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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ppapi/cpp/rect.h"
6 
7 #include <algorithm>
8 
9 namespace {
10 
11 template<typename T>
AdjustAlongAxis(T dst_origin,T dst_size,T * origin,T * size)12 void AdjustAlongAxis(T dst_origin, T dst_size,
13                      T* origin, T* size) {
14   if (*origin < dst_origin) {
15     *origin = dst_origin;
16     *size = std::min(dst_size, *size);
17   } else {
18     *size = std::min(dst_size, *size);
19     *origin = std::min(dst_origin + dst_size, *origin + *size) - *size;
20   }
21 }
22 
23 }  // namespace
24 
25 namespace pp {
26 
Inset(int32_t left,int32_t top,int32_t right,int32_t bottom)27 void Rect::Inset(int32_t left, int32_t top, int32_t right, int32_t bottom) {
28   Offset(left, top);
29   set_width(std::max<int32_t>(width() - left - right, 0));
30   set_height(std::max<int32_t>(height() - top - bottom, 0));
31 }
32 
Offset(int32_t horizontal,int32_t vertical)33 void Rect::Offset(int32_t horizontal, int32_t vertical) {
34   rect_.point.x += horizontal;
35   rect_.point.y += vertical;
36 }
37 
Contains(int32_t point_x,int32_t point_y) const38 bool Rect::Contains(int32_t point_x, int32_t point_y) const {
39   return (point_x >= x()) && (point_x < right()) &&
40          (point_y >= y()) && (point_y < bottom());
41 }
42 
Contains(const Rect & rect) const43 bool Rect::Contains(const Rect& rect) const {
44   return (rect.x() >= x() && rect.right() <= right() &&
45           rect.y() >= y() && rect.bottom() <= bottom());
46 }
47 
Intersects(const Rect & rect) const48 bool Rect::Intersects(const Rect& rect) const {
49   return !(rect.x() >= right() || rect.right() <= x() ||
50            rect.y() >= bottom() || rect.bottom() <= y());
51 }
52 
Intersect(const Rect & rect) const53 Rect Rect::Intersect(const Rect& rect) const {
54   int32_t rx = std::max(x(), rect.x());
55   int32_t ry = std::max(y(), rect.y());
56   int32_t rr = std::min(right(), rect.right());
57   int32_t rb = std::min(bottom(), rect.bottom());
58 
59   if (rx >= rr || ry >= rb)
60     rx = ry = rr = rb = 0;  // non-intersecting
61 
62   return Rect(rx, ry, rr - rx, rb - ry);
63 }
64 
Union(const Rect & rect) const65 Rect Rect::Union(const Rect& rect) const {
66   // special case empty rects...
67   if (IsEmpty())
68     return rect;
69   if (rect.IsEmpty())
70     return *this;
71 
72   int32_t rx = std::min(x(), rect.x());
73   int32_t ry = std::min(y(), rect.y());
74   int32_t rr = std::max(right(), rect.right());
75   int32_t rb = std::max(bottom(), rect.bottom());
76 
77   return Rect(rx, ry, rr - rx, rb - ry);
78 }
79 
Subtract(const Rect & rect) const80 Rect Rect::Subtract(const Rect& rect) const {
81   // boundary cases:
82   if (!Intersects(rect))
83     return *this;
84   if (rect.Contains(*this))
85     return Rect();
86 
87   int32_t rx = x();
88   int32_t ry = y();
89   int32_t rr = right();
90   int32_t rb = bottom();
91 
92   if (rect.y() <= y() && rect.bottom() >= bottom()) {
93     // complete intersection in the y-direction
94     if (rect.x() <= x()) {
95       rx = rect.right();
96     } else {
97       rr = rect.x();
98     }
99   } else if (rect.x() <= x() && rect.right() >= right()) {
100     // complete intersection in the x-direction
101     if (rect.y() <= y()) {
102       ry = rect.bottom();
103     } else {
104       rb = rect.y();
105     }
106   }
107   return Rect(rx, ry, rr - rx, rb - ry);
108 }
109 
AdjustToFit(const Rect & rect) const110 Rect Rect::AdjustToFit(const Rect& rect) const {
111   int32_t new_x = x();
112   int32_t new_y = y();
113   int32_t new_width = width();
114   int32_t new_height = height();
115   AdjustAlongAxis(rect.x(), rect.width(), &new_x, &new_width);
116   AdjustAlongAxis(rect.y(), rect.height(), &new_y, &new_height);
117   return Rect(new_x, new_y, new_width, new_height);
118 }
119 
CenterPoint() const120 Point Rect::CenterPoint() const {
121   return Point(x() + (width() + 1) / 2, y() + (height() + 1) / 2);
122 }
123 
SharesEdgeWith(const Rect & rect) const124 bool Rect::SharesEdgeWith(const Rect& rect) const {
125   return (y() == rect.y() && height() == rect.height() &&
126              (x() == rect.right() || right() == rect.x())) ||
127          (x() == rect.x() && width() == rect.width() &&
128              (y() == rect.bottom() || bottom() == rect.y()));
129 }
130 
Inset(float left,float top,float right,float bottom)131 void FloatRect::Inset(float left, float top, float right, float bottom) {
132   Offset(left, top);
133   set_width(std::max<float>(width() - left - right, 0.0f));
134   set_height(std::max<float>(height() - top - bottom, 0.0f));
135 }
136 
Offset(float horizontal,float vertical)137 void FloatRect::Offset(float horizontal, float vertical) {
138   rect_.point.x += horizontal;
139   rect_.point.y += vertical;
140 }
141 
Contains(float point_x,float point_y) const142 bool FloatRect::Contains(float point_x, float point_y) const {
143   return (point_x >= x()) && (point_x < right()) &&
144          (point_y >= y()) && (point_y < bottom());
145 }
146 
Contains(const FloatRect & rect) const147 bool FloatRect::Contains(const FloatRect& rect) const {
148   return (rect.x() >= x() && rect.right() <= right() &&
149           rect.y() >= y() && rect.bottom() <= bottom());
150 }
151 
Intersects(const FloatRect & rect) const152 bool FloatRect::Intersects(const FloatRect& rect) const {
153   return !(rect.x() >= right() || rect.right() <= x() ||
154            rect.y() >= bottom() || rect.bottom() <= y());
155 }
156 
Intersect(const FloatRect & rect) const157 FloatRect FloatRect::Intersect(const FloatRect& rect) const {
158   float rx = std::max(x(), rect.x());
159   float ry = std::max(y(), rect.y());
160   float rr = std::min(right(), rect.right());
161   float rb = std::min(bottom(), rect.bottom());
162 
163   if (rx >= rr || ry >= rb)
164     rx = ry = rr = rb = 0;  // non-intersecting
165 
166   return FloatRect(rx, ry, rr - rx, rb - ry);
167 }
168 
Union(const FloatRect & rect) const169 FloatRect FloatRect::Union(const FloatRect& rect) const {
170   // special case empty rects...
171   if (IsEmpty())
172     return rect;
173   if (rect.IsEmpty())
174     return *this;
175 
176   float rx = std::min(x(), rect.x());
177   float ry = std::min(y(), rect.y());
178   float rr = std::max(right(), rect.right());
179   float rb = std::max(bottom(), rect.bottom());
180 
181   return FloatRect(rx, ry, rr - rx, rb - ry);
182 }
183 
Subtract(const FloatRect & rect) const184 FloatRect FloatRect::Subtract(const FloatRect& rect) const {
185   // boundary cases:
186   if (!Intersects(rect))
187     return *this;
188   if (rect.Contains(*this))
189     return FloatRect();
190 
191   float rx = x();
192   float ry = y();
193   float rr = right();
194   float rb = bottom();
195 
196   if (rect.y() <= y() && rect.bottom() >= bottom()) {
197     // complete intersection in the y-direction
198     if (rect.x() <= x()) {
199       rx = rect.right();
200     } else {
201       rr = rect.x();
202     }
203   } else if (rect.x() <= x() && rect.right() >= right()) {
204     // complete intersection in the x-direction
205     if (rect.y() <= y()) {
206       ry = rect.bottom();
207     } else {
208       rb = rect.y();
209     }
210   }
211   return FloatRect(rx, ry, rr - rx, rb - ry);
212 }
213 
AdjustToFit(const FloatRect & rect) const214 FloatRect FloatRect::AdjustToFit(const FloatRect& rect) const {
215   float new_x = x();
216   float new_y = y();
217   float new_width = width();
218   float new_height = height();
219   AdjustAlongAxis(rect.x(), rect.width(), &new_x, &new_width);
220   AdjustAlongAxis(rect.y(), rect.height(), &new_y, &new_height);
221   return FloatRect(new_x, new_y, new_width, new_height);
222 }
223 
CenterPoint() const224 FloatPoint FloatRect::CenterPoint() const {
225   return FloatPoint(x() + (width() + 1.0f) / 2.0f,
226                     y() + (height() + 1.0f) / 2.0f);
227 }
228 
SharesEdgeWith(const FloatRect & rect) const229 bool FloatRect::SharesEdgeWith(const FloatRect& rect) const {
230   return (y() == rect.y() && height() == rect.height() &&
231              (x() == rect.right() || right() == rect.x())) ||
232          (x() == rect.x() && width() == rect.width() &&
233              (y() == rect.bottom() || bottom() == rect.y()));
234 }
235 }  // namespace pp
236