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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 //
5 // QuicTime represents one point in time, stored in microsecond resolution.
6 // QuicTime is monotonically increasing, even across system clock adjustments.
7 // The epoch (time 0) of QuicTime is unspecified.
8 //
9 // This implementation wraps the classes base::TimeTicks and base::TimeDelta.
10 
11 #ifndef NET_QUIC_QUIC_TIME_H_
12 #define NET_QUIC_QUIC_TIME_H_
13 
14 #include "base/basictypes.h"
15 #include "base/time/time.h"
16 #include "net/base/net_export.h"
17 
18 namespace net {
19 
20 static const uint64 kNumMicrosPerSecond = base::Time::kMicrosecondsPerSecond;
21 
22 // A QuicTime is a purely relative time. QuicTime values from different clocks
23 // cannot be compared to each other. If you need an absolute time, see
24 // QuicWallTime, below.
25 class NET_EXPORT_PRIVATE QuicTime {
26  public:
27   // A QuicTime::Delta represents the signed difference between two points in
28   // time, stored in microsecond resolution.
29   class NET_EXPORT_PRIVATE Delta {
30    public:
31     explicit Delta(base::TimeDelta delta);
32 
33     // Create a object with an offset of 0.
34     static Delta Zero();
35 
36     // Create a object with infinite offset time.
37     static Delta Infinite();
38 
39     // Converts a number of seconds to a time offset.
40     static Delta FromSeconds(int64 secs);
41 
42     // Converts a number of milliseconds to a time offset.
43     static Delta FromMilliseconds(int64 ms);
44 
45     // Converts a number of microseconds to a time offset.
46     static Delta FromMicroseconds(int64 us);
47 
48     // Converts the time offset to a rounded number of seconds.
49     int64 ToSeconds() const;
50 
51     // Converts the time offset to a rounded number of milliseconds.
52     int64 ToMilliseconds() const;
53 
54     // Converts the time offset to a rounded number of microseconds.
55     int64 ToMicroseconds() const;
56 
57     Delta Add(const Delta& delta) const;
58 
59     Delta Subtract(const Delta& delta) const;
60 
61     Delta Multiply(int i) const;
62     Delta Multiply(double d) const;
63 
64     // Returns the later delta of time1 and time2.
65     static Delta Max(Delta delta1, Delta delta2);
66 
67     bool IsZero() const;
68 
69     bool IsInfinite() const;
70 
71    private:
72     base::TimeDelta delta_;
73 
74     friend class QuicTime;
75     friend class QuicClock;
76   };
77 
78   explicit QuicTime(base::TimeTicks ticks);
79 
80   // Creates a new QuicTime with an internal value of 0.  IsInitialized()
81   // will return false for these times.
82   static QuicTime Zero();
83 
84   // Creates a new QuicTime with an infinite time.
85   static QuicTime Infinite();
86 
87   // Returns the later time of time1 and time2.
88   static QuicTime Max(QuicTime time1, QuicTime time2);
89 
90   // Produce the internal value to be used when logging.  This value
91   // represents the number of microseconds since some epoch.  It may
92   // be the UNIX epoch on some platforms.  On others, it may
93   // be a CPU ticks based value.
94   int64 ToDebuggingValue() const;
95 
96   bool IsInitialized() const;
97 
98   QuicTime Add(const Delta& delta) const;
99 
100   QuicTime Subtract(const Delta& delta) const;
101 
102   Delta Subtract(const QuicTime& other) const;
103 
104  private:
105   friend bool operator==(QuicTime lhs, QuicTime rhs);
106   friend bool operator<(QuicTime lhs, QuicTime rhs);
107 
108   friend class QuicClock;
109   friend class QuicClockTest;
110 
111   base::TimeTicks ticks_;
112 };
113 
114 // A QuicWallTime represents an absolute time that is globally consistent. It
115 // provides, at most, one second granularity and, in practice, clock-skew means
116 // that you shouldn't even depend on that.
117 class NET_EXPORT_PRIVATE QuicWallTime {
118  public:
119   // FromUNIXSeconds constructs a QuicWallTime from a count of the seconds
120   // since the UNIX epoch.
121   static QuicWallTime FromUNIXSeconds(uint64 seconds);
122 
123   // Zero returns a QuicWallTime set to zero. IsZero will return true for this
124   // value.
125   static QuicWallTime Zero();
126 
127   // ToUNIXSeconds converts a QuicWallTime into a count of seconds since the
128   // UNIX epoch.
129   uint64 ToUNIXSeconds() const;
130 
131   bool IsAfter(QuicWallTime other) const;
132   bool IsBefore(QuicWallTime other) const;
133 
134   // IsZero returns true if this object is the result of calling |Zero|.
135   bool IsZero() const;
136 
137   // AbsoluteDifference returns the absolute value of the time difference
138   // between |this| and |other|.
139   QuicTime::Delta AbsoluteDifference(QuicWallTime other) const;
140 
141   // Add returns a new QuicWallTime that represents the time of |this| plus
142   // |delta|.
143   QuicWallTime Add(QuicTime::Delta delta) const;
144 
145   // Subtract returns a new QuicWallTime that represents the time of |this|
146   // minus |delta|.
147   QuicWallTime Subtract(QuicTime::Delta delta) const;
148 
149  private:
150   explicit QuicWallTime(uint64 seconds);
151 
152   uint64 seconds_;
153 };
154 
155 // Non-member relational operators for QuicTime::Delta.
156 inline bool operator==(QuicTime::Delta lhs, QuicTime::Delta rhs) {
157   return lhs.ToMicroseconds() == rhs.ToMicroseconds();
158 }
159 inline bool operator!=(QuicTime::Delta lhs, QuicTime::Delta rhs) {
160   return !(lhs == rhs);
161 }
162 inline bool operator<(QuicTime::Delta lhs, QuicTime::Delta rhs) {
163   return lhs.ToMicroseconds() < rhs.ToMicroseconds();
164 }
165 inline bool operator>(QuicTime::Delta lhs, QuicTime::Delta rhs) {
166   return rhs < lhs;
167 }
168 inline bool operator<=(QuicTime::Delta lhs, QuicTime::Delta rhs) {
169   return !(rhs < lhs);
170 }
171 inline bool operator>=(QuicTime::Delta lhs, QuicTime::Delta rhs) {
172   return !(lhs < rhs);
173 }
174 // Non-member relational operators for QuicTime.
175 inline bool operator==(QuicTime lhs, QuicTime rhs) {
176   return lhs.ticks_ == rhs.ticks_;
177 }
178 inline bool operator!=(QuicTime lhs, QuicTime rhs) {
179   return !(lhs == rhs);
180 }
181 inline bool operator<(QuicTime lhs, QuicTime rhs) {
182   return lhs.ticks_ < rhs.ticks_;
183 }
184 inline bool operator>(QuicTime lhs, QuicTime rhs) {
185   return rhs < lhs;
186 }
187 inline bool operator<=(QuicTime lhs, QuicTime rhs) {
188   return !(rhs < lhs);
189 }
190 inline bool operator>=(QuicTime lhs, QuicTime rhs) {
191   return !(lhs < rhs);
192 }
193 
194 }  // namespace net
195 
196 #endif  // NET_QUIC_QUIC_TIME_H_
197