1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#import "chrome/common/mac/objc_zombie.h" 6 7#include <AvailabilityMacros.h> 8 9#include <execinfo.h> 10#import <objc/runtime.h> 11 12#include <algorithm> 13 14#include "base/debug/crash_logging.h" 15#include "base/debug/stack_trace.h" 16#include "base/lazy_instance.h" 17#include "base/logging.h" 18#include "base/posix/eintr_wrapper.h" 19#include "base/strings/stringprintf.h" 20#include "base/synchronization/lock.h" 21#include "chrome/common/crash_keys.h" 22 23#if !defined(OS_IOS) && (MAC_OS_X_VERSION_MAX_ALLOWED <= MAC_OS_X_VERSION_10_6) 24// Apparently objc/runtime.h doesn't define this with the 10.6 SDK yet. 25// The docs say it exists since 10.6 however. 26OBJC_EXPORT void *objc_destructInstance(id obj); 27#endif 28 29// Deallocated objects are re-classed as |CrZombie|. No superclass 30// because then the class would have to override many/most of the 31// inherited methods (|NSObject| is like a category magnet!). 32// Without the __attribute__, clang's -Wobjc-root-class warns on the missing 33// superclass. 34__attribute__((objc_root_class)) 35@interface CrZombie { 36 Class isa; 37} 38@end 39 40// Objects with enough space are made into "fat" zombies, which 41// directly remember which class they were until reallocated. 42@interface CrFatZombie : CrZombie { 43 @public 44 Class wasa; 45} 46@end 47 48namespace { 49 50// The depth of backtrace to store with zombies. This directly influences 51// the amount of memory required to track zombies, so should be kept as 52// small as is useful. Unfortunately, too small and it won't poke through 53// deep autorelease and event loop stacks. 54// NOTE(shess): Breakpad currently restricts values to 255 bytes. The 55// trace is hex-encoded with "0x" prefix and " " separators, meaning 56// the maximum number of 32-bit items which can be encoded is 23. 57const size_t kBacktraceDepth = 20; 58 59// The original implementation for |-[NSObject dealloc]|. 60IMP g_originalDeallocIMP = NULL; 61 62// Classes which freed objects become. |g_fatZombieSize| is the 63// minimum object size which can be made into a fat zombie (which can 64// remember which class it was before free, even after falling off the 65// treadmill). 66Class g_zombieClass = Nil; // cached [CrZombie class] 67Class g_fatZombieClass = Nil; // cached [CrFatZombie class] 68size_t g_fatZombieSize = 0; 69 70// Whether to zombie all freed objects, or only those which return YES 71// from |-shouldBecomeCrZombie|. 72BOOL g_zombieAllObjects = NO; 73 74// Protects |g_zombieCount|, |g_zombieIndex|, and |g_zombies|. 75base::LazyInstance<base::Lock>::Leaky g_lock = LAZY_INSTANCE_INITIALIZER; 76 77// How many zombies to keep before freeing, and the current head of 78// the circular buffer. 79size_t g_zombieCount = 0; 80size_t g_zombieIndex = 0; 81 82typedef struct { 83 id object; // The zombied object. 84 Class wasa; // Value of |object->isa| before we replaced it. 85 void* trace[kBacktraceDepth]; // Backtrace at point of deallocation. 86 size_t traceDepth; // Actual depth of trace[]. 87} ZombieRecord; 88 89ZombieRecord* g_zombies = NULL; 90 91// Replacement |-dealloc| which turns objects into zombies and places 92// them into |g_zombies| to be freed later. 93void ZombieDealloc(id self, SEL _cmd) { 94 // This code should only be called when it is implementing |-dealloc|. 95 DCHECK_EQ(_cmd, @selector(dealloc)); 96 97 // Use the original |-dealloc| if the object doesn't wish to be 98 // zombied. 99 if (!g_zombieAllObjects && ![self shouldBecomeCrZombie]) { 100 g_originalDeallocIMP(self, _cmd); 101 return; 102 } 103 104 Class wasa = object_getClass(self); 105 const size_t size = class_getInstanceSize(wasa); 106 107 // Destroy the instance by calling C++ destructors and clearing it 108 // to something unlikely to work well if someone references it. 109 // NOTE(shess): |object_dispose()| will call this again when the 110 // zombie falls off the treadmill! But by then |isa| will be a 111 // class without C++ destructors or associative references, so it 112 // won't hurt anything. 113 objc_destructInstance(self); 114 memset(self, '!', size); 115 116 // If the instance is big enough, make it into a fat zombie and have 117 // it remember the old |isa|. Otherwise make it a regular zombie. 118 // Setting |isa| rather than using |object_setClass()| because that 119 // function is implemented with a memory barrier. The runtime's 120 // |_internal_object_dispose()| (in objc-class.m) does this, so it 121 // should be safe (messaging free'd objects shouldn't be expected to 122 // be thread-safe in the first place). 123#pragma clang diagnostic push // clang warns about direct access to isa. 124#pragma clang diagnostic ignored "-Wdeprecated-objc-isa-usage" 125 if (size >= g_fatZombieSize) { 126 self->isa = g_fatZombieClass; 127 static_cast<CrFatZombie*>(self)->wasa = wasa; 128 } else { 129 self->isa = g_zombieClass; 130 } 131#pragma clang diagnostic pop 132 133 // The new record to swap into |g_zombies|. If |g_zombieCount| is 134 // zero, then |self| will be freed immediately. 135 ZombieRecord zombieToFree = {self, wasa}; 136 zombieToFree.traceDepth = 137 std::max(backtrace(zombieToFree.trace, kBacktraceDepth), 0); 138 139 // Don't involve the lock when creating zombies without a treadmill. 140 if (g_zombieCount > 0) { 141 base::AutoLock pin(g_lock.Get()); 142 143 // Check the count again in a thread-safe manner. 144 if (g_zombieCount > 0) { 145 // Put the current object on the treadmill and keep the previous 146 // occupant. 147 std::swap(zombieToFree, g_zombies[g_zombieIndex]); 148 149 // Bump the index forward. 150 g_zombieIndex = (g_zombieIndex + 1) % g_zombieCount; 151 } 152 } 153 154 // Do the free out here to prevent any chance of deadlock. 155 if (zombieToFree.object) 156 object_dispose(zombieToFree.object); 157} 158 159// Search the treadmill for |object| and fill in |*record| if found. 160// Returns YES if found. 161BOOL GetZombieRecord(id object, ZombieRecord* record) { 162 // Holding the lock is reasonable because this should be fast, and 163 // the process is going to crash presently anyhow. 164 base::AutoLock pin(g_lock.Get()); 165 for (size_t i = 0; i < g_zombieCount; ++i) { 166 if (g_zombies[i].object == object) { 167 *record = g_zombies[i]; 168 return YES; 169 } 170 } 171 return NO; 172} 173 174// Dump the symbols. This is pulled out into a function to make it 175// easy to use DCHECK to dump only in debug builds. 176BOOL DumpDeallocTrace(const void* const* array, int size) { 177 // Async-signal safe version of fputs, consistent with StackTrace::Print(). 178 const char* message = "Backtrace from -dealloc:\n"; 179 ignore_result(HANDLE_EINTR(write(STDERR_FILENO, message, strlen(message)))); 180 base::debug::StackTrace(array, size).Print(); 181 182 return YES; 183} 184 185// Log a message to a freed object. |wasa| is the object's original 186// class. |aSelector| is the selector which the calling code was 187// attempting to send. |viaSelector| is the selector of the 188// dispatch-related method which is being invoked to send |aSelector| 189// (for instance, -respondsToSelector:). 190void ZombieObjectCrash(id object, SEL aSelector, SEL viaSelector) { 191 ZombieRecord record; 192 BOOL found = GetZombieRecord(object, &record); 193 194 // The object's class can be in the zombie record, but if that is 195 // not available it can also be in the object itself (in most cases). 196 Class wasa = Nil; 197 if (found) { 198 wasa = record.wasa; 199 } else if (object_getClass(object) == g_fatZombieClass) { 200 wasa = static_cast<CrFatZombie*>(object)->wasa; 201 } 202 const char* wasaName = (wasa ? class_getName(wasa) : "<unknown>"); 203 204 std::string aString = base::StringPrintf("Zombie <%s: %p> received -%s", 205 wasaName, object, sel_getName(aSelector)); 206 if (viaSelector != NULL) { 207 const char* viaName = sel_getName(viaSelector); 208 base::StringAppendF(&aString, " (via -%s)", viaName); 209 } 210 211 // Set a value for breakpad to report. 212 base::debug::SetCrashKeyValue(crash_keys::mac::kZombie, aString); 213 214 // Encode trace into a breakpad key. 215 if (found) { 216 base::debug::SetCrashKeyFromAddresses( 217 crash_keys::mac::kZombieTrace, record.trace, record.traceDepth); 218 } 219 220 // Log -dealloc backtrace in debug builds then crash with a useful 221 // stack trace. 222 if (found && record.traceDepth) { 223 DCHECK(DumpDeallocTrace(record.trace, record.traceDepth)); 224 } else { 225 DLOG(WARNING) << "Unable to generate backtrace from -dealloc."; 226 } 227 DLOG(FATAL) << aString; 228 229 // This is how about:crash is implemented. Using instead of 230 // |base::debug::BreakDebugger()| or |LOG(FATAL)| to make the top of 231 // stack more immediately obvious in crash dumps. 232 int* zero = NULL; 233 *zero = 0; 234} 235 236// Initialize our globals, returning YES on success. 237BOOL ZombieInit() { 238 static BOOL initialized = NO; 239 if (initialized) 240 return YES; 241 242 Class rootClass = [NSObject class]; 243 g_originalDeallocIMP = 244 class_getMethodImplementation(rootClass, @selector(dealloc)); 245 // objc_getClass() so CrZombie doesn't need +class. 246 g_zombieClass = objc_getClass("CrZombie"); 247 g_fatZombieClass = objc_getClass("CrFatZombie"); 248 g_fatZombieSize = class_getInstanceSize(g_fatZombieClass); 249 250 if (!g_originalDeallocIMP || !g_zombieClass || !g_fatZombieClass) 251 return NO; 252 253 initialized = YES; 254 return YES; 255} 256 257} // namespace 258 259@implementation CrZombie 260 261// The Objective-C runtime needs to be able to call this successfully. 262+ (void)initialize { 263} 264 265// Any method not explicitly defined will end up here, forcing a 266// crash. 267- (id)forwardingTargetForSelector:(SEL)aSelector { 268 ZombieObjectCrash(self, aSelector, NULL); 269 return nil; 270} 271 272// Override a few methods often used for dynamic dispatch to log the 273// message the caller is attempting to send, rather than the utility 274// method being used to send it. 275- (BOOL)respondsToSelector:(SEL)aSelector { 276 ZombieObjectCrash(self, aSelector, _cmd); 277 return NO; 278} 279 280- (id)performSelector:(SEL)aSelector { 281 ZombieObjectCrash(self, aSelector, _cmd); 282 return nil; 283} 284 285- (id)performSelector:(SEL)aSelector withObject:(id)anObject { 286 ZombieObjectCrash(self, aSelector, _cmd); 287 return nil; 288} 289 290- (id)performSelector:(SEL)aSelector 291 withObject:(id)anObject 292 withObject:(id)anotherObject { 293 ZombieObjectCrash(self, aSelector, _cmd); 294 return nil; 295} 296 297- (void)performSelector:(SEL)aSelector 298 withObject:(id)anArgument 299 afterDelay:(NSTimeInterval)delay { 300 ZombieObjectCrash(self, aSelector, _cmd); 301} 302 303@end 304 305@implementation CrFatZombie 306 307// This implementation intentionally left empty. 308 309@end 310 311@implementation NSObject (CrZombie) 312 313- (BOOL)shouldBecomeCrZombie { 314 return NO; 315} 316 317@end 318 319namespace ObjcEvilDoers { 320 321bool ZombieEnable(bool zombieAllObjects, 322 size_t zombieCount) { 323 // Only allow enable/disable on the main thread, just to keep things 324 // simple. 325 DCHECK([NSThread isMainThread]); 326 327 if (!ZombieInit()) 328 return false; 329 330 g_zombieAllObjects = zombieAllObjects; 331 332 // Replace the implementation of -[NSObject dealloc]. 333 Method m = class_getInstanceMethod([NSObject class], @selector(dealloc)); 334 if (!m) 335 return false; 336 337 const IMP prevDeallocIMP = method_setImplementation(m, (IMP)ZombieDealloc); 338 DCHECK(prevDeallocIMP == g_originalDeallocIMP || 339 prevDeallocIMP == (IMP)ZombieDealloc); 340 341 // Grab the current set of zombies. This is thread-safe because 342 // only the main thread can change these. 343 const size_t oldCount = g_zombieCount; 344 ZombieRecord* oldZombies = g_zombies; 345 346 { 347 base::AutoLock pin(g_lock.Get()); 348 349 // Save the old index in case zombies need to be transferred. 350 size_t oldIndex = g_zombieIndex; 351 352 // Create the new zombie treadmill, disabling zombies in case of 353 // failure. 354 g_zombieIndex = 0; 355 g_zombieCount = zombieCount; 356 g_zombies = NULL; 357 if (g_zombieCount) { 358 g_zombies = 359 static_cast<ZombieRecord*>(calloc(g_zombieCount, sizeof(*g_zombies))); 360 if (!g_zombies) { 361 NOTREACHED(); 362 g_zombies = oldZombies; 363 g_zombieCount = oldCount; 364 g_zombieIndex = oldIndex; 365 ZombieDisable(); 366 return false; 367 } 368 } 369 370 // If the count is changing, allow some of the zombies to continue 371 // shambling forward. 372 const size_t sharedCount = std::min(oldCount, zombieCount); 373 if (sharedCount) { 374 // Get index of the first shared zombie. 375 oldIndex = (oldIndex + oldCount - sharedCount) % oldCount; 376 377 for (; g_zombieIndex < sharedCount; ++ g_zombieIndex) { 378 DCHECK_LT(g_zombieIndex, g_zombieCount); 379 DCHECK_LT(oldIndex, oldCount); 380 std::swap(g_zombies[g_zombieIndex], oldZombies[oldIndex]); 381 oldIndex = (oldIndex + 1) % oldCount; 382 } 383 g_zombieIndex %= g_zombieCount; 384 } 385 } 386 387 // Free the old treadmill and any remaining zombies. 388 if (oldZombies) { 389 for (size_t i = 0; i < oldCount; ++i) { 390 if (oldZombies[i].object) 391 object_dispose(oldZombies[i].object); 392 } 393 free(oldZombies); 394 } 395 396 return true; 397} 398 399void ZombieDisable() { 400 // Only allow enable/disable on the main thread, just to keep things 401 // simple. 402 DCHECK([NSThread isMainThread]); 403 404 // |ZombieInit()| was never called. 405 if (!g_originalDeallocIMP) 406 return; 407 408 // Put back the original implementation of -[NSObject dealloc]. 409 Method m = class_getInstanceMethod([NSObject class], @selector(dealloc)); 410 DCHECK(m); 411 method_setImplementation(m, g_originalDeallocIMP); 412 413 // Can safely grab this because it only happens on the main thread. 414 const size_t oldCount = g_zombieCount; 415 ZombieRecord* oldZombies = g_zombies; 416 417 { 418 base::AutoLock pin(g_lock.Get()); // In case any -dealloc are in progress. 419 g_zombieCount = 0; 420 g_zombies = NULL; 421 } 422 423 // Free any remaining zombies. 424 if (oldZombies) { 425 for (size_t i = 0; i < oldCount; ++i) { 426 if (oldZombies[i].object) 427 object_dispose(oldZombies[i].object); 428 } 429 free(oldZombies); 430 } 431} 432 433} // namespace ObjcEvilDoers 434