1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT!
10
11 #ifndef GL_GLEXT_PROTOTYPES
12 #define GL_GLEXT_PROTOTYPES
13 #endif
14 #include <GLES2/gl2.h>
15 #include <GLES2/gl2ext.h>
16 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
17
glActiveTexture(GLenum texture)18 void GL_APIENTRY glActiveTexture(GLenum texture) {
19 glGetInterfacePPAPI()->ActiveTexture(glGetCurrentContextPPAPI(), texture);
20 }
21
glAttachShader(GLuint program,GLuint shader)22 void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) {
23 glGetInterfacePPAPI()->AttachShader(
24 glGetCurrentContextPPAPI(), program, shader);
25 }
26
27 void GL_APIENTRY
glBindAttribLocation(GLuint program,GLuint index,const char * name)28 glBindAttribLocation(GLuint program, GLuint index, const char* name) {
29 glGetInterfacePPAPI()->BindAttribLocation(
30 glGetCurrentContextPPAPI(), program, index, name);
31 }
32
glBindBuffer(GLenum target,GLuint buffer)33 void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) {
34 glGetInterfacePPAPI()->BindBuffer(glGetCurrentContextPPAPI(), target, buffer);
35 }
36
glBindFramebuffer(GLenum target,GLuint framebuffer)37 void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) {
38 glGetInterfacePPAPI()->BindFramebuffer(
39 glGetCurrentContextPPAPI(), target, framebuffer);
40 }
41
glBindRenderbuffer(GLenum target,GLuint renderbuffer)42 void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) {
43 glGetInterfacePPAPI()->BindRenderbuffer(
44 glGetCurrentContextPPAPI(), target, renderbuffer);
45 }
46
glBindTexture(GLenum target,GLuint texture)47 void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) {
48 glGetInterfacePPAPI()->BindTexture(
49 glGetCurrentContextPPAPI(), target, texture);
50 }
51
52 void GL_APIENTRY
glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)53 glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
54 glGetInterfacePPAPI()->BlendColor(
55 glGetCurrentContextPPAPI(), red, green, blue, alpha);
56 }
57
glBlendEquation(GLenum mode)58 void GL_APIENTRY glBlendEquation(GLenum mode) {
59 glGetInterfacePPAPI()->BlendEquation(glGetCurrentContextPPAPI(), mode);
60 }
61
glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)62 void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
63 glGetInterfacePPAPI()->BlendEquationSeparate(
64 glGetCurrentContextPPAPI(), modeRGB, modeAlpha);
65 }
66
glBlendFunc(GLenum sfactor,GLenum dfactor)67 void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) {
68 glGetInterfacePPAPI()->BlendFunc(
69 glGetCurrentContextPPAPI(), sfactor, dfactor);
70 }
71
glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)72 void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB,
73 GLenum dstRGB,
74 GLenum srcAlpha,
75 GLenum dstAlpha) {
76 glGetInterfacePPAPI()->BlendFuncSeparate(
77 glGetCurrentContextPPAPI(), srcRGB, dstRGB, srcAlpha, dstAlpha);
78 }
79
80 void GL_APIENTRY
glBufferData(GLenum target,GLsizeiptr size,const void * data,GLenum usage)81 glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
82 glGetInterfacePPAPI()->BufferData(
83 glGetCurrentContextPPAPI(), target, size, data, usage);
84 }
85
glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const void * data)86 void GL_APIENTRY glBufferSubData(GLenum target,
87 GLintptr offset,
88 GLsizeiptr size,
89 const void* data) {
90 glGetInterfacePPAPI()->BufferSubData(
91 glGetCurrentContextPPAPI(), target, offset, size, data);
92 }
93
glCheckFramebufferStatus(GLenum target)94 GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) {
95 return glGetInterfacePPAPI()->CheckFramebufferStatus(
96 glGetCurrentContextPPAPI(), target);
97 }
98
glClear(GLbitfield mask)99 void GL_APIENTRY glClear(GLbitfield mask) {
100 glGetInterfacePPAPI()->Clear(glGetCurrentContextPPAPI(), mask);
101 }
102
103 void GL_APIENTRY
glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)104 glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
105 glGetInterfacePPAPI()->ClearColor(
106 glGetCurrentContextPPAPI(), red, green, blue, alpha);
107 }
108
glClearDepthf(GLclampf depth)109 void GL_APIENTRY glClearDepthf(GLclampf depth) {
110 glGetInterfacePPAPI()->ClearDepthf(glGetCurrentContextPPAPI(), depth);
111 }
112
glClearStencil(GLint s)113 void GL_APIENTRY glClearStencil(GLint s) {
114 glGetInterfacePPAPI()->ClearStencil(glGetCurrentContextPPAPI(), s);
115 }
116
117 void GL_APIENTRY
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)118 glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
119 glGetInterfacePPAPI()->ColorMask(
120 glGetCurrentContextPPAPI(), red, green, blue, alpha);
121 }
122
glCompileShader(GLuint shader)123 void GL_APIENTRY glCompileShader(GLuint shader) {
124 glGetInterfacePPAPI()->CompileShader(glGetCurrentContextPPAPI(), shader);
125 }
126
glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const void * data)127 void GL_APIENTRY glCompressedTexImage2D(GLenum target,
128 GLint level,
129 GLenum internalformat,
130 GLsizei width,
131 GLsizei height,
132 GLint border,
133 GLsizei imageSize,
134 const void* data) {
135 glGetInterfacePPAPI()->CompressedTexImage2D(glGetCurrentContextPPAPI(),
136 target,
137 level,
138 internalformat,
139 width,
140 height,
141 border,
142 imageSize,
143 data);
144 }
145
glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)146 void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
147 GLint level,
148 GLint xoffset,
149 GLint yoffset,
150 GLsizei width,
151 GLsizei height,
152 GLenum format,
153 GLsizei imageSize,
154 const void* data) {
155 glGetInterfacePPAPI()->CompressedTexSubImage2D(glGetCurrentContextPPAPI(),
156 target,
157 level,
158 xoffset,
159 yoffset,
160 width,
161 height,
162 format,
163 imageSize,
164 data);
165 }
166
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)167 void GL_APIENTRY glCopyTexImage2D(GLenum target,
168 GLint level,
169 GLenum internalformat,
170 GLint x,
171 GLint y,
172 GLsizei width,
173 GLsizei height,
174 GLint border) {
175 glGetInterfacePPAPI()->CopyTexImage2D(glGetCurrentContextPPAPI(),
176 target,
177 level,
178 internalformat,
179 x,
180 y,
181 width,
182 height,
183 border);
184 }
185
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)186 void GL_APIENTRY glCopyTexSubImage2D(GLenum target,
187 GLint level,
188 GLint xoffset,
189 GLint yoffset,
190 GLint x,
191 GLint y,
192 GLsizei width,
193 GLsizei height) {
194 glGetInterfacePPAPI()->CopyTexSubImage2D(glGetCurrentContextPPAPI(),
195 target,
196 level,
197 xoffset,
198 yoffset,
199 x,
200 y,
201 width,
202 height);
203 }
204
glCreateProgram()205 GLuint GL_APIENTRY glCreateProgram() {
206 return glGetInterfacePPAPI()->CreateProgram(glGetCurrentContextPPAPI());
207 }
208
glCreateShader(GLenum type)209 GLuint GL_APIENTRY glCreateShader(GLenum type) {
210 return glGetInterfacePPAPI()->CreateShader(glGetCurrentContextPPAPI(), type);
211 }
212
glCullFace(GLenum mode)213 void GL_APIENTRY glCullFace(GLenum mode) {
214 glGetInterfacePPAPI()->CullFace(glGetCurrentContextPPAPI(), mode);
215 }
216
glDeleteBuffers(GLsizei n,const GLuint * buffers)217 void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) {
218 glGetInterfacePPAPI()->DeleteBuffers(glGetCurrentContextPPAPI(), n, buffers);
219 }
220
glDeleteFramebuffers(GLsizei n,const GLuint * framebuffers)221 void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
222 glGetInterfacePPAPI()->DeleteFramebuffers(
223 glGetCurrentContextPPAPI(), n, framebuffers);
224 }
225
glDeleteProgram(GLuint program)226 void GL_APIENTRY glDeleteProgram(GLuint program) {
227 glGetInterfacePPAPI()->DeleteProgram(glGetCurrentContextPPAPI(), program);
228 }
229
glDeleteRenderbuffers(GLsizei n,const GLuint * renderbuffers)230 void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) {
231 glGetInterfacePPAPI()->DeleteRenderbuffers(
232 glGetCurrentContextPPAPI(), n, renderbuffers);
233 }
234
glDeleteShader(GLuint shader)235 void GL_APIENTRY glDeleteShader(GLuint shader) {
236 glGetInterfacePPAPI()->DeleteShader(glGetCurrentContextPPAPI(), shader);
237 }
238
glDeleteTextures(GLsizei n,const GLuint * textures)239 void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) {
240 glGetInterfacePPAPI()->DeleteTextures(
241 glGetCurrentContextPPAPI(), n, textures);
242 }
243
glDepthFunc(GLenum func)244 void GL_APIENTRY glDepthFunc(GLenum func) {
245 glGetInterfacePPAPI()->DepthFunc(glGetCurrentContextPPAPI(), func);
246 }
247
glDepthMask(GLboolean flag)248 void GL_APIENTRY glDepthMask(GLboolean flag) {
249 glGetInterfacePPAPI()->DepthMask(glGetCurrentContextPPAPI(), flag);
250 }
251
glDepthRangef(GLclampf zNear,GLclampf zFar)252 void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) {
253 glGetInterfacePPAPI()->DepthRangef(glGetCurrentContextPPAPI(), zNear, zFar);
254 }
255
glDetachShader(GLuint program,GLuint shader)256 void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) {
257 glGetInterfacePPAPI()->DetachShader(
258 glGetCurrentContextPPAPI(), program, shader);
259 }
260
glDisable(GLenum cap)261 void GL_APIENTRY glDisable(GLenum cap) {
262 glGetInterfacePPAPI()->Disable(glGetCurrentContextPPAPI(), cap);
263 }
264
glDisableVertexAttribArray(GLuint index)265 void GL_APIENTRY glDisableVertexAttribArray(GLuint index) {
266 glGetInterfacePPAPI()->DisableVertexAttribArray(glGetCurrentContextPPAPI(),
267 index);
268 }
269
glDrawArrays(GLenum mode,GLint first,GLsizei count)270 void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) {
271 glGetInterfacePPAPI()->DrawArrays(
272 glGetCurrentContextPPAPI(), mode, first, count);
273 }
274
275 void GL_APIENTRY
glDrawElements(GLenum mode,GLsizei count,GLenum type,const void * indices)276 glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
277 glGetInterfacePPAPI()->DrawElements(
278 glGetCurrentContextPPAPI(), mode, count, type, indices);
279 }
280
glEnable(GLenum cap)281 void GL_APIENTRY glEnable(GLenum cap) {
282 glGetInterfacePPAPI()->Enable(glGetCurrentContextPPAPI(), cap);
283 }
284
glEnableVertexAttribArray(GLuint index)285 void GL_APIENTRY glEnableVertexAttribArray(GLuint index) {
286 glGetInterfacePPAPI()->EnableVertexAttribArray(glGetCurrentContextPPAPI(),
287 index);
288 }
289
glFinish()290 void GL_APIENTRY glFinish() {
291 glGetInterfacePPAPI()->Finish(glGetCurrentContextPPAPI());
292 }
293
glFlush()294 void GL_APIENTRY glFlush() {
295 glGetInterfacePPAPI()->Flush(glGetCurrentContextPPAPI());
296 }
297
glFramebufferRenderbuffer(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)298 void GL_APIENTRY glFramebufferRenderbuffer(GLenum target,
299 GLenum attachment,
300 GLenum renderbuffertarget,
301 GLuint renderbuffer) {
302 glGetInterfacePPAPI()->FramebufferRenderbuffer(glGetCurrentContextPPAPI(),
303 target,
304 attachment,
305 renderbuffertarget,
306 renderbuffer);
307 }
308
glFramebufferTexture2D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)309 void GL_APIENTRY glFramebufferTexture2D(GLenum target,
310 GLenum attachment,
311 GLenum textarget,
312 GLuint texture,
313 GLint level) {
314 glGetInterfacePPAPI()->FramebufferTexture2D(glGetCurrentContextPPAPI(),
315 target,
316 attachment,
317 textarget,
318 texture,
319 level);
320 }
321
glFrontFace(GLenum mode)322 void GL_APIENTRY glFrontFace(GLenum mode) {
323 glGetInterfacePPAPI()->FrontFace(glGetCurrentContextPPAPI(), mode);
324 }
325
glGenBuffers(GLsizei n,GLuint * buffers)326 void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) {
327 glGetInterfacePPAPI()->GenBuffers(glGetCurrentContextPPAPI(), n, buffers);
328 }
329
glGenerateMipmap(GLenum target)330 void GL_APIENTRY glGenerateMipmap(GLenum target) {
331 glGetInterfacePPAPI()->GenerateMipmap(glGetCurrentContextPPAPI(), target);
332 }
333
glGenFramebuffers(GLsizei n,GLuint * framebuffers)334 void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) {
335 glGetInterfacePPAPI()->GenFramebuffers(
336 glGetCurrentContextPPAPI(), n, framebuffers);
337 }
338
glGenRenderbuffers(GLsizei n,GLuint * renderbuffers)339 void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
340 glGetInterfacePPAPI()->GenRenderbuffers(
341 glGetCurrentContextPPAPI(), n, renderbuffers);
342 }
343
glGenTextures(GLsizei n,GLuint * textures)344 void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) {
345 glGetInterfacePPAPI()->GenTextures(glGetCurrentContextPPAPI(), n, textures);
346 }
347
glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufsize,GLsizei * length,GLint * size,GLenum * type,char * name)348 void GL_APIENTRY glGetActiveAttrib(GLuint program,
349 GLuint index,
350 GLsizei bufsize,
351 GLsizei* length,
352 GLint* size,
353 GLenum* type,
354 char* name) {
355 glGetInterfacePPAPI()->GetActiveAttrib(glGetCurrentContextPPAPI(),
356 program,
357 index,
358 bufsize,
359 length,
360 size,
361 type,
362 name);
363 }
364
glGetActiveUniform(GLuint program,GLuint index,GLsizei bufsize,GLsizei * length,GLint * size,GLenum * type,char * name)365 void GL_APIENTRY glGetActiveUniform(GLuint program,
366 GLuint index,
367 GLsizei bufsize,
368 GLsizei* length,
369 GLint* size,
370 GLenum* type,
371 char* name) {
372 glGetInterfacePPAPI()->GetActiveUniform(glGetCurrentContextPPAPI(),
373 program,
374 index,
375 bufsize,
376 length,
377 size,
378 type,
379 name);
380 }
381
glGetAttachedShaders(GLuint program,GLsizei maxcount,GLsizei * count,GLuint * shaders)382 void GL_APIENTRY glGetAttachedShaders(GLuint program,
383 GLsizei maxcount,
384 GLsizei* count,
385 GLuint* shaders) {
386 glGetInterfacePPAPI()->GetAttachedShaders(
387 glGetCurrentContextPPAPI(), program, maxcount, count, shaders);
388 }
389
glGetAttribLocation(GLuint program,const char * name)390 GLint GL_APIENTRY glGetAttribLocation(GLuint program, const char* name) {
391 return glGetInterfacePPAPI()->GetAttribLocation(
392 glGetCurrentContextPPAPI(), program, name);
393 }
394
glGetBooleanv(GLenum pname,GLboolean * params)395 void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) {
396 glGetInterfacePPAPI()->GetBooleanv(glGetCurrentContextPPAPI(), pname, params);
397 }
398
399 void GL_APIENTRY
glGetBufferParameteriv(GLenum target,GLenum pname,GLint * params)400 glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
401 glGetInterfacePPAPI()->GetBufferParameteriv(
402 glGetCurrentContextPPAPI(), target, pname, params);
403 }
404
glGetError()405 GLenum GL_APIENTRY glGetError() {
406 return glGetInterfacePPAPI()->GetError(glGetCurrentContextPPAPI());
407 }
408
glGetFloatv(GLenum pname,GLfloat * params)409 void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) {
410 glGetInterfacePPAPI()->GetFloatv(glGetCurrentContextPPAPI(), pname, params);
411 }
412
glGetFramebufferAttachmentParameteriv(GLenum target,GLenum attachment,GLenum pname,GLint * params)413 void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target,
414 GLenum attachment,
415 GLenum pname,
416 GLint* params) {
417 glGetInterfacePPAPI()->GetFramebufferAttachmentParameteriv(
418 glGetCurrentContextPPAPI(), target, attachment, pname, params);
419 }
420
glGetIntegerv(GLenum pname,GLint * params)421 void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params) {
422 glGetInterfacePPAPI()->GetIntegerv(glGetCurrentContextPPAPI(), pname, params);
423 }
424
glGetProgramiv(GLuint program,GLenum pname,GLint * params)425 void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) {
426 glGetInterfacePPAPI()->GetProgramiv(
427 glGetCurrentContextPPAPI(), program, pname, params);
428 }
429
glGetProgramInfoLog(GLuint program,GLsizei bufsize,GLsizei * length,char * infolog)430 void GL_APIENTRY glGetProgramInfoLog(GLuint program,
431 GLsizei bufsize,
432 GLsizei* length,
433 char* infolog) {
434 glGetInterfacePPAPI()->GetProgramInfoLog(
435 glGetCurrentContextPPAPI(), program, bufsize, length, infolog);
436 }
437
438 void GL_APIENTRY
glGetRenderbufferParameteriv(GLenum target,GLenum pname,GLint * params)439 glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) {
440 glGetInterfacePPAPI()->GetRenderbufferParameteriv(
441 glGetCurrentContextPPAPI(), target, pname, params);
442 }
443
glGetShaderiv(GLuint shader,GLenum pname,GLint * params)444 void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) {
445 glGetInterfacePPAPI()->GetShaderiv(
446 glGetCurrentContextPPAPI(), shader, pname, params);
447 }
448
glGetShaderInfoLog(GLuint shader,GLsizei bufsize,GLsizei * length,char * infolog)449 void GL_APIENTRY glGetShaderInfoLog(GLuint shader,
450 GLsizei bufsize,
451 GLsizei* length,
452 char* infolog) {
453 glGetInterfacePPAPI()->GetShaderInfoLog(
454 glGetCurrentContextPPAPI(), shader, bufsize, length, infolog);
455 }
456
glGetShaderPrecisionFormat(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)457 void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype,
458 GLenum precisiontype,
459 GLint* range,
460 GLint* precision) {
461 glGetInterfacePPAPI()->GetShaderPrecisionFormat(
462 glGetCurrentContextPPAPI(), shadertype, precisiontype, range, precision);
463 }
464
glGetShaderSource(GLuint shader,GLsizei bufsize,GLsizei * length,char * source)465 void GL_APIENTRY glGetShaderSource(GLuint shader,
466 GLsizei bufsize,
467 GLsizei* length,
468 char* source) {
469 glGetInterfacePPAPI()->GetShaderSource(
470 glGetCurrentContextPPAPI(), shader, bufsize, length, source);
471 }
472
glGetString(GLenum name)473 const GLubyte* GL_APIENTRY glGetString(GLenum name) {
474 return glGetInterfacePPAPI()->GetString(glGetCurrentContextPPAPI(), name);
475 }
476
477 void GL_APIENTRY
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)478 glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) {
479 glGetInterfacePPAPI()->GetTexParameterfv(
480 glGetCurrentContextPPAPI(), target, pname, params);
481 }
482
483 void GL_APIENTRY
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)484 glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) {
485 glGetInterfacePPAPI()->GetTexParameteriv(
486 glGetCurrentContextPPAPI(), target, pname, params);
487 }
488
489 void GL_APIENTRY
glGetUniformfv(GLuint program,GLint location,GLfloat * params)490 glGetUniformfv(GLuint program, GLint location, GLfloat* params) {
491 glGetInterfacePPAPI()->GetUniformfv(
492 glGetCurrentContextPPAPI(), program, location, params);
493 }
494
glGetUniformiv(GLuint program,GLint location,GLint * params)495 void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) {
496 glGetInterfacePPAPI()->GetUniformiv(
497 glGetCurrentContextPPAPI(), program, location, params);
498 }
499
glGetUniformLocation(GLuint program,const char * name)500 GLint GL_APIENTRY glGetUniformLocation(GLuint program, const char* name) {
501 return glGetInterfacePPAPI()->GetUniformLocation(
502 glGetCurrentContextPPAPI(), program, name);
503 }
504
505 void GL_APIENTRY
glGetVertexAttribfv(GLuint index,GLenum pname,GLfloat * params)506 glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) {
507 glGetInterfacePPAPI()->GetVertexAttribfv(
508 glGetCurrentContextPPAPI(), index, pname, params);
509 }
510
511 void GL_APIENTRY
glGetVertexAttribiv(GLuint index,GLenum pname,GLint * params)512 glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) {
513 glGetInterfacePPAPI()->GetVertexAttribiv(
514 glGetCurrentContextPPAPI(), index, pname, params);
515 }
516
517 void GL_APIENTRY
glGetVertexAttribPointerv(GLuint index,GLenum pname,void ** pointer)518 glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) {
519 glGetInterfacePPAPI()->GetVertexAttribPointerv(
520 glGetCurrentContextPPAPI(), index, pname, pointer);
521 }
522
glHint(GLenum target,GLenum mode)523 void GL_APIENTRY glHint(GLenum target, GLenum mode) {
524 glGetInterfacePPAPI()->Hint(glGetCurrentContextPPAPI(), target, mode);
525 }
526
glIsBuffer(GLuint buffer)527 GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) {
528 return glGetInterfacePPAPI()->IsBuffer(glGetCurrentContextPPAPI(), buffer);
529 }
530
glIsEnabled(GLenum cap)531 GLboolean GL_APIENTRY glIsEnabled(GLenum cap) {
532 return glGetInterfacePPAPI()->IsEnabled(glGetCurrentContextPPAPI(), cap);
533 }
534
glIsFramebuffer(GLuint framebuffer)535 GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) {
536 return glGetInterfacePPAPI()->IsFramebuffer(glGetCurrentContextPPAPI(),
537 framebuffer);
538 }
539
glIsProgram(GLuint program)540 GLboolean GL_APIENTRY glIsProgram(GLuint program) {
541 return glGetInterfacePPAPI()->IsProgram(glGetCurrentContextPPAPI(), program);
542 }
543
glIsRenderbuffer(GLuint renderbuffer)544 GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) {
545 return glGetInterfacePPAPI()->IsRenderbuffer(glGetCurrentContextPPAPI(),
546 renderbuffer);
547 }
548
glIsShader(GLuint shader)549 GLboolean GL_APIENTRY glIsShader(GLuint shader) {
550 return glGetInterfacePPAPI()->IsShader(glGetCurrentContextPPAPI(), shader);
551 }
552
glIsTexture(GLuint texture)553 GLboolean GL_APIENTRY glIsTexture(GLuint texture) {
554 return glGetInterfacePPAPI()->IsTexture(glGetCurrentContextPPAPI(), texture);
555 }
556
glLineWidth(GLfloat width)557 void GL_APIENTRY glLineWidth(GLfloat width) {
558 glGetInterfacePPAPI()->LineWidth(glGetCurrentContextPPAPI(), width);
559 }
560
glLinkProgram(GLuint program)561 void GL_APIENTRY glLinkProgram(GLuint program) {
562 glGetInterfacePPAPI()->LinkProgram(glGetCurrentContextPPAPI(), program);
563 }
564
glPixelStorei(GLenum pname,GLint param)565 void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) {
566 glGetInterfacePPAPI()->PixelStorei(glGetCurrentContextPPAPI(), pname, param);
567 }
568
glPolygonOffset(GLfloat factor,GLfloat units)569 void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) {
570 glGetInterfacePPAPI()->PolygonOffset(
571 glGetCurrentContextPPAPI(), factor, units);
572 }
573
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,void * pixels)574 void GL_APIENTRY glReadPixels(GLint x,
575 GLint y,
576 GLsizei width,
577 GLsizei height,
578 GLenum format,
579 GLenum type,
580 void* pixels) {
581 glGetInterfacePPAPI()->ReadPixels(
582 glGetCurrentContextPPAPI(), x, y, width, height, format, type, pixels);
583 }
584
glReleaseShaderCompiler()585 void GL_APIENTRY glReleaseShaderCompiler() {
586 glGetInterfacePPAPI()->ReleaseShaderCompiler(glGetCurrentContextPPAPI());
587 }
588
glRenderbufferStorage(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)589 void GL_APIENTRY glRenderbufferStorage(GLenum target,
590 GLenum internalformat,
591 GLsizei width,
592 GLsizei height) {
593 glGetInterfacePPAPI()->RenderbufferStorage(
594 glGetCurrentContextPPAPI(), target, internalformat, width, height);
595 }
596
glSampleCoverage(GLclampf value,GLboolean invert)597 void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) {
598 glGetInterfacePPAPI()->SampleCoverage(
599 glGetCurrentContextPPAPI(), value, invert);
600 }
601
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)602 void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
603 glGetInterfacePPAPI()->Scissor(
604 glGetCurrentContextPPAPI(), x, y, width, height);
605 }
606
glShaderBinary(GLsizei n,const GLuint * shaders,GLenum binaryformat,const void * binary,GLsizei length)607 void GL_APIENTRY glShaderBinary(GLsizei n,
608 const GLuint* shaders,
609 GLenum binaryformat,
610 const void* binary,
611 GLsizei length) {
612 glGetInterfacePPAPI()->ShaderBinary(
613 glGetCurrentContextPPAPI(), n, shaders, binaryformat, binary, length);
614 }
615
glShaderSource(GLuint shader,GLsizei count,const char ** str,const GLint * length)616 void GL_APIENTRY glShaderSource(GLuint shader,
617 GLsizei count,
618 const char** str,
619 const GLint* length) {
620 glGetInterfacePPAPI()->ShaderSource(
621 glGetCurrentContextPPAPI(), shader, count, str, length);
622 }
623
glStencilFunc(GLenum func,GLint ref,GLuint mask)624 void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) {
625 glGetInterfacePPAPI()->StencilFunc(
626 glGetCurrentContextPPAPI(), func, ref, mask);
627 }
628
629 void GL_APIENTRY
glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)630 glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
631 glGetInterfacePPAPI()->StencilFuncSeparate(
632 glGetCurrentContextPPAPI(), face, func, ref, mask);
633 }
634
glStencilMask(GLuint mask)635 void GL_APIENTRY glStencilMask(GLuint mask) {
636 glGetInterfacePPAPI()->StencilMask(glGetCurrentContextPPAPI(), mask);
637 }
638
glStencilMaskSeparate(GLenum face,GLuint mask)639 void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) {
640 glGetInterfacePPAPI()->StencilMaskSeparate(
641 glGetCurrentContextPPAPI(), face, mask);
642 }
643
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)644 void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
645 glGetInterfacePPAPI()->StencilOp(
646 glGetCurrentContextPPAPI(), fail, zfail, zpass);
647 }
648
649 void GL_APIENTRY
glStencilOpSeparate(GLenum face,GLenum fail,GLenum zfail,GLenum zpass)650 glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
651 glGetInterfacePPAPI()->StencilOpSeparate(
652 glGetCurrentContextPPAPI(), face, fail, zfail, zpass);
653 }
654
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const void * pixels)655 void GL_APIENTRY glTexImage2D(GLenum target,
656 GLint level,
657 GLint internalformat,
658 GLsizei width,
659 GLsizei height,
660 GLint border,
661 GLenum format,
662 GLenum type,
663 const void* pixels) {
664 glGetInterfacePPAPI()->TexImage2D(glGetCurrentContextPPAPI(),
665 target,
666 level,
667 internalformat,
668 width,
669 height,
670 border,
671 format,
672 type,
673 pixels);
674 }
675
glTexParameterf(GLenum target,GLenum pname,GLfloat param)676 void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) {
677 glGetInterfacePPAPI()->TexParameterf(
678 glGetCurrentContextPPAPI(), target, pname, param);
679 }
680
681 void GL_APIENTRY
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)682 glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) {
683 glGetInterfacePPAPI()->TexParameterfv(
684 glGetCurrentContextPPAPI(), target, pname, params);
685 }
686
glTexParameteri(GLenum target,GLenum pname,GLint param)687 void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) {
688 glGetInterfacePPAPI()->TexParameteri(
689 glGetCurrentContextPPAPI(), target, pname, param);
690 }
691
692 void GL_APIENTRY
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)693 glTexParameteriv(GLenum target, GLenum pname, const GLint* params) {
694 glGetInterfacePPAPI()->TexParameteriv(
695 glGetCurrentContextPPAPI(), target, pname, params);
696 }
697
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)698 void GL_APIENTRY glTexSubImage2D(GLenum target,
699 GLint level,
700 GLint xoffset,
701 GLint yoffset,
702 GLsizei width,
703 GLsizei height,
704 GLenum format,
705 GLenum type,
706 const void* pixels) {
707 glGetInterfacePPAPI()->TexSubImage2D(glGetCurrentContextPPAPI(),
708 target,
709 level,
710 xoffset,
711 yoffset,
712 width,
713 height,
714 format,
715 type,
716 pixels);
717 }
718
glUniform1f(GLint location,GLfloat x)719 void GL_APIENTRY glUniform1f(GLint location, GLfloat x) {
720 glGetInterfacePPAPI()->Uniform1f(glGetCurrentContextPPAPI(), location, x);
721 }
722
glUniform1fv(GLint location,GLsizei count,const GLfloat * v)723 void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v) {
724 glGetInterfacePPAPI()->Uniform1fv(
725 glGetCurrentContextPPAPI(), location, count, v);
726 }
727
glUniform1i(GLint location,GLint x)728 void GL_APIENTRY glUniform1i(GLint location, GLint x) {
729 glGetInterfacePPAPI()->Uniform1i(glGetCurrentContextPPAPI(), location, x);
730 }
731
glUniform1iv(GLint location,GLsizei count,const GLint * v)732 void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) {
733 glGetInterfacePPAPI()->Uniform1iv(
734 glGetCurrentContextPPAPI(), location, count, v);
735 }
736
glUniform2f(GLint location,GLfloat x,GLfloat y)737 void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) {
738 glGetInterfacePPAPI()->Uniform2f(glGetCurrentContextPPAPI(), location, x, y);
739 }
740
glUniform2fv(GLint location,GLsizei count,const GLfloat * v)741 void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v) {
742 glGetInterfacePPAPI()->Uniform2fv(
743 glGetCurrentContextPPAPI(), location, count, v);
744 }
745
glUniform2i(GLint location,GLint x,GLint y)746 void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) {
747 glGetInterfacePPAPI()->Uniform2i(glGetCurrentContextPPAPI(), location, x, y);
748 }
749
glUniform2iv(GLint location,GLsizei count,const GLint * v)750 void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) {
751 glGetInterfacePPAPI()->Uniform2iv(
752 glGetCurrentContextPPAPI(), location, count, v);
753 }
754
glUniform3f(GLint location,GLfloat x,GLfloat y,GLfloat z)755 void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) {
756 glGetInterfacePPAPI()->Uniform3f(
757 glGetCurrentContextPPAPI(), location, x, y, z);
758 }
759
glUniform3fv(GLint location,GLsizei count,const GLfloat * v)760 void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v) {
761 glGetInterfacePPAPI()->Uniform3fv(
762 glGetCurrentContextPPAPI(), location, count, v);
763 }
764
glUniform3i(GLint location,GLint x,GLint y,GLint z)765 void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) {
766 glGetInterfacePPAPI()->Uniform3i(
767 glGetCurrentContextPPAPI(), location, x, y, z);
768 }
769
glUniform3iv(GLint location,GLsizei count,const GLint * v)770 void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) {
771 glGetInterfacePPAPI()->Uniform3iv(
772 glGetCurrentContextPPAPI(), location, count, v);
773 }
774
775 void GL_APIENTRY
glUniform4f(GLint location,GLfloat x,GLfloat y,GLfloat z,GLfloat w)776 glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
777 glGetInterfacePPAPI()->Uniform4f(
778 glGetCurrentContextPPAPI(), location, x, y, z, w);
779 }
780
glUniform4fv(GLint location,GLsizei count,const GLfloat * v)781 void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v) {
782 glGetInterfacePPAPI()->Uniform4fv(
783 glGetCurrentContextPPAPI(), location, count, v);
784 }
785
786 void GL_APIENTRY
glUniform4i(GLint location,GLint x,GLint y,GLint z,GLint w)787 glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) {
788 glGetInterfacePPAPI()->Uniform4i(
789 glGetCurrentContextPPAPI(), location, x, y, z, w);
790 }
791
glUniform4iv(GLint location,GLsizei count,const GLint * v)792 void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) {
793 glGetInterfacePPAPI()->Uniform4iv(
794 glGetCurrentContextPPAPI(), location, count, v);
795 }
796
glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)797 void GL_APIENTRY glUniformMatrix2fv(GLint location,
798 GLsizei count,
799 GLboolean transpose,
800 const GLfloat* value) {
801 glGetInterfacePPAPI()->UniformMatrix2fv(
802 glGetCurrentContextPPAPI(), location, count, transpose, value);
803 }
804
glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)805 void GL_APIENTRY glUniformMatrix3fv(GLint location,
806 GLsizei count,
807 GLboolean transpose,
808 const GLfloat* value) {
809 glGetInterfacePPAPI()->UniformMatrix3fv(
810 glGetCurrentContextPPAPI(), location, count, transpose, value);
811 }
812
glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)813 void GL_APIENTRY glUniformMatrix4fv(GLint location,
814 GLsizei count,
815 GLboolean transpose,
816 const GLfloat* value) {
817 glGetInterfacePPAPI()->UniformMatrix4fv(
818 glGetCurrentContextPPAPI(), location, count, transpose, value);
819 }
820
glUseProgram(GLuint program)821 void GL_APIENTRY glUseProgram(GLuint program) {
822 glGetInterfacePPAPI()->UseProgram(glGetCurrentContextPPAPI(), program);
823 }
824
glValidateProgram(GLuint program)825 void GL_APIENTRY glValidateProgram(GLuint program) {
826 glGetInterfacePPAPI()->ValidateProgram(glGetCurrentContextPPAPI(), program);
827 }
828
glVertexAttrib1f(GLuint indx,GLfloat x)829 void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x) {
830 glGetInterfacePPAPI()->VertexAttrib1f(glGetCurrentContextPPAPI(), indx, x);
831 }
832
glVertexAttrib1fv(GLuint indx,const GLfloat * values)833 void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat* values) {
834 glGetInterfacePPAPI()->VertexAttrib1fv(
835 glGetCurrentContextPPAPI(), indx, values);
836 }
837
glVertexAttrib2f(GLuint indx,GLfloat x,GLfloat y)838 void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) {
839 glGetInterfacePPAPI()->VertexAttrib2f(glGetCurrentContextPPAPI(), indx, x, y);
840 }
841
glVertexAttrib2fv(GLuint indx,const GLfloat * values)842 void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values) {
843 glGetInterfacePPAPI()->VertexAttrib2fv(
844 glGetCurrentContextPPAPI(), indx, values);
845 }
846
847 void GL_APIENTRY
glVertexAttrib3f(GLuint indx,GLfloat x,GLfloat y,GLfloat z)848 glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
849 glGetInterfacePPAPI()->VertexAttrib3f(
850 glGetCurrentContextPPAPI(), indx, x, y, z);
851 }
852
glVertexAttrib3fv(GLuint indx,const GLfloat * values)853 void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values) {
854 glGetInterfacePPAPI()->VertexAttrib3fv(
855 glGetCurrentContextPPAPI(), indx, values);
856 }
857
858 void GL_APIENTRY
glVertexAttrib4f(GLuint indx,GLfloat x,GLfloat y,GLfloat z,GLfloat w)859 glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
860 glGetInterfacePPAPI()->VertexAttrib4f(
861 glGetCurrentContextPPAPI(), indx, x, y, z, w);
862 }
863
glVertexAttrib4fv(GLuint indx,const GLfloat * values)864 void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat* values) {
865 glGetInterfacePPAPI()->VertexAttrib4fv(
866 glGetCurrentContextPPAPI(), indx, values);
867 }
868
glVertexAttribPointer(GLuint indx,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const void * ptr)869 void GL_APIENTRY glVertexAttribPointer(GLuint indx,
870 GLint size,
871 GLenum type,
872 GLboolean normalized,
873 GLsizei stride,
874 const void* ptr) {
875 glGetInterfacePPAPI()->VertexAttribPointer(
876 glGetCurrentContextPPAPI(), indx, size, type, normalized, stride, ptr);
877 }
878
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)879 void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
880 glGetInterfacePPAPI()->Viewport(
881 glGetCurrentContextPPAPI(), x, y, width, height);
882 }
883
glBlitFramebufferEXT(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)884 void GL_APIENTRY glBlitFramebufferEXT(GLint srcX0,
885 GLint srcY0,
886 GLint srcX1,
887 GLint srcY1,
888 GLint dstX0,
889 GLint dstY0,
890 GLint dstX1,
891 GLint dstY1,
892 GLbitfield mask,
893 GLenum filter) {
894 const struct PPB_OpenGLES2FramebufferBlit* ext =
895 glGetFramebufferBlitInterfacePPAPI();
896 if (ext)
897 ext->BlitFramebufferEXT(glGetCurrentContextPPAPI(),
898 srcX0,
899 srcY0,
900 srcX1,
901 srcY1,
902 dstX0,
903 dstY0,
904 dstX1,
905 dstY1,
906 mask,
907 filter);
908 }
909
glRenderbufferStorageMultisampleEXT(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)910 void GL_APIENTRY glRenderbufferStorageMultisampleEXT(GLenum target,
911 GLsizei samples,
912 GLenum internalformat,
913 GLsizei width,
914 GLsizei height) {
915 const struct PPB_OpenGLES2FramebufferMultisample* ext =
916 glGetFramebufferMultisampleInterfacePPAPI();
917 if (ext)
918 ext->RenderbufferStorageMultisampleEXT(glGetCurrentContextPPAPI(),
919 target,
920 samples,
921 internalformat,
922 width,
923 height);
924 }
925
glGenQueriesEXT(GLsizei n,GLuint * queries)926 void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint* queries) {
927 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI();
928 if (ext)
929 ext->GenQueriesEXT(glGetCurrentContextPPAPI(), n, queries);
930 }
931
glDeleteQueriesEXT(GLsizei n,const GLuint * queries)932 void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint* queries) {
933 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI();
934 if (ext)
935 ext->DeleteQueriesEXT(glGetCurrentContextPPAPI(), n, queries);
936 }
937
glIsQueryEXT(GLuint id)938 GLboolean GL_APIENTRY glIsQueryEXT(GLuint id) {
939 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI();
940 if (ext)
941 return ext->IsQueryEXT(glGetCurrentContextPPAPI(), id);
942 return 0;
943 }
944
glBeginQueryEXT(GLenum target,GLuint id)945 void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id) {
946 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI();
947 if (ext)
948 ext->BeginQueryEXT(glGetCurrentContextPPAPI(), target, id);
949 }
950
glEndQueryEXT(GLenum target)951 void GL_APIENTRY glEndQueryEXT(GLenum target) {
952 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI();
953 if (ext)
954 ext->EndQueryEXT(glGetCurrentContextPPAPI(), target);
955 }
956
glGetQueryivEXT(GLenum target,GLenum pname,GLint * params)957 void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint* params) {
958 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI();
959 if (ext)
960 ext->GetQueryivEXT(glGetCurrentContextPPAPI(), target, pname, params);
961 }
962
963 void GL_APIENTRY
glGetQueryObjectuivEXT(GLuint id,GLenum pname,GLuint * params)964 glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) {
965 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI();
966 if (ext)
967 ext->GetQueryObjectuivEXT(glGetCurrentContextPPAPI(), id, pname, params);
968 }
969
glGenVertexArraysOES(GLsizei n,GLuint * arrays)970 void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint* arrays) {
971 const struct PPB_OpenGLES2VertexArrayObject* ext =
972 glGetVertexArrayObjectInterfacePPAPI();
973 if (ext)
974 ext->GenVertexArraysOES(glGetCurrentContextPPAPI(), n, arrays);
975 }
976
glDeleteVertexArraysOES(GLsizei n,const GLuint * arrays)977 void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) {
978 const struct PPB_OpenGLES2VertexArrayObject* ext =
979 glGetVertexArrayObjectInterfacePPAPI();
980 if (ext)
981 ext->DeleteVertexArraysOES(glGetCurrentContextPPAPI(), n, arrays);
982 }
983
glIsVertexArrayOES(GLuint array)984 GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array) {
985 const struct PPB_OpenGLES2VertexArrayObject* ext =
986 glGetVertexArrayObjectInterfacePPAPI();
987 if (ext)
988 return ext->IsVertexArrayOES(glGetCurrentContextPPAPI(), array);
989 return 0;
990 }
991
glBindVertexArrayOES(GLuint array)992 void GL_APIENTRY glBindVertexArrayOES(GLuint array) {
993 const struct PPB_OpenGLES2VertexArrayObject* ext =
994 glGetVertexArrayObjectInterfacePPAPI();
995 if (ext)
996 ext->BindVertexArrayOES(glGetCurrentContextPPAPI(), array);
997 }
998
glEnableFeatureCHROMIUM(const char * feature)999 GLboolean GL_APIENTRY glEnableFeatureCHROMIUM(const char* feature) {
1000 const struct PPB_OpenGLES2ChromiumEnableFeature* ext =
1001 glGetChromiumEnableFeatureInterfacePPAPI();
1002 if (ext)
1003 return ext->EnableFeatureCHROMIUM(glGetCurrentContextPPAPI(), feature);
1004 return 0;
1005 }
1006
glMapBufferSubDataCHROMIUM(GLuint target,GLintptr offset,GLsizeiptr size,GLenum access)1007 void* GL_APIENTRY glMapBufferSubDataCHROMIUM(GLuint target,
1008 GLintptr offset,
1009 GLsizeiptr size,
1010 GLenum access) {
1011 const struct PPB_OpenGLES2ChromiumMapSub* ext =
1012 glGetChromiumMapSubInterfacePPAPI();
1013 if (ext)
1014 return ext->MapBufferSubDataCHROMIUM(
1015 glGetCurrentContextPPAPI(), target, offset, size, access);
1016 return 0;
1017 }
1018
glUnmapBufferSubDataCHROMIUM(const void * mem)1019 void GL_APIENTRY glUnmapBufferSubDataCHROMIUM(const void* mem) {
1020 const struct PPB_OpenGLES2ChromiumMapSub* ext =
1021 glGetChromiumMapSubInterfacePPAPI();
1022 if (ext)
1023 ext->UnmapBufferSubDataCHROMIUM(glGetCurrentContextPPAPI(), mem);
1024 }
1025
glMapTexSubImage2DCHROMIUM(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,GLenum access)1026 void* GL_APIENTRY glMapTexSubImage2DCHROMIUM(GLenum target,
1027 GLint level,
1028 GLint xoffset,
1029 GLint yoffset,
1030 GLsizei width,
1031 GLsizei height,
1032 GLenum format,
1033 GLenum type,
1034 GLenum access) {
1035 const struct PPB_OpenGLES2ChromiumMapSub* ext =
1036 glGetChromiumMapSubInterfacePPAPI();
1037 if (ext)
1038 return ext->MapTexSubImage2DCHROMIUM(glGetCurrentContextPPAPI(),
1039 target,
1040 level,
1041 xoffset,
1042 yoffset,
1043 width,
1044 height,
1045 format,
1046 type,
1047 access);
1048 return 0;
1049 }
1050
glUnmapTexSubImage2DCHROMIUM(const void * mem)1051 void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM(const void* mem) {
1052 const struct PPB_OpenGLES2ChromiumMapSub* ext =
1053 glGetChromiumMapSubInterfacePPAPI();
1054 if (ext)
1055 ext->UnmapTexSubImage2DCHROMIUM(glGetCurrentContextPPAPI(), mem);
1056 }
1057
glDrawArraysInstancedANGLE(GLenum mode,GLint first,GLsizei count,GLsizei primcount)1058 void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode,
1059 GLint first,
1060 GLsizei count,
1061 GLsizei primcount) {
1062 const struct PPB_OpenGLES2InstancedArrays* ext =
1063 glGetInstancedArraysInterfacePPAPI();
1064 if (ext)
1065 ext->DrawArraysInstancedANGLE(
1066 glGetCurrentContextPPAPI(), mode, first, count, primcount);
1067 }
1068
glDrawElementsInstancedANGLE(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei primcount)1069 void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode,
1070 GLsizei count,
1071 GLenum type,
1072 const void* indices,
1073 GLsizei primcount) {
1074 const struct PPB_OpenGLES2InstancedArrays* ext =
1075 glGetInstancedArraysInterfacePPAPI();
1076 if (ext)
1077 ext->DrawElementsInstancedANGLE(
1078 glGetCurrentContextPPAPI(), mode, count, type, indices, primcount);
1079 }
1080
glVertexAttribDivisorANGLE(GLuint index,GLuint divisor)1081 void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) {
1082 const struct PPB_OpenGLES2InstancedArrays* ext =
1083 glGetInstancedArraysInterfacePPAPI();
1084 if (ext)
1085 ext->VertexAttribDivisorANGLE(glGetCurrentContextPPAPI(), index, divisor);
1086 }
1087
glDrawBuffersEXT(GLsizei count,const GLenum * bufs)1088 void GL_APIENTRY glDrawBuffersEXT(GLsizei count, const GLenum* bufs) {
1089 const struct PPB_OpenGLES2DrawBuffers_Dev* ext =
1090 glGetDrawBuffersInterfacePPAPI();
1091 if (ext)
1092 ext->DrawBuffersEXT(glGetCurrentContextPPAPI(), count, bufs);
1093 }
1094