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1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
2  * Use of this source code is governed by a BSD-style license that can be
3  * found in the LICENSE file.
4  */
5 
6 /* From ppb_graphics_2d.idl modified Fri Apr 26 08:49:08 2013. */
7 
8 #ifndef PPAPI_C_PPB_GRAPHICS_2D_H_
9 #define PPAPI_C_PPB_GRAPHICS_2D_H_
10 
11 #include "ppapi/c/pp_bool.h"
12 #include "ppapi/c/pp_completion_callback.h"
13 #include "ppapi/c/pp_instance.h"
14 #include "ppapi/c/pp_macros.h"
15 #include "ppapi/c/pp_point.h"
16 #include "ppapi/c/pp_rect.h"
17 #include "ppapi/c/pp_resource.h"
18 #include "ppapi/c/pp_size.h"
19 #include "ppapi/c/pp_stdint.h"
20 
21 #define PPB_GRAPHICS_2D_INTERFACE_1_0 "PPB_Graphics2D;1.0"
22 #define PPB_GRAPHICS_2D_INTERFACE_1_1 "PPB_Graphics2D;1.1"
23 #define PPB_GRAPHICS_2D_INTERFACE PPB_GRAPHICS_2D_INTERFACE_1_1
24 
25 /**
26  * @file
27  * Defines the <code>PPB_Graphics2D</code> struct representing a 2D graphics
28  * context within the browser.
29  */
30 
31 
32 /**
33  * @addtogroup Interfaces
34  * @{
35  */
36 /**
37  * <code>PPB_Graphics2D</code> defines the interface for a 2D graphics context.
38  */
39 struct PPB_Graphics2D_1_1 {
40   /**
41    * Create() creates a 2D graphics context. The returned graphics context will
42    * not be bound to the module instance on creation (call BindGraphics() on
43    * the module instance to bind the returned graphics context to the module
44    * instance).
45    *
46    * @param[in] instance The module instance.
47    * @param[in] size The size of the graphic context.
48    * @param[in] is_always_opaque Set the <code>is_always_opaque</code> flag to
49    * <code>PP_TRUE</code> if you know that you will be painting only opaque
50    * data to this context. This option will disable blending when compositing
51    * the module with the web page, which might give higher performance on some
52    * computers.
53    *
54    * If you set <code>is_always_opaque</code>, your alpha channel should always
55    * be set to 0xFF or there may be painting artifacts. The alpha values
56    * overwrite the destination alpha values without blending when
57    * <code>is_always_opaque</code> is true.
58    *
59    * @return A <code>PP_Resource</code> containing the 2D graphics context if
60    * successful or 0 if unsuccessful.
61    */
62   PP_Resource (*Create)(PP_Instance instance,
63                         const struct PP_Size* size,
64                         PP_Bool is_always_opaque);
65   /**
66    * IsGraphics2D() determines if the given resource is a valid
67    * <code>Graphics2D</code>.
68    *
69    * @param[in] resource A <code>Graphics2D</code> context resource.
70    *
71    * @return PP_TRUE if the given resource is a valid <code>Graphics2D</code>,
72    * <code>PP_FALSE</code> if it is an invalid resource or is a resource of
73    * another type.
74    */
75   PP_Bool (*IsGraphics2D)(PP_Resource resource);
76   /**
77    * Describe() retrieves the configuration for the given graphics context,
78    * filling the given values (which must not be <code>NULL</code>).
79    *
80    * @param[in] resource The 2D Graphics resource.
81    * @param[in,out] size The size of the 2D graphics context in the browser.
82    * @param[in,out] is_always_opaque Identifies whether only opaque data
83    * will be painted.
84    *
85    * @return Returns <code>PP_TRUE</code> on success or <code>PP_FALSE</code> if
86    * the resource is invalid. The output parameters will be set to 0 on a
87    * <code>PP_FALSE</code>.
88    */
89   PP_Bool (*Describe)(PP_Resource graphics_2d,
90                       struct PP_Size* size,
91                       PP_Bool* is_always_opaque);
92   /**
93    * PaintImageData() enqueues a paint of the given image into the context.
94    * This function has no effect until you call Flush() As a result, what
95    * counts is the contents of the bitmap when you call Flush(), not when
96    * you call this function.
97    *
98    * The provided image will be placed at <code>top_left</code> from the top
99    *  left of the context's internal backing store. Then the pixels contained
100    * in <code>src_rect</code> will be copied into the backing store. This
101    * means that the rectangle being painted will be at <code>src_rect</code>
102    * offset by <code>top_left</code>.
103    *
104    * The <code>src_rect</code> is specified in the coordinate system of the
105    * image being painted, not the context. For the common case of copying the
106    * entire image, you may specify an empty <code>src_rect</code>.
107    *
108    * The painted area of the source bitmap must fall entirely within the
109    * context. Attempting to paint outside of the context will result in an
110    * error. However, the source bitmap may fall outside the context, as long
111    * as the <code>src_rect</code> subset of it falls entirely within the
112    * context.
113    *
114    * There are two methods most modules will use for painting. The first
115    * method is to generate a new <code>ImageData</code> and then paint it. In
116    * this case, you'll set the location of your painting to
117    * <code>top_left</code> and set <code>src_rect</code> to <code>NULL</code>.
118    * The second is that you're generating small invalid regions out of a larger
119    * bitmap representing your entire instance. In this case, you would set the
120    * location of your image to (0,0) and then set <code>src_rect</code> to the
121    * pixels you changed.
122    *
123    * @param[in] resource The 2D Graphics resource.
124    * @param[in] image The <code>ImageData</code> to be painted.
125    * @param[in] top_left A <code>Point</code> representing the
126    * <code>top_left</code> location where the <code>ImageData</code> will be
127    * painted.
128    * @param[in] src_rect The rectangular area where the <code>ImageData</code>
129    * will be painted.
130    */
131   void (*PaintImageData)(PP_Resource graphics_2d,
132                          PP_Resource image_data,
133                          const struct PP_Point* top_left,
134                          const struct PP_Rect* src_rect);
135   /**
136    * Scroll() enqueues a scroll of the context's backing store. This
137    * function has no effect until you call Flush(). The data within the
138    * provided clipping rectangle will be shifted by (dx, dy) pixels.
139    *
140    * This function will result in some exposed region which will have undefined
141    * contents. The module should call PaintImageData() on these exposed regions
142    * to give the correct contents.
143    *
144    * The scroll can be larger than the area of the clipping rectangle, which
145    * means the current image will be scrolled out of the rectangle. This
146    * scenario is not an error but will result in a no-op.
147    *
148    * @param[in] graphics_2d The 2D Graphics resource.
149    * @param[in] clip The clipping rectangle.
150    * @param[in] amount The amount the area in the clipping rectangle will
151    * shifted.
152    */
153   void (*Scroll)(PP_Resource graphics_2d,
154                  const struct PP_Rect* clip_rect,
155                  const struct PP_Point* amount);
156   /**
157    * ReplaceContents() provides a slightly more efficient way to paint the
158    * entire module's image. Normally, calling PaintImageData() requires that
159    * the browser copy the pixels out of the image and into the graphics
160    * context's backing store. This function replaces the graphics context's
161    * backing store with the given image, avoiding the copy.
162    *
163    * The new image must be the exact same size as this graphics context. If the
164    * new image uses a different image format than the browser's native bitmap
165    * format (use <code>PPB_ImageData.GetNativeImageDataFormat()</code> to
166    * retrieve the format), then a conversion will be done inside the browser
167    * which may slow the performance a little bit.
168    *
169    * <strong>Note:</strong> The new image will not be painted until you call
170    * Flush().
171    *
172    * After this call, you should take care to release your references to the
173    * image. If you paint to the image after ReplaceContents(), there is the
174    * possibility of significant painting artifacts because the page might use
175    * partially-rendered data when copying out of the backing store.
176    *
177    * In the case of an animation, you will want to allocate a new image for the
178    * next frame. It is best if you wait until the flush callback has executed
179    * before allocating this bitmap. This gives the browser the option of
180    * caching the previous backing store and handing it back to you (assuming
181    * the sizes match). In the optimal case, this means no bitmaps are allocated
182    * during the animation, and the backing store and "front buffer" (which the
183    * plugin is painting into) are just being swapped back and forth.
184    *
185    * @param[in] graphics_2d The 2D Graphics resource.
186    * @param[in] image The <code>ImageData</code> to be painted.
187    */
188   void (*ReplaceContents)(PP_Resource graphics_2d, PP_Resource image_data);
189   /**
190    * Flush() flushes any enqueued paint, scroll, and replace commands to the
191    * backing store. This function actually executes the updates, and causes a
192    * repaint of the webpage, assuming this graphics context is bound to a module
193    * instance.
194    *
195    * Flush() runs in asynchronous mode. Specify a callback function and the
196    * argument for that callback function. The callback function will be
197    * executed on the calling thread when the image has been painted to the
198    * screen. While you are waiting for a flush callback, additional calls to
199    * Flush() will fail.
200    *
201    * Because the callback is executed (or thread unblocked) only when the
202    * instance's image is actually on the screen, this function provides
203    * a way to rate limit animations. By waiting until the image is on the
204    * screen before painting the next frame, you can ensure you're not
205    * flushing 2D graphics faster than the screen can be updated.
206    *
207    * <strong>Unbound contexts</strong>
208    * If the context is not bound to a module instance, you will
209    * still get a callback. The callback will execute after Flush() returns
210    * to avoid reentrancy. The callback will not wait until anything is
211    * painted to the screen because there will be nothing on the screen. The
212    * timing of this callback is not guaranteed and may be deprioritized by
213    * the browser because it is not affecting the user experience.
214    *
215    * <strong>Off-screen instances</strong>
216    * If the context is bound to an instance that is currently not visible (for
217    * example, scrolled out of view) it will behave like the "unbound context"
218    * case.
219    *
220    * <strong>Detaching a context</strong>
221    * If you detach a context from a module instance, any pending flush
222    * callbacks will be converted into the "unbound context" case.
223    *
224    * <strong>Released contexts</strong>
225    * A callback may or may not get called even if you have released all
226    * of your references to the context. This scenario can occur if there are
227    * internal references to the context suggesting it has not been internally
228    * destroyed (for example, if it is still bound to an instance) or due to
229    * other implementation details. As a result, you should be careful to
230    * check that flush callbacks are for the context you expect and that
231    * you're capable of handling callbacks for unreferenced contexts.
232    *
233    * <strong>Shutdown</strong>
234    * If a module instance is removed when a flush is pending, the
235    * callback will not be executed.
236    *
237    * @param[in] graphics_2d The 2D Graphics resource.
238    * @param[in] callback A <code>CompletionCallback</code> to be called when
239    * the image has been painted on the screen.
240    *
241    * @return Returns <code>PP_OK</code> on success or
242    * <code>PP_ERROR_BADRESOURCE</code> if the graphics context is invalid,
243    * <code>PP_ERROR_BADARGUMENT</code> if the callback is null and flush is
244    * being called from the main thread of the module, or
245    * <code>PP_ERROR_INPROGRESS</code> if a flush is already pending that has
246    * not issued its callback yet.  In the failure case, nothing will be updated
247    * and no callback will be scheduled.
248    */
249   int32_t (*Flush)(PP_Resource graphics_2d,
250                    struct PP_CompletionCallback callback);
251   /**
252    * SetScale() sets the scale factor that will be applied when painting the
253    * graphics context onto the output device. Typically, if rendering at device
254    * resolution is desired, the context would be created with the width and
255    * height scaled up by the view's GetDeviceScale and SetScale called with a
256    * scale of 1.0 / GetDeviceScale(). For example, if the view resource passed
257    * to DidChangeView has a rectangle of (w=200, h=100) and a device scale of
258    * 2.0, one would call Create with a size of (w=400, h=200) and then call
259    * SetScale with 0.5. One would then treat each pixel in the context as a
260    * single device pixel.
261    *
262    * @param[in] resource A <code>Graphics2D</code> context resource.
263    * @param[in] scale The scale to apply when painting.
264    *
265    * @return Returns <code>PP_TRUE</code> on success or <code>PP_FALSE</code> if
266    * the resource is invalid or the scale factor is 0 or less.
267    */
268   PP_Bool (*SetScale)(PP_Resource resource, float scale);
269   /***
270    * GetScale() gets the scale factor that will be applied when painting the
271    * graphics context onto the output device.
272    *
273    * @param[in] resource A <code>Graphics2D</code> context resource.
274    *
275    * @return Returns the scale factor for the graphics context. If the resource
276    * is not a valid <code>Graphics2D</code> context, this will return 0.0.
277    */
278   float (*GetScale)(PP_Resource resource);
279 };
280 
281 typedef struct PPB_Graphics2D_1_1 PPB_Graphics2D;
282 
283 struct PPB_Graphics2D_1_0 {
284   PP_Resource (*Create)(PP_Instance instance,
285                         const struct PP_Size* size,
286                         PP_Bool is_always_opaque);
287   PP_Bool (*IsGraphics2D)(PP_Resource resource);
288   PP_Bool (*Describe)(PP_Resource graphics_2d,
289                       struct PP_Size* size,
290                       PP_Bool* is_always_opaque);
291   void (*PaintImageData)(PP_Resource graphics_2d,
292                          PP_Resource image_data,
293                          const struct PP_Point* top_left,
294                          const struct PP_Rect* src_rect);
295   void (*Scroll)(PP_Resource graphics_2d,
296                  const struct PP_Rect* clip_rect,
297                  const struct PP_Point* amount);
298   void (*ReplaceContents)(PP_Resource graphics_2d, PP_Resource image_data);
299   int32_t (*Flush)(PP_Resource graphics_2d,
300                    struct PP_CompletionCallback callback);
301 };
302 /**
303  * @}
304  */
305 
306 #endif  /* PPAPI_C_PPB_GRAPHICS_2D_H_ */
307 
308