rect_in_target_space);
1974 clip_rect_of_target_surface_in_target_space = projected_surface_rect;
1975 subtree_is_clipped_by_surface_bounds = true;
1976 }
1977 }
1978
1979 DCHECK(layer->render_surface());
1980 DCHECK(!layer->parent() || layer->parent()->render_target() ==
1981 accumulated_surface_state->back().render_target);
1982
1983 accumulated_surface_state->push_back(
1984 AccumulatedSurfaceState<LayerType>(layer));
1985
1986 render_surface->SetIsClipped(subtree_is_clipped_by_surface_bounds);
1987 if (!subtree_is_clipped_by_surface_bounds) {
1988 render_surface->SetClipRect(gfx::Rect());
1989 clip_rect_of_target_surface_in_target_space =
1990 data_from_ancestor.clip_rect_of_target_surface_in_target_space;
1991 }
1992
1993 // If the new render surface is drawn translucent or with a non-integral
1994 // translation then the subtree that gets drawn on this render surface
1995 // cannot use LCD text.
1996 data_for_children.subtree_can_use_lcd_text = layer_can_use_lcd_text;
1997
1998 render_surface_layer_list->push_back(layer);
1999 } else {
2000 DCHECK(layer->parent());
2001
2002 // Note: layer_draw_properties.target_space_transform is computed above,
2003 // before this if-else statement.
2004 layer_draw_properties.target_space_transform_is_animating =
2005 animating_transform_to_target;
2006 layer_draw_properties.screen_space_transform_is_animating =
2007 animating_transform_to_screen;
2008 layer_draw_properties.opacity = accumulated_draw_opacity;
2009 layer_draw_properties.opacity_is_animating = animating_opacity_to_target;
2010 layer_draw_properties.screen_space_opacity_is_animating =
2011 animating_opacity_to_screen;
2012 data_for_children.parent_matrix = combined_transform;
2013
2014 layer->ClearRenderSurface();
2015
2016 // Layers without render_surfaces directly inherit the ancestor's clip
2017 // status.
2018 layer_or_ancestor_clips_descendants = ancestor_clips_subtree;
2019 if (ancestor_clips_subtree) {
2020 clip_rect_in_target_space =
2021 ancestor_clip_rect_in_target_space;
2022 }
2023
2024 // The surface's cached clip rect value propagates regardless of what
2025 // clipping goes on between layers here.
2026 clip_rect_of_target_surface_in_target_space =
2027 data_from_ancestor.clip_rect_of_target_surface_in_target_space;
2028
2029 // Layers that are not their own render_target will render into the target
2030 // of their nearest ancestor.
2031 layer_draw_properties.render_target = layer->parent()->render_target();
2032 }
2033
2034 if (adjust_text_aa)
2035 layer_draw_properties.can_use_lcd_text = layer_can_use_lcd_text;
2036
2037 gfx::Rect rect_in_target_space =
2038 MathUtil::MapEnclosingClippedRect(layer->draw_transform(), content_rect);
2039
2040 if (LayerClipsSubtree(layer)) {
2041 layer_or_ancestor_clips_descendants = true;
2042 if (ancestor_clips_subtree && !layer->render_surface()) {
2043 // A layer without render surface shares the same target as its ancestor.
2044 clip_rect_in_target_space =
2045 ancestor_clip_rect_in_target_space;
2046 clip_rect_in_target_space.Intersect(rect_in_target_space);
2047 } else {
2048 clip_rect_in_target_space = rect_in_target_space;
2049 }
2050 }
2051
2052 // Tell the layer the rect that it's clipped by. In theory we could use a
2053 // tighter clip rect here (drawable_content_rect), but that actually does not
2054 // reduce how much would be drawn, and instead it would create unnecessary
2055 // changes to scissor state affecting GPU performance. Our clip information
2056 // is used in the recursion below, so we must set it beforehand.
2057 layer_draw_properties.is_clipped = layer_or_ancestor_clips_descendants;
2058 if (layer_or_ancestor_clips_descendants) {
2059 layer_draw_properties.clip_rect = clip_rect_in_target_space;
2060 } else {
2061 // Initialize the clip rect to a safe value that will not clip the
2062 // layer, just in case clipping is still accidentally used.
2063 layer_draw_properties.clip_rect = rect_in_target_space;
2064 }
2065
2066 typename LayerType::LayerListType& descendants =
2067 (layer->render_surface() ? layer->render_surface()->layer_list()
2068 : *layer_list);
2069
2070 // Any layers that are appended after this point are in the layer's subtree
2071 // and should be included in the sorting process.
2072 size_t sorting_start_index = descendants.size();
2073
2074 if (!LayerShouldBeSkipped(layer, layer_is_drawn)) {
2075 MarkLayerWithRenderSurfaceLayerListId(layer,
2076 current_render_surface_layer_list_id);
2077 descendants.push_back(layer);
2078 }
2079
2080 // Any layers that are appended after this point may need to be sorted if we
2081 // visit the children out of order.
2082 size_t render_surface_layer_list_child_sorting_start_index =
2083 render_surface_layer_list->size();
2084 size_t layer_list_child_sorting_start_index = descendants.size();
2085
2086 if (!layer->children().empty()) {
2087 if (layer == globals.page_scale_application_layer) {
2088 data_for_children.parent_matrix.Scale(
2089 globals.page_scale_factor,
2090 globals.page_scale_factor);
2091 data_for_children.in_subtree_of_page_scale_application_layer = true;
2092 }
2093
2094 // Flatten to 2D if the layer doesn't preserve 3D.
2095 if (layer->should_flatten_transform())
2096 data_for_children.parent_matrix.FlattenTo2d();
2097
2098 data_for_children.scroll_compensation_matrix =
2099 ComputeScrollCompensationMatrixForChildren(
2100 layer,
2101 data_from_ancestor.parent_matrix,
2102 data_from_ancestor.scroll_compensation_matrix,
2103 effective_scroll_delta);
2104 data_for_children.fixed_container =
2105 layer->IsContainerForFixedPositionLayers() ?
2106 layer : data_from_ancestor.fixed_container;
2107
2108 data_for_children.clip_rect_in_target_space = clip_rect_in_target_space;
2109 data_for_children.clip_rect_of_target_surface_in_target_space =
2110 clip_rect_of_target_surface_in_target_space;
2111 data_for_children.ancestor_clips_subtree =
2112 layer_or_ancestor_clips_descendants;
2113 data_for_children.nearest_occlusion_immune_ancestor_surface =
2114 nearest_occlusion_immune_ancestor_surface;
2115 data_for_children.subtree_is_visible_from_ancestor = layer_is_drawn;
2116 }
2117
2118 std::vector<LayerType*> sorted_children;
2119 bool child_order_changed = false;
2120 if (layer_draw_properties.has_child_with_a_scroll_parent)
2121 child_order_changed = SortChildrenForRecursion(&sorted_children, *layer);
2122
2123 for (size_t i = 0; i < layer->children().size(); ++i) {
2124 // If one of layer's children has a scroll parent, then we may have to
2125 // visit the children out of order. The new order is stored in
2126 // sorted_children. Otherwise, we'll grab the child directly from the
2127 // layer's list of children.
2128 LayerType* child =
2129 layer_draw_properties.has_child_with_a_scroll_parent
2130 ? sorted_children[i]
2131 : LayerTreeHostCommon::get_layer_as_raw_ptr(layer->children(), i);
2132
2133 child->draw_properties().index_of_first_descendants_addition =
2134 descendants.size();
2135 child->draw_properties().index_of_first_render_surface_layer_list_addition =
2136 render_surface_layer_list->size();
2137
2138 CalculateDrawPropertiesInternal<LayerType>(
2139 child,
2140 globals,
2141 data_for_children,
2142 render_surface_layer_list,
2143 &descendants,
2144 accumulated_surface_state,
2145 current_render_surface_layer_list_id);
2146 if (child->render_surface() &&
2147 !child->render_surface()->layer_list().empty() &&
2148 !child->render_surface()->content_rect().IsEmpty()) {
2149 // This child will contribute its render surface, which means
2150 // we need to mark just the mask layer (and replica mask layer)
2151 // with the id.
2152 MarkMasksWithRenderSurfaceLayerListId(
2153 child, current_render_surface_layer_list_id);
2154 descendants.push_back(child);
2155 }
2156
2157 child->draw_properties().num_descendants_added =
2158 descendants.size() -
2159 child->draw_properties().index_of_first_descendants_addition;
2160 child->draw_properties().num_render_surfaces_added =
2161 render_surface_layer_list->size() -
2162 child->draw_properties()
2163 .index_of_first_render_surface_layer_list_addition;
2164 }
2165
2166 // Add the unsorted layer list contributions, if necessary.
2167 if (child_order_changed) {
2168 SortLayerListContributions(
2169 *layer,
2170 GetLayerListForSorting(render_surface_layer_list),
2171 render_surface_layer_list_child_sorting_start_index,
2172 &GetNewRenderSurfacesStartIndexAndCount<LayerType>);
2173
2174 SortLayerListContributions(
2175 *layer,
2176 &descendants,
2177 layer_list_child_sorting_start_index,
2178 &GetNewDescendantsStartIndexAndCount<LayerType>);
2179 }
2180
2181 // Compute the total drawable_content_rect for this subtree (the rect is in
2182 // target surface space).
2183 gfx::Rect local_drawable_content_rect_of_subtree =
2184 accumulated_surface_state->back().drawable_content_rect;
2185 if (layer->render_surface()) {
2186 DCHECK(accumulated_surface_state->back().render_target == layer);
2187 accumulated_surface_state->pop_back();
2188 }
2189
2190 if (layer->render_surface() && !IsRootLayer(layer) &&
2191 layer->render_surface()->layer_list().empty()) {
2192 RemoveSurfaceForEarlyExit(layer, render_surface_layer_list);
2193 return;
2194 }
2195
2196 // Compute the layer's drawable content rect (the rect is in target surface
2197 // space).
2198 layer_draw_properties.drawable_content_rect = rect_in_target_space;
2199 if (layer_or_ancestor_clips_descendants) {
2200 layer_draw_properties.drawable_content_rect.Intersect(
2201 clip_rect_in_target_space);
2202 }
2203 if (layer->DrawsContent()) {
2204 local_drawable_content_rect_of_subtree.Union(
2205 layer_draw_properties.drawable_content_rect);
2206 }
2207
2208 // Compute the layer's visible content rect (the rect is in content space).
2209 layer_draw_properties.visible_content_rect = CalculateVisibleContentRect(
2210 layer, clip_rect_of_target_surface_in_target_space, rect_in_target_space);
2211
2212 // Compute the remaining properties for the render surface, if the layer has
2213 // one.
2214 if (IsRootLayer(layer)) {
2215 // The root layer's surface's content_rect is always the entire viewport.
2216 DCHECK(layer->render_surface());
2217 layer->render_surface()->SetContentRect(
2218 ancestor_clip_rect_in_target_space);
2219 } else if (layer->render_surface()) {
2220 typename LayerType::RenderSurfaceType* render_surface =
2221 layer->render_surface();
2222 gfx::Rect clipped_content_rect = local_drawable_content_rect_of_subtree;
2223
2224 // Don't clip if the layer is reflected as the reflection shouldn't be
2225 // clipped. If the layer is animating, then the surface's transform to
2226 // its target is not known on the main thread, and we should not use it
2227 // to clip.
2228 if (!layer->replica_layer() && TransformToParentIsKnown(layer)) {
2229 // Note, it is correct to use data_from_ancestor.ancestor_clips_subtree
2230 // here, because we are looking at this layer's render_surface, not the
2231 // layer itself.
2232 if (render_surface->is_clipped() && !clipped_content_rect.IsEmpty()) {
2233 gfx::Rect surface_clip_rect = LayerTreeHostCommon::CalculateVisibleRect(
2234 render_surface->clip_rect(),
2235 clipped_content_rect,
2236 render_surface->draw_transform());
2237 clipped_content_rect.Intersect(surface_clip_rect);
2238 }
2239 }
2240
2241 // The RenderSurfaceImpl backing texture cannot exceed the maximum supported
2242 // texture size.
2243 clipped_content_rect.set_width(
2244 std::min(clipped_content_rect.width(), globals.max_texture_size));
2245 clipped_content_rect.set_height(
2246 std::min(clipped_content_rect.height(), globals.max_texture_size));
2247
2248 if (clipped_content_rect.IsEmpty()) {
2249 RemoveSurfaceForEarlyExit(layer, render_surface_layer_list);
2250 return;
2251 }
2252
2253 // Layers having a non-default blend mode will blend with the content
2254 // inside its parent's render target. This render target should be
2255 // either root_for_isolated_group, or the root of the layer tree.
2256 // Otherwise, this layer will use an incomplete backdrop, limited to its
2257 // render target and the blending result will be incorrect.
2258 DCHECK(layer->uses_default_blend_mode() || IsRootLayer(layer) ||
2259 !layer->parent()->render_target() ||
2260 IsRootLayer(layer->parent()->render_target()) ||
2261 layer->parent()->render_target()->is_root_for_isolated_group());
2262
2263 render_surface->SetContentRect(clipped_content_rect);
2264
2265 // The owning layer's screen_space_transform has a scale from content to
2266 // layer space which we need to undo and replace with a scale from the
2267 // surface's subtree into layer space.
2268 gfx::Transform screen_space_transform = layer->screen_space_transform();
2269 screen_space_transform.Scale(
2270 layer->contents_scale_x() / render_surface_sublayer_scale.x(),
2271 layer->contents_scale_y() / render_surface_sublayer_scale.y());
2272 render_surface->SetScreenSpaceTransform(screen_space_transform);
2273
2274 if (layer->replica_layer()) {
2275 gfx::Transform surface_origin_to_replica_origin_transform;
2276 surface_origin_to_replica_origin_transform.Scale(
2277 render_surface_sublayer_scale.x(), render_surface_sublayer_scale.y());
2278 surface_origin_to_replica_origin_transform.Translate(
2279 layer->replica_layer()->position().x() +
2280 layer->replica_layer()->transform_origin().x(),
2281 layer->replica_layer()->position().y() +
2282 layer->replica_layer()->transform_origin().y());
2283 surface_origin_to_replica_origin_transform.PreconcatTransform(
2284 layer->replica_layer()->transform());
2285 surface_origin_to_replica_origin_transform.Translate(
2286 -layer->replica_layer()->transform_origin().x(),
2287 -layer->replica_layer()->transform_origin().y());
2288 surface_origin_to_replica_origin_transform.Scale(
2289 1.0 / render_surface_sublayer_scale.x(),
2290 1.0 / render_surface_sublayer_scale.y());
2291
2292 // Compute the replica's "originTransform" that maps from the replica's
2293 // origin space to the target surface origin space.
2294 gfx::Transform replica_origin_transform =
2295 layer->render_surface()->draw_transform() *
2296 surface_origin_to_replica_origin_transform;
2297 render_surface->SetReplicaDrawTransform(replica_origin_transform);
2298
2299 // Compute the replica's "screen_space_transform" that maps from the
2300 // replica's origin space to the screen's origin space.
2301 gfx::Transform replica_screen_space_transform =
2302 layer->render_surface()->screen_space_transform() *
2303 surface_origin_to_replica_origin_transform;
2304 render_surface->SetReplicaScreenSpaceTransform(
2305 replica_screen_space_transform);
2306 }
2307 }
2308
2309 SavePaintPropertiesLayer(layer);
2310
2311 // If neither this layer nor any of its children were added, early out.
2312 if (sorting_start_index == descendants.size()) {
2313 DCHECK(!layer->render_surface() || IsRootLayer(layer));
2314 return;
2315 }
2316
2317 // If preserves-3d then sort all the descendants in 3D so that they can be
2318 // drawn from back to front. If the preserves-3d property is also set on the
2319 // parent then skip the sorting as the parent will sort all the descendants
2320 // anyway.
2321 if (globals.layer_sorter && descendants.size() && layer->Is3dSorted() &&
2322 !LayerIsInExisting3DRenderingContext(layer)) {
2323 SortLayers(descendants.begin() + sorting_start_index,
2324 descendants.end(),
2325 globals.layer_sorter);
2326 }
2327
2328 UpdateAccumulatedSurfaceState<LayerType>(
2329 layer, local_drawable_content_rect_of_subtree, accumulated_surface_state);
2330
2331 if (layer->HasContributingDelegatedRenderPasses()) {
2332 layer->render_target()->render_surface()->
2333 AddContributingDelegatedRenderPassLayer(layer);
2334 }
2335 } // NOLINT(readability/fn_size)
2336
2337 template <typename LayerType, typename RenderSurfaceLayerListType>
ProcessCalcDrawPropsInputs(const LayerTreeHostCommon::CalcDrawPropsInputs<LayerType,RenderSurfaceLayerListType> & inputs,SubtreeGlobals<LayerType> * globals,DataForRecursion<LayerType> * data_for_recursion)2338 static void ProcessCalcDrawPropsInputs(
2339 const LayerTreeHostCommon::CalcDrawPropsInputs<LayerType,
2340 RenderSurfaceLayerListType>&
2341 inputs,
2342 SubtreeGlobals<LayerType>* globals,
2343 DataForRecursion<LayerType>* data_for_recursion) {
2344 DCHECK(inputs.root_layer);
2345 DCHECK(IsRootLayer(inputs.root_layer));
2346 DCHECK(inputs.render_surface_layer_list);
2347
2348 gfx::Transform identity_matrix;
2349
2350 // The root layer's render_surface should receive the device viewport as the
2351 // initial clip rect.
2352 gfx::Rect device_viewport_rect(inputs.device_viewport_size);
2353
2354 gfx::Vector2dF device_transform_scale_components =
2355 MathUtil::ComputeTransform2dScaleComponents(inputs.device_transform, 1.f);
2356 // Not handling the rare case of different x and y device scale.
2357 float device_transform_scale =
2358 std::max(device_transform_scale_components.x(),
2359 device_transform_scale_components.y());
2360
2361 gfx::Transform scaled_device_transform = inputs.device_transform;
2362 scaled_device_transform.Scale(inputs.device_scale_factor,
2363 inputs.device_scale_factor);
2364
2365 globals->layer_sorter = NULL;
2366 globals->max_texture_size = inputs.max_texture_size;
2367 globals->device_scale_factor =
2368 inputs.device_scale_factor * device_transform_scale;
2369 globals->page_scale_factor = inputs.page_scale_factor;
2370 globals->page_scale_application_layer = inputs.page_scale_application_layer;
2371 globals->can_render_to_separate_surface =
2372 inputs.can_render_to_separate_surface;
2373 globals->can_adjust_raster_scales = inputs.can_adjust_raster_scales;
2374
2375 data_for_recursion->parent_matrix = scaled_device_transform;
2376 data_for_recursion->full_hierarchy_matrix = identity_matrix;
2377 data_for_recursion->scroll_compensation_matrix = identity_matrix;
2378 data_for_recursion->fixed_container = inputs.root_layer;
2379 data_for_recursion->clip_rect_in_target_space = device_viewport_rect;
2380 data_for_recursion->clip_rect_of_target_surface_in_target_space =
2381 device_viewport_rect;
2382 data_for_recursion->maximum_animation_contents_scale = 0.f;
2383 data_for_recursion->ancestor_is_animating_scale = false;
2384 data_for_recursion->ancestor_clips_subtree = true;
2385 data_for_recursion->nearest_occlusion_immune_ancestor_surface = NULL;
2386 data_for_recursion->in_subtree_of_page_scale_application_layer = false;
2387 data_for_recursion->subtree_can_use_lcd_text = inputs.can_use_lcd_text;
2388 data_for_recursion->subtree_is_visible_from_ancestor = true;
2389 }
2390
CalculateDrawProperties(CalcDrawPropsMainInputs * inputs)2391 void LayerTreeHostCommon::CalculateDrawProperties(
2392 CalcDrawPropsMainInputs* inputs) {
2393 LayerList dummy_layer_list;
2394 SubtreeGlobals<Layer> globals;
2395 DataForRecursion<Layer> data_for_recursion;
2396 ProcessCalcDrawPropsInputs(*inputs, &globals, &data_for_recursion);
2397
2398 PreCalculateMetaInformationRecursiveData recursive_data;
2399 PreCalculateMetaInformation(inputs->root_layer, &recursive_data);
2400 std::vector<AccumulatedSurfaceState<Layer> > accumulated_surface_state;
2401 CalculateDrawPropertiesInternal<Layer>(
2402 inputs->root_layer,
2403 globals,
2404 data_for_recursion,
2405 inputs->render_surface_layer_list,
2406 &dummy_layer_list,
2407 &accumulated_surface_state,
2408 inputs->current_render_surface_layer_list_id);
2409
2410 // The dummy layer list should not have been used.
2411 DCHECK_EQ(0u, dummy_layer_list.size());
2412 // A root layer render_surface should always exist after
2413 // CalculateDrawProperties.
2414 DCHECK(inputs->root_layer->render_surface());
2415 }
2416
CalculateDrawProperties(CalcDrawPropsImplInputs * inputs)2417 void LayerTreeHostCommon::CalculateDrawProperties(
2418 CalcDrawPropsImplInputs* inputs) {
2419 LayerImplList dummy_layer_list;
2420 SubtreeGlobals<LayerImpl> globals;
2421 DataForRecursion<LayerImpl> data_for_recursion;
2422 ProcessCalcDrawPropsInputs(*inputs, &globals, &data_for_recursion);
2423
2424 LayerSorter layer_sorter;
2425 globals.layer_sorter = &layer_sorter;
2426
2427 PreCalculateMetaInformationRecursiveData recursive_data;
2428 PreCalculateMetaInformation(inputs->root_layer, &recursive_data);
2429 std::vector<AccumulatedSurfaceState<LayerImpl> >
2430 accumulated_surface_state;
2431 CalculateDrawPropertiesInternal<LayerImpl>(
2432 inputs->root_layer,
2433 globals,
2434 data_for_recursion,
2435 inputs->render_surface_layer_list,
2436 &dummy_layer_list,
2437 &accumulated_surface_state,
2438 inputs->current_render_surface_layer_list_id);
2439
2440 // The dummy layer list should not have been used.
2441 DCHECK_EQ(0u, dummy_layer_list.size());
2442 // A root layer render_surface should always exist after
2443 // CalculateDrawProperties.
2444 DCHECK(inputs->root_layer->render_surface());
2445 }
2446
2447 } // namespace cc
2448