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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_
6 #define CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_
7 
8 #include "base/compiler_specific.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/memory/weak_ptr.h"
11 #include "content/common/content_export.h"
12 #include "ui/aura/window_observer.h"
13 #include "ui/compositor/layer_animator.h"
14 #include "ui/events/event_handler.h"
15 
16 namespace ui {
17 class Layer;
18 }
19 
20 namespace content {
21 
22 class ShadowLayerDelegate;
23 
24 // A class for sliding the layer in a Window on top of other layers.
25 class CONTENT_EXPORT WindowSlider : public ui::EventHandler,
26                                     public aura::WindowObserver {
27  public:
28   class CONTENT_EXPORT Delegate {
29    public:
~Delegate()30     virtual ~Delegate() {}
31 
32     // Creates a layer to show behind the window-layer. Called when the
33     // window-layer starts sliding out to reveal the layer underneath.
34     // The WindowSlider takes ownership of the created layer.
35     virtual ui::Layer* CreateBackLayer() = 0;
36 
37     // Creates a layer to show on top of the window-layer. Called when the new
38     // layer needs to start sliding in on top of the window-layer.
39     // The WindowSlider takes ownership of the created layer.
40     virtual ui::Layer* CreateFrontLayer() = 0;
41 
42     // Called when the slide is aborted. Note that when the slide is aborted,
43     // the WindowSlider resets any transform it applied on the window-layer.
44     virtual void OnWindowSlideAborted() = 0;
45 
46     // Called when the slide is about to be complete. The delegate can take
47     // action with the assumption that slide will complete soon (within the
48     // duration of the final transition animation effect).
49     // This callback is always preceeded by CreateBackLayer() or by
50     // CreateFrontLayer() callback, and is guaranteed to be followed by the
51     // OnWindowSlideCompleted() callback.
52     virtual void OnWindowSlideCompleting() = 0;
53 
54     // Called when the window slide completes. Note that at the end the
55     // window-layer may have been transformed. The callback here should reset
56     // the transform if necessary. |layer| is the slider's layer (previously
57     // created via CreateBackLayer() or CreateFrontLayer()).
58     virtual void OnWindowSlideCompleted(scoped_ptr<ui::Layer> layer) = 0;
59 
60     // Called when the slider is destroyed.
61     virtual void OnWindowSliderDestroyed() = 0;
62   };
63 
64   // The WindowSlider slides the layers in the |owner| window. It starts
65   // intercepting scroll events on |event_window|, and uses those events to
66   // control the layer-slide. The lifetime of the slider is managed by the
67   // lifetime of |owner|, i.e. if |owner| is destroyed, then the slider also
68   // destroys itself.
69   WindowSlider(Delegate* delegate,
70                aura::Window* event_window,
71                aura::Window* owner);
72 
73   virtual ~WindowSlider();
74 
75   // Changes the owner of the slider.
76   void ChangeOwner(aura::Window* new_owner);
77 
78   bool IsSlideInProgress() const;
79 
80  private:
81   // Sets up the slider layer correctly (sets the correct bounds of the layer,
82   // parents it to the right layer, and sets up the correct stacking order).
83   void SetupSliderLayer();
84 
85   void UpdateForScroll(float x_offset, float y_offset);
86 
87   // Completes or resets the slide depending on whether the sliding layer
88   // passed the "complete slide threshold".
89   void CompleteOrResetSlide();
90 
91   // Stops all slider-owned animations, progressing them to their end-points.
92   // Note that depending on the sate of the Delegate and the WindowSlider, this
93   // may destroy the WindowSlider through animation callbacks.
94   void CompleteActiveAnimations();
95 
96   // Resets in-progress slide if any, and starts the animation of the slidden
97   // window to its original position.
98   void ResetSlide();
99 
100   // The following callbacks are triggered after an animation.
101   void SlideAnimationCompleted(scoped_ptr<ui::Layer> layer,
102                                scoped_ptr<ShadowLayerDelegate> shadow);
103 
104   void ResetSlideAnimationCompleted(scoped_ptr<ui::Layer> layer,
105                                     scoped_ptr<ShadowLayerDelegate> shadow);
106 
107   // Overridden from ui::EventHandler:
108   virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE;
109   virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE;
110   virtual void OnScrollEvent(ui::ScrollEvent* event) OVERRIDE;
111   virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
112 
113   // Overridden from aura::WindowObserver:
114   virtual void OnWindowRemovingFromRootWindow(aura::Window* window,
115                                               aura::Window* new_root) OVERRIDE;
116 
117   Delegate* delegate_;
118 
119   // The slider intercepts scroll events from this window. The slider does not
120   // own |event_window_|. If |event_window_| is destroyed, then the slider stops
121   // listening for events, but it doesn't destroy itself.
122   aura::Window* event_window_;
123 
124   // The window the slider operates on. The lifetime of the slider is bound to
125   // this window (i.e. if |owner_| does, the slider destroys itself). The slider
126   // can also delete itself when a slide gesture is completed. This does not
127   // destroy |owner_|.
128   aura::Window* owner_;
129 
130   // Set to the Animator of the currently active animation. If no animation is
131   // active, this is set to NULL.
132   ui::LayerAnimator* active_animator_;
133 
134   // The accumulated amount of horizontal scroll.
135   float delta_x_;
136 
137   // This keeps track of the layer created by the delegate.
138   scoped_ptr<ui::Layer> slider_;
139 
140   // This manages the shadow for the layers.
141   scoped_ptr<ShadowLayerDelegate> shadow_;
142 
143   float active_start_threshold_;
144 
145   const float start_threshold_touchscreen_;
146   const float start_threshold_touchpad_;
147   const float complete_threshold_;
148 
149   base::WeakPtrFactory<WindowSlider> weak_factory_;
150 
151   DISALLOW_COPY_AND_ASSIGN(WindowSlider);
152 };
153 
154 }  // namespace content
155 
156 #endif  // CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_
157