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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "net/spdy/spdy_priority_tree.h"
6 
7 #include "base/basictypes.h"
8 #include "testing/gtest/include/gtest/gtest.h"
9 
10 namespace net {
11 
12 namespace test {
13 
14 template <typename NodeId>
15 class SpdyPriorityTreePeer {
16  public:
SpdyPriorityTreePeer(SpdyPriorityTree<NodeId> * tree)17   explicit SpdyPriorityTreePeer(SpdyPriorityTree<NodeId>* tree) : tree_(tree) {}
18 
PropagateNodeState(NodeId node)19   void PropagateNodeState(NodeId node) {
20     tree_->PropagateNodeState(node);
21   }
22 
23  private:
24   SpdyPriorityTree<NodeId>* tree_;
25 };
26 
TEST(SpdyPriorityTreeTest,AddAndRemoveNodes)27 TEST(SpdyPriorityTreeTest, AddAndRemoveNodes) {
28   SpdyPriorityTree<uint32> tree;
29   EXPECT_EQ(1, tree.num_nodes());
30   EXPECT_TRUE(tree.NodeExists(0));
31   EXPECT_FALSE(tree.NodeExists(1));
32 
33   EXPECT_TRUE(tree.AddNode(1, 0, 100, false));
34   EXPECT_EQ(2, tree.num_nodes());
35   ASSERT_TRUE(tree.NodeExists(1));
36   EXPECT_EQ(100, tree.GetWeight(1));
37   EXPECT_FALSE(tree.NodeExists(5));
38 
39   EXPECT_TRUE(tree.AddNode(5, 0, 50, false));
40   // Should not be able to add a node with an id that already exists.
41   EXPECT_FALSE(tree.AddNode(5, 1, 50, false));
42   EXPECT_EQ(3, tree.num_nodes());
43   EXPECT_TRUE(tree.NodeExists(1));
44   ASSERT_TRUE(tree.NodeExists(5));
45   EXPECT_EQ(50, tree.GetWeight(5));
46   EXPECT_FALSE(tree.NodeExists(13));
47 
48   EXPECT_TRUE(tree.AddNode(13, 5, 130, true));
49   EXPECT_EQ(4, tree.num_nodes());
50   EXPECT_TRUE(tree.NodeExists(1));
51   EXPECT_TRUE(tree.NodeExists(5));
52   ASSERT_TRUE(tree.NodeExists(13));
53   EXPECT_EQ(130, tree.GetWeight(13));
54   EXPECT_EQ(5u, tree.GetParent(13));
55 
56   EXPECT_TRUE(tree.RemoveNode(5));
57   // Cannot remove a node that has already been removed.
58   EXPECT_FALSE(tree.RemoveNode(5));
59   EXPECT_EQ(3, tree.num_nodes());
60   EXPECT_TRUE(tree.NodeExists(1));
61   EXPECT_FALSE(tree.NodeExists(5));
62   EXPECT_TRUE(tree.NodeExists(13));
63   EXPECT_EQ(0u, tree.GetParent(13));
64 
65   // The parent node 19 doesn't exist, so this should fail:
66   EXPECT_FALSE(tree.AddNode(7, 19, 70, false));
67   // This should succeed, creating node 7:
68   EXPECT_TRUE(tree.AddNode(7, 13, 70, false));
69   // Now node 7 already exists, so this should fail:
70   EXPECT_FALSE(tree.AddNode(7, 1, 70, false));
71   // Try adding a second child to node 13:
72   EXPECT_TRUE(tree.AddNode(17, 13, 170, false));
73 
74   ASSERT_TRUE(tree.ValidateInvariantsForTests());
75 }
76 
TEST(SpdyPriorityTreeTest,SetParent)77 TEST(SpdyPriorityTreeTest, SetParent) {
78   SpdyPriorityTree<uint32> tree;
79   tree.AddNode(1, 0, 100, false);
80   tree.AddNode(2, 1, 20, false);
81   tree.AddNode(3, 2, 30, false);
82   tree.AddNode(5, 3, 50, false);
83   tree.AddNode(7, 5, 70, false);
84   tree.AddNode(9, 7, 90, false);
85   tree.AddNode(11, 0, 200, false);
86   tree.AddNode(13, 11, 130, false);
87   // We can't set the parent of a nonexistent node, or set the parent of an
88   // existing node to a nonexistent node.
89   EXPECT_FALSE(tree.SetParent(99, 13, false));
90   EXPECT_FALSE(tree.SetParent(5, 99, false));
91   // We should be able to add multiple children to nodes.
92   EXPECT_TRUE(tree.SetParent(13, 7, false));
93   EXPECT_TRUE(tree.SetParent(3, 11, false));
94   // We should adjust the tree if a new dependency would create a cycle.
95   EXPECT_TRUE(tree.SetParent(11, 13, false));
96   EXPECT_TRUE(tree.SetParent(1, 9, false));
97   EXPECT_TRUE(tree.SetParent(3, 9, false));
98   // Test dependency changes.
99   EXPECT_TRUE(tree.HasChild(5, 7));
100   EXPECT_TRUE(tree.SetParent(7, 13, false));
101   EXPECT_EQ(13u, tree.GetParent(7));
102   EXPECT_TRUE(tree.HasChild(13, 7));
103 
104   EXPECT_TRUE(tree.SetParent(1, 9, false));
105   EXPECT_EQ(9u, tree.GetParent(1));
106   EXPECT_TRUE(tree.HasChild(9, 1));
107   // Setting the parent of a node to its same parent should be a no-op.
108   EXPECT_EQ(1u, tree.GetParent(2));
109   EXPECT_TRUE(tree.HasChild(1, 2));
110   EXPECT_TRUE(tree.SetParent(2, 1, true));
111   EXPECT_EQ(1u, tree.GetParent(2));
112   EXPECT_TRUE(tree.HasChild(1, 2));
113 
114   ASSERT_TRUE(tree.ValidateInvariantsForTests());
115 }
116 
TEST(SpdyPriorityTreeTest,BlockAndUnblock)117 TEST(SpdyPriorityTreeTest, BlockAndUnblock) {
118   /* Create the tree.
119 
120            0
121           /|\
122          1 2 3
123         /| |  \
124        4 5 6   7
125       /| |\ \  |\
126      8 91011121314
127     / \
128    15 16
129 
130   */
131   SpdyPriorityTree<uint32> tree;
132   SpdyPriorityTreePeer<uint32> tree_peer(&tree);
133   tree.AddNode(1, 0, 100, false);
134   tree.AddNode(2, 0, 100, false);
135   tree.AddNode(3, 0, 100, false);
136   tree.AddNode(4, 1, 100, false);
137   tree.AddNode(5, 1, 100, false);
138   tree.AddNode(8, 4, 100, false);
139   tree.AddNode(9, 4, 100, false);
140   tree.AddNode(10, 5, 100, false);
141   tree.AddNode(11, 5, 100, false);
142   tree.AddNode(15, 8, 100, false);
143   tree.AddNode(16, 8, 100, false);
144   tree.AddNode(12, 2, 100, false);
145   tree.AddNode(6, 2, 100, true);
146   tree.AddNode(7, 0, 100, false);
147   tree.AddNode(13, 7, 100, true);
148   tree.AddNode(14, 7, 100, false);
149   tree.SetParent(7, 3, false);
150   EXPECT_EQ(0u, tree.GetParent(1));
151   EXPECT_EQ(0u, tree.GetParent(2));
152   EXPECT_EQ(0u, tree.GetParent(3));
153   EXPECT_EQ(1u, tree.GetParent(4));
154   EXPECT_EQ(1u, tree.GetParent(5));
155   EXPECT_EQ(2u, tree.GetParent(6));
156   EXPECT_EQ(3u, tree.GetParent(7));
157   EXPECT_EQ(4u, tree.GetParent(8));
158   EXPECT_EQ(4u, tree.GetParent(9));
159   EXPECT_EQ(5u, tree.GetParent(10));
160   EXPECT_EQ(5u, tree.GetParent(11));
161   EXPECT_EQ(6u, tree.GetParent(12));
162   EXPECT_EQ(7u, tree.GetParent(13));
163   EXPECT_EQ(7u, tree.GetParent(14));
164   EXPECT_EQ(8u, tree.GetParent(15));
165   EXPECT_EQ(8u, tree.GetParent(16));
166   ASSERT_TRUE(tree.ValidateInvariantsForTests());
167 
168   EXPECT_EQ(tree.FindNode(0)->total_child_weights,
169             tree.FindNode(1)->weight +
170             tree.FindNode(2)->weight +
171             tree.FindNode(3)->weight);
172   EXPECT_EQ(tree.FindNode(3)->total_child_weights,
173             tree.FindNode(7)->weight);
174   EXPECT_EQ(tree.FindNode(7)->total_child_weights,
175             tree.FindNode(13)->weight + tree.FindNode(14)->weight);
176   EXPECT_EQ(tree.FindNode(13)->total_child_weights, 0);
177   EXPECT_EQ(tree.FindNode(14)->total_child_weights, 0);
178 
179   // Set all nodes ready to write.
180   EXPECT_TRUE(tree.SetReady(1, true));
181   EXPECT_TRUE(tree.SetReady(2, true));
182   EXPECT_TRUE(tree.SetReady(3, true));
183   EXPECT_TRUE(tree.SetReady(4, true));
184   EXPECT_TRUE(tree.SetReady(5, true));
185   EXPECT_TRUE(tree.SetReady(6, true));
186   EXPECT_TRUE(tree.SetReady(7, true));
187   EXPECT_TRUE(tree.SetReady(8, true));
188   EXPECT_TRUE(tree.SetReady(9, true));
189   EXPECT_TRUE(tree.SetReady(10, true));
190   EXPECT_TRUE(tree.SetReady(11, true));
191   EXPECT_TRUE(tree.SetReady(12, true));
192   EXPECT_TRUE(tree.SetReady(13, true));
193   EXPECT_TRUE(tree.SetReady(14, true));
194   EXPECT_TRUE(tree.SetReady(15, true));
195   EXPECT_TRUE(tree.SetReady(16, true));
196 
197   // Number of readable child weights should not change because
198   // 7 has unblocked children.
199   tree.SetBlocked(7, true);
200   tree_peer.PropagateNodeState(kRootNodeId);
201   EXPECT_EQ(tree.FindNode(3)->total_child_weights,
202             tree.FindNode(3)->total_writeable_child_weights);
203 
204   // Readable children for 7 should decrement.
205   // Number of readable child weights for 3 still should not change.
206   tree.SetBlocked(13, true);
207   tree_peer.PropagateNodeState(kRootNodeId);
208   EXPECT_EQ(tree.FindNode(3)->total_child_weights,
209             tree.FindNode(3)->total_writeable_child_weights);
210   EXPECT_EQ(tree.FindNode(14)->weight,
211             tree.FindNode(7)->total_writeable_child_weights);
212 
213   // Once 14 becomes blocked, readable children for 7 and 3 should both be
214   // decremented. Total readable weights at the root should still be the same
215   // because 3 is still writeable.
216   tree.SetBlocked(14, true);
217   tree_peer.PropagateNodeState(kRootNodeId);
218   EXPECT_EQ(0, tree.FindNode(3)->total_writeable_child_weights);
219   EXPECT_EQ(0, tree.FindNode(7)->total_writeable_child_weights);
220   EXPECT_EQ(tree.FindNode(0)->total_child_weights,
221             tree.FindNode(1)->weight +
222             tree.FindNode(2)->weight +
223             tree.FindNode(3)->weight);
224 
225   // And now the root should be decremented as well.
226   tree.SetBlocked(3, true);
227   tree_peer.PropagateNodeState(kRootNodeId);
228   EXPECT_EQ(tree.FindNode(1)->weight + tree.FindNode(2)->weight,
229             tree.FindNode(0)->total_writeable_child_weights);
230 
231   // Unblocking 7 should propagate all the way up to the root.
232   tree.SetBlocked(7, false);
233   tree_peer.PropagateNodeState(kRootNodeId);
234   EXPECT_EQ(tree.FindNode(0)->total_writeable_child_weights,
235             tree.FindNode(1)->weight +
236             tree.FindNode(2)->weight +
237             tree.FindNode(3)->weight);
238   EXPECT_EQ(tree.FindNode(3)->total_writeable_child_weights,
239             tree.FindNode(7)->weight);
240   EXPECT_EQ(0, tree.FindNode(7)->total_writeable_child_weights);
241 
242   // Ditto for reblocking 7.
243   tree.SetBlocked(7, true);
244   tree_peer.PropagateNodeState(kRootNodeId);
245   EXPECT_EQ(tree.FindNode(0)->total_writeable_child_weights,
246             tree.FindNode(1)->weight + tree.FindNode(2)->weight);
247   EXPECT_EQ(0, tree.FindNode(3)->total_writeable_child_weights);
248   EXPECT_EQ(0, tree.FindNode(7)->total_writeable_child_weights);
249   ASSERT_TRUE(tree.ValidateInvariantsForTests());
250 }
251 
TEST(SpdyPriorityTreeTest,GetPriorityList)252 TEST(SpdyPriorityTreeTest, GetPriorityList) {
253   typedef uint32 SpdyStreamId;
254   typedef std::pair<SpdyStreamId, float> PriorityNode;
255   typedef std::vector<PriorityNode> PriorityList;
256 
257   PriorityList expected_list;
258   PriorityList priority_list;
259 
260   /* Create the tree.
261 
262            0
263           /|\
264          1 2 3
265         /| |\
266        4 5 6 7
267       /
268      8
269 
270   */
271   SpdyPriorityTree<uint32> tree;
272   tree.AddNode(1, 0, 10, false);
273   tree.AddNode(2, 0, 20, false);
274   tree.AddNode(3, 0, 30, false);
275   tree.AddNode(4, 1, 10, false);
276   tree.AddNode(5, 1, 90, false);
277   tree.AddNode(6, 2, 10, false);
278   tree.AddNode(7, 2, 10, false);
279   tree.AddNode(8, 4, 256, false);
280 
281   // Set all nodes ready to write.
282   EXPECT_TRUE(tree.SetReady(1, true));
283   EXPECT_TRUE(tree.SetReady(2, true));
284   EXPECT_TRUE(tree.SetReady(3, true));
285   EXPECT_TRUE(tree.SetReady(4, true));
286   EXPECT_TRUE(tree.SetReady(5, true));
287   EXPECT_TRUE(tree.SetReady(6, true));
288   EXPECT_TRUE(tree.SetReady(7, true));
289   EXPECT_TRUE(tree.SetReady(8, true));
290 
291   expected_list.push_back(PriorityNode(3, 1.0/2.0));
292   expected_list.push_back(PriorityNode(2, 1.0/3.0));
293   expected_list.push_back(PriorityNode(1, 1.0/6.0));
294   priority_list = tree.GetPriorityList();
295   EXPECT_EQ(expected_list, priority_list);
296 
297   // Check that the list updates as expected when a node gets blocked.
298   EXPECT_TRUE(tree.SetReady(1, false));
299   expected_list.clear();
300   expected_list.push_back(PriorityNode(3, 1.0/2.0));
301   expected_list.push_back(PriorityNode(2, 1.0/3.0));
302   expected_list.push_back(PriorityNode(5, 0.9*1.0/6.0));
303   expected_list.push_back(PriorityNode(4, 0.1*1.0/6.0));
304   priority_list = tree.GetPriorityList();
305   EXPECT_EQ(expected_list, priority_list);
306 
307   // Block multiple levels of nodes.
308   EXPECT_TRUE(tree.SetReady(4, false));
309   EXPECT_TRUE(tree.SetReady(5, false));
310   expected_list.clear();
311   expected_list.push_back(PriorityNode(3, 1.0/2.0));
312   expected_list.push_back(PriorityNode(2, 1.0/3.0));
313   expected_list.push_back(PriorityNode(8, 1.0/6.0));
314   priority_list = tree.GetPriorityList();
315   EXPECT_EQ(expected_list, priority_list);
316 
317   // Remove a node from the tree to make sure priorities
318   // get redistributed accordingly.
319   EXPECT_TRUE(tree.RemoveNode(1));
320   expected_list.clear();
321   expected_list.push_back(PriorityNode(3, 30.0/51.0));
322   expected_list.push_back(PriorityNode(2, 20.0/51.0));
323   expected_list.push_back(PriorityNode(8, 1.0/51.0));
324   priority_list = tree.GetPriorityList();
325   EXPECT_EQ(expected_list, priority_list);
326 
327   // Block an entire subtree.
328   EXPECT_TRUE(tree.SetReady(8, false));
329   expected_list.clear();
330   expected_list.push_back(PriorityNode(3, 0.6));
331   expected_list.push_back(PriorityNode(2, 0.4));
332   priority_list = tree.GetPriorityList();
333   EXPECT_EQ(expected_list, priority_list);
334 
335   // Unblock previously blocked nodes.
336   EXPECT_TRUE(tree.SetReady(4, true));
337   EXPECT_TRUE(tree.SetReady(5, true));
338   expected_list.clear();
339   expected_list.push_back(PriorityNode(3, 1.0/2.0));
340   expected_list.push_back(PriorityNode(2, 1.0/3.0));
341   expected_list.push_back(PriorityNode(5, 9.0/60.0));
342   expected_list.push_back(PriorityNode(4, 1.0/60.0));
343   priority_list = tree.GetPriorityList();
344   EXPECT_EQ(expected_list, priority_list);
345 
346   // Blocked nodes in multiple subtrees.
347   EXPECT_TRUE(tree.SetReady(2, false));
348   EXPECT_TRUE(tree.SetReady(6, false));
349   EXPECT_TRUE(tree.SetReady(7, false));
350   expected_list.clear();
351   expected_list.push_back(PriorityNode(3, 3.0/4.0));
352   expected_list.push_back(PriorityNode(5, 9.0/40.0));
353   expected_list.push_back(PriorityNode(4, 1.0/40.0));
354   priority_list = tree.GetPriorityList();
355   EXPECT_EQ(expected_list, priority_list);
356 }
357 
TEST(SpdyPriorityTreeTest,CalculateRoundedWeights)358 TEST(SpdyPriorityTreeTest, CalculateRoundedWeights) {
359   typedef uint32 SpdyStreamId;
360   typedef std::pair<SpdyStreamId, float> PriorityNode;
361   typedef std::vector<PriorityNode> PriorityList;
362 
363   PriorityList expected_list;
364   PriorityList priority_list;
365 
366   /* Create the tree.
367 
368            0
369           / \
370          1   2
371        //|\  |\
372       83 4 5 6 7
373   */
374   SpdyPriorityTree<uint32> tree;
375   tree.AddNode(3, 0, 100, false);
376   tree.AddNode(4, 0, 100, false);
377   tree.AddNode(5, 0, 100, false);
378   tree.AddNode(1, 0, 10, true);
379   tree.AddNode(2, 0, 5, false);
380   tree.AddNode(6, 2, 1, false);
381   tree.AddNode(7, 2, 1, false);
382   tree.AddNode(8, 1, 1, false);
383 
384   // Remove higher-level nodes.
385   tree.RemoveNode(1);
386   tree.RemoveNode(2);
387 
388   // 3.3 rounded down = 3.
389   EXPECT_EQ(3, tree.GetWeight(3));
390   EXPECT_EQ(3, tree.GetWeight(4));
391   EXPECT_EQ(3, tree.GetWeight(5));
392   // 2.5 rounded up = 3.
393   EXPECT_EQ(3, tree.GetWeight(6));
394   EXPECT_EQ(3, tree.GetWeight(7));
395   // 0 is not a valid weight, so round up to 1.
396   EXPECT_EQ(1, tree.GetWeight(8));
397 }
398 }  // namespace test
399 }  // namespace gfe_spdy
400