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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "chrome/browser/gpu/gpu_feature_checker.h"
6 
7 #include "base/logging.h"
8 #include "content/public/browser/browser_thread.h"
9 #include "content/public/browser/gpu_data_manager.h"
10 
11 namespace {
12 
13 // A false return value is always valid, but a true one is only valid if full
14 // GPU info has been collected in a GPU process.
IsFeatureAllowed(content::GpuDataManager * manager,gpu::GpuFeatureType feature)15 bool IsFeatureAllowed(content::GpuDataManager* manager,
16                       gpu::GpuFeatureType feature) {
17   return (manager->GpuAccessAllowed(NULL) &&
18           !manager->IsFeatureBlacklisted(feature));
19 }
20 
21 }  // namespace
22 
GPUFeatureChecker(gpu::GpuFeatureType feature,FeatureAvailableCallback callback)23 GPUFeatureChecker::GPUFeatureChecker(gpu::GpuFeatureType feature,
24                                      FeatureAvailableCallback callback)
25     : feature_(feature),
26       callback_(callback) {
27 }
28 
~GPUFeatureChecker()29 GPUFeatureChecker::~GPUFeatureChecker() {
30 }
31 
CheckGPUFeatureAvailability()32 void GPUFeatureChecker::CheckGPUFeatureAvailability() {
33   CHECK(content::BrowserThread::CurrentlyOn(content::BrowserThread::UI));
34 
35   bool finalized = true;
36 #if defined(OS_LINUX)
37   // On Windows and Mac, so far we can always make the final WebGL blacklisting
38   // decision based on partial GPU info; on Linux, we need to launch the GPU
39   // process to collect full GPU info and make the final decision.
40   finalized = false;
41 #endif
42 
43   content::GpuDataManager* manager = content::GpuDataManager::GetInstance();
44   if (manager->IsEssentialGpuInfoAvailable())
45     finalized = true;
46 
47   bool feature_allowed = IsFeatureAllowed(manager, feature_);
48   if (!feature_allowed)
49     finalized = true;
50 
51   if (finalized) {
52     callback_.Run(feature_allowed);
53   } else {
54     // Matched with a Release in OnGpuInfoUpdate.
55     AddRef();
56 
57     manager->AddObserver(this);
58     manager->RequestCompleteGpuInfoIfNeeded();
59   }
60 }
61 
OnGpuInfoUpdate()62 void GPUFeatureChecker::OnGpuInfoUpdate() {
63   content::GpuDataManager* manager = content::GpuDataManager::GetInstance();
64   manager->RemoveObserver(this);
65   bool feature_allowed = IsFeatureAllowed(manager, feature_);
66   callback_.Run(feature_allowed);
67 
68   // Matches the AddRef in HasFeature().
69   Release();
70 }
71