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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CC_TREES_OCCLUSION_TRACKER_H_
6 #define CC_TREES_OCCLUSION_TRACKER_H_
7 
8 #include <vector>
9 
10 #include "base/basictypes.h"
11 #include "cc/base/cc_export.h"
12 #include "cc/base/simple_enclosed_region.h"
13 #include "cc/layers/layer_iterator.h"
14 #include "cc/trees/occlusion.h"
15 #include "ui/gfx/rect.h"
16 
17 namespace cc {
18 class LayerImpl;
19 class Region;
20 class RenderSurfaceImpl;
21 class Layer;
22 class RenderSurface;
23 
24 // This class is used to track occlusion of layers while traversing them in a
25 // front-to-back order. As each layer is visited, one of the methods in this
26 // class is called to notify it about the current target surface. Then,
27 // occlusion in the content space of the current layer may be queried, via
28 // Occlusion from GetCurrentOcclusionForLayer(). If the current layer owns a
29 // RenderSurfaceImpl, then occlusion on that RenderSurfaceImpl may also be
30 // queried via surfaceOccluded() and surfaceUnoccludedContentRect(). Finally,
31 // once finished with the layer, occlusion behind the layer should be marked by
32 // calling MarkOccludedBehindLayer().
33 template <typename LayerType>
34 class CC_EXPORT OcclusionTracker {
35  public:
36   explicit OcclusionTracker(const gfx::Rect& screen_space_clip_rect);
37   ~OcclusionTracker();
38 
39   // Return an occlusion that retains the current state of the tracker
40   // and can be used outside of a layer walk to check occlusion.
41   Occlusion GetCurrentOcclusionForLayer(
42       const gfx::Transform& draw_transform) const;
43 
44   // Called at the beginning of each step in the LayerIterator's front-to-back
45   // traversal.
46   void EnterLayer(const LayerIteratorPosition<LayerType>& layer_iterator);
47   // Called at the end of each step in the LayerIterator's front-to-back
48   // traversal.
49   void LeaveLayer(const LayerIteratorPosition<LayerType>& layer_iterator);
50 
51   // Gives an unoccluded sub-rect of |content_rect| in the content space of the
52   // render_target owned by the layer. Used when considering occlusion for a
53   // contributing surface that is rendering into another target.
54   gfx::Rect UnoccludedContributingSurfaceContentRect(
55       const gfx::Rect& content_rect,
56       const gfx::Transform& draw_transform) const;
57 
58   // Gives the region of the screen that is not occluded by something opaque.
59   Region ComputeVisibleRegionInScreen() const;
60 
set_minimum_tracking_size(const gfx::Size & size)61   void set_minimum_tracking_size(const gfx::Size& size) {
62     minimum_tracking_size_ = size;
63   }
64 
65   // The following is used for visualization purposes.
set_occluding_screen_space_rects_container(std::vector<gfx::Rect> * rects)66   void set_occluding_screen_space_rects_container(
67       std::vector<gfx::Rect>* rects) {
68     occluding_screen_space_rects_ = rects;
69   }
set_non_occluding_screen_space_rects_container(std::vector<gfx::Rect> * rects)70   void set_non_occluding_screen_space_rects_container(
71       std::vector<gfx::Rect>* rects) {
72     non_occluding_screen_space_rects_ = rects;
73   }
74 
75  protected:
76   struct StackObject {
StackObjectStackObject77     StackObject() : target(0) {}
StackObjectStackObject78     explicit StackObject(const LayerType* target) : target(target) {}
79     const LayerType* target;
80     SimpleEnclosedRegion occlusion_from_outside_target;
81     SimpleEnclosedRegion occlusion_from_inside_target;
82   };
83 
84   // The stack holds occluded regions for subtrees in the
85   // RenderSurfaceImpl-Layer tree, so that when we leave a subtree we may apply
86   // a mask to it, but not to the parts outside the subtree.
87   // - The first time we see a new subtree under a target, we add that target to
88   // the top of the stack. This can happen as a layer representing itself, or as
89   // a target surface.
90   // - When we visit a target surface, we apply its mask to its subtree, which
91   // is at the top of the stack.
92   // - When we visit a layer representing itself, we add its occlusion to the
93   // current subtree, which is at the top of the stack.
94   // - When we visit a layer representing a contributing surface, the current
95   // target will never be the top of the stack since we just came from the
96   // contributing surface.
97   // We merge the occlusion at the top of the stack with the new current
98   // subtree. This new target is pushed onto the stack if not already there.
99   std::vector<StackObject> stack_;
100 
101  private:
102   // Called when visiting a layer representing itself. If the target was not
103   // already current, then this indicates we have entered a new surface subtree.
104   void EnterRenderTarget(const LayerType* new_target);
105 
106   // Called when visiting a layer representing a target surface. This indicates
107   // we have visited all the layers within the surface, and we may perform any
108   // surface-wide operations.
109   void FinishedRenderTarget(const LayerType* finished_target);
110 
111   // Called when visiting a layer representing a contributing surface. This
112   // indicates that we are leaving our current surface, and entering the new
113   // one. We then perform any operations required for merging results from the
114   // child subtree into its parent.
115   void LeaveToRenderTarget(const LayerType* new_target);
116 
117   // Add the layer's occlusion to the tracked state.
118   void MarkOccludedBehindLayer(const LayerType* layer);
119 
120   gfx::Rect screen_space_clip_rect_;
121   gfx::Size minimum_tracking_size_;
122 
123   // This is used for visualizing the occlusion tracking process.
124   std::vector<gfx::Rect>* occluding_screen_space_rects_;
125   std::vector<gfx::Rect>* non_occluding_screen_space_rects_;
126 
127   DISALLOW_COPY_AND_ASSIGN(OcclusionTracker);
128 };
129 
130 #if !defined(COMPILER_MSVC)
131 extern template class OcclusionTracker<Layer>;
132 extern template class OcclusionTracker<LayerImpl>;
133 #endif
134 
135 }  // namespace cc
136 
137 #endif  // CC_TREES_OCCLUSION_TRACKER_H_
138