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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef IPC_IPC_CHANNEL_READER_H_
6 #define IPC_IPC_CHANNEL_READER_H_
7 
8 #include "base/basictypes.h"
9 #include "ipc/ipc_channel.h"
10 #include "ipc/ipc_export.h"
11 
12 namespace IPC {
13 namespace internal {
14 
15 // This class provides common pipe reading functionality for the
16 // platform-specific IPC channel implementations.
17 //
18 // It does the common input buffer management and message dispatch, while the
19 // platform-specific parts provide the pipe management through a virtual
20 // interface implemented on a per-platform basis.
21 //
22 // Note that there is no "writer" corresponding to this because the code for
23 // writing to the channel is much simpler and has very little common
24 // functionality that would benefit from being factored out. If we add
25 // something like that in the future, it would be more appropriate to add it
26 // here (and rename appropriately) rather than writing a different class.
27 class ChannelReader {
28  public:
29   explicit ChannelReader(Listener* listener);
30   virtual ~ChannelReader();
31 
set_listener(Listener * listener)32   void set_listener(Listener* listener) { listener_ = listener; }
33 
34   // Call to process messages received from the IPC connection and dispatch
35   // them. Returns false on channel error. True indicates that everything
36   // succeeded, although there may not have been any messages processed.
37   bool ProcessIncomingMessages();
38 
39   // Handles asynchronously read data.
40   //
41   // Optionally call this after returning READ_PENDING from ReadData to
42   // indicate that buffer was filled with the given number of bytes of
43   // data. See ReadData for more.
44   bool AsyncReadComplete(int bytes_read);
45 
46   // Returns true if the given message is internal to the IPC implementation,
47   // like the "hello" message sent on channel set-up.
48   bool IsInternalMessage(const Message& m);
49 
50   // Returns true if the given message is an Hello message
51   // sent on channel set-up.
52   bool IsHelloMessage(const Message& m);
53 
54  protected:
55   enum ReadState { READ_SUCCEEDED, READ_FAILED, READ_PENDING };
56 
listener()57   Listener* listener() const { return listener_; }
58 
59   // Populates the given buffer with data from the pipe.
60   //
61   // Returns the state of the read. On READ_SUCCESS, the number of bytes
62   // read will be placed into |*bytes_read| (which can be less than the
63   // buffer size). On READ_FAILED, the channel will be closed.
64   //
65   // If the return value is READ_PENDING, it means that there was no data
66   // ready for reading. The implementation is then responsible for either
67   // calling AsyncReadComplete with the number of bytes read into the
68   // buffer, or ProcessIncomingMessages to try the read again (depending
69   // on whether the platform's async I/O is "try again" or "write
70   // asynchronously into your buffer").
71   virtual ReadState ReadData(char* buffer, int buffer_len, int* bytes_read) = 0;
72 
73   // Loads the required file desciptors into the given message. Returns true
74   // on success. False means a fatal channel error.
75   //
76   // This will read from the input_fds_ and read more handles from the FD
77   // pipe if necessary.
78   virtual bool WillDispatchInputMessage(Message* msg) = 0;
79 
80   // Performs post-dispatch checks. Called when all input buffers are empty,
81   // though there could be more data ready to be read from the OS.
82   virtual bool DidEmptyInputBuffers() = 0;
83 
84   // Handles internal messages, like the hello message sent on channel startup.
85   virtual void HandleInternalMessage(const Message& msg) = 0;
86 
87  private:
88   // Takes the given data received from the IPC channel and dispatches any
89   // fully completed messages.
90   //
91   // Returns true on success. False means channel error.
92   bool DispatchInputData(const char* input_data, int input_data_len);
93 
94   Listener* listener_;
95 
96   // We read from the pipe into this buffer. Managed by DispatchInputData, do
97   // not access directly outside that function.
98   char input_buf_[Channel::kReadBufferSize];
99 
100   // Large messages that span multiple pipe buffers, get built-up using
101   // this buffer.
102   std::string input_overflow_buf_;
103 
104   DISALLOW_COPY_AND_ASSIGN(ChannelReader);
105 };
106 
107 }  // namespace internal
108 }  // namespace IPC
109 
110 #endif  // IPC_IPC_CHANNEL_READER_H_
111